I have a question. Is there any way to lower the player's maximum health? I'm trying to create an altar where you give up a permanent amount of health in trade for very powerful items or permanent potion effects. The only possibility I've come up so far is to create a potion with a negative health boost and another effect, both for an effectively infinite duration. But that doesn't allow me to give items of any kind to the player.
It would be really nice if the effect command would allow me to specify a negative level, but for some retarded reason this isn't allowed.
With no knowledge of a lot of the technical side outside of Minecraft, maybe somehow try and have the player start out with a lowered amount of health, and have the altar with the items give you a health boost? I'm kind of relying on hoping that there is a way to input negative values in NBTEdit.
You can't do that. What you CAN do is make an item with a attribute modifier -x generic.maxhealth. Or you can use cmd blocks to give the effect, and a dropper/item spawner to give the item. Both can be bedrock encased.
Actually I think that might be completely possible. In messing around with attributes, I accidentally made one of my items give me super speed, (probably equivalent to Speed X or something.) I screwed around with the NBT tags a bit, then went back into the world to discover that I still had the super speed, even while not holding the item I had applied it to. Not sure if speed works differently than the other attributes, but it's worth a shot just to mess around with.
For the second one: Too much block variation. Block variation doesn't always have to be a randomblocks filter, you could just make the ceiling, floor and walls different and then throw in some structures and ore veins.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
For the second one: Too much block variation. Block variation doesn't always have to be a randomblocks filter, you could just make the ceiling, floor and walls different and then throw in some structures and ore veins.
@soupbob Remove the quarts and make it stone bricks. Then add a lot of vines on it, or a waterfall next to it. That will get your attention
@toz, teleport the player to a room with a pressure plate, command block beneath it, dropper left, dispenser right. The command block tps the player back, the dropper drops the item and the dispenser shoots a potion health boost -12 (removes 1 health afaik, -1 - -10 seems to max the effect out)
Sorry to bother, but I don't remember seeing this mentioned.
In 1.5.2 and below, a 'Health' TAG_short NBT tag existed and was there for you to customize the number of hearts a mob has. However, with 1.6, I believe the tag has been changed. My new TDM-g map for oc.tc, Fallen Civilization, has few mob spawners, all of which spawn mobs with customized health. However, upon testing in 1.6.1, I noticed that the number of hits it takes to kill them decreased dramatically.
My question is: How do you customize their health in NBT edit for 1.6.1, and what is the tag called?
Try making a spawner using Kamyu's tool- set the spawned monster's health to a large number. Then import the spawner into a world and let a monster spawn from it. Load the map up in McEdit and use Texelelf's NBT filter to view the monster's properties; this will give you a definitive way of figuring out which tags do what.
So, how does one get items to spawn from a spawner? I'm thinking about having "Resource Rooms" that unlock after the player obtains certain objectives, as to cut down on farming for basic resources. Only problem is, I don't know how to do that. Any help would be appreciated, thanks!
I know a few reviews need to be added to the OP, and I've tried to note them in the admin PM. I was going to try and add them earlier, but never got around to it, and I doubt I'll be able to do it tomorrow. If one of the Admins could please step up and do this, I would really appreciate it. Don't forget Fang's review of RotM.
So yeah, in case I can't write anything tomorrow before I go, cya guys in a week!
intentional
it is called Shipwreck Cove after all
With no knowledge of a lot of the technical side outside of Minecraft, maybe somehow try and have the player start out with a lowered amount of health, and have the altar with the items give you a health boost? I'm kind of relying on hoping that there is a way to input negative values in NBTEdit.
Any suggestions for the first screenshot, the quartz looks kinda ugly, but I need to bring attention to it.
For the second one: Too much block variation. Block variation doesn't always have to be a randomblocks filter, you could just make the ceiling, floor and walls different and then throw in some structures and ore veins.
Ok, I'll do that
@toz, teleport the player to a room with a pressure plate, command block beneath it, dropper left, dispenser right. The command block tps the player back, the dropper drops the item and the dispenser shoots a potion health boost -12 (removes 1 health afaik, -1 - -10 seems to max the effect out)
Edit: NVM. If the player dies the effect is over
Does the /spawnpoint command work in the nether?
[YOUR AD HERE FOR JUST $69.69]
I don't think so.
http://www.youtube.com/user/halfpixel274
In 1.5.2 and below, a 'Health' TAG_short NBT tag existed and was there for you to customize the number of hearts a mob has. However, with 1.6, I believe the tag has been changed. My new TDM-g map for oc.tc, Fallen Civilization, has few mob spawners, all of which spawn mobs with customized health. However, upon testing in 1.6.1, I noticed that the number of hits it takes to kill them decreased dramatically.
My question is: How do you customize their health in NBT edit for 1.6.1, and what is the tag called?
Alright, I'll look into that. Thanks!
Edit: Still isn't working for me.
Nope. You can only respawn in the overworld ... you can only control where the player enters/exits the Nether via portal placement.
Already got it. Thanks anyway.
I know a few reviews need to be added to the OP, and I've tried to note them in the admin PM. I was going to try and add them earlier, but never got around to it, and I doubt I'll be able to do it tomorrow. If one of the Admins could please step up and do this, I would really appreciate it. Don't forget Fang's review of RotM.
So yeah, in case I can't write anything tomorrow before I go, cya guys in a week!