The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
I've namely been focusing on graduating tbh, in a week or two once I'm done with all of my schoolwork I'll have plenty of time to wrap things up with the sequal though
Alrighty, well even if there's no progress it's still reassuring to hear that it hasn't been forgotten (even if it's only been a month .-.) Also, if it's OK with you (well, it would have to be, otherwise I wouldn't be able to), I'd like to help bug/play-test the map before you officially release it. (Bugs and mistakes get fixed, I get to play early, win-win! XD )
But as for the graduating, high school or college? You might have said somewhere before but I've forgotten and tbh I'm too lazy to flip back through the pages to look for it. Congrats either way! For me, summer vacation started a few days ago, but I'm going to have to work on choosing and applying to colleges (ugh...) I can at least understand having tons to get done, this year 5 out of my 6 classes had final projects which I had to juggle to all get in on time, 2 of which being from AP classes.
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Definitely going to move to 1.10, but not sure if structure blocks will be viable for what I'm doing.. I'd love to be able to allow for rotation, it'd make things a lot simpler, but spawning in structures relative to the player is - as far as I know - not a possibility with the features at hand.I'll have to look into that more.
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
I have graduated Highschool. I'm taking a gap year, and finally all the celebrations and big events are starting to wind down.. Looks like I'll be back in business to resume progress on mapmaking any day now! Sorry for the massive delays for the past.. Year? Yikes. Guess I've been flaking out. Life's been nuts! Lots of transitory stuff going on, but yeah! Anyway, I'll post some updates once I make more progress. Keep your eyes open!
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Since it's been so long since my last time mapmaking, I decided to kick it off today with a (hopefully!) quick project so I can re-acclimate to the game's mechanics and commands. Expect more soon! (Hint: It's a PvP Map!)
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Progress update 2 on the new map -- Next will be a new thread! After this I'll be back to working on the sequel of Void Unbound, I'm really getting back into my groove!
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Roughly 1/5 of Void Unbound 2 is complete!... Or, it would be, if I hadn't reworked the command block logic twice.... Er... Three times? I've lost count. It's been a mess. But regardless, I think the setup I have now will allow for faster development, easier bugfixing & a more comprehensive understanding for anyone trying to understand the logic behind the game. Taking care to individually notate each "circuit" and color code everything, as well as section off the commands for each machine in their own little slice of the spawn chunks. Big plans involving loot tables and Legendary Items, boss revamps (aka not sucking horribly?? I hope?), as well as Nether Implementation (custom) and some interesting stuff in the end. Also a "god tier" for players who are really dedicated to the grind!
Speaking of grind, automation is becoming a thing in the new map! Well, sort of. It's a little rudimentary, but functional! Less grindy experience, more fun for everyone.
Also, all of those extra resources you'd get in excess? (Sand, flint, saplings... Cobblestone) They're going to have some purpose! Be it composting or running a slag mill, some machines now store an internal buffer for certain key items, and perform actions based on scoreboard variables. Neat!
Sorry for so few updates, I'm really not an organized person and very rarely do I complete projects that I start.. This one in particular has a special place in my heart though, so one way or another it's getting published, polished and play-ready unlike the last map which was kind of buggy and not executed very well. Not to say this one's perfect either, but hey.. It's a distinct improvement. So prepare yourselves!
--
And a screenshot, just for anyone who may be curious about the method to my madness... (Which is to say, "none")
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Quick surprise update: Computer was hard crashing yesterday. It's been running loudly for about a year and starting to slow down, but still been fine; Got home yesterday and it was totally powered off. When I turned it on it made an earsplitting growling sound before powering itself off - no bluescreen, just kaput. Took it apart and cleaned out some dust and checked for shorts/loose wires, hoping that it's good for the moment..
Between that and getting scheduled some extra hours at work this week, I'll probably take the next few days off of map progress; need to back up the important data on my hard drive in case the thing decides to seriously bite the bullet.
Once I finish organizing the command blocks I'll probably post a couple gifs or a short video preview of the new map and some of its features.
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Thanks man! V2 is still in the works, gonna pick it back up soon. Holiday season is taking up all of my free time, and my mom landed in the hospital so I'm working double to cover the rent from while she was out of commission. As soon as I'm over this little rough spot I'm hoping to make some serious progress! Might even stream some of it.
Thanks man! V2 is still in the works, gonna pick it back up soon. Holiday season is taking up all of my free time, and my mom landed in the hospital so I'm working double to cover the rent from while she was out of commission. As soon as I'm over this little rough spot I'm hoping to make some serious progress! Might even stream some of it.
Hi. I'm loving this map so far but I'm running into a roadblock right now, in that I have no way to make trees grow quickly, but I need logs to move on. Help!
The Meaning of Life, the Universe, and Everything.
Location:
Maine
Join Date:
11/11/2012
Posts:
113
Location:
Westbrook, ME
Minecraft:
FiniteChaos
Member Details
Update: Got a TON of work done on the map, and everything is broken again with the new update. Going to have to either comb through command blocks for god knows how many hours, or start over again. Regardless, taking a break and building a CTM map in the meantime. Having fun with custom terrain, since believe it or not, skyblock maps don't tend to leave much room for that
Sorry for lack of updates. Been frustrated with progress being stunted at every step of the way. Hopefully that'll change! Cheers.
Any more progress the last month? I'm still really looking forward to the revamp update
I've namely been focusing on graduating tbh, in a week or two once I'm done with all of my schoolwork I'll have plenty of time to wrap things up with the sequal though
Alrighty, well even if there's no progress it's still reassuring to hear that it hasn't been forgotten (even if it's only been a month .-.) Also, if it's OK with you (well, it would have to be, otherwise I wouldn't be able to), I'd like to help bug/play-test the map before you officially release it. (Bugs and mistakes get fixed, I get to play early, win-win! XD )
But as for the graduating, high school or college? You might have said somewhere before but I've forgotten and tbh I'm too lazy to flip back through the pages to look for it. Congrats either way! For me, summer vacation started a few days ago, but I'm going to have to work on choosing and applying to colleges (ugh...) I can at least understand having tons to get done, this year 5 out of my 6 classes had final projects which I had to juggle to all get in on time, 2 of which being from AP classes.
I hope to see this in 1.10 with structure blocks
Definitely going to move to 1.10, but not sure if structure blocks will be viable for what I'm doing.. I'd love to be able to allow for rotation, it'd make things a lot simpler, but spawning in structures relative to the player is - as far as I know - not a possibility with the features at hand.I'll have to look into that more.
With V2.0
I have graduated Highschool. I'm taking a gap year, and finally all the celebrations and big events are starting to wind down.. Looks like I'll be back in business to resume progress on mapmaking any day now! Sorry for the massive delays for the past.. Year? Yikes. Guess I've been flaking out. Life's been nuts! Lots of transitory stuff going on, but yeah! Anyway, I'll post some updates once I make more progress. Keep your eyes open!
Since it's been so long since my last time mapmaking, I decided to kick it off today with a (hopefully!) quick project so I can re-acclimate to the game's mechanics and commands. Expect more soon! (Hint: It's a PvP Map!)
Progress update 2 on the new map -- Next will be a new thread! After this I'll be back to working on the sequel of Void Unbound, I'm really getting back into my groove!
Yay, progress!! It's great to see you back again
Roughly 1/5 of Void Unbound 2 is complete!... Or, it would be, if I hadn't reworked the command block logic twice.... Er... Three times? I've lost count. It's been a mess. But regardless, I think the setup I have now will allow for faster development, easier bugfixing & a more comprehensive understanding for anyone trying to understand the logic behind the game. Taking care to individually notate each "circuit" and color code everything, as well as section off the commands for each machine in their own little slice of the spawn chunks. Big plans involving loot tables and Legendary Items, boss revamps (aka not sucking horribly?? I hope?), as well as Nether Implementation (custom) and some interesting stuff in the end. Also a "god tier" for players who are really dedicated to the grind!
Speaking of grind, automation is becoming a thing in the new map! Well, sort of. It's a little rudimentary, but functional! Less grindy experience, more fun for everyone.
Also, all of those extra resources you'd get in excess? (Sand, flint, saplings... Cobblestone) They're going to have some purpose! Be it composting or running a slag mill, some machines now store an internal buffer for certain key items, and perform actions based on scoreboard variables. Neat!
Sorry for so few updates, I'm really not an organized person and very rarely do I complete projects that I start.. This one in particular has a special place in my heart though, so one way or another it's getting published, polished and play-ready unlike the last map which was kind of buggy and not executed very well. Not to say this one's perfect either, but hey.. It's a distinct improvement. So prepare yourselves!
--
And a screenshot, just for anyone who may be curious about the method to my madness... (Which is to say, "none")
I think I'll try to add weekly updates from now on... That is if I remember to. (inb4 doesn't post for another 3 years)
Been a pretty slow week in terms of progress, but I'm nearly done reorganizing everything. Will be back to adding new content again shortly!
Quick surprise update: Computer was hard crashing yesterday. It's been running loudly for about a year and starting to slow down, but still been fine; Got home yesterday and it was totally powered off. When I turned it on it made an earsplitting growling sound before powering itself off - no bluescreen, just kaput. Took it apart and cleaned out some dust and checked for shorts/loose wires, hoping that it's good for the moment..
Between that and getting scheduled some extra hours at work this week, I'll probably take the next few days off of map progress; need to back up the important data on my hard drive in case the thing decides to seriously bite the bullet.
Once I finish organizing the command blocks I'll probably post a couple gifs or a short video preview of the new map and some of its features.
'Nother small hiatus as I enter the holiday hecticness... But - as I said - after that, some previews to come!
Soon!
Thanks man! V2 is still in the works, gonna pick it back up soon. Holiday season is taking up all of my free time, and my mom landed in the hospital so I'm working double to cover the rent from while she was out of commission. As soon as I'm over this little rough spot I'm hoping to make some serious progress! Might even stream some of it.
Would love to see some streaming!
Happy New Year; It's Time For Me To Make A Gosh Darned Minecraft Map
Hi. I'm loving this map so far but I'm running into a roadblock right now, in that I have no way to make trees grow quickly, but I need logs to move on. Help!
Update: Got a TON of work done on the map, and everything is broken again with the new update. Going to have to either comb through command blocks for god knows how many hours, or start over again. Regardless, taking a break and building a CTM map in the meantime. Having fun with custom terrain, since believe it or not, skyblock maps don't tend to leave much room for that
Sorry for lack of updates. Been frustrated with progress being stunted at every step of the way. Hopefully that'll change! Cheers.