First off, this mod is amazing. It's definitely one of those "must have" mods, and I really love the addition of the insects, the changes to the bears, and the HORSES, man that must have been a lot of work but they're so freakin' pretty now.
I just have a quick question, for anyone who can answer: is there any way to stop the creatures added in this mod from attacking vanilla mobs? Basically they're programmed to be "predators" and this was a really funny feature when animals respawned, but with static animals the vanilla animal population is pretty much nonexistant in my worlds (especially the poor chickens, they never stood a chance against the cats and foxes). I know that turning off predator mobs is always an option (and is basically what I've had to do for previous versions) but I haven't played an updated Mo' Creatures in a while so I was just hoping an option was added or something?
First off, this mod is amazing. It's definitely one of those "must have" mods, and I really love the addition of the insects, the changes to the bears, and the HORSES, man that must have been a lot of work but they're so freakin' pretty now.
I just have a quick question, for anyone who can answer: is there any way to stop the creatures added in this mod from attacking vanilla mobs? Basically they're programmed to be "predators" and this was a really funny feature when animals respawned, but with static animals the vanilla animal population is pretty much nonexistant in my worlds (especially the poor chickens, they never stood a chance against the cats and foxes). I know that turning off predator mobs is always an option (and is basically what I've had to do for previous versions) but I haven't played an updated Mo' Creatures in a while so I was just hoping an option was added or something?
Yeah, the despawning and/or killing of vanilla mobs gets really annoying now :/
You guys are just awesome! All the work you do is appreciated. Will the update fix the incompatibility issue with Davidees Mob Spawn Control mod?
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
Rollback Post to RevisionRollBack
Help me support Mo Creatures SMP by donating for my time and effort=)
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
I am really looking forward to the fixes being applied to the horses. Especially the missing texture bug. Can't breed 'em if I can't see 'em!
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
I am so so so glad to hear that the horse bugs are getting fixed! They are the main reason I got this mod.
One question though. When I have a rabbit on my head and ride a horse, I have NO control over the horse. Is this a known bug?
I am so so so glad to hear that the horse bugs are getting fixed! They are the main reason I got this mod.
One question though. When I have a rabbit on my head and ride a horse, I have NO control over the horse. Is this a known bug?
Can make a change when ur head with a rabbit and tried to ride on a horse, the rabbit will drop from ur head?
And I hope the 1.4.5 version will out asap, I like this mod pretty much.
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
Awesome. Do you have an idea on when/if the big cat models will be updated? (Apologies if this has already been answered in the thread)
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
Can't wait to make a video on it! Welcome back to the forums, Blood Shot!
This upcoming update is looking good. I'm loving the new scorpions. The bug fixes make a great difference in the way you ride the horses, there is a new fairy horse as well. We don't have an ETA, please be patient.
The new scorpions trigger my mild arachnophobia when they walk, the previous model didn't.
Some eye candy while you wait:
This upcoming update is looking good. I'm loving the new scorpions. The bug fixes make a great difference in the way you ride the horses, there is a new fairy horse as well. We don't have an ETA, please be patient.
The new scorpions trigger my mild arachnophobia when they walk, the previous model didn't.
Some eye candy while you wait:
May i ask, why you concentrate so much in HORSES?
Make more hostile monsters? I want to have challenge!!
Ogres are my favs! I love them! Though they break my house each time thats what i dont love... :3
Make new monsters Smaller dragons for example?
Swamp dragon for swamp biomes? They cause slow when attacking & they have short (2-3block) range attack every 5 seconds, otherwise melee? Perhaps floating jump, they jump high and float down? something awesome You could tame the dragon? ;E with... with... i dont know.. SOMETHING Glowstone dusts or such
I'm prototyping a new and very exciting aggresive mob. It's going to take a while, but once its ready, it may dethrone the ogre as your favorite mob.
Its the "F" button for both jumping and flying.
I just have a quick question, for anyone who can answer: is there any way to stop the creatures added in this mod from attacking vanilla mobs? Basically they're programmed to be "predators" and this was a really funny feature when animals respawned, but with static animals the vanilla animal population is pretty much nonexistant in my worlds (especially the poor chickens, they never stood a chance against the cats and foxes). I know that turning off predator mobs is always an option (and is basically what I've had to do for previous versions) but I haven't played an updated Mo' Creatures in a while so I was just hoping an option was added or something?
Yeah, the despawning and/or killing of vanilla mobs gets really annoying now :/
http://www.minecraftforum.net/topic/612536-142-guiapi-an-advanced-gui-toolkit/page__st__400#entry19264553
Help me support Mo Creatures SMP by donating for my time and effort=)
Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)
All the mounting bugs have been fixed. I am now working on fixing the horse inventory.
Help me support Mo Creatures SMP by donating for my time and effort=)
I am really looking forward to the fixes being applied to the horses. Especially the missing texture bug. Can't breed 'em if I can't see 'em!
Keep up the amazing work! I love this mod.
I am so so so glad to hear that the horse bugs are getting fixed! They are the main reason I got this mod.
One question though. When I have a rabbit on my head and ride a horse, I have NO control over the horse. Is this a known bug?
Can make a change when ur head with a rabbit and tried to ride on a horse, the rabbit will drop from ur head?
And I hope the 1.4.5 version will out asap, I like this mod pretty much.
Awesome. Do you have an idea on when/if the big cat models will be updated? (Apologies if this has already been answered in the thread)
Can't wait to make a video on it! Welcome back to the forums, Blood Shot!
they already have a mod like that
The new scorpions trigger my mild arachnophobia when they walk, the previous model didn't.
Some eye candy while you wait:
Thats some.. nice eye candy tnx you
I'm prototyping a new and very exciting aggresive mob. It's going to take a while, but once its ready, it may dethrone the ogre as your favorite mob.
Very exciting, I tell you
No it needs Forge