The Meaning of Life, the Universe, and Everything.
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The Island From Lost
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coolfool88
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If anyone has the ability to host a server and wants to take part in a fun little series idea I had PM me, this idea is crazy but I'm really excited about it
The Meaning of Life, the Universe, and Everything.
Location:
The Island From Lost
Join Date:
5/23/2015
Posts:
230
Minecraft:
coolfool88
Xbox:
coolfool88
Member Details
Alright I figured out how to make a server which means that I can reveal my idea! I want to make an SMP for CTM players, but there's a catch. The SMP takes place on a CTM map, so you could do everything that you normally do in an SMP, but on the custom maps created by the CTM mapmakers!
1) How can you play "normal SMP" in a stone cube surrounded by bedrock? (If Kaizo/Waking Up were chosen, for example)
2) You'll have to defeat the areas anyway, which probably only one person/one group will be able to do... so how's that going to work?
3) Why only Vechs maps for the first month? I'd much prefer to "live" in, say, Dreadsky Isles, or Ragecraft II.
4) How will you ever defeat the dragon??
You'd have to work around certain things which is why I'm excited about this, in maps like Kaizo or Waking up you'd have to build a base within a conquered area, which means that you could send different people into areas to conquer them, then later turn them into your base. So basically what Zisteau does to any normal map :P. The maps are subject to change I still need someone to actually host before I can start to think about things like that.
As for the dragon... meh, the dragon fight kinda sucks and it's not really required for anything in Minecraft besides End Stone & the Dragon Egg (which some maps have).
The Meaning of Life, the Universe, and Everything.
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San Francisco
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12/17/2013
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emperor_sto
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There is one part in my map where squid spawn like a flapping squidpocalypse. As a solution, I hooked a command block with these commands to a fast clock "effect @e[type:Squid] instant_damage 100 100" (minus the quotes, of course). However, the message I get in the box below that explains the outcome says "The entity UUID provided is in an invalid format" (again, minus the quotes). I don't think I set up this script wrong, but if anyone could double check, that'd be great.
Then the only problem I'd have is a horseload of ink sacs lying around....
There is one part in my map where squid spawn like a flapping squidpocalypse. As a solution, I hooked a command block with these commands to a fast clock "effect @e[type:Squid] instant_damage 100 100" (minus the quotes, of course). However, the message I get in the box below that explains the outcome says "The entity UUID provided is in an invalid format" (again, minus the quotes). I don't think I set up this script wrong, but if anyone could double check, that'd be great.
Then the only problem I'd have is a horseload of ink sacs lying around....
You can likely hook up another command block to the same clock to also kill Ink Sacs! Not sure about the issue with the killing though.
There is one part in my map where squid spawn like a flapping squidpocalypse. As a solution, I hooked a command block with these commands to a fast clock "effect @e[type:Squid] instant_damage 100 100" (minus the quotes, of course). However, the message I get in the box below that explains the outcome says "The entity UUID provided is in an invalid format" (again, minus the quotes). I don't think I set up this script wrong, but if anyone could double check, that'd be great.
Then the only problem I'd have is a horseload of ink sacs lying around....
There is one part in my map where squid spawn like a flapping squidpocalypse. As a solution, I hooked a command block with these commands to a fast clock "effect @e[type:Squid] instant_damage 100 100" (minus the quotes, of course). However, the message I get in the box below that explains the outcome says "The entity UUID provided is in an invalid format" (again, minus the quotes). I don't think I set up this script wrong, but if anyone could double check, that'd be great.
Then the only problem I'd have is a horseload of ink sacs lying around....
If anyone has the ability to host a server and wants to take part in a fun little series idea I had PM me, this idea is crazy but I'm really excited about it
EDIT: It's CTM related (obviously)
Discordancy, though I've been playing with an Alpha copy of Titan's as well for about a month.
Alpha for Titan's would be a be generous as Alpha would insinuate feature complete, which it is not.
Special thanks to Axl Rosie for the sig.
Alright I figured out how to make a server which means that I can reveal my idea! I want to make an SMP for CTM players, but there's a catch. The SMP takes place on a CTM map, so you could do everything that you normally do in an SMP, but on the custom maps created by the CTM mapmakers!If your interested or want more details I made a quick thread: http://www.minecraftforum.net/forums/servers/pc-servers/2501345-the-ctm-survival-server-experiment
EDIT: I need someone to help me host this! If you're interested please let me know!
You'd have to work around certain things which is why I'm excited about this, in maps like Kaizo or Waking up you'd have to build a base within a conquered area, which means that you could send different people into areas to conquer them, then later turn them into your base. So basically what Zisteau does to any normal map :P. The maps are subject to change I still need someone to actually host before I can start to think about things like that.
As for the dragon... meh, the dragon fight kinda sucks and it's not really required for anything in Minecraft besides End Stone & the Dragon Egg (which some maps have).
For anyone who likes/thinking to make trailer/cinematics for your map, this just came out, btw.
That's actually kinda cool.
Hello CTM Community. <3
It's more of a... halfanalpha... something not finished yet
Whose idea was it to have Fanny be in charge of releasing a map on time...
Maps in 1.9 now have 64x64 icons just like servers. This makes me very happy...
that sounds pretty cool
The possibilities... hehehe
Sorry, evil mapmaker side showing right about now.
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
*coughcough*septum alpha*coughcoughcough*
Septum is very much a beta
Haven't seen anyone post a picture of there map in a while! so i will post one! Here is 1 of 3 areas in my black wool! Area: Blind Flood Cavern!
The trees look a little bad but you won't be seeing too much of them!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/2461662-ctm-ctm-catastrophic-caverns-by-kaiser_2
http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/2461662-ctm-ctm-catastrophic-caverns-by-kaiser_2
There is one part in my map where squid spawn like a flapping squidpocalypse. As a solution, I hooked a command block with these commands to a fast clock "effect @e[type:Squid] instant_damage 100 100" (minus the quotes, of course). However, the message I get in the box below that explains the outcome says "The entity UUID provided is in an invalid format" (again, minus the quotes). I don't think I set up this script wrong, but if anyone could double check, that'd be great.
Then the only problem I'd have is a horseload of ink sacs lying around....
You can likely hook up another command block to the same clock to also kill Ink Sacs! Not sure about the issue with the killing though.
Ah found the issue, do type=Squid not type:Squid!
/tp @e[type=Squid] ~ ~-300 ~
Squid and ink sacs eliminated.
Thanks.