Hey! I would love to help with the animated trailer but i really don't think i could handle it myself completely.
Just a little thought: Why does it have to be animated? There are lots of beautiful things in the actual game which you can show off. Some cool cinematic in-game shots could actually be more effecient than an animated trailer. I would let the game speak for itself, to say. An animated trailer is also a lot more time- and work-consuming.
Iam not very into Minecraft Animation yet, i did some little tests a while ago, though. I know some things about professional animation.
Just some (not so recent) animation-things i created:
It need not be strictly 100% Minecraft-animated - just enough flare to catch attention.
I've created plentiful trailers in Minecraft, but what I think will hit the community the most is something that looks different. The existing trailers aren't adequate to me. We need something people are more familiar with, and animations tend to do very well in this regard.
I've considered contacting some of the top Minecraft animators. Not entirely sure whether they'd be up for it. I've had very limited success contacting YouTubers ... as you can probably figure out from the lack of online playthroughs on this map. It's awful really!
Pheonix, yo usaid in your Poke Simulator vid that you are lookng for animators, i'm maybe not that good at animating but i think this can give me a push up!
Another question. Is it possible that some of the npcs are unable to interact? I have a weaker computer so I have to ask. And I can't just go and mess up with the commands.
Vanilla POkemon that's odd cos PC gamers tasted it when will the PE gamers taste the vanilla.
Pheonix, yo usaid in your Poke Simulator vid that you are lookng for animators, i'm maybe not that good at animating but i think this can give me a push up!
I've run into an issue with the map. I was exploring the caves after defeating Kaylene at Mezzo and entered one tunnel that was noticably "artificial" with an item at the end (the walktrough identifies this as part of an artifact that I need) partway down the tunnel, I'm stopped for the battle that's supposed to happen, but no battle starts. I'm just held immobile partway down the tunnel. Using dig or an escape rope teleports me out of the caves, but I'm still stuck. I've tried reloading backups and completely restarting the map. Is there something I can do to fix this?
I've run into an issue with the map. I was exploring the caves after defeating Kaylene at Mezzo and entered one tunnel that was noticably "artificial" with an item at the end (the walktrough identifies this as part of an artifact that I need) partway down the tunnel, I'm stopped for the battle that's supposed to happen, but no battle starts. I'm just held immobile partway down the tunnel. Using dig or an escape rope teleports me out of the caves, but I'm still stuck. I've tried reloading backups and completely restarting the map. Is there something I can do to fix this?
Is your render distance set to 16? If so, may I see a screenshot of your game? Thanks!
I've run into an issue with the map. I was exploring the caves after defeating Kaylene at Mezzo and entered one tunnel that was noticably "artificial" with an item at the end (the walktrough identifies this as part of an artifact that I need) partway down the tunnel, I'm stopped for the battle that's supposed to happen, but no battle starts. I'm just held immobile partway down the tunnel. Using dig or an escape rope teleports me out of the caves, but I'm still stuck. I've tried reloading backups and completely restarting the map. Is there something I can do to fix this?
Yes, that happens to me, too! I thought I was alone.
I've definitely recognised this part of the map as the most problematic, which was why I removed it for the YouTuber's Edition.
The main cause is client-side - if the player moves away from the wild battle detection zone, even a tiny fraction, they can dodge the battle, but the map will still try to send the player into battle. The only way that this can happen is if the client lags slightly behind the map/server.
Which is why, if the problem persists for anyone, I recommend they download the YouTuber's Edition and simply downgrade the EXP Boost inherent in this version.
Is your render distance set to 16? If so, may I see a screenshot of your game? Thanks!
My computer's a little slow so I left it at 8 to improve performance. (I thought the suggestion for 16 render distance was asthetic) I tried it at 16 and it worked just fine. Thanks for the help.
No, that hasn't been implemented into the game. Sorry!
Yes! Show me what you've got! =)
YES ok this is a quick animation i have that i made for somebody named Kevin(MMP in youtube) and he stil didn't replayed(application to be an animatr for him)
YES ok this is a quick animation i have that i made for somebody named Kevin(MMP in youtube) and he stil didn't replayed(application to be an animatr for him)
tell me what you think
The walking looked fine, but everything else seems too robotic or unnatural. Needs some work!
Hopefully once larger YouTubers begin picking up the map on their channel, the team could create a mod-loader for #PokeCA! But right now, it's definitely not worth it. It'd be wonderful to see #PokeCA reach its potential soon!
So in the recent video you said you need an animator for a trailer or short. Im not an animator but I have a way I could help. Ive recently got into voice acting, so if you need voice actors for the animation then I would love to help!! So if you need voice actors you can message me on twitter or on this forum. I really hope I can help and I hope you consider this if you do need voice actors. I hope you're able to find a animator soon, I wish you the best of luck!
(Also if you wanted I could send you some examples of what I've done so far.)
Hey Phoenix! My name is Joshua and I am a student in high school. I like to do little modelings in animation software called Blender. I have used blender for 3 years now and I am currently enrolled in an animation class. I watched your video asking for animators and I thought it would be helpful if I at least pitched in what I could. I don't know exactly what you had in mind as a script or anything, or if you wanted something 3D based. If you are willing to discuss further, you can add me on skype, with my IGN being legojoshua12. Thanks.
Yeah, I've done that just a little...
Why is Arceus not in the Pokedex? Is it not obtainable in the game?
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.It need not be strictly 100% Minecraft-animated - just enough flare to catch attention.
I've created plentiful trailers in Minecraft, but what I think will hit the community the most is something that looks different. The existing trailers aren't adequate to me. We need something people are more familiar with, and animations tend to do very well in this regard.
I've considered contacting some of the top Minecraft animators. Not entirely sure whether they'd be up for it. I've had very limited success contacting YouTubers ... as you can probably figure out from the lack of online playthroughs on this map. It's awful really!
Arceus does not belong in Suliqu, and therefore is not in the Suliqu Pokédex.
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Oh, OK. Do you unlock a national Pokedex in the game, or is it on the website anywhere?
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Pheonix, yo usaid in your Poke Simulator vid that you are lookng for animators, i'm maybe not that good at animating but i think this can give me a push up!
-Red
Vanilla POkemon that's odd cos PC gamers tasted it when will the PE gamers taste the vanilla.
No, that hasn't been implemented into the game. Sorry!
Yes! Show me what you've got! =)
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
I've run into an issue with the map. I was exploring the caves after defeating Kaylene at Mezzo and entered one tunnel that was noticably "artificial" with an item at the end (the walktrough identifies this as part of an artifact that I need) partway down the tunnel, I'm stopped for the battle that's supposed to happen, but no battle starts. I'm just held immobile partway down the tunnel. Using dig or an escape rope teleports me out of the caves, but I'm still stuck. I've tried reloading backups and completely restarting the map. Is there something I can do to fix this?
Is your render distance set to 16? If so, may I see a screenshot of your game? Thanks!
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Yes, that happens to me, too! I thought I was alone.
I've definitely recognised this part of the map as the most problematic, which was why I removed it for the YouTuber's Edition.
The main cause is client-side - if the player moves away from the wild battle detection zone, even a tiny fraction, they can dodge the battle, but the map will still try to send the player into battle. The only way that this can happen is if the client lags slightly behind the map/server.
Which is why, if the problem persists for anyone, I recommend they download the YouTuber's Edition and simply downgrade the EXP Boost inherent in this version.
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
My computer's a little slow so I left it at 8 to improve performance. (I thought the suggestion for 16 render distance was asthetic) I tried it at 16 and it worked just fine. Thanks for the help.
YES ok this is a quick animation i have that i made for somebody named Kevin(MMP in youtube) and he stil didn't replayed(application to be an animatr for him)
tell me what you think
-Red
Your map could get more attention if you post it onto PMC. IT's another popular site that people go to for maps and mods.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.The walking looked fine, but everything else seems too robotic or unnatural. Needs some work!
I have posted there. It did fantastic on the first day (I think!), but then nothing. Not sure how PMC works really.
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
Heh.
Hopefully once larger YouTubers begin picking up the map on their channel, the team could create a mod-loader for #PokeCA! But right now, it's definitely not worth it. It'd be wonderful to see #PokeCA reach its potential soon!
YouTube - https://www.youtube.com/phnixhamstasc
------------------------------------------------------------------------
Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
LiNX 4 is the first person to finish and fully document his #PokeCA playthrough on YouTube!
"Wish Nintendo would talk to Phoenix & be like, 'We're gonna release this on our console so people can download it.'"
- @LiNX_4 on #PokeCA
YouTube - https://www.youtube.com/phnixhamstasc
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Website: http://phoenixsc.me/
Twitter: @phnixhamsta
Facebook: /phnixhamstasc
So in the recent video you said you need an animator for a trailer or short. Im not an animator but I have a way I could help. Ive recently got into voice acting, so if you need voice actors for the animation then I would love to help!! So if you need voice actors you can message me on twitter or on this forum. I really hope I can help and I hope you consider this if you do need voice actors. I hope you're able to find a animator soon, I wish you the best of luck!
(Also if you wanted I could send you some examples of what I've done so far.)
Hey Phoenix! My name is Joshua and I am a student in high school. I like to do little modelings in animation software called Blender. I have used blender for 3 years now and I am currently enrolled in an animation class. I watched your video asking for animators and I thought it would be helpful if I at least pitched in what I could. I don't know exactly what you had in mind as a script or anything, or if you wanted something 3D based. If you are willing to discuss further, you can add me on skype, with my IGN being legojoshua12. Thanks.