I dunno. Guess I need more help. Something important seems to be missing, but I don't know what. Any tips?
It's my first time making this kind of area, never done anything this big or lavaish...
I dunno. Guess I need more help. Something important seems to be missing, but I don't know what. Any tips?
It's my first time making this kind of area, never done anything this big or lavaish...
I dunno. Guess I need more help. Something important seems to be missing, but I don't know what. Any tips?
It's my first time making this kind of area, never done anything this big or lavaish...
I would suggest adding a border of sandstone around all the lava, to make it look like the stone has melted away. Then mix some cobble and mossycobble into the rest of the stone, and add some cobble wall stalactites hanging from the ceiling and you should be golden!
The Meaning of Life, the Universe, and Everything.
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So I think I'll be asking community questions like this one for a little while now. I want to improve my aesthetics skills, and I'm sure that all of us can improve ours (except for Sketch) by looking at what others answered.
Aesthetics Community question:
How do you make small structures? By small structures, the ones that were in Piglet Village in UT2 and pretty much every town/city based area are the kind of structures I'm mostly referring to.
So I think I'll be asking community questions like this one for a little while now. I want to improve my aesthetics skills, and I'm sure that all of us can improve ours (except for Sketch) by looking at what others answered.
Aesthetics Community question:
How do you make small structures? By small structures, the ones that were in Piglet Village in UT2 and pretty much every town/city based area are the kind of structures I'm mostly referring to.
I... I make them. I build a small structure, maybe tear it a part a bit, and make things look nice. Really not much to it.
Aesthetics Community question:
How do you make small structures? By small structures, the ones that were in Piglet Village in UT2 and pretty much every town/city based area are the kind of structures I'm mostly referring to.
I... never did it yet. I'd probably just go in my WE compatible world, and build something. Than I'd look at the style, and make things that fit with it.
@Chunkerrors. Yeah. They happen. A lot. I find that the more stuff (Tile-entities, entities and "harder" blocks like ironbars/fences) you add, the easier they corrupt. And MC then usually decides to remove them, instead of crashing the game. Which is really sad imho. For mapmakers at least...
And apparently there now is a vine filter available :D:D
The Meaning of Life, the Universe, and Everything.
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Okay so I just realized something awesome. Because in 1.8 we'll be able to pick up blocks with metadata, won't we be able to have mobs that drop blocks with metadata? By this I mean for example, a skeleton that drops a dispenser that has 576 golden apples in it. There isn't too many uses for this, but it can definetely be used (especially if you have a boss that doesn't drop enough loot with just 5 slots for example).
So how does this look? I've only done this side of the building for now.
Meh... Sorry man, it didn't turn out that well. I don't like the way it looks. Erm... constructive feedback... The shape doesn't make sense, why would mushrooms grow like that? I don't know what you are trying to make, maybe it will look better if you do the sides as well. It looks really like the mushrooms are sticked onto it, instead of grown with it...
It's my first time making this kind of area, never done anything this big or lavaish...
Depth. Needs depth.
Depth? Like depth in gameplay? High/low?
I would suggest adding a border of sandstone around all the lava, to make it look like the stone has melted away. Then mix some cobble and mossycobble into the rest of the stone, and add some cobble wall stalactites hanging from the ceiling and you should be golden!
World corruption deleting your chunks? How sad.
What also sucks is that I had a backup that I saved before that happened, and it's also corrupted...
That's a lot of dedication for map that's essentially a joke. I'm impressed.
Aesthetics Community question:
How do you make small structures? By small structures, the ones that were in Piglet Village in UT2 and pretty much every town/city based area are the kind of structures I'm mostly referring to.
I... I make them. I build a small structure, maybe tear it a part a bit, and make things look nice. Really not much to it.
I... never did it yet. I'd probably just go in my WE compatible world, and build something. Than I'd look at the style, and make things that fit with it.
@Chunkerrors. Yeah. They happen. A lot. I find that the more stuff (Tile-entities, entities and "harder" blocks like ironbars/fences) you add, the easier they corrupt. And MC then usually decides to remove them, instead of crashing the game. Which is really sad imho. For mapmakers at least...
And apparently there now is a vine filter available :D:D
:'(
I'm sorry you have to live with such a bad GPU.
I would give it a go. Move it over and see if it feels any faster. (The save file you edit would need to be on the SSD too.)
Moved it, and it helps a bit. Is my GPU so bad?
Ooh, for MCEdit? Linksies?
https://github.com/P...ter/AddVines.py
Is it still possible to making flaming falling sand?
Meh... Sorry man, it didn't turn out that well. I don't like the way it looks. Erm... constructive feedback... The shape doesn't make sense, why would mushrooms grow like that? I don't know what you are trying to make, maybe it will look better if you do the sides as well. It looks really like the mushrooms are sticked onto it, instead of grown with it...