[9:30:29 PM] Phoenix: He wants his skin in the game. And v.4 of the map is just an updated version.
[9:30:44 PM] Phoenix: If no one replies, I'm just gonna do it. But it would be nice if someone else can contribute so I don't appear like a spammer. =/
There you go
Thinking of giving more moves outside-battle purposes. Can anyone suggest anything? Think moves like Dig and Teleport, which take you back to the last Pokemon centre. Not necessarily HMs, just moves you can use outside of battle but do not need to finish the story.
Thinking of giving more moves outside-battle purposes. Can anyone suggest anything? Think moves like Dig and Teleport, which take you back to the last Pokemon centre. Not necessarily HMs, just moves you can use outside of battle but do not need to finish the story.
Maybe Scary Face, it could make it so theres a smaller chance of wild encounters for a small amount of time.
Thinking of giving more moves outside-battle purposes. Can anyone suggest anything? Think moves like Dig and Teleport, which take you back to the last Pokemon centre. Not necessarily HMs, just moves you can use outside of battle but do not need to finish the story.
Really nice map progress! I was making something like this a long time ago with friends, but my server host deleted my data..
Anyway, I was wondering If I could apply for modeling/animating,redstone/CommandBlocks, and other things.
I got pretty good experience with command blocks since I've done a lot of projects with them. Saw you were talking about how you needed someone who can do, "Tellraw GUIS" so I made this!
/tellraw @p ["",{"text":"-----------------------------------------------------"},{"text":"[Pokemon]","color":"gold","bold":true,"clickEvent":{"action":"run_command","value":"/say POKEMON"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"I AM A POKEMON"}]}}},{"text":" [Bag]","color":"green","bold":true,"clickEvent":{"action":"run_command","value":"/say BAG"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"BAG","color":"gold"}]}}},{"text":" [Balls]","color":"red","bold":true,"clickEvent":{"action":"run_command","value":"/say ''Balls''"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Balls"}]}}},{"text":"-----------------------------------------------------","color":"none","bold":false}]
Don't know if I need proof, or not.
Also made a very crusty 3D resourcepack model, I was rushing.
Ok, I want to apply again because I think I've finally got the hang of tellraw guis and scoreboards. I made a quick video on one I made for the quest, but its only a proof concept and its not fully finished, I still need to make it so the old text disappears.
Ok, I want to apply again because I think I've finally got the hang of tellraw guis and scoreboards. I made a quick video on one I made for the quest, but its only a proof concept and its not fully finished, I still need to make it so the old text disappears.
Hello TridentCrafted,
The GUI is looking good and promising. One thing that the team has discussed is maybe seeing more of your ability to use scoreboard operations and randomisers, in your command block creations. A certain level of skill is needed to be a command block programmer for the map and we'd like to see if you can do it! Keep up the good work so far.
The GUI is looking good and promising. One thing that the team has discussed is maybe seeing more of your ability to use scoreboard operations and randomisers, in your command block creations. A certain level of skill is needed to be a command block programmer for the map and we'd like to see if you can do it! Keep up the good work so far.
Really nice map progress! I was making something like this a long time ago with friends, but my server host deleted my data..
Anyway, I was wondering If I could apply for modeling/animating,redstone/CommandBlocks, and other things.
I got pretty good experience with command blocks since I've done a lot of projects with them. Saw you were talking about how you needed someone who can do, "Tellraw GUIS" so I made this!
/tellraw @p ["",{"text":"-----------------------------------------------------"},{"text":"[Pokemon]","color":"gold","bold":true,"clickEvent":{"action":"run_command","value":"/say POKEMON"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"I AM A POKEMON"}]}}},{"text":" [Bag]","color":"green","bold":true,"clickEvent":{"action":"run_command","value":"/say BAG"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"BAG","color":"gold"}]}}},{"text":" [Balls]","color":"red","bold":true,"clickEvent":{"action":"run_command","value":"/say ''Balls''"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Balls"}]}}},{"text":"-----------------------------------------------------","color":"none","bold":false}]
Don't know if I need proof, or not.
Also made a very crusty 3D resourcepack model, I was rushing.
We are not really in need of builders presently, but if you'd like to write up an application with some images or video of some builds you have done, it would be appreciated!
It is advised that you do not quit out of the game during a cutscene or battle. This is because the chat log disappears in single player after doing so.
[9:30:29 PM] Phoenix: He wants his skin in the game. And v.4 of the map is just an updated version.
[9:30:44 PM] Phoenix: If no one replies, I'm just gonna do it. But it would be nice if someone else can contribute so I don't appear like a spammer. =/
There you go
ok thx you, and what i mean is when you crash in a cutscene, that is what i try to explane, but its ok if you didn't catch it at first.
i dont get it either.
This is why it is highly encouraged that you save frequent backups of the map, just like you would save constantly in the original Pokémon games. We aim to have a program that can help do this for you in the near future.
I don't get it.
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Nearly 100 moves installed!
For those interested, I've uploaded a Twitter video containing footage of Pokémon flinching in battle!
https://twitter.com/phnixhamsta/status/691484667036340224
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Thinking of giving more moves outside-battle purposes. Can anyone suggest anything? Think moves like Dig and Teleport, which take you back to the last Pokemon centre. Not necessarily HMs, just moves you can use outside of battle but do not need to finish the story.
Maybe Scary Face, it could make it so theres a smaller chance of wild encounters for a small amount of time.
Sweet Scent?
Makes Pokemon appear more often.
Check my Twitter here for absolutely nothing.
Very nice map bro! hmmm
Minecraft Mods - http://minecraftez.net/minecraft-mods/
Minecraft Forge - http://minecraftez.net/minecraft-forge/
Really nice map progress! I was making something like this a long time ago with friends, but my server host deleted my data..
Anyway, I was wondering If I could apply for modeling/animating,redstone/CommandBlocks, and other things.
I got pretty good experience with command blocks since I've done a lot of projects with them. Saw you were talking about how you needed someone who can do, "Tellraw GUIS" so I made this!
/tellraw @p ["",{"text":"-----------------------------------------------------"},{"text":"[Pokemon]","color":"gold","bold":true,"clickEvent":{"action":"run_command","value":"/say POKEMON"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"I AM A POKEMON"}]}}},{"text":" [Bag]","color":"green","bold":true,"clickEvent":{"action":"run_command","value":"/say BAG"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"BAG","color":"gold"}]}}},{"text":" [Balls]","color":"red","bold":true,"clickEvent":{"action":"run_command","value":"/say ''Balls''"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Balls"}]}}},{"text":"-----------------------------------------------------","color":"none","bold":false}]
Don't know if I need proof, or not.
Also made a very crusty 3D resourcepack model, I was rushing.
And I made a map: Click for map
Ok, I want to apply again because I think I've finally got the hang of tellraw guis and scoreboards. I made a quick video on one I made for the quest, but its only a proof concept and its not fully finished, I still need to make it so the old text disappears.
Maybe Sand Attack could allow you to dig in sand to find stuff that hidden?
Hello TridentCrafted,
The GUI is looking good and promising. One thing that the team has discussed is maybe seeing more of your ability to use scoreboard operations and randomisers, in your command block creations. A certain level of skill is needed to be a command block programmer for the map and we'd like to see if you can do it! Keep up the good work so far.
~ Stalfoes, PokeCA Builder
Ok! Thanks for the positive feedback.
Not entirely sure, but I believe Flash does the same thing.
I intend to implement this when the move comes. =)
What exactly is the model?
Love this idea!
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
We are not really in need of builders presently, but if you'd like to write up an application with some images or video of some builds you have done, it would be appreciated!
Pokémon TMs and HMs! Showcasing TM28 DIG and TM70 FLASH.
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
I don't really know what the model is.
I made another model. It's an OnixJust made a Swablu!
While I can see the shaping of the model, it lacks depth and detail. You could say it looks very 'cartoony'.
One thing you can look to improve on is using more variable shapes and sizes, such as in the case of Onix. Notice the dynamics on this image:
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Yeah, I can see what your saying, :B
Added a little bit of depth to it.
ok thx you, and what i mean is when you crash in a cutscene, that is what i try to explane, but its ok if you didn't catch it at first.
i dont get it either.
This is why it is highly encouraged that you save frequent backups of the map, just like you would save constantly in the original Pokémon games. We aim to have a program that can help do this for you in the near future.
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc