Lands is a project that I have been building since the DEMO build five years
ago. The ultimate goal is to create a fantasy themed world for people to
explore and enjoy. Building has constantly been delayed because "life
happens", but after some breaks I've always came back to build more
stuff. Potentially the building pace will increase now cause of
streaming and having the proper equipment, cheers.
Brief report 'what's in my mind about the project':
Method through building
should be precise and progressive to all regions, towns, cities and
overall structures in the map. Figuring out architecture style to each
different location is important. Special buildings and structures are
still where the main design effort goes to. Everything in a way should
make sense, even though poking holes to some designs can be made.
Influence behind the structure style becomes from experience and overall
influential culture such as series, anime or gaming and sports. The
project itself doesn't really have a clear goal yet and realistically
the project is all about creating something. Something like guest
builders have crossed my mind but this early in the whole project... I
guess we'll see. Same pretty much goes to the first official download
link version, 'we'll see'. -Quoting me from the early days of this
project
Info, interests and map guide:
When you launch the map you'll spawn in the ParCom Island where you can travel to
everywhere you want. You can play the map how ever you want. For
survival there's even teleportation shacks where you can travel
instantly to different places for a price. And there is a desire to
extend a trading/quest system to the map that would involve the use of
gold and emeralds as currency. But these systems are still in early
stages. Also train (minecart) travelling costs currency, but as an act
of good will first ride with the train system is free including one
trial with the teleportation system. Otherwise you can just play normal
survival gameplay with slightly more stuff in the environment with you.
Everything is vanilla so you don't have to think about whether you would
have to download mods for the map.
Quick FAQ:
Do I need mods?
-no.
Does the map support always the newest update?
-often yes, depends when the update was published. But playing the map with the newest update should be possible.
Can I download the map for free?
-yes.
Do you use world edit or other similar tools for building?
-no I only use vanilla tools.
Can I use this map as x kind of world or make it into a server?
-as long as the credit for the map goes to me, sure.
Do you broadcast your live building?
-sometimes, check the Twitch link.
Shaders?
- BeyondBeliefLegacy 1.16
P.S.
If you actually play this map with mods or just vanilla survival and
you capture screenshots of your gameplay I would be interested in seeing
them! You can post them to discord (link at the beginning) I could
showcase them possibly.
SETTLEMENT list: (name, size, version state, next update planned)
Crowton, city, v1+ ,v.3.3
Colestrait, small city, v1, v.3.3
Port Narsingh, small city, v1, v.4
Bridgewith, town, v1,v.4
Jag's End, town, v1, v.4
Mois Town, town, v1, v.3.3
Bourg Town, town, v1, v.4 (next to Dawaam Bur)
Fort August, fort, v1, v.4 (north from Crowton)
Fort Baines, fort, v1, v.4 (between Colestrait and Crowton)
Hammerstadt, small city, v0, v3.3
Calwert, small city, v1, v.3.3
Dawaam Bur, small city, v1, v.3.3
Primrose, town, v0, v.3.3
Parmaja, small city, v0, v.3.3
Palace of Death, town, v0, v.3.4 (nothing here yet)
Holy State, region, v0, v.4 (nothing here yet)
Elysia, region, v0, v.4 (nothing here yet)
Cherville, town, v1, v3.3
Barkley Town, town, v1, v.4 (between Crowton and Jag's End)
UPDATE LOG:
v.3 focuses:
80% capital city v1 done
expanding new region prospects for building
making regions more structure and design
adding infrastructure
v.3.1 focuses
capital city v1 done
adding detailed infrastructure
exploring new regions
v.3.2 focuses
adding details and explanations to different systems (trading, transportation)
more details to capital city, and planning starts for v2
new city added: Colestrait v1 done
new town added: Port Narsingh v1 done
new villages done: Bridgewith v1, Jag's End v1, Barkley Town v1 and others...
huge structure addons, example 1: interior of the Crowton castle done
OFF GAME focus: making a new digital map
v.3.3 focuses
new city added: Dawaam Bur v1 done
new city added: Calwert v1 done
cities such as Horbur's capital (Hammerstadt)and Primrose 50% done (their v1)
planning starting with Palace of Death region and Forest of Gona region
more details and completed villages
starting work on Crowton v2
v.3.4 focuses
new city added: Hammerstadt v1
new city added: Primrose v1
Palace of Death region's capital 50% done
Forest of Gona region's largest town done
more infrastructure and roads
more work on Crowton v2
v.4 focuses
Crowton v2 done
Colestrait v2 50% done
Parmaja v1 done
Palace of Death capital v1 done
starting work on Holy State
starting work on Elysia
work on towns and villages
more details and infrastructure
Unique Minecraft Forums comments:
As this a new post to the site, I heavily suggest you check out the Planet Minecraft map or join the discord.
There's plenty to discuss since I always need more suggestions architecture styles and ideas in general.
But I hope I'll find some people that are heavily focused on creative building and world building in general, cheers.
Honestly, I don't know how I will use Forums as a platform for my map, but I guess we'll see.
LANDS- Regions and Wonders v.3.3
Discord here
Lands is a project that I have been building since the DEMO build five years
ago. The ultimate goal is to create a fantasy themed world for people to
explore and enjoy. Building has constantly been delayed because "life
happens", but after some breaks I've always came back to build more
stuff. Potentially the building pace will increase now cause of
streaming and having the proper equipment, cheers.
Brief report 'what's in my mind about the project':
Method through building
should be precise and progressive to all regions, towns, cities and
overall structures in the map. Figuring out architecture style to each
different location is important. Special buildings and structures are
still where the main design effort goes to. Everything in a way should
make sense, even though poking holes to some designs can be made.
Influence behind the structure style becomes from experience and overall
influential culture such as series, anime or gaming and sports. The
project itself doesn't really have a clear goal yet and realistically
the project is all about creating something. Something like guest
builders have crossed my mind but this early in the whole project... I
guess we'll see. Same pretty much goes to the first official download
link version, 'we'll see'. -Quoting me from the early days of this
project
Info, interests and map guide:
When you launch the map you'll spawn in the ParCom Island where you can travel to
everywhere you want. You can play the map how ever you want. For
survival there's even teleportation shacks where you can travel
instantly to different places for a price. And there is a desire to
extend a trading/quest system to the map that would involve the use of
gold and emeralds as currency. But these systems are still in early
stages. Also train (minecart) travelling costs currency, but as an act
of good will first ride with the train system is free including one
trial with the teleportation system. Otherwise you can just play normal
survival gameplay with slightly more stuff in the environment with you.
Everything is vanilla so you don't have to think about whether you would
have to download mods for the map.
Quick FAQ:
Do I need mods?
-no.
Does the map support always the newest update?
-often yes, depends when the update was published. But playing the map with the newest update should be possible.
Can I download the map for free?
-yes.
Do you use world edit or other similar tools for building?
-no I only use vanilla tools.
Can I use this map as x kind of world or make it into a server?
-as long as the credit for the map goes to me, sure.
Do you broadcast your live building?
-sometimes, check the Twitch link.
Shaders?
- BeyondBeliefLegacy 1.16
P.S.
If you actually play this map with mods or just vanilla survival and
you capture screenshots of your gameplay I would be interested in seeing
them! You can post them to discord (link at the beginning) I could
showcase them possibly.
SETTLEMENT list: (name, size, version state, next update planned)
Crowton, city, v1+ ,v.3.3
Colestrait, small city, v1, v.3.3
Port Narsingh, small city, v1, v.4
Bridgewith, town, v1,v.4
Jag's End, town, v1, v.4
Mois Town, town, v1, v.3.3
Bourg Town, town, v1, v.4 (next to Dawaam Bur)
Fort August, fort, v1, v.4 (north from Crowton)
Fort Baines, fort, v1, v.4 (between Colestrait and Crowton)
Hammerstadt, small city, v0, v3.3
Calwert, small city, v1, v.3.3
Dawaam Bur, small city, v1, v.3.3
Primrose, town, v0, v.3.3
Parmaja, small city, v0, v.3.3
Palace of Death, town, v0, v.3.4 (nothing here yet)
Holy State, region, v0, v.4 (nothing here yet)
Elysia, region, v0, v.4 (nothing here yet)
Cherville, town, v1, v3.3
Barkley Town, town, v1, v.4 (between Crowton and Jag's End)
UPDATE LOG:
v.3 focuses:
80% capital city v1 done
expanding new region prospects for building
making regions more structure and design
adding infrastructure
v.3.1 focuses
capital city v1 done
adding detailed infrastructure
exploring new regions
v.3.2 focuses
adding details and explanations to different systems (trading, transportation)
more details to capital city, and planning starts for v2
new city added: Colestrait v1 done
new town added: Port Narsingh v1 done
new villages done: Bridgewith v1, Jag's End v1, Barkley Town v1 and others...
huge structure addons, example 1: interior of the Crowton castle done
OFF GAME focus: making a new digital map
v.3.3 focuses
new city added: Dawaam Bur v1 done
new city added: Calwert v1 done
cities such as Horbur's capital (Hammerstadt)and Primrose 50% done (their v1)
planning starting with Palace of Death region and Forest of Gona region
more details and completed villages
starting work on Crowton v2
v.3.4 focuses
new city added: Hammerstadt v1
new city added: Primrose v1
Palace of Death region's capital 50% done
Forest of Gona region's largest town done
more infrastructure and roads
more work on Crowton v2
v.4 focuses
Crowton v2 done
Colestrait v2 50% done
Parmaja v1 done
Palace of Death capital v1 done
starting work on Holy State
starting work on Elysia
work on towns and villages
more details and infrastructure