How do you make good looking flowing rivers? (Lava or water) Any advice?
I'm not a river expert, but I think the biggest thing is to keep in mind how they'd work in real life. Make them flow downhill and through valleys, wind back and forth a bit (all rivers will wind over time), and form lakes if they have nowhere to go. Some nice block variation along the edges will do a lot too; in a rocky or especially desert area the area near a river will be a lot more verdant and overgrown than the rest of the world, and in a forest area there will be loads of trees and bushes nearby.
Hey all. Nice to hear that mapping is still in the works-got a stream for ya coming your way until about 8:30-got some other plans. Feel free to join me-I'm gonna do more Blood of the Oracle!
Rollback Post to RevisionRollBack
Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
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Hey guys, just doing a fun little thing and I decided to make a "CTM Awards" There are a few questions that you could fill out if you wanted to in order to nominate your favorite mappers for the first annual "CT-Emmys!"
So, the next month is incomming like Usain Bolt and we have to decide the next map of the month.
1. I don't know what map to put there.
2. Will the secret project be released by the 31st? We could potentialy put that there but it has to be released
1. Xhen's Nightmare Fuel 1 would be the best map to put for map of the month and
2. I doubt the secret project will be finished by the 31st. It'll still take a bit of time to complete.
Hey everyone, as some of you may know, I've been working on a minimap lately, and am pleased to announce it's release into open beta! It's called "The Red Court : An Adventure in Vampire Slaying" and is a 3-wool CtM specifically designed for 2 to 3 players. It has unique item sets, four deadly bosses, and three classes with branching ability trees. The Paladin class specializes in melee, giving bonuses for fighting undead and loads of extra health and power. Rangers are generalists, with speed, haste, and survival skills ensuring they can work great alone or with groups. Finally, Clerics have unique buff, debuff, and healing abilities, and can eventually even forsake armor for their God's blessing. Screenshots are spoilered below, followed by the download links. Have fun
The Shadow Waltz, where music and hedonistic cries echo through the grand halls
The Garden of Repose, the former resting place of great warriors, now made restless...
Archive of Lost Truths, where fire and zeal guard mysteries long since lost to mankind
CQ, because that totally hasn't been done in a while:
If you were to arrange your own "Timeline of CTM maps", what would it be? This includes maps that were turning points, raising the bar for how maps were made. For me it'd have to be
-Super Hostile (for kick-starting the genre, pls no hate)
-Vinyl Fantasy (for creating great aesthetics)
-Ragecraft II (raising the bar severely)
-Pantheon/Discordancy (for proving that community maps could be done)
That's all I can think of for now. What do you guys think your own timeline would look like?
I might be wrong with the timeline but here's my picks:
- Super Hostile (the obvious, the OG)
- Either Vinyl Fantasy or Twisted Logic (whichever started using music discs for objectives)
- Vinyl Fantasy (Kubrick's 2001: A Space Odyssey-esque. Never before seen visuals and use of color, and mostly taking place in space (or void...))
- Twisted Logic, mainly moon II (earliest map that implement the use of puzzle in CTM)
- Zero Mercy series (the true definition of hardcore CTM mini maps, most even harder than actual full length maps)
- Grimdeath's Build the Machine series (unique way to present the "monument" objectives)
- Simulation Protocol I (brought hope that popular YouTubers would play small, under the radar CTM maps)
- Pantheon (first successful colab map, notable to be the hardest map at the time)
- Strawberry Jam I maps (batch of maps being built under 48 hours)
- Ragecraft series (out of the box, revolutionary gameplay mechanics and aesthetics in CTM)
- All in a Nutshell (first 12 objectives map built in under 72 hours)
- Terra Restore (blatantly saying "F*** you." for anyone saying that CTM should've been "survival first than adventure next")
-Super Hostile for creating the frikn genre (I don't care what you say, I have a lot of respect for Vechs.)
-Vinyl Fantasy for being a really popular non-Vechs-made map
-Simulation Protocol for diversifying into some awesome stuff
-Ragecraft for setting the bar at pure insanity and making (almost) everyone jealous
-Strawberry Jam for really making CTM events a thing
-Terra Restore for using command blocks to do insane things, and proving that you can successfully merge adventure and CTM
-Discordancy for proving that collab maps can in fact be awesome
Rollback Post to RevisionRollBack
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
Super Hostile - Created the Genre (spellbound especially revolutionized a lot)
Vinyl Fantasy - Completely new take on CTMs showing there is a lot of creativity to be had in the genre
Bran's minimaps - Not the first minictms but the first time they were taken very seriously even if they dont seem huge or benchmark worthy.
Pantheon - Was the hardest map ever released at the time and was the first collab map. Also founded ProjectCTM which has done more projects since and is working on a few still.
From Ashes - First truly unique open world experience and made incredible use of texture packs/adventure mechanics
Ragecraft - Someone found a perfect blend between RPG, Rom hack Hard, and adeventure gameplay. Also made great new use of cmd blocks and raised the aesthetic bar very high and has still yet to be matched.
I like the feel of the area! Some of the build itself is a bit wonky, but with a little touching up, that'll look really nice!
Also, I think you need more glowstone. There's obviously not enough of it in the cavern.
Hey all. Just checking in, viewing these beautiful screenies, and heading off to Stream. Chip's map has got me ready for more, so feel free to come join the fun!
Rollback Post to RevisionRollBack
Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
I hate to ask, but when can I expect this spicy reveal?
At current pace, all will be revealed in full within a few weeks.
I'm predicting the reveal to be ....
a revamped Spellbound Caves!!
Hype!
If that thing came out to be the revival of Syncquential, I would literally freak out...
I'm not a river expert, but I think the biggest thing is to keep in mind how they'd work in real life. Make them flow downhill and through valleys, wind back and forth a bit (all rivers will wind over time), and form lakes if they have nowhere to go. Some nice block variation along the edges will do a lot too; in a rocky or especially desert area the area near a river will be a lot more verdant and overgrown than the rest of the world, and in a forest area there will be loads of trees and bushes nearby.
I want to know what that area is now.
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
Hey all. Nice to hear that mapping is still in the works-got a stream for ya coming your way until about 8:30-got some other plans. Feel free to join me-I'm gonna do more Blood of the Oracle!
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Hey guys, just doing a fun little thing and I decided to make a "CTM Awards" There are a few questions that you could fill out if you wanted to in order to nominate your favorite mappers for the first annual "CT-Emmys!"
http://goo.gl/forms/QRJIgzDXzyJFvZsU2
So, the next month is incomming like Usain Bolt and we have to decide the next map of the month.
1. I don't know what map to put there.
2. Will the secret project be released by the 31st? We could potentialy put that there but it has to be released
1. Xhen's Nightmare Fuel 1 would be the best map to put for map of the month and
2. I doubt the secret project will be finished by the 31st. It'll still take a bit of time to complete.
Hello CTM Community. <3
Hey everyone, as some of you may know, I've been working on a minimap lately, and am pleased to announce it's release into open beta! It's called "The Red Court : An Adventure in Vampire Slaying" and is a 3-wool CtM specifically designed for 2 to 3 players. It has unique item sets, four deadly bosses, and three classes with branching ability trees. The Paladin class specializes in melee, giving bonuses for fighting undead and loads of extra health and power. Rangers are generalists, with speed, haste, and survival skills ensuring they can work great alone or with groups. Finally, Clerics have unique buff, debuff, and healing abilities, and can eventually even forsake armor for their God's blessing. Screenshots are spoilered below, followed by the download links. Have fun
The Garden of Repose, the former resting place of great warriors, now made restless...
Archive of Lost Truths, where fire and zeal guard mysteries long since lost to mankind
Download : Link Removed
Thread : http://www.minecraftforum.net/forums/mapping-and-modding/maps/2389762-ctm-kaladuns-ctm-maps-the-red-court-now-in-open
CQ, because that totally hasn't been done in a while:
If you were to arrange your own "Timeline of CTM maps", what would it be? This includes maps that were turning points, raising the bar for how maps were made. For me it'd have to be
-Super Hostile (for kick-starting the genre, pls no hate)
-Vinyl Fantasy (for creating great aesthetics)
-Ragecraft II (raising the bar severely)
-Pantheon/Discordancy (for proving that community maps could be done)
That's all I can think of for now. What do you guys think your own timeline would look like?
I might be wrong with the timeline but here's my picks:
- Super Hostile (the obvious, the OG)
- Either Vinyl Fantasy or Twisted Logic (whichever started using music discs for objectives)
- Vinyl Fantasy (Kubrick's 2001: A Space Odyssey-esque. Never before seen visuals and use of color, and mostly taking place in space (or void...))
- Twisted Logic, mainly moon II (earliest map that implement the use of puzzle in CTM)
- Zero Mercy series (the true definition of hardcore CTM mini maps, most even harder than actual full length maps)
- Grimdeath's Build the Machine series (unique way to present the "monument" objectives)
- Simulation Protocol I (brought hope that popular YouTubers would play small, under the radar CTM maps)
- Pantheon (first successful colab map, notable to be the hardest map at the time)
- Strawberry Jam I maps (batch of maps being built under 48 hours)
- Ragecraft series (out of the box, revolutionary gameplay mechanics and aesthetics in CTM)
- All in a Nutshell (first 12 objectives map built in under 72 hours)
- Terra Restore (blatantly saying "F*** you." for anyone saying that CTM should've been "survival first than adventure next")
-Super Hostile for creating the frikn genre (I don't care what you say, I have a lot of respect for Vechs.)
-Vinyl Fantasy for being a really popular non-Vechs-made map
-Simulation Protocol for diversifying into some awesome stuff
-Ragecraft for setting the bar at pure insanity and making (almost) everyone jealous
-Strawberry Jam for really making CTM events a thing
-Terra Restore for using command blocks to do insane things, and proving that you can successfully merge adventure and CTM
-Discordancy for proving that collab maps can in fact be awesome
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
@community question
1. SH: SOF
2. SH: Kaizo
3. SH: Legendary
4: VF series
5. UT series
6. Ragecraft
@CQ
Super Hostile - Created the Genre (spellbound especially revolutionized a lot)
Vinyl Fantasy - Completely new take on CTMs showing there is a lot of creativity to be had in the genre
Bran's minimaps - Not the first minictms but the first time they were taken very seriously even if they dont seem huge or benchmark worthy.
Pantheon - Was the hardest map ever released at the time and was the first collab map. Also founded ProjectCTM which has done more projects since and is working on a few still.
From Ashes - First truly unique open world experience and made incredible use of texture packs/adventure mechanics
Ragecraft - Someone found a perfect blend between RPG, Rom hack Hard, and adeventure gameplay. Also made great new use of cmd blocks and raised the aesthetic bar very high and has still yet to be matched.
I've been working hard to finish the second intersection of my map, so here's a screenshot!
eh not sure how much I like this
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
I like the feel of the area! Some of the build itself is a bit wonky, but with a little touching up, that'll look really nice!
Also, I think you need more glowstone. There's obviously not enough of it in the cavern.
Hey all. Just checking in, viewing these beautiful screenies, and heading off to Stream. Chip's map has got me ready for more, so feel free to come join the fun!
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1