The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
Hello everyone!
For the last year or so, I've been working on a adventure/parkour map set in a distant dystopian future of authoritarian robot rule and industrial decay.
Aptly named INDUSTRIAL, the map centers around how you traverse the industrial labor camp that's held you hostage for years in the wake of a freak nuclear catastrophe- or so it seems! You will scale the many obstacles posed by your mechanized prison, all the while fending off warden androids and, (if you so wish) unraveling the mystery of what drives a society backwards.
(note that I haven't spoiled much)
So here's the thing; I'm about 95% done with it, but I've run into a MAJOR roadblock.
For some reason, entities in particular are exceedingly laggy... To the point that it's difficult to fight them because you aren't even certain as to where they actually are. I've tried to minimize the lag(which is presumably resultant from the command blocks) by consolidating the high speed clocks, un-tracking commands, and just taking out mechanics as a whole. Even so, the mobs are still just as laggy! If anyone is good at de-lagging command block machines or has any idea of what might be causing entity lag, let me know! I've been going at this as a one man team, so I think that perhaps a fresh pair of eyes could help shed a bit of light on the situation.
Also, if you want to help and would like me to film the lag in action, send you the command contraption, etc., I'm willing. Just let me know.
Thanks for stopping by.
Rollback Post to RevisionRollBack
Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
Hello everyone!
For the last year or so, I've been working on a adventure/parkour map set in a distant dystopian future of authoritarian robot rule and industrial decay.
Aptly named INDUSTRIAL, the map centers around how you traverse the industrial labor camp that's held you hostage for years in the wake of a freak nuclear catastrophe- or so it seems! You will scale the many obstacles posed by your mechanized prison, all the while fending off warden androids and, (if you so wish) unraveling the mystery of what drives a society backwards.
(note that I haven't spoiled much)
So here's the thing; I'm about 95% done with it, but I've run into a MAJOR roadblock.
For some reason, entities in particular are exceedingly laggy... To the point that it's difficult to fight them because you aren't even certain as to where they actually are. I've tried to minimize the lag(which is presumably resultant from the command blocks) by consolidating the high speed clocks, un-tracking commands, and just taking out mechanics as a whole. Even so, the mobs are still just as laggy! If anyone is good at de-lagging command block machines or has any idea of what might be causing entity lag, let me know! I've been going at this as a one man team, so I think that perhaps a fresh pair of eyes could help shed a bit of light on the situation.
Also, if you want to help and would like me to film the lag in action, send you the command contraption, etc., I'm willing. Just let me know.
Thanks for stopping by.
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)