@_Dani_F: I like the idea. Just to know, can I replace *SOMETHING* with *SMURF*, it just sounds more Belgian to my ears
@Fangride: Yeah! Such an amazing start! BTW, he recorded episode 2 today^^ If I remember well, he said it should be out Tuesday.
@SabereXx: nice area, but I don't feel the theme very much so far. Why aren't the buildings connected to the water in a more obvious way?
@TechAnimation: the design is cool and the blocks you picked are good. But like Fangride said, the towers seem quite stumpy even with the bottom of the castle, maybe it's an optical effect and it doesn't look like that once in front of it =) Interior looked ok.
@Sylf_: Screen1 - I like this pit! It's clean & neat. Maybe some more fantasy ? What is the theme of this area?
Screen2 - I like it more than the first, the atmosphere is just scary and mysterious enough to enjoy whatever it may be that you're hiding in there! Nice colors.
@AcaranDeahtstorm: well, "The Last Area" of a map can be absolutely anything. In my WIP full CTM the last area is literally "a surprise" but not at all difficult and is in fact lunching the next map. Besides this if you meant the area where to pick the "last piece" of the Monument then it simply has to conclude beautifully your map and doesn't have to be the hardest part, but simply, IMO, the BEST area of the map since it's the one the players will most likely remember. Now for your 2 other questions, I believe not to be experienced enough to say smth.
@FunGuy_34: it looks good; but it seems to me that you like a lot "hanging things" =) (no play of word intended!)
@ViCABO: it's a quite big area, it looks ok to me, maybe too much ambient light for my taste, but it's just my opinion ;-)
@Draco_Rogue: your castle is really splendid! I hate void areas, but it just matches perfectly with the structure.
@Browneye414: loving the blocks you picked and the way you made the "fences" it looks so good! Also cool details on the walls. What dungeon is this?
@Aurabolt; hehe, thanks again for playing my Mini-CTM map =) Always a pleasure to see you struck by lightning repetitively and hugged by fluffy bunnies
@TheCarlushow: looking good, now it depends what's in this tower. Like Acaran said, if you went for this "Chronostasis" then it's great if not explain us a bit more ;-)
Gosh it's sooo hard to keep up but I think I did it And no, I have no screens of my work to show this time! Just some "fish" I found the other day in the distance. To me it looked pretty much like an Ocean Sunfish, maybe I'm just crazy...
Gosh it's sooo hard to keep up but I think I did it And no, I have no screens of my work to show this time! Just some "fish" I found the other day in the distance. To me it looked pretty much like an Ocean Sunfish, maybe I'm just crazy...
What about you ?
-snipe-
I think you should have some of the broken bridge in the lava if it's not that deep and the pillars don't look like they could support that much of the bridge on their own, perhaps some diagonal beams from the pillars?
Oh wow, love the waterfalls, gotta say. Nice place to jump too, if you need to get out of dodge.
Anywho, I think I'll continue my escapades from last time. More mini-map, and then I'll figure out what to do from there, based on the Strawpoll..perhaps something also loot heavy and exploration-based? I really need to think on it.
Hope to see you soon.
Rollback Post to RevisionRollBack
Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
Hello, there! It's been a while since I posted my announcement that I was making a CTM map, hasn't it? Almost a month. I finally found a mod that lets me use World Edit for 1.8, so I got back to work on it!
I also laid out this plan for all the areas I had mapped out.
Black and White
Cavern network, with only one connection to two middle and end-game areas. Coal.
Festival of Dreams
Giant festival; mostly completed. Balloons everywhere!
Obligatory Desert Stage
Hugo's working on this. Tell him to add Coal. (My brother.)
City of Mirrors
Primarily quartz with clay highlights, probably red and green being the most prominent. City hanging on the ceiling of the area. Void below. Ice roadways, probably. Iron built into the city design, maybe on hanging chains above the void.
You're an evil one, Mister Grinch...
Joke area; steal all the presents hidden in the Who village, then return them to a hopper machine. The wool is given once all the presents are obtained.
Moon's Haven
Moonhaven, but in Minecraft. Also clouds.
Rocket to Insanity
NASA-esque launch-pad. The wool is in the rocket being launched, as well as a teleporter to High Kerbol Orbit and back.
Tire and Ice
Racetrack area built to replicate portions of the Crash Tag-Team Racing area. I want to add fast swarm mobs here.
Fusion Desert
Desert base. Maybe Mars base sort of thing? Throw in a couple Tatooine references.
Ragnorak Proofing
Crumbling high-tech city. Ironically, the inverse of the name of the area. Iron.
High Kerbol Orbit
Multiple miniture planets over a massive lava pit representing the sun. Obsidian walls, with dotted glowstone stars. Diamonds.
Brain Matters
Giant brain made out of clay and wool, with bedrock and lava on the inside, submerged in water. Silverfish swarms here.
Peaceful Meadow
Grand Sundial location. Also a forest, and several rail lines to other areas.
Rainbow Falls
Tropical paradise, with pillar islands (think that one James Bond movie!) and rainbow falls using tinted glass. Limited iron, Gold.
Drive C:
Giant green fragmented cubes. LOTS of slime spawners. Center cube is reddish instead of green, holding the wool. Diamonds.
Simulation Failure
Lattice of netherrack, with computer-ish parts floating around. Make it look glitchy and broken. Massive fortress holding the link to the LOTUS ENGINE.
THE LOTUS ENGINE
Maze of the hardest death traps available. Tresspassers will be shot, drowned, bombed, burned, and buried. Survivors will be non-existant.
I also took a quick look at my map a while ago, and realized that Moon's Haven and Rocket to Insanity were supposed to have a connection, along with the Festival of Dreams, so I started building a cloud city in a corner. Here's a few shots of that, and the tunnel network that hooks that area up with the new intersection:
Fusion Desert has also been started as well. It's going to have a few Tatooine jokes, for sure. I took some images of the canyons I had laid down, as well as an overhead network image.
(Note: some of these areas haven't been carved deep enough yet.)
I built the intersection between Brain Matters, City of Mirrors, and Black and White.
And finally, Rainbow Falls! It's a jungle! Not cliffs!
This area was, believe it or not, inspired by a James Bond film. I think it was You Only Live Twice. The villain had a base located in a pacific island chain, I think in Indonesia, and the islands were shaped like massive pillars. I tried to replicate that, but slowly morphed it into this instead. Them rivers have laser piranha, too. The only thing worse than laser sharks!
(Note: dungeon nowhere near finished, and neither are the rainbow falls. More trees will be added later, too.)
Also, I drew up a map of progress so far on the areas. A bit pointless, but I thought it was obligatory.
okokok hi frens so basically if somebody could please link me that mcedit vines filter from a while back thatd be great because i like vines and theyre fun
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AS I am having a teensy bit of trouble here coming up with areas that will appeal to the community , I have a question. What is your Favourite and least favourite types of areas in CTM Maps ?
My least favourite would probably be generic fire/brimstone Red wools and giant void areas. (Phemautica and Inventory Horror Wipe Festival both come to mind..)
My favourite areas would be those parkour - jumpy areas. Like Salire castle from Inferno Mines.
My favorite type of area are ones that revolve around a strange and unique gimmick, or something that has a unique theme. For instance, I loved ExamineKid's Astral Caves from Remote District 3.
My least favorite type of area is open-world areas with absolutely no sense of direction. I like open-world, so long as there's a fairly clear path to the next area.
My favorite type of CTM area is a open world area or map that encourages exploration and adventure (ie.the map From Ashes in general, some parts of Terra Restore), while not being extremely large. (ie.Lethamyr) I also like seeing some "realistic/nature" areas.
My least favorite areas are areas that are mazes, or areas that are over void and you are forced to walk on a tiny path full of mobs.
If you've seen the maps I've posted of my planned areas, you might have noticed High Kerbol Orbit. Anybody want an experimental screenshot of the basic concept?
Anybody have any suggestions for this area? It feels a bit empty. I have a couple ideas to relieve that, but I'd still like other's input.
Waaaaoooow, a lot has been posted!
So to keep things short (or not):
@_Dani_F: I like the idea. Just to know, can I replace *SOMETHING* with *SMURF*, it just sounds more Belgian to my ears
@Fangride: Yeah! Such an amazing start! BTW, he recorded episode 2 today^^ If I remember well, he said it should be out Tuesday.
@SabereXx: nice area, but I don't feel the theme very much so far. Why aren't the buildings connected to the water in a more obvious way?
@TechAnimation: the design is cool and the blocks you picked are good. But like Fangride said, the towers seem quite stumpy even with the bottom of the castle, maybe it's an optical effect and it doesn't look like that once in front of it =) Interior looked ok.
@Sylf_: Screen1 - I like this pit! It's clean & neat. Maybe some more fantasy ? What is the theme of this area?
Screen2 - I like it more than the first, the atmosphere is just scary and mysterious enough to enjoy whatever it may be that you're hiding in there! Nice colors.
@AcaranDeahtstorm: well, "The Last Area" of a map can be absolutely anything. In my WIP full CTM the last area is literally "a surprise" but not at all difficult and is in fact lunching the next map. Besides this if you meant the area where to pick the "last piece" of the Monument then it simply has to conclude beautifully your map and doesn't have to be the hardest part, but simply, IMO, the BEST area of the map since it's the one the players will most likely remember. Now for your 2 other questions, I believe not to be experienced enough to say smth.
@FunGuy_34: it looks good; but it seems to me that you like a lot "hanging things" =) (no play of word intended!)
@ViCABO: it's a quite big area, it looks ok to me, maybe too much ambient light for my taste, but it's just my opinion ;-)
@Draco_Rogue: your castle is really splendid! I hate void areas, but it just matches perfectly with the structure.
@Browneye414: loving the blocks you picked and the way you made the "fences" it looks so good! Also cool details on the walls. What dungeon is this?
@Aurabolt; hehe, thanks again for playing my Mini-CTM map =) Always a pleasure to see you struck by lightning repetitively and hugged by fluffy bunnies
@TheCarlushow: looking good, now it depends what's in this tower. Like Acaran said, if you went for this "Chronostasis" then it's great if not explain us a bit more ;-)
Gosh it's sooo hard to keep up but I think I did it And no, I have no screens of my work to show this time! Just some "fish" I found the other day in the distance. To me it looked pretty much like an Ocean Sunfish, maybe I'm just crazy...
What about you ?
I think you should have some of the broken bridge in the lava if it's not that deep and the pillars don't look like they could support that much of the bridge on their own, perhaps some diagonal beams from the pillars?
Hey Sylf_, I'll think about some beams but I really wasn't looking for feedback here Just wanted to show the fun "fish" LoL.
Thanks anyway !
Besides this like I asked, what is the theme of the "pit area" ?
hey all, it's been a while. Real life gets nuts sometimes.
So I planning on uploading my map soon but I want to tweak some biomes. Any good way to change biomes in late stages of map making?
Wow, over 150 pages went by since I last looked at this thread. I'm glad to see the CTM community is still very active. I hope all is well!
I post lots of #Srion dev updates and other MC stuff on twitter. @RedWingHamstorm
Just use the setbiome filter in mcedit while selecting the region you want to change
ah, ok. I'll give that a spin. thank you!
I post lots of #Srion dev updates and other MC stuff on twitter. @RedWingHamstorm
Oh wow, love the waterfalls, gotta say. Nice place to jump too, if you need to get out of dodge.
Anywho, I think I'll continue my escapades from last time. More mini-map, and then I'll figure out what to do from there, based on the Strawpoll..perhaps something also loot heavy and exploration-based? I really need to think on it.
Hope to see you soon.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Aura is Streaming right now !
Come watch it
Hello, there! It's been a while since I posted my announcement that I was making a CTM map, hasn't it? Almost a month. I finally found a mod that lets me use World Edit for 1.8, so I got back to work on it!
I also laid out this plan for all the areas I had mapped out.
Black and White
Cavern network, with only one connection to two middle and end-game areas. Coal.
Festival of Dreams
Giant festival; mostly completed. Balloons everywhere!
Obligatory Desert Stage
Hugo's working on this. Tell him to add Coal. (My brother.)
City of Mirrors
Primarily quartz with clay highlights, probably red and green being the most prominent. City hanging on the ceiling of the area. Void below. Ice roadways, probably. Iron built into the city design, maybe on hanging chains above the void.
You're an evil one, Mister Grinch...
Joke area; steal all the presents hidden in the Who village, then return them to a hopper machine. The wool is given once all the presents are obtained.
Moon's Haven
Moonhaven, but in Minecraft. Also clouds.
Rocket to Insanity
NASA-esque launch-pad. The wool is in the rocket being launched, as well as a teleporter to High Kerbol Orbit and back.
Tire and Ice
Racetrack area built to replicate portions of the Crash Tag-Team Racing area. I want to add fast swarm mobs here.
Fusion Desert
Desert base. Maybe Mars base sort of thing? Throw in a couple Tatooine references.
Ragnorak Proofing
Crumbling high-tech city. Ironically, the inverse of the name of the area. Iron.
High Kerbol Orbit
Multiple miniture planets over a massive lava pit representing the sun. Obsidian walls, with dotted glowstone stars. Diamonds.
Brain Matters
Giant brain made out of clay and wool, with bedrock and lava on the inside, submerged in water. Silverfish swarms here.
Peaceful Meadow
Grand Sundial location. Also a forest, and several rail lines to other areas.
Rainbow Falls
Tropical paradise, with pillar islands (think that one James Bond movie!) and rainbow falls using tinted glass. Limited iron, Gold.
Drive C:
Giant green fragmented cubes. LOTS of slime spawners. Center cube is reddish instead of green, holding the wool. Diamonds.
Simulation Failure
Lattice of netherrack, with computer-ish parts floating around. Make it look glitchy and broken. Massive fortress holding the link to the LOTUS ENGINE.
THE LOTUS ENGINE
Maze of the hardest death traps available. Tresspassers will be shot, drowned, bombed, burned, and buried. Survivors will be non-existant.
I also took a quick look at my map a while ago, and realized that Moon's Haven and Rocket to Insanity were supposed to have a connection, along with the Festival of Dreams, so I started building a cloud city in a corner. Here's a few shots of that, and the tunnel network that hooks that area up with the new intersection:
Fusion Desert has also been started as well. It's going to have a few Tatooine jokes, for sure. I took some images of the canyons I had laid down, as well as an overhead network image.
(Note: some of these areas haven't been carved deep enough yet.)
I built the intersection between Brain Matters, City of Mirrors, and Black and White.
And finally, Rainbow Falls! It's a jungle! Not cliffs!
This area was, believe it or not, inspired by a James Bond film. I think it was You Only Live Twice. The villain had a base located in a pacific island chain, I think in Indonesia, and the islands were shaped like massive pillars. I tried to replicate that, but slowly morphed it into this instead. Them rivers have laser piranha, too. The only thing worse than laser sharks!
(Note: dungeon nowhere near finished, and neither are the rainbow falls. More trees will be added later, too.)
Also, I drew up a map of progress so far on the areas. A bit pointless, but I thought it was obligatory.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
the castle still looks kind of bland. Maybe add some more detail to the lower sections. Alos, the ghast towers are extremely round.
okokok hi frens so basically if somebody could please link me that mcedit vines filter from a while back thatd be great because i like vines and theyre fun
[YOUR AD HERE FOR JUST $69.69]
Here you have it, Infamy!
Link
AS I am having a teensy bit of trouble here coming up with areas that will appeal to the community , I have a question. What is your Favourite and least favourite types of areas in CTM Maps ?
My least favourite would probably be generic fire/brimstone Red wools and giant void areas. (Phemautica and Inventory Horror Wipe Festival both come to mind..)
My favourite areas would be those parkour - jumpy areas. Like Salire castle from Inferno Mines.
@CQ
Least Fav: Mob horde based areas (Laingral :C)
Most Fav: Areas with a focus on movement (Ninja Accademy) as well as areas with the whole loot and shoot feel (Little Empire)
My favorite type of area are ones that revolve around a strange and unique gimmick, or something that has a unique theme. For instance, I loved ExamineKid's Astral Caves from Remote District 3.
My least favorite type of area is open-world areas with absolutely no sense of direction. I like open-world, so long as there's a fairly clear path to the next area.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
You might like what I'm doing atm then.
Estimated release: 2024
@Avantium
My favorite type of CTM area is a open world area or map that encourages exploration and adventure (ie.the map From Ashes in general, some parts of Terra Restore), while not being extremely large. (ie.Lethamyr) I also like seeing some "realistic/nature" areas.
My least favorite areas are areas that are mazes, or areas that are over void and you are forced to walk on a tiny path full of mobs.
Hello CTM Community. <3
So, here's a screeny screenshot:
Part of area number one. Still lacks details on the floor etc., but I'll get there.
(a reminder: it's open world city map, details later if anyone is interested)
If you've seen the maps I've posted of my planned areas, you might have noticed High Kerbol Orbit. Anybody want an experimental screenshot of the basic concept?
Anybody have any suggestions for this area? It feels a bit empty. I have a couple ideas to relieve that, but I'd still like other's input.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Couple new screenies for my 3rd map. Feel free to leave feedback.