I have just updated Zombie Awareness, MovePlus and Autofarmer to 1.3.2. Some info on site needs to be updated still, but the downloads are there.
Zombie Awareness requires forge now, and has a new long distance surface wandering mob feature (default off, turn on in config), also mobs group together more now. The new feature is default off since it works the pathfinder a decent amount, but if your cpu can handle it it will run smoothly since its threaded.
Moveplus and Autofarmer should work any of these: Forge, FML, Modloader
@CaZaKoJa you can put the zip contents in the server jar, or in a mods folder like the client supports.
Just wanna say, EXCELLENT mod! When it works... I tried logging on to my server and Minecraft randomly crashed with this error:
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at c_w_EntityRendererProxyWeatherMini.d(c_w_EntityRendererProxyWeatherMini.java:199)
at auw.a(EntityRenderer.java:1427)
at auw.b(EntityRenderer.java:1043)
at EntityRendererProxy.b(EntityRendererProxy.java:37)
at c_w_EntityRendererProxyWeatherMini.b(c_w_EntityRendererProxyWeatherMini.java:36)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
Help? I can log on now, but I wonder if this rouge error will plague me forever...
Yep, the waves seem quite buggy, especially with boats and dropped items. Sometimes items will float on the water but you won't be able to pick them up. I don't know how to cause this to happen really.
I've seen mobs float toward the ceiling in caves underground, supposedly due to an ocean above at the surface. Items do that too, at the same time.
With boats, you can ride them but sometimes when you right-click to get out of one, it teleports you to where you first got into the boat. Really bizarre.
Then, when I go back to where I got out of the boat, I can't get back into it, it just hovers there on the wave; still solid though, I can't swim through it or anything.
Used the ModLoader version for Forge; I'm in single-player, SSP.
EDIT: With the boats I think they were first placed on land then pushed into the water.
@DioBat, @VnGamer234 heh oops, I disabled the code that prevents boyancy when under the water areas and forgot to reenable it, it was disabled because it would cause stuff floating on water to suddenly sink sometimes, so that will be happening again but caves will unbugged again, I'm about to drop Weather Mod 1.21 which will have this fix and many others including the n must be positive one. The boat syncing issues are still there, whenever that happens just reload the save and everything will sync up again, I need to look more deeply into that issue when my production cycle comes back around to working on wave code again.
Also, waves are now totally disablable by setting waveRenderRange to 0, server now listens to this setting.
@DioBat, @VnGamer234 heh oops, I disabled the code that prevents boyancy when under the water areas and forgot to reenable it, it was disabled because it would cause stuff floating on water to suddenly sink sometimes, so that will be happening again but caves will unbugged again, I'm about to drop Weather Mod 1.21 which will have this fix and many others including the n must be positive one. The boat syncing issues are still there, whenever that happens just reload the save and everything will sync up again, I need to look more deeply into that issue when my production cycle comes back around to working on wave code again.
Also, waves are now totally disablable by setting waveRenderRange to 0, server now listens to this setting.
So far so good, only thing now from what I've seen is the need for storm control options in debug.
The new rain particle looks good, but it's a little buggy with tall buildings. When I'm standing near an outer wall, it's raining when there is no hole in the ceiling.
Tornadoes still become unsynced with the base cloud, and some spawn without one. Also the base cloud doesn't disappear either, so you can see it in the distance after the tornado is long gone.
hello coros!!!! I really need your request. can you now update the particle man mod to 1.3.2 before the 1.4 will come. Couse when thst time comes, I cannot use the particle mod again. Or update it too with 1.4 and 1.3.2 So when 1.4 comes I will never get board thats all thanks
Looks like people are actually still using moveplus! And yeah, I uh, left unlimited jumping on oops, add to that the disabling it while in chat/menus broke again so I'll get that fixed (for autofarmer too)
@GoldenEagle2556 lol nice, I never got it to trigger that anti flying thing thankfully.
@snsdkorea maybe...... If I do decide to revive it, I need to reinvent it for smp, its either going to be really laggy or each player wont see the exact set of particles the other player has, since particles dont exist on the server side of the code, it makes it difficult....
me and my friend wanna play with it
Zombie Awareness requires forge now, and has a new long distance surface wandering mob feature (default off, turn on in config), also mobs group together more now. The new feature is default off since it works the pathfinder a decent amount, but if your cpu can handle it it will run smoothly since its threaded.
Moveplus and Autofarmer should work any of these: Forge, FML, Modloader
@CaZaKoJa you can put the zip contents in the server jar, or in a mods folder like the client supports.
Into the cellar! There's a ternader a'comin!
My YouTube Channel - vingamer0723! Like Platformers?
if you want a suprize that's alright too ,as long as i know theres progress.
...
never mind there is already a grenade in ZC 3
AMAZING GASGAS120
Help? I can log on now, but I wonder if this rouge error will plague me forever...
I've seen mobs float toward the ceiling in caves underground, supposedly due to an ocean above at the surface. Items do that too, at the same time.
With boats, you can ride them but sometimes when you right-click to get out of one, it teleports you to where you first got into the boat. Really bizarre.
Then, when I go back to where I got out of the boat, I can't get back into it, it just hovers there on the wave; still solid though, I can't swim through it or anything.
Used the ModLoader version for Forge; I'm in single-player, SSP.
EDIT: With the boats I think they were first placed on land then pushed into the water.
My YouTube Channel - vingamer0723! Like Platformers?
Yeah all the bugs got so annoying I downgraded
Minecraft to 1.2.5 with no waves and the working storm system
Also, waves are now totally disablable by setting waveRenderRange to 0, server now listens to this setting.
Edit: Weather 1.21 Bugfix/Polish update is out: http://coros.us/mods/tornadoes
Into the cellar! There's a ternader a'comin!
AMAZING GASGAS120
So far so good, only thing now from what I've seen is the need for storm control options in debug.
The new rain particle looks good, but it's a little buggy with tall buildings. When I'm standing near an outer wall, it's raining when there is no hole in the ceiling.
Tornadoes still become unsynced with the base cloud, and some spawn without one. Also the base cloud doesn't disappear either, so you can see it in the distance after the tornado is long gone.
@GoldenEagle2556 lol nice, I never got it to trigger that anti flying thing thankfully.
@snsdkorea maybe...... If I do decide to revive it, I need to reinvent it for smp, its either going to be really laggy or each player wont see the exact set of particles the other player has, since particles dont exist on the server side of the code, it makes it difficult....
Into the cellar! There's a ternader a'comin!