There should also be like a Doppler radar, like when you click a block, its opens a UI, showing a Doppler radar that scans the area, that way you can the the intensity of a storm better as well.
Maybe a minor addition for this mod is where lightning kills you instantly, thus adding danger to lightning.
Those are all great ideas!! Specifically the one with the lightning being more deadly as well as a lightning rod would be cool for high rise buildings, during storms. Doppler radar would also be nice, so we could predict and track storms and such
Those are all great ideas!! Specifically the one with the lightning being more deadly as well as a lightning rod would be cool for high rise buildings, during storms. Doppler radar would also be nice, so we could predict and track storms and such
For the deadly storms -hail/windgusts are essential to the growing stage of the storm,please keep it. -please also do not get rid of lightning in deadly storms. its one of the things that make the storms more exciting. -Will you be adding dynamic hail sizes based on storm intensity?? -is hail still in atm, because I never see it happen? -Do you have plans to add waterspouts,in any future update? - for the deadly storm,can you have a config for what components we want to put in the storm, in this case,it could allow those who want lightning to have lightning with the deadly storms,or also how much hail/wind happens, and can there be a config on how rare each type of tornado is? - for the weather block,can that tell us what storm stage its at, as well as what tornado it is as far as F1-F5 goes - for hurricanes will there be a category 1-5?? Are you still adding tropical storms? maybe they can form into hurricanes? Can water born storms be a thing of them own that spawn at sea and have a chance to make it to shore, Can the weather block tell us like what category the hurricane?
Corous please let me know what you think as far as this goes, and let me know if you would consider it, thanks,I am also sorry if I am being a pest,I just love the mod, and I am so impatient,please if you could let me know that would be great.
pipitheguineapig what do you think of theses ideas/suggestions?
Hurricanes should push the player a little bit and occasionally pick up a block, like a real hurricane. The intensity of both these effects is determined by the hurricane category.
What's the difference between Weather v2.1 and Weather v1.591 and why are both current downloads and seem to have slightly different features? Are you supposed to use both together? I'm a bit confused.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I am so keen to see how you handle the isRaining compatibility for other mods.
Although I am enjoying this so much right now that I dont really care too much. Hopefully a few little changes in forge happen for 1.7 to allow things like forestry's rainmaker and rain collecting dvices to work out of the box.
This mod is everything I imagined a good weather mod could be and more
Going forward suggestions
- lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. Hail can also damage property
.hail sound?
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
Hope you like and if anyone could let me know what you think please do
Thanks
Going forward suggestions
- lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
Hope you like and if anyone could let me know what you think please do
Thanks
I like your ideas a lot. Lightning should also kill you instead of taking away 2 1/2 hearts.
Corous is probably busy, he willl respond when he wants to. We should just all try to have patience and wait till he responds, hopefully to all of our suggestions/comments.
Weather mod+comment respond?
That tornado on the video makes so tiny destruction radius.
Corous will you please respond to our suggestions and comments??
Going forward suggestions - lightning . Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you Because your the tallest object, or any building of that sort, . Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity -tornadoes . More types like rope,cone and multi vortex would be cool . Waterspouts during strong storms, can also come along land as tornadoes, .on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type . Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level . Hail can also damage property .hail sound? . A severe storm is categorized by hail,strong winds with a tornado possibility .A thunderstorm is just wind,rain and thunder . Rainstorms just rainy weather with wind
Hope you like and if anyone could let me know what you think please do Thanks
Here is the issues I am still having. Doesn't seem to matter what biom or other bioms are near by "weather 2 storm create F1" does not spawn anything. I can get -some- results when I crank everything up max. And then use "weather2 storm create hail" then I can get the mesocyclone, and then maybe a tornado.
They don't seem to follow me very well if at all. As well the storms are not dissipating, they just hang around and clog stuff up.
Any "create F1/2/3 etc should forcibly create a tornado near by aimed at the player.
Somebody know how to fix the (natural) spawning yet?
Amp up the storm intensity, amp up the deadly storm rate from like 30:1 to like 1:1 or whatever you like Also amp up the other storm related factors. I can't seem to get tornados anywhere unless I start with /weather2 storm create hail" and go from there.
The tornados don't go away, and only sort of aim at me.
Some more ideas
-lightning . Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you Because your the tallest object, or any building of that sort, . Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity -tornadoes . More types like rope,cone and multi vortex would be cool . Waterspouts during strong storms, can also come along land as tornadoes, .on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type . Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level . Hail can also damage property .hail sound? . A severe storm is categorized by hail,strong winds with a tornado possibility .A thunderstorm is just wind,rain and thunder . Rainstorms just rainy weather with wind - lightning . Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you Because your the tallest object, or any building of that sort, . Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity -tornadoes . More types like rope,cone and multi vortex would be cool . Waterspouts during strong storms, can also come along land as tornadoes, .on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type . Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level . Hail can also damage property .hail sound? . A severe storm is categorized by hail,strong winds with a tornado possibility .A thunderstorm is just wind,rain and thunder . Rainstorms just rainy weather with wind
. Hurricanes have a category 1-5 range. .The higher the category the stronger the wind,waves,and storm surge?? Also the higher category is thelarger the hurricane
.Tropical storms are made up of heavy rain,winds,and possible tornado and waterspout formations
You should make it to where, in a major thunderstorm, the tornado has a chance of being hidden by rain.
Also add more sirens, and a GUI for them to configure them.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Although I am enjoying this so much right now that I dont really care too much. Hopefully a few little changes in forge happen for 1.7 to allow things like forestry's rainmaker and rain collecting dvices to work out of the box.
This mod is everything I imagined a good weather mod could be and more
- lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. Hail can also damage property
.hail sound?
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
Hope you like and if anyone could let me know what you think please do
Thanks
I like your ideas a lot. Lightning should also kill you instead of taking away 2 1/2 hearts.
The majority of injuries are nerve damage and hearing damage from the thunder.
Perhaps a 15% chance to just drop dead would be a more real and interesting mechanic.
http://coros.us/mods/blockmonsters
Into the cellar! There's a ternader a'comin!
I think it looks great! Thank you for splitting the block monsters into their own mods. Also great work on the storm's look, it's a major improvement!
Going forward suggestions
- lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. Hail can also damage property
.hail sound?
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
Hope you like and if anyone could let me know what you think please do
Thanks
Here is the issues I am still having. Doesn't seem to matter what biom or other bioms are near by "weather 2 storm create F1" does not spawn anything. I can get -some- results when I crank everything up max. And then use "weather2 storm create hail" then I can get the mesocyclone, and then maybe a tornado.
They don't seem to follow me very well if at all. As well the storms are not dissipating, they just hang around and clog stuff up.
Any "create F1/2/3 etc should forcibly create a tornado near by aimed at the player.
Amp up the storm intensity, amp up the deadly storm rate from like 30:1 to like 1:1 or whatever you like Also amp up the other storm related factors. I can't seem to get tornados anywhere unless I start with /weather2 storm create hail" and go from there.
The tornados don't go away, and only sort of aim at me.
-lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. Hail can also damage property
.hail sound?
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
- lightning
. Make lightning hit the closest thing it can hit so in a forest a tree, or if you would be in a field it would hit you
Because your the tallest object, or any building of that sort,
. Add a lightning rod, it would add scenery to talk buildings- in strong storms, a precursor to a powerful tornado is a lightning jump, so that .would be cool, a lightning jump is when lightning goes from cloud to ground, and vice versa, it's basically a crazy lightning show, they can signify the storm intensity
-tornadoes
. More types like rope,cone and multi vortex would be cool
. Waterspouts during strong storms, can also come along land as tornadoes,
.on the F scale tornadoes are rated by there strength so does that rule apply in the mod, the Fujita scale does not always correspond with the tornado type
. Hail starts at increase of storm intensity, and the size corresponds to the storms intensity level
. Hail can also damage property
.hail sound?
. A severe storm is categorized by hail,strong winds with a tornado possibility
.A thunderstorm is just wind,rain and thunder
. Rainstorms just rainy weather with wind
. Hurricanes have a category 1-5 range.
.The higher the category the stronger the wind,waves,and storm surge?? Also the higher category is thelarger the hurricane
.Tropical storms are made up of heavy rain,winds,and possible tornado and waterspout formations
Corous please respond.
Also add more sirens, and a GUI for them to configure them.
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