I am currently trying to install mo creatures. I have Installed both the GuiAPI and the CustomMobSpawner but when every I play the Mo'Creature's zip into the mods folder I get a black screen. I thought I deleted the META-Inf folder. I'll double check right now.
Just Checked, Its not there. So what could be causing the black screen? Did I install Mo'Creature's incorrectly? The only other mods I have are Mod Loader and Plenty O Biomes.
I just recently tried all the clothes and guess what?
ALL OF THEM ARE GOLD!!!!!!!!!!!!!!!
+The eggs from wyvern aren't in creative mode
+Wyvern lair has 0 fps then start with 9 fps for seconds then 0 fps again and it keeps repeating
+Last some of the armor are not in creative mode
I am currently trying to install mo creatures. I have Installed both the GuiAPI and the CustomMobSpawner but when every I play the Mo'Creature's zip into the mods folder I get a black screen. I thought I deleted the META-Inf folder. I'll double check right now.
Just Checked, Its not there. So what could be causing the black screen? Did I install Mo'Creature's incorrectly? The only other mods I have are Mod Loader and Plenty O Biomes.
I have Forge as well. I forgot to mention it as its pretty straight forward. Everything installed ok except Mo'Creature's
I always delete the META-Inf folder in forge so you don't need to keep it to run the mod... try starting the game with out plenty O biomes that adds Item ideas and some may clash.
losing direct control of a player character is a bad move unless its a cutseen which this wouldn't be.. the best consequences are the minor ones like hunger I during the night making you go through your food like crazy. and passive mobs running from you or in the case of villagers completely ignoring you. the best down sides are the ones that do minor changes that compound but are equal to the up sides.
the different werewolf types like cheekymouse posted would only make things complicated, why I suggested a branching tree instead of bit by werewolf type become werewolf type as a branching tree would make you want to stay alive and not lose the abilites seeing as minecraft is abit rogue like it makes sense to make the player get more powerfull as the nights go on but lose everything and need to get re infected once they die.
current concept for branching tree for werewolf player... if Drzhark doesn't make this some one else should.
stage I, infection
to access: get tier 2 golden apple eat it then get attacked by any werewolf gives 10% chance of contracting lycantrophy per hit.
stage II runt
to access: go 3 minecraft days with out curing lycantrophy
does: turns player into small werewolf and removes armor during night. gives strength 4 and 2 armor at night.
downs: passive mobs run, villagers will not trade during day and will run during night. can't use beds... can use dog mats(custom item works like 1.6 carpet only is made of bones and leather)
all stages have same down sides as lower stages + a new one some times.
stage III fledgling
to access: go 18 minecraft days as werewolf runt.
pack hunter: +hunger I at night, can howl (sneak) to summon wild wolves to help you attack also gain +8 armor during night.
stage IV
to access: go 32 minecraft days as a stage III
choice: pure wolf(lone wolf tree)m and pack member
pure wolf: turned into werewolf permanently, run 2x normal speed and can jump 3 blocks high.
stage V
to access: go 100 minecraft days as stage IV
werewolf alpha: past stage abilities + the ability to bottle the curse (so if you die you can drink it again) to bottle the curse have a empty bottle and right click the air at night will put your blood in the bottle (will be called werewolf blood) to gain the lycantrophy from it put in brewing stand with nether wort then fermented spider eye to make extract of werewolf.
I understand its complicated =) I like your idea better im just DESPERATE for a mod with lycantrophy and since mo creatures werewolves came out ya know sorta hoped that it would be a player changer to but nope =(
what I ment by the fire, ice werewolf e.c.t was that the werewolf that bit you would be the werewolf you would become not all that horse breeding complicated stuff, no offense i love that feature but anyway the undead thing was more of a side idea
My Minecraft Crashed when I used the Wyvern staff and as soon as the world comes out, it keeps crashing, please fix, I can't open my minecraft world anymore.
Mr Zhark this might be just my opinion, but 1. i dont like minecraft horses, so when 1.6 comes out we should be able to disable them, cause i like your horses waaay better 2. i dont like how the chests look on 1.6 i like how chests look on your horses better and 3. i dont like their armor, i like yours waay bettter so if you could have it so that everything would look the same as your mod, and not like 1.6 (i hope you understand what im saying) that would be suuuuuuuuper awesome!!!
Just Checked, Its not there. So what could be causing the black screen? Did I install Mo'Creature's incorrectly? The only other mods I have are Mod Loader and Plenty O Biomes.
ALL OF THEM ARE GOLD!!!!!!!!!!!!!!!
+The eggs from wyvern aren't in creative mode
+Wyvern lair has 0 fps then start with 9 fps for seconds then 0 fps again and it keeps repeating
+Last some of the armor are not in creative mode
PLZ HELP
I have Forge as well. I forgot to mention it as its pretty straight forward. Everything installed ok except Mo'Creature's
Did you make sure you put the GuiAPI in the coremods folder, not the mods folder?
Edit: Also, Forge should have it's own META-Inf folder. You delete the first one, but make sure you leave Forge's there when you copy it over.
@Dzane8 you installed something wrong.
I have forge
guiapi
and mo creature's mod installed
Ok, I just found that out, I deleted that META-INF in forge so I reinstalled it, and I moved GuiAPI to core mods
Thanks for the help.
I understand its complicated =) I like your idea better im just DESPERATE for a mod with lycantrophy and since mo creatures werewolves came out ya know sorta hoped that it would be a player changer to but nope =(
what I ment by the fire, ice werewolf e.c.t was that the werewolf that bit you would be the werewolf you would become not all that horse breeding complicated stuff, no offense i love that feature but anyway the undead thing was more of a side idea
With the release of minecraft 1.6 coming up...how are the horses on here and the ones in the vanilla game going to be compatible?