I checked, and it should definitely have signs on both walls. Minecraft sometimes doesn't like showing signs, so try relogging. You can thank Mojang for that one.
It still didn't work. However, I managed to find the signs in the command block area, and moved them to the main area.
As for my custom challenge idea...
Send only outputs following X or more zeroes, X being the current difficulty level. Do not send any zeroes. (I think there's a level in the game where X=1, though I forget which one. It's probably one of the earlier ones.)
You could probably just take a screenshot of the map from above, although you might have to open to lan to get into creative mode. I could then replicate it and use it as proof. Thanks for the suggestion, I think it'll fit well
You could probably just take a screenshot of the map from above, although you might have to open to lan to get into creative mode. I could the replicate it and use it as proof. Thanks for the suggestion, I think it'll fit well
Alright, I edited the post and added my picture. Click to enlarge it. The presents enter from the left. (Good luck rebuilding my monstrosity.)
I think I got it. By rerouteing the entire output through pretty much every single still available bit of space I managed to slow the first output down enough for the last one to get out 2 ticks before the output lane gets reset. The 36 sorter should now be fully functional.
Just don't input the stacks too quickly after each other, or some of them will randomly merge into larger ones during the sorting process.
Record confirmed and updated. Congratulations! Thank goodness yours accepts quick inputs, I was afraid that would take forever. I was afraid that the intersecting paths might cause unintended present adding, but it seems to be timed well enough that the presents all make it intact.
Also had the same problem but on level 6. If my conveyor speed was set to Low, the game would return "Invalid Input" whenever a 0 tile appeared anywhere.
Kinda wish the numbers were easier to read, too, like above the block instead of submerged inside.
I'm really liking it so far though! Great work.
Edit: I think I also had an issue with puzzle 10 - My machine sent a present straight across from the entrance to the exit and it counted as a success. Only one input came in
Edit 2: Also had the "invalid output on 0 input" bug on 17 so I guess it's a problem with zeroes themselves
Alas, I tried several methods to make the number appear above the presents. None of them seemed to work very well. As for puzzle 10, that doesn't seem to make much sense. I'll run some tests on it, I might have accidentally picked an input chain which has an output that could be accidentally created.
I have no idea what the "conveyor speed low" thing is. I can replicate it in very specific circumstances, but the mechanics are identical to the full-speed thing, so I've got nothing.
Congratulations to redstarrer for taking the record for the "Counting Zeroes" challenge, with a solution that can be adjusted for any number from 0 to 1023! He didn't want to publish it, but he sent it to me and I confirmed that it does in fact work.
Your task is to sort sequences of exactly X elements where X is the difficulty, given without any zeroes separating them, and send the sorted input (which may contain zeros) to the output.
Example for difficulty 4:714367809043 > 743187606430
Example for difficulty 5:5340279401 > 543209741
The attacked image is a rather slow and messy solution with difficulty 6. The first five inputs can be sent in quickly, but I'm not sure about the sixth input.
It still didn't work. However, I managed to find the signs in the command block area, and moved them to the main area.
As for my custom challenge idea...
Send only outputs following X or more zeroes, X being the current difficulty level. Do not send any zeroes. (I think there's a level in the game where X=1, though I forget which one. It's probably one of the earlier ones.)
EX (X=2): 300140500021 > 12
Current record: 22 (Picture attached)
You could probably just take a screenshot of the map from above, although you might have to open to lan to get into creative mode. I could then replicate it and use it as proof. Thanks for the suggestion, I think it'll fit well
I do maps and stuff.
Alright, I edited the post and added my picture. Click to enlarge it. The presents enter from the left. (Good luck rebuilding my monstrosity.)
I've confirmed your record. I'll add the challenge now.
I do maps and stuff.
Record confirmed and updated. Congratulations! Thank goodness yours accepts quick inputs, I was afraid that would take forever. I was afraid that the intersecting paths might cause unintended present adding, but it seems to be timed well enough that the presents all make it intact.
I do maps and stuff.
This is an amazing map.
I have only completed lv 4 till now and haven't tried solving lv 5.
This map is really nice and is a great test for your logical skills.
Looking forward to play the rest of it.
I did wish that it won''t force the instruction manual on your left hand.
It was a bit confusing to get things started at the first.
I don't force it. You can disable the manual with the sign on the left.
I do maps and stuff.
So... you made InifiniFactory in Minecraft. Very good job.
Stopped at Puzzle 15 but I'm really enjoying it.
Latest map created: Mizzle III| Swapping Chunks | Replica
What a CHALLENGING MAP!
The first tricky puzzle got me stumped. :3
But I have to say that this game is truly awesome
Games:
[2012] Floater [HTML5 Javascript Game]: http://www.minecraftforum.net/topic/2619031-html5-gamefloater-a-game-about-scuba-diving/
Also had the same problem but on level 6. If my conveyor speed was set to Low, the game would return "Invalid Input" whenever a 0 tile appeared anywhere.
Kinda wish the numbers were easier to read, too, like above the block instead of submerged inside.
I'm really liking it so far though! Great work.
Edit: I think I also had an issue with puzzle 10 - My machine sent a present straight across from the entrance to the exit and it counted as a success. Only one input came in
Edit 2: Also had the "invalid output on 0 input" bug on 17 so I guess it's a problem with zeroes themselves
Alas, I tried several methods to make the number appear above the presents. None of them seemed to work very well. As for puzzle 10, that doesn't seem to make much sense. I'll run some tests on it, I might have accidentally picked an input chain which has an output that could be accidentally created.
I have no idea what the "conveyor speed low" thing is. I can replicate it in very specific circumstances, but the mechanics are identical to the full-speed thing, so I've got nothing.
I do maps and stuff.
Congratulations to redstarrer for taking the record for the "Counting Zeroes" challenge, with a solution that can be adjusted for any number from 0 to 1023! He didn't want to publish it, but he sent it to me and I confirmed that it does in fact work.
I do maps and stuff.
Suggesting new custom puzzle: Even more sorting!
Your task is to sort sequences of exactly X elements where X is the difficulty, given without any zeroes separating them, and send the sorted input (which may contain zeros) to the output.
Example for difficulty 4:714367809043 > 743187606430
Example for difficulty 5:5340279401 > 543209741
The attacked image is a rather slow and messy solution with difficulty 6. The first five inputs can be sent in quickly, but I'm not sure about the sixth input.
...welp, Redstarrer wins. xD
I improved your sorting system to 44 redstarrer