He's Hybran. He's always like this. We've learned to look past the antagonism; I suggest you do the same. Don't take anything he says TOO personally. There's generally subtext to what he's saying, and unless you're careful, you'll miss it. Just a friendly warning.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
He's Hybran. He's always like this. We've learned to look past the antagonism; I suggest you do the same. Don't take anything he says TOO personally. There's generally subtext to what he's saying, and unless you're careful, you'll miss it. Just a friendly warning.
Since he is clearly missing my point, why should I find his?
It's a reply to someone else, who replied to a post that was caused by my post. The main point of the post wasn't the labeling problem, which has been talked about millions of times before according to: everybody. The point of the post was to talk to Virthue about strategy, not to insult any genre, person, or start a massive war.
I really really hope people are misunderstanding me, if not, I am such a fail at expressing my points and should improve.
@Haxor You know, everytime I see you here, you seem to be starting up arguments. This is what ive seen, dont judge pls. And pls stop with the hostilities. We dont need it.
Edit: Got ninja'd (if thats the correct use of the term ) by hybran
Hostilities my butt, I was talking to somebody else and Hybran just comes randomly to incorrectly interrupt me without understanding my point, thinking its something else, and telling me to stop something that hasn't started. It's a whole different thing.
I speak for a lot of people here when I say we've had enough drama about this subject that we should drop it.
Now, stop.
I was talking to someone else, not trying to start a discussion. I was talking about what makes something strategic, not to bash on CTM maps, a genre that I like, or to talk about the labeling that has apparently discussed been discussed a bunch of times before AND I apologized for before.
Additionally, all Vechs said in his Test World video was that he was going to use the Mining Fatigue trick in select dungeons, not necessarily a whole map. Please stop jumping to false conclusions from a single, misinterpreted line of a YouTube video. Remember when Vechs said he was going to make Canopy Carnage II? Sometimes not all you hear is necessarily fact.
What do you think is the best way to back out of a discussion?
Obviously if you started something or misunderstood someone don't apologize, because according to Chiefwiggy every time you apologize you will just be saying an excuse. Any non-rude ways to end a discussion are highly uneffective, so be really rude and interrupt it without recognizing that you have made a mistake by saying:
"Community question time!
What do you think is the best way to back out of a discussion?"
That response doesn't even make sense in context to the question...
You can never back out from a discussion? o_0
Edit:
Why was that in white? Seriously. The test world thing was really to support a previous post, not really the point of my strategy post. But if there were more people like you who told me what's going on/wrong instead, then this thread would be much better. Thank you.
Edit:
Why was that in white? Seriously. The test world thing was really to support a previous post, not really the point of my strategy post. But if there were more people like you who told me what's going on/wrong instead, then this thread would be much better. Thank you.
What is your general hotbar layout? I know this has been asked numerous times in Vechs' thread, and maybe once or twice here, but it's always fun to share again.
Mine is:
1. Sword/Primary Weapon
2. Bow
3. Pick
4. Food
5. Blocks
6. Potion (Regen/Health)
7. Potion (Something special like speed, energy drink, etc.)
8. Ender pearl(s)
9. Torches (Easy to switch between sword and torches)
Not sure why I dont carry potions on my hotbar... I usually use them in planned scenarios. In my case, if I were to use them as emergency help, I'd probably already be screwed.
What's your problem? Seriously, I won't even use excuses to cover my late post. You keep babysitting me every time I post something even if it's not directed to you, I thought this thread was supposed to be a discussion thread or something, but right after people talk about the genre labeling and such. You don't bash em, you reply to me.
To 1:
Yea, how's that good?
To 2:
Did you even read Virthue's post? He basically implied that not breaking blocks removes strategy, and I replied to that specific part of the post in the first part. The second part is about how he defines CTM's.
To 3:
I don't even play super hostile that much, I have only completed 3 of SH maps in one run, never replayed them TBH. I just watched his test world video and I heard something fishy, that's why I am here.
To 4:
Oh look, I forgot to list my source of experience of all the tactical RPGS, real time strategy games, puzzle games, stealth games, board games etc.. That I have played! People will think I don't know about tactical games so I will just put chess, MOTN, and Gunpoint to cover myah! Obviously not. I could give you my whole repertoire of strategy games but I won't, don't pick on the lack of hundreds of examples.
And I would never say a genre doesn't have strategy potential. As long as it has a strategic balance between options and limitations, it's strategic.
In reply to 1 and 2
1. I think he was being sarcastic, but you probably already know this.
2. I generally think that Virthue's post is wrong, taking block breaking away in CTM or in specific places in a map probably wont take any sort of strategy away from the genre, in fact I agree that it would probably add more strategic gameplay to a map, but here is where I disagree with you. I don't think that taking block breaking away in certain areas or in an entire map is a benefit even if it adds more strategy to a map because it takes away the freedom of CTM that I think is what drew many people to the genre, instead of a bunch of strategic ways to complete an area its a bunch of creative ways to complete an area may some be a bit cheap and generally not fun, yes but that is the players choice. I know many people that wouldn't even if given the option crybox for a boss mob because they disagree abusing the freedom in that way and I would rather have the freedom in a CTM abused than taken away.
-edit- this will be my only reply to the argument as I dont want to take it any further
Guys, i think we nned to all see there is a difference between a productive argument and a tear down argument. the reason we havent had any good discussions recently and have to have so many community questions is because everytime we talk about anything its just "another argument". Arguments arent always a bad thing thats what made this post grow so fast, and why it's recently slowed down
Can I get some opinions on this starting area of my new map?
Looks a bit like a pyramid, there is good block variation though but maybe add a little bit of sand near the water
Rollback Post to RevisionRollBack
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
He's Hybran. He's always like this. We've learned to look past the antagonism; I suggest you do the same. Don't take anything he says TOO personally. There's generally subtext to what he's saying, and unless you're careful, you'll miss it. Just a friendly warning.
Since he is clearly missing my point, why should I find his?
It's a reply to someone else, who replied to a post that was caused by my post. The main point of the post wasn't the labeling problem, which has been talked about millions of times before according to: everybody. The point of the post was to talk to Virthue about strategy, not to insult any genre, person, or start a massive war.
I really really hope people are misunderstanding me, if not, I am such a fail at expressing my points and should improve.
This thread:
Guy talks to someone.
5 people tell guy to shut up.
Clearly the best place to discuss things.
Hostilities my butt, I was talking to somebody else and Hybran just comes randomly to incorrectly interrupt me without understanding my point, thinking its something else, and telling me to stop something that hasn't started. It's a whole different thing.
I was talking to someone else, not trying to start a discussion. I was talking about what makes something strategic, not to bash on CTM maps, a genre that I like, or to talk about the labeling that has apparently discussed been discussed a bunch of times before AND I apologized for before.
What do you think is the best way to back out of a discussion?
It is a knight, you uncultured swine.
Additionally, all Vechs said in his Test World video was that he was going to use the Mining Fatigue trick in select dungeons, not necessarily a whole map. Please stop jumping to false conclusions from a single, misinterpreted line of a YouTube video. Remember when Vechs said he was going to make Canopy Carnage II? Sometimes not all you hear is necessarily fact.
http://www.youtube.com/user/halfpixel274
D: It's horse in my country. My bad.
Obviously if you started something or misunderstood someone don't apologize, because according to Chiefwiggy every time you apologize you will just be saying an excuse. Any non-rude ways to end a discussion are highly uneffective, so be really rude and interrupt it without recognizing that you have made a mistake by saying:
"Community question time!
What do you think is the best way to back out of a discussion?"
Hope it helps.
That response doesn't even make sense in context to the question...
http://www.youtube.com/user/halfpixel274
You can never back out from a discussion? o_0
Edit:
Why was that in white? Seriously. The test world thing was really to support a previous post, not really the point of my strategy post. But if there were more people like you who told me what's going on/wrong instead, then this thread would be much better. Thank you.
I'm not sure you know what sarcasm is.
Yes, I just googled it.
Can you two please argue over a PM or something? its really starting to get quite spammy here :/
<3 Chiefwiggy
1. Sword
2. Torches
3. Pickaxe
4. Bow
5. Blocks
6. Secondary Blocks or Misc. Item
7. Secondary Weapon (not bow)
8. Secondary Food or Glowstone
9. Food
Not sure why I dont carry potions on my hotbar... I usually use them in planned scenarios. In my case, if I were to use them as emergency help, I'd probably already be screwed.
O_o He asked that 2 weeks ago. Welcome to the community!
1. I think he was being sarcastic, but you probably already know this.
2. I generally think that Virthue's post is wrong, taking block breaking away in CTM or in specific places in a map probably wont take any sort of strategy away from the genre, in fact I agree that it would probably add more strategic gameplay to a map, but here is where I disagree with you. I don't think that taking block breaking away in certain areas or in an entire map is a benefit even if it adds more strategy to a map because it takes away the freedom of CTM that I think is what drew many people to the genre, instead of a bunch of strategic ways to complete an area its a bunch of creative ways to complete an area may some be a bit cheap and generally not fun, yes but that is the players choice. I know many people that wouldn't even if given the option crybox for a boss mob because they disagree abusing the freedom in that way and I would rather have the freedom in a CTM abused than taken away.
-edit- this will be my only reply to the argument as I dont want to take it any further
Special thanks to Axl Rosie for the sig.
Can I get some opinions on this starting area of my new map?
It seems very square. Maybe add some natural irregularity, like a little pocket in the wall with resources or a dungeon or something.
http://www.youtube.com/user/halfpixel274
Ah! Perfect. I knew something was off about it, thanks for the help.
Looks a bit like a pyramid, there is good block variation though but maybe add a little bit of sand near the water