Which allows you to record, with a watermark, for ~10 seconds at a time.
*goes to find problem with this* The problem with this is if the player wants to put a lower level enchant (something like lv. 16, because there are still good enchants at that level, and XP doubles after it), they'd have to go and get those levels themselves. Therefore, XP pots give you more options.
Page get! (Funnily enough, my sister's name is Paige, which makes the whole term "Page get" (despite the different spelling) really kinda creepy.)
Hey you mind if i use my own rendition of this on my upcoming map?
1) Purty*
2) It's so much fun!
5!) The Holy Hand Grenade of Infamy
CAEK) I liek it.
Nonesense you count to 3, no more no less, when using a Holy Hand Grenade.
Also 5! is equal to 5 factorial or 120 so really what you mean is:
120) The Holy Hand Grenade of Infamy
Always Simplify
(Although you COULD be writing in shorthand to save space but that wouldn't be advised it would probably be much simpler to write it 120)
So, after some testing, I found something. Apparently, you can increase your base damage(How much damage you do with your fists). That should make hand combat more interesting...
Edit: OMG SO MUCH ATTRIBUTES! http://imgur.com/a/Mh3fa
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
So, after some testing, I found something. Apparently, you can increase your base damage(How much damage you do with your fists). That should make hand combat more interesting...
Edit: OMG SO MUCH ATTRIBUTES! http://imgur.com/a/Mh3fa
As interesting as this is for ctms, it seems even more game changing for pvp. Get on it Orange!
I've been watching on twitch for the past half hour or so. It's Soaryn, minecraft dev, talking about microblocks. He's working on a code so that you can put microparts, like smaller blocks I think, into mega blocks. More or less putting multiple tile entities into 1 block.. Pretty cool.
Does anyone have any advice/criticism for this area? It would function as the entrance to an area I'm working on called "faery's hollow" (you would step in the faery circle and it would teleport you to the area).
Rollback Post to RevisionRollBack
This guy is pretty cool: Hey! I like, run this... or something:
Does anyone have any advice/criticism for this area? It would function as the entrance to an area I'm working on called "faery's hollow" (you would step in the faery circle and it would teleport you to the area).
I'm assuming the faery is a derpy cousin of the fairy?
Does anyone have any advice/criticism for this area? It would function as the entrance to an area I'm working on called "faery's hollow" (you would step in the faery circle and it would teleport you to the area).
You should name the area it takes you to Zanaris.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Does anyone have any advice/criticism for this area? It would function as the entrance to an area I'm working on called "faery's hollow" (you would step in the faery circle and it would teleport you to the area).
*snip*
The concept of that sounds amazing. Definitely something to use more than once in a map. If that area is your first introduction to the concept, that's also really good, as you'd be showing the player a new concept in a controlled environment (as opposed to showing it in a hectic environment where it could be easily missed).
Not to try and push your area design in a certain direction, but it would be really neat to have that circle teleport you to the area, which then has several more linked circles (linked 2-way, not a path of them) that take you through the area.
Now, as for the actual area you asked for criticism on, I think it looks nice as an entrance. Might want to try and make the trees look less generic; perhaps some short bushes or hand-made wispy trees. Something suitably fairy-looking.
Does anyone have any advice/criticism for this area? It would function as the entrance to an area I'm working on called "faery's hollow" (you would step in the faery circle and it would teleport you to the area).
-snip-
Nice i like this idea it reminds me of when i used to play runescape. on an unrelated note what Intersection is this at?
The concept of that sounds amazing. Definitely something to use more than once in a map. If that area is your first introduction to the concept, that's also really good, as you'd be showing the player a new concept in a controlled environment (as opposed to showing it in a hectic environment where it could be easily missed).
Not to try and push your area design in a certain direction, but it would be really neat to have that circle teleport you to the area, which then has several more linked circles (linked 2-way, not a path of them) that take you through the area.
Now, as for the actual area you asked for criticism on, I think it looks nice as an entrance. Might want to try and make the trees look less generic; perhaps some short bushes or hand-made wispy trees. Something suitably fairy-looking.
I like the multi-linked circles idea I'll check it out As for the trees I'll derp around a bit and see what I can come up with.
Nice i like this idea it reminds me of when i used to play runescape. on an unrelated note what Intersection is this at?
This is an underground open world map so the idea of Intersection doesn't really apply. I have a quest system though and this is a fairly early quest so about Intersection 1 equivalent area.
No he doesn't mind and if he does I think I may have to have a word with him
_ ,-, _
,--, /: :\/': :`\/: :\
|`; ' `,' `.; `: |
| | | ' | |.
| : | | pb | ||
| :. | : | : | : | \
\__/: :.. : :.. | :.. | )
`---',\___/,\___/ /'
`==._ .. . /'
`-::-'
Why are you asking him? I posted it... Of course you're allowed to use it! that's why I posted it here!
Nonesense you count to 3, no more no less, when using a Holy Hand Grenade.
Also 5! is equal to 5 factorial or 120 so really what you mean is:
120) The Holy Hand Grenade of Infamy
Always Simplify
(Although you COULD be writing in shorthand to save space but that wouldn't be advised it would probably be much simpler to write it 120)
Catastrophe
Cataclysm
Ruin
Collapse
Tragedy
Pestilence
Destruction
Bane
Scourge
Torment
Blight
Curse
Suffering
And o-so-much-more! Synonyms are your friends :3
Hey! I like, run this... or something:
Edit: OMG SO MUCH ATTRIBUTES!
http://imgur.com/a/Mh3fa
As interesting as this is for ctms, it seems even more game changing for pvp. Get on it Orange!
Not in a long time. This ALPHA is only at the light blue wool.
Hey! I like, run this... or something:
I'm assuming the faery is a derpy cousin of the fairy?
You should name the area it takes you to Zanaris.
Not to try and push your area design in a certain direction, but it would be really neat to have that circle teleport you to the area, which then has several more linked circles (linked 2-way, not a path of them) that take you through the area.
Now, as for the actual area you asked for criticism on, I think it looks nice as an entrance. Might want to try and make the trees look less generic; perhaps some short bushes or hand-made wispy trees. Something suitably fairy-looking.
It's just another spelling, silly. Faerie is another spelling for it.
Nice i like this idea it reminds me of when i used to play runescape. on an unrelated note what Intersection is this at?
I know, but I never miss an opportunity to make a clever comment about someone's spelling.
I like the sound of that. (Is this a reference I am missing or a legitimate name suggestion?)
Edit: Just googled it I don't play runescape...
I like the multi-linked circles idea I'll check it out As for the trees I'll derp around a bit and see what I can come up with.
This is an underground open world map so the idea of Intersection doesn't really apply. I have a quest system though and this is a fairly early quest so about Intersection 1 equivalent area.
Hey! I like, run this... or something:
be prepared to die
alot