Oh boy, now comes the update beggars.... The minecraft 1.4.2 update JUST CAME OUT! Mo'Creatures will update when it updates, be patient. I refuse to update till this updates, however, others probs don't share my opinion. ANYWAY... The update for Mo'Creatures will come out when it comes out.
Rollback Post to RevisionRollBack
╔═════════════════════════════════════════╗
Absol | Professional Artist
#359; The Disaster Pokemon
Swift as the wind, Absol races through fields and mountains.
Its curved, bow-like horn is acutely sensitive to the
Hmm thanks for the heads up. After debugging, I'm almost sure that the issue resides in Forge. The command to remove vanilla spawns from the spawn list doesn't appear to be working. I have posted on the Forge forums so they look at it.
the new mobs have eto low spawn rate in 1.3.2 i hope dat you will make it so other mods can be abel to spawn not so rarly and day your own mobs will spawn much more. like in 1.2.5 there it spawned a LOT of your mobs not just 1 every 15 min. i love your mod and hope you will fix the spawn things
@DrZhark Hey are you making mo creatures for 1.4 i LOVED it in 1.3 although I couldn't place kitty beds or litter boxes DX. And the emoticons and pet name wouldn't show up. But i just wanna know if your making it for 1.4 thx!
@DrZhark Ok I forgot something in my last post (sorry if I am spamming) can you make mice and rats tamable with cheese. It would be cool to has cheeze in minecraftz! XD But im just saying this because I have one mouse and two pet rats and they despawn when
I capture them DX
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2011
Posts:
62
Member Details
Howdy, I have a very strange problem after updating to 4.0.3 & creating a new world.
The game crashes when I hold shift & "f" to enter a world name. If I paste F into or use capslock to type "f" then it doesn't crash.
i cant seem to download the new version i updated my minecraft and installled everything but when i play it it comes up like its updating it says done loading but it dosent do anything or do i have to wait
happened to me too but you might have installed it incorrectly problems: you did not install it in the correct order. you forgotto put files in mods folder. you did not download all files that are needed to run it. That is all I got for further instructions go to the installation part of this topic and watch the download video
AHH I WAITED IN 1.3 AND NOW 1.4 IS OUT!!! Crap. I want this mod but I can never get my hands on it.
Ha ha! Same with me except I got the mod the day before 1.4 was coming out so I gotz very angry about mah kittehz. (I horded about all the mo creatures mobs that were tamable and had like 10 of each)
I think if Dr. Zhark continues to re-design animals, I believe foxes should be up next. Everything else looks pretty good (Birds still look great after all this time).
DRzhark:I like the new boars and it would be cool to tame them like you need to thrown on him a spash poton of strenght II and speed II then feed him with a golden apple and place a sadle on him so you can ride him,there shuld be also a boar armour (iron,gold,diamond),evry boar has a attack strenght of 4 hearts and i abliti to charge at the enemy doble so fast as a normal sprint dealing a knockback of 5 block and a damange of 5 hearts,destroyng any weak block souch as tall grass and leaves,they shuld also hawe more hearts then yet ( a boar is a werry strong animal 10 hearsts and 2 armor points (they are thick skinned) shuld be ok).
the old boars shuld be the new mob:wild hog they are weaker and smaller then boars.the old type of bear and polar bear shuld be a young bear or a famale bear and the old type of wolfes look better (the new (they have to big jaws)) mybe they are famale and the new shuld be a male.
you shuld also add cave lions in caves (cave lions are the bigest cats ever,20 hearts and 5 heat attack strange)and cave bear(20 hearts 4 armour points and 4 heart attack strange),ligers (extremy rare but stronger then male lion),siberian tiger (biger and stronger then tiger),sloths in jungles,elefants,hyenas,hypos,buffalos,rhinos,oxes.There is also a chance of spawning a giant mob (a ginat mob is stronger and biger then the mob it repeces like giant boar:2 blocks hight 20 hearts,7 hearst attack strange 6 armor points)
sorry if this is too mouch but i think you will make it fine
@DrZhark Ok I forgot something in my last post (sorry if I am spamming) can you make mice and rats tamable with cheese. It would be cool to has cheeze in minecraftz! XD But im just saying this because I have one mouse and two pet rats and they despawn when
I capture them DX
Please go to the first page, and right at the top is the link to the "Suggestions" thread.
Posting it here is pointless, this thread moves so fast DrZ will never even see it.
Is there any way i can set this mod up in a normal 1.3.2 server jar?
Because then i can play in offline mode and play with my brother on just one account because i only have one, and i dont know how to do that with a lan server
This version of Mo Creatures is SMP only, or "open to LAN".
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at drzhark.mocreatures.MoCEntityAnimal.e(MoCEntityAnimal.java:908)
at jw.d(EntityLiving.java:1578)
at jk.d(SourceFile:42)
at mn.d(SourceFile:32)
at drzhark.mocreatures.MoCEntityAnimal.d(MoCEntityAnimal.java:360)
at drzhark.mocreatures.MoCEntityHorse.d(MoCEntityHorse.java:3002)
at jw.h_(EntityLiving.java:692)
at drzhark.mocreatures.MoCEntityHorse.h_(MoCEntityHorse.java:2717)
at up.a(World.java:2077)
at up.g(World.java:2040)
at up.h(World.java:1921)
at net.minecraft.client.Minecraft.l(Minecraft.java:1784)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
Thanks
It's easy: You can't. Mods require to be ported to Bukkit in order to work on it.
~Sandstorm226
I capture them DX
The game crashes when I hold shift & "f" to enter a world name. If I paste F into or use capslock to type "f" then it doesn't crash.
---- Minecraft Crash Report ----
// Sorry
Time: 10/26/12 7:28 PM
Description: Unexpected error
java.lang.NullPointerException
at drzhark.mocreatures.client.MoCKeyHandler.keyDown(MoCKeyHandler.java:46)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.keyTick(KeyBindingRegistry.java:113)
at cpw.mods.fml.client.registry.KeyBindingRegistry$KeyHandler.tickEnd(KeyBindingRegistry.java:99)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:137)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:357)
at net.minecraft.client.Minecraft.l(Minecraft.java:1813)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (amd64) version 6.0
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3353533480 bytes (3198 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- FML: FML v3.1.50.400 Minecraft Forge 4.3.5.318 Optifine OptiFine_1.3.2_HD_B4 38 mods loaded, 38 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.0.3_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems_50.0.2_for_1.3.2-joined.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (AtomicStrykerUpdateCheckMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChargingBench [Charging Bench] (ChargingBench-1.0.9-IC2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.45.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.45.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures [DrZhark's Mo'Creatures] (DrZharks MoCreatures Mod V4.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraBees [Extra Bees] (extrabees-1.4.0.16-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.e.108.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
UniversalElectricity [Universal Electricity] (Universal Electricity_v0.9.3.240.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ICBM [ICBM] (ICBM_v0.5.8.41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ImmibisPeripherals [Immibis's Peripherals] (immibis-peripherals_50.0.3_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_Minions [Minions] (Minions_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.3.2-0.9.3.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [PortalGun] (portalgun1.3.2v2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (Railcraft_6.5.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SecretRoomsMod [The SecretRoomsMod] (SecretRooms-Forge-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TubeStuff [TubeStuff] (tubestuff_50.0.2_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Soartex Modded.zip
- Profiler Position: N/A (disabled)
~Sandstorm226 (Playing Minecraft since beta 1.8)
Yes, because the mod was ported to Bukkit in 1.2.5.
AND
Please go to the first page, and right at the top is the link to the "Suggestions" thread.
Posting it here is pointless, this thread moves so fast DrZ will never even see it.
---------------------------------------
This version of Mo Creatures is SMP only, or "open to LAN".
---------------------------------------
You need to update, in your crash log is this line...
Creatures [DrZhark's Mo'Creatures] (DrZhark's Mo'Creatures Mod v4.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
This bug was fixed in 4.0.3.
Cheers,
TG
War doesn't decide who is right, just who is left...
Bunnies breed 4 blocks apart. They never used to do that. I always had my bunnies separated 4 blocks apart so they wouldn't breed.