I suppose I may as well announce that I'm making a new version of Mario Kart intended to be an early 1.14 Realms map. It's being re-branded to avoid copyright problems (no more references to Mario or tracks from existing games). It's currently under the working title "Sprint Racer".
The commands/programming/whatever is being entirely rewritten as a datapack. Everything is going to be more efficient, responsive, and mechanically refined. The track count will be significantly trimmed down, though, mostly because of copyright... and I also don't want to drive the Realms QA team insane with like 70 tracks.
I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
Thanks for the reports! Alright, regarding those bugs:
So by "nothing worked", do you mean you weren't sent to the lobby and the timer didn't start, or was it just the sprinting and items not working? I think the sprinting bug happens if the player is missing their "hp" score, which can only be initialized by damaging the player for some weird reason, I may have forgotten to do that.
Haven't heard of that checkpoint glitch before. Was it the finish line that was telling you you missed a checkpoint? Also, were you in creative mode (Editor Mode), by chance?
The glass item containers are intentional. For this test version I have a different chest type for each of the five rounds to see which one players enjoy most (also having every variant active at once is a bit overwhelming in race mode where players need to choose what item they want quickly). I had to make the glass capsules break when an explosion happens nearby, otherwise the explosion would cause the items inside to fly away with their anti-gravity, leaving behind an empty glass capsule that does nothing.
Gravity is intentional for snowballs. I didn't want them to overlap with the Missile Launcher too much and players usually expect snowballs to have gravity if they're playing for the first time.
Battle mode is no longer survival-based but point-based (mostly to encourage more aggressive play and discourage winning by hiding and doing nothing). With the datapack I was able to create a playerID system that properly gives credit to players who kill another player with a projectile/trap/whatever. I might add an option later to let players play the classic balloon-battle type format if they so wish.
I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
Thanks for the reports! Alright, regarding those bugs:
So by "nothing worked", do you mean you weren't sent to the lobby and the timer didn't start, or was it just the sprinting and items not working? I think the sprinting bug happens if the player is missing their "hp" score, which can only be initialized by damaging the player for some weird reason, I may have forgotten to do that.
Haven't heard of that checkpoint glitch before. Was it the finish line that was telling you you missed a checkpoint? Also, were you in creative mode (Editor Mode), by chance?
The glass item containers are intentional. For this test version I have a different chest type for each of the five rounds to see which one players enjoy most (also having every variant active at once is a bit overwhelming in race mode where players need to choose what item they want quickly). I had to make the glass capsules break when an explosion happens nearby, otherwise the explosion would cause the items inside to fly away with their anti-gravity, leaving behind an empty glass capsule that does nothing.
Gravity is intentional for snowballs. I didn't want them to overlap with the Missile Launcher too much and players usually expect snowballs to have gravity if they're playing for the first time.
Battle mode is no longer survival-based but point-based (mostly to encourage more aggressive play and discourage winning by hiding and doing nothing). With the datapack I was able to create a playerID system that properly gives credit to players who kill another player with a projectile/trap/whatever. I might add an option later to let players play the classic balloon-battle type format if they so wish.
What I meant by "Nothing worked" was that it did the countdown at the beginning and brought me to a track, but sprinting and item usage didn't work.
I was in adventure mode. And it was all 3 checkpoints (including the finish line ) that was telling me that. And loading the race again later on didn't fix it.
I played the updated 1.14 version with my brother a bit and this is what I found:
The lightning item doesn't seem to do anything, however the upgraded varient works fine.
I played the updated 1.14 version with my brother a bit and this is what I found:
The lightning item doesn't seem to do anything, however the upgraded varient works fine.
Cool, so the position calculator in race mode and ranking system in battle mode worked okay in multiplayer? Tbh that's what I'm most concerned about since those have a high likelihood of messing up... they're really weird and complicated and I did some wacky stuff while programming them lol. Also did the sprinting, item usage, and checkpoints work properly in the newer 1.14 version or were those bugs still present?
I'll see about the other bugs you brought up, like the lightning (also lightning only strikes players on the ground or in water, so that may have been why nothing happened?). Again, thanks for helping test!
I patched the latest release (v1.6.2) to improve chunk loading and fix a few bugs I had missed before, such as bananas not working and chicken mines not having the proper movement speed in MInecraft 1.14.
Hey i have some maps i made i was just wondering could you add them i have 4 of them
Sorry, I'm no longer accepting map submissions for Mario Kart! Public submissions closed around a year ago. Development on Mario Kart is over, and I can't add new tracks anyway due to the new world format post-1.13 Minecraft.
Feel free to show off your tracks here, though-- I'd love to see them!
So I noticed in v1.5.7 of the map (the Minecraft 1.12 version), the chaogarden trophy stand is improperly placed so the Chao Garden Battle Arena does not properly load when selected
So I noticed in v1.5.7 of the map (the Minecraft 1.12 version), the chaogarden trophy stand is improperly placed so the Chao Garden Battle Arena does not properly load when selected
Patched. That bug was in there for over a year... that's embarrassing.
I suppose I may as well announce that I'm making a new version of Mario Kart intended to be an early 1.14 Realms map. It's being re-branded to avoid copyright problems (no more references to Mario or tracks from existing games). It's currently under the working title "Sprint Racer".
The commands/programming/whatever is being entirely rewritten as a datapack. Everything is going to be more efficient, responsive, and mechanically refined. The track count will be significantly trimmed down, though, mostly because of copyright... and I also don't want to drive the Realms QA team insane with like 70 tracks.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Looks fantastic, I will download and have a look at it ^^
:):):) Science is a beautiful gift to humanity; we should not distort it.:):):)
Building Block
Also, if you're testing "Sprint Racer", here are some fun/useful commands...
/function sprint_racer:random/item_presets/ ... (let it auto-complete, this controls what "container types" you'll see in-game)
/function sprint_racer_language:gameplay/give_item/ ... (let it auto-complete, gives you any of the 40 items in the game)
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Happy 1.14 everyone!
v1.6.2 is now available, MKMC now supports Minecraft Java 1.14. I didn't test it very thoroughly so let me know if there are any issues.
Update process was very easy this time around (thank god).
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
I haven't played Minecraft for a few months, I didn't realize 1.14 was even out XD
I will try it out as soon as I have a chance
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Quote from ReflectedMantis >>
I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
Thanks for the reports! Alright, regarding those bugs:
So by "nothing worked", do you mean you weren't sent to the lobby and the timer didn't start, or was it just the sprinting and items not working? I think the sprinting bug happens if the player is missing their "hp" score, which can only be initialized by damaging the player for some weird reason, I may have forgotten to do that.
Haven't heard of that checkpoint glitch before. Was it the finish line that was telling you you missed a checkpoint? Also, were you in creative mode (Editor Mode), by chance?
The glass item containers are intentional. For this test version I have a different chest type for each of the five rounds to see which one players enjoy most (also having every variant active at once is a bit overwhelming in race mode where players need to choose what item they want quickly). I had to make the glass capsules break when an explosion happens nearby, otherwise the explosion would cause the items inside to fly away with their anti-gravity, leaving behind an empty glass capsule that does nothing.
Gravity is intentional for snowballs. I didn't want them to overlap with the Missile Launcher too much and players usually expect snowballs to have gravity if they're playing for the first time.
Battle mode is no longer survival-based but point-based (mostly to encourage more aggressive play and discourage winning by hiding and doing nothing). With the datapack I was able to create a playerID system that properly gives credit to players who kill another player with a projectile/trap/whatever. I might add an option later to let players play the classic balloon-battle type format if they so wish.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
What I meant by "Nothing worked" was that it did the countdown at the beginning and brought me to a track, but sprinting and item usage didn't work.
I was in adventure mode. And it was all 3 checkpoints (including the finish line ) that was telling me that. And loading the race again later on didn't fix it.
I played the updated 1.14 version with my brother a bit and this is what I found:
The lightning item doesn't seem to do anything, however the upgraded varient works fine.
Uh, that's it so far XD
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Cool, so the position calculator in race mode and ranking system in battle mode worked okay in multiplayer? Tbh that's what I'm most concerned about since those have a high likelihood of messing up... they're really weird and complicated and I did some wacky stuff while programming them lol. Also did the sprinting, item usage, and checkpoints work properly in the newer 1.14 version or were those bugs still present?
I'll see about the other bugs you brought up, like the lightning (also lightning only strikes players on the ground or in water, so that may have been why nothing happened?). Again, thanks for helping test!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
I patched the latest release (v1.6.2) to improve chunk loading and fix a few bugs I had missed before, such as bananas not working and chicken mines not having the proper movement speed in MInecraft 1.14.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
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[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Hey i made one map and i would like if u could impoment it in thanks!
Hey i have some maps i made i was just wondering could you add them i have 4 of them
Sorry, I'm no longer accepting map submissions for Mario Kart! Public submissions closed around a year ago. Development on Mario Kart is over, and I can't add new tracks anyway due to the new world format post-1.13 Minecraft.
Feel free to show off your tracks here, though-- I'd love to see them!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
So I noticed in v1.5.7 of the map (the Minecraft 1.12 version), the chaogarden trophy stand is improperly placed so the Chao Garden Battle Arena does not properly load when selected
Patched. That bug was in there for over a year... that's embarrassing.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Hi there
Glad to be acquainted with you. I'm a Mario lego lover and I'm also looking for a famous store to place a lego according to my wishes.
I am also looking forward to learning from you.
Thanks to all..!!!
Thank you so much for this map, it looks great! cant wait to play it on my realm.
I cant seem to use the link for the resource pack however...
sorry for the shitty username, i am stuck with a throwaway twitch account
Race with us!
Teams Scripted / Sprint Gang on Discord: https://discord.gg/jbFWf3x
We mostly play Sprint Racer, the spiritual successor to MKMC. We still play MKMC once in a while!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Where is the file of the map?