Almost done with the updates; just trying to figure out how to do the "maximum" thing you suggested. (The "commenting out lines" took literally 3 short lines of code.) The issue is, the filter goes through each slot in the chest and picks an item (or air) to put in that slot. I can keep track of how close each type is to its maximum, but if I just say "once you reach the maximum don't add any more items of this type" then all the items of that type will clump up towards the first slots in the chest. I'm trying to find a way to distribute evenly the items of a type, regardless of how big the maximum is.
Texelelf has a great Unified Spawner Filter... it should be able to handle most custom mobs. Google it and you should be able to find it. Alternatively, if you're working in 1.8, you can /give yourself a spawner with the proper NBT tags, and place it ingame, which is how I've been doing the spawners for Pinnacle.
Randomize the order of chests. This is completely inefficient and makes the filter a bit laggier for every chest, but if you want to keep your current filter, make a random array with numbers 0-26 everytime and then use that to determine the slot on every iteration.
looks pretty surreal - if this is the intersection itself, it's nice to have a different type of way to get to the 4 areas other than just bridges in 4 directions.
btw, I sent you a PM, check it out nub
Doing a lot of work on the Community Map as of late - working on this Crypt zone with a lot of fine people! Any suggestions for more things to do to it? The floor's basically the only thing left now, besides a bit of wall stuff I'm doing, but I'm not totally sure what to do...
So for my first map I thought I would do an open world archipelago/continental map. I quickly realized just how much work building a sea floor and islands from the ground up is.
Doing a lot of work on the Community Map as of late - working on this Crypt zone with a lot of fine people! Any suggestions for more things to do to it? The floor's basically the only thing left now, besides a bit of wall stuff I'm doing, but I'm not totally sure what to do...
I was not aware there was a community map.........
Randomize the order of chests. This is completely inefficient and makes the filter a bit laggier for every chest, but if you want to keep your current filter, make a random array with numbers 0-26 everytime and then use that to determine the slot on every iteration.
looks pretty surreal - if this is the intersection itself, it's nice to have a different type of way to get to the 4 areas other than just bridges in 4 directions.
btw, I sent you a PM, check it out nub
you're lettin' me down krose m8
i'll skype you about it I suppose, but there's no real theme, just go with a "menacing" area.
Beginning of Swalaki Labs...
The area isn't completely done yet, but so far this room is
And another part of the Swalaki Swamp (Very play on words, Yes pls)
That's what I have of CM4 so far, it's the magenta area.
Yeah, Im working on my fourth map already, I'm lazy and am having trouble fixing things in CM3, but CM3 should be coming out in about a week or two
im finally actually gonna finish a map this time
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2330848-infamys-maps-90-day-ctm-challenge-starts-january
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Surrrreeeeee ya are
Jk, really happy to see you doing this sorta thing again!
I may have gotten in over my head a little bit.
edit: Once I finish my starting area could I post some images? It's just a little island so don't expect the most marvelous of views.
Yeah post pics! People here love to point out ways you can improve an area.
I was not aware there was a community map.........
If you want to help here is ip:172.245.31.197
Is anyone allowed to work on this map?
Page Get
haven't we heard this before...