Dynamic Parkour is a parkour map composed of 6 levels, each with its different mechanic. The levels don't have checkpoints, but the jumps are not hard.
> Why is it Dynamic? Unlike many void parkour maps, this one has a quick teleportation when you fall into the void. It's also designed so that you can complete the levels without stopping many times!
> Why 1.8? Mainly because 1.9 commandblock changes break most of the map's systems which I had already created before the version was released. It also performs better in bad computers and doesn't have that nasty auto-jump.
> Is it multiplayer friendly? Nope. It uses an integrated resourcepack for aesthetic improvements and the commandblock systems are not compatible with multiplayer.
Just wanted to throw this out there. I am in the process of creating a 1.10 command block system that provides player tracking, multiplayer score keeping for failed attempts, auto score reset if a player wishes to return to the lobby and start from scratch, say if they want to improve their score, and a few other features planned and implemented. It's a WIP and still has some bugs, but if you're interested in teaming up maybe we can flesh it out together and build out a few levels and and see if people like it.
Dynamic Parkour is a parkour map composed of 6 levels, each with its different mechanic. The levels don't have checkpoints, but the jumps are not hard.
> Why is it Dynamic? Unlike many void parkour maps, this one has a quick teleportation when you fall into the void. It's also designed so that you can complete the levels without stopping many times!
> Why 1.8? Mainly because 1.9 commandblock changes break most of the map's systems which I had already created before the version was released. It also performs better in bad computers and doesn't have that nasty auto-jump.
> Is it multiplayer friendly? Nope. It uses an integrated resourcepack for aesthetic improvements and the commandblock systems are not compatible with multiplayer.
Screenshots: https://gyazo.com/0a00f76b4cf2e2a45a23863df09e1fdf
https://gyazo.com/a935a6a4ba63e118816d0e6d9cd6ff95
https://gyazo.com/213d091230f853db6087ae8d8cad3621
Downloads:
Mega: https://mega.nz/#!dx0FnZQT!Q3IX9xoXtpBuVgcOcnNRyphwPNpbgykDkNaok7qwki8
Mediafire: https://www.mediafire.com/?b6skbnnvg54mz9b
If you find any bugs or you want to suggest anything about the map, feel free to comment! Thanks!
Just wanted to throw this out there. I am in the process of creating a 1.10 command block system that provides player tracking, multiplayer score keeping for failed attempts, auto score reset if a player wishes to return to the lobby and start from scratch, say if they want to improve their score, and a few other features planned and implemented. It's a WIP and still has some bugs, but if you're interested in teaming up maybe we can flesh it out together and build out a few levels and and see if people like it.