In celebration of 100,000 downloads, I had decided to give something back to you guys for all your support. I originally had intended to simply fix a few bugs in the dated version of the map, but I got a little carried away... Now, I'm back with something quite awesome.
I've completely overhauled the map into its own vast, full-fledged adventure that combines puzzle aspects with a Dark Souls and Fez-like open world that has much to be found.
ESCAPE OF THE MIND is an atmospheric puzzle exploration adventure. It is now roughly five six times its original size, with even more so in content. It boasts OVER 60 70 NEW ITEMS, SHOP SYSTEMS, WRITTEN BOOKS, COMMAND BLOCK EVENTS and MORE. Not only this, but the original puzzles are revamped, with added difficulties and many bug fixes and changes for some clarity. It also features its own (optional) resource pack and a soundtrack I put together myself, encompassing textural atmospheric sounds and looks for the ultimate unique experience. The textures themselves were meant to look similar to vanilla textures, but with some changes that imply a gloomy/surreal atmosphere.
WITH TEXTURES:
1.6 (current available pack)
1.7 (coming soon, pack available for testing at download section)
the story so far
you are 20361, comatose and trapped within the walls of your mind.
there, you find alien architecture plagued by blight of shadow.
an ancient darkness has drawn you into your slumber.
figments of imagination form the castle, your subconscious mind pleads for assistance.
but who knows what may come when you confront the darkness within?
changelist
Due to the modular nature of the map, I've added the ability to load your game. Simply download the newest version of the map and enter the LOAD GAME feature in the starting area (may be problematic in SMP due to spawning situation). Once inside, you can select any items you had, as well as teleport yourself to the nearest checkpoint. More features will be coming to this! Luckily you can now get any new updates without having to worry about losing progress. For example, v1.6 contains a completely new area.
1.6
EotM v1.6 Changelist (The Temple Aquatic Update)
Added new items
-Added 10 new scavenger items, more currency
-Added new books
-Added new rare armors
Added NPCs
-Added one more shop & one exchange post
Added Puzzles/Areas
-Added one new domain, path to another (Which is inaccessible, for now. The next update will be the last large one for a while)
-Several new puzzles added, some puzzles changed a bit
Changed Game Rules/Bugfixes
-Fix in 1.8.1+ that prevents people from trading unless the tags are 100% the same has been worked with, sorry for the past inconvenience, should be good now
-New setspawns, inventory chests
-Some holes filled
1.5
EotM v1.5 Changelist (The Woven Fields Update)
Added new items
-Added 3 new scavenger items
-Added new quest items
Added NPCs
-Added one more shop
Added Puzzles/Areas
-Added one new domain, previous domains expanded
-Several new puzzles added, some puzzles changed
Changed Game Rules/Bugfixes
-Inventory now stays upon death (keepInventory True)
-Enderpearl deletion glitch should be fixed now
1.4.2
EotM v1.4.2 Changelist
Changed Game Rules/Bugfixes
-Added more features to LOAD GAME, including the ability to teleport to a specific location upon starting a fresh copy of the map
-Fixed a bug or two
-Added more save points
1.4.1
EotM v1.4.1 Changelist
Changed Game Rules/Bugfixes
-Added Primitive LOAD GAME Functionality
-Fixed several bugs
1.4
EotM v1.4 Changelist(The Voluptuous Update)
Added new items
-Added >50 scavenger items
-Added currency and shop items/systems
-Certain items can now be exchanged for currency
-Added potions
-Added rare/secret items
-Added new quest items
-Named everything
Added NPCs
-2 exchange posts
-3 item shops
Added Puzzles/Areas
-Sky Castle (Vestibule) area doubled in size
-Completely redecorated
-Two new domains added, previous domains expanded
-New optional quests/puzzles
-Signs added/changed
-Now in technicolor!
-At least one alternate ending added
-Spawn sets placed throughout worlds
-Some old puzzles updated, more fixed or clarified, stupid-resistant
-Ender chests added for inventory management and storage systems
-The Gate (Nether area), re-envisioned and redesigned
-New emphasis on exploration and finding secret areas/items
-Breaking puzzles now much harder, encouraged for bug fixing purposes and finding secrets
-Added Lost Soul Prevention (Breaking out of map/wandering will no longer strand you forever, instant teleportation when a certain distance from center of map)
-Hallway, End area, Ending changed
-Final fight completely changed
-Slew of bug fixes, redstone updates, command block use, lore additions and spelling corrections
known bugs
- A line off the bottom of one page in the book MANUAL is cut off, will be fixed
- Some people are having problems trading with villagers, I believe it is due to this bug in MC that prevents trading with custom named villagers after dying. Leaving the area and coming back should fix this problem, but I will probably just summon the villagers without custom names if this continues to be an issueShould be fixed in 1.6
- If you are running an old version of the map, if you set your render distance very high, you may experience issues stemming from redstone in normally unloaded chunks, like your enderpearls randomly vaporizing. Keeping the render distance low (this game recommends 4 chunks anyway, just for fogginess)
download
rules:
- this map is hard. I know. I designed it that way. Keep this in mind as you fail and blame me for making bad maps. All puzzles can be solved, but challenge rooms and secret bonuses tend to be harder and more obscure.
- this game is meant for singleplayer and works most optimally this way. Will function ok in SMP. If hosting on a server, make sure to have command blocks enabled, otherwise some things will not work
- do not break blocks
- play on peaceful and 4 chunks render distance, 3 for a more difficult experience (recommended: headphones, dark room, moody lighting, resource pack enabled, max particles, max smoothing) Do not play with super high render distance or be prepared for bugs maybe
- no mods are allowed besides minimap mods
hints:
- read all books and signs. if you feel lost, look for signs or return to the place you last were
- explore, explore, explore! Most of the world will reveal itself to those who travel beyond the beaten path
- look for special items to exchange for currency, and shop owners to buy specialty items, potions, and more from
- overall, just have fun playing
- sands shift and you should too. Shift sands.
note: these downloads feature the 1.4-1.6 resource pack, which has some small differences from the upcoming 1.7 update.
thanks again to those who volunteered to die for all to see.
TurnAroundIDareYou Series COMPLETE completionist criteria pending (?/3 objectives complete)
NikNikamTV Series (Featuring yours truly) COMPLETE
SciFiGirlGamez Series INCOMPLETE
IsacMaster Series INCOMPLETE (svdk)
Ranos Series INCOMPLETE
Shawnna Plays Series COMPLETE
superguilleful Series INCOMPLETE (esp)
Tommy The Heist Series INCOMPLETE
HuskyMUDKIPZ Series INCOMPLETE
Forrestbono Series INCOMPLETE
Aura King Series INCOMPLETE
CthulhuToo Series INCOMPLETE semi-completionist: (1/3) out of 6 objectives complete
TheUndyingHero Series INCOMPLETE
TeddyToastyMC Series COMPLETE semi-completionist: (2/3) out of 6 objectives complete
I'm particularly interested in those who have recorded playthroughs of different paths or endings, since there are multiple besides the beaten bath!
COMPLETIONISM:
If you can post video proof in the form of an LP of you acquiring all the side quest items (Or even most of them! You may have gotten farther than anyone else has!), your name will get a special thanks in the intro room to the map! Current reigning champion and their channel/page/whatever will be put on a lovely pedestal for all to see. I can't accept screenshots cause of LOAD GAME and commands in general Completionist+ player heads will be in a future map of mine!
SEMI-COMPLETIONIST CRITERIA (warning: contains spoilers) must do 3
- find all of at least one kind of scavenging sand (Or half of each)
- talk to a severed head
- complete at least one ending
- find both challenge gates, complete one
- complete one back roads puzzle area (Either Farther Back or The Woven Fields)
- access the library
COMPLETIONIST CRITERIA (warning: contains spoilers) must do 5
COMPLETIONIST+ CRITERIA must do all
- find ALL scavenging sands
- access and complete all Back Roads puzzles, challenge gates and side quests
- complete 3 endings
- find all books, maps and equipment
- acquire 23 mind shards over the course of your gameplay OR end the game with 13
- Get to the Farthest Reaches, then beat the game
- Find all 6 shopkeepers (3 exchange, 6 market)
COMING SOON:
Planned changes:
-Minor bugfixes
-More fleshed out options for load game feature (Including a true Save/Load feature using strings parsed onto written books)
-More puzzles/areas in the works (T̞̥͝H̖̘͓̻̝̩͞E̼͘ ̱E͉̦͚̖̠Ṇ̳͇̮͕͘G̥̰̲̟̟̱̦͝IN͈̪̤̻͔͜ͅẸ̛̙͍͔͈̬ ̝̬̱͝ͅͅW̷̞̫̳R͔I̸͚̞̼̦T̗͉̜͚H̠̱̯̜ͅͅE̶̘̠S͖̬̦)
CAN'T GET ENOUGH EotM?
Check out the original, dated version of the map here, as well as the dated sequel here.
SOUNDTRACK CREDITS:
Bibio - "The First Daffodils"
Balam Acab - "Fragile Hope"
Thrupence - "Stop Using Logic"
Tycho - "Adrift (Shigeto's Adrift A Dream Remix)"
Flica - "Mid"
Helios - "Vargtimme"
Boards of Canada - "White Cyclosa"
Brian Eno - "Failing Light"
Tycho - "The Disconnect"
Cthulhu - "Dead Pixels" (Thats me, ;D)
Arms and Sleepers - "Orly"
Akema - "All That Ever Was"
Epic45 - "The Stars in Autumn"
Thrupence - "Parlay"
Helios - "Samara"
Boards of Canada - "Olson"
Balmorhea - "The Winter"
Jon Hopkins - "Abandon Window"
Helios - "Two Mark"
Blackfilm - "Mahabharata"
The Album Leaf - "Window"
Eluvium - "Bending Dream"
Hammock - "The Whole Catastrophe"
Arms and Sleepers - "Better Living Thru Chemistry"
God is an Astronaut - "When Everything Dies"
Helios - "Nine Black Alps"
BILLITH'S OTHER WORKS ON MCFORUMS:
maps (pm me about wip maps, if there is any interest in any of them still, I could be persuaded to pick them back up!)
-[ BARREN ] (old) (adv) Stranded on the other side of the farlands yields a strange and twisting frozen terrain.
-[ NETWORK ] (old) (wip) (puz/adv) Incomplete spiritual successor to BARREN, taking place many years in the future.
-Billith's Amnesia (old) (wip) (adv/hor) incomplete replica of Brennenberg Castle from Amnesia: The Dark Descent.
-Billith's Horror of the Void (old) (puz/hor) mini puzzle map using void fog for a tense and claustrophobic time. Also, EotM fans, look familiar?
REMEMBER: Just because this is a puzzle game on peaceful, doesn't mean you won't die. A lot. Bundle is having difficulties uploading, will be back when I have it straightened out.
Download links fixed, as well as the map now being in survival, didn't realize how much adventure mode would mess with things, all should be working now though.
EDIT: Nevermind, Soon.
Fixed. Some stuff was missing from chests... Not sure how that happened but it should be good to go.
Well, it's a delight to see this around again! Downloading now.
Thanks! Hope you enjoy.
On another note, there will be a small update today, later probably. Considering adding an area from the beginning parts for acquiring quest items, in case someone wants to pick up where they left off on another copy of the map.
In other news, there's been an update! One small bug was fixed (Thanks for the tip, you know who you are). Now, in the very beginning area, there is a very primitive load room. It isn't running yet, but in a future update when I have time, you will be able to go there in a fresh copy of the map and get any items you had in a previous copy of the game, so you can just pick up where you left off.
New content is on its way, and one that I am most interested in showing is the LOAD GAME feature
Basically, Load Game will let you, at the very start of the game, before you enter the beginning castle, you have the option to pick a game up from where you left off on another copy/version of EotM! This works even if you only played the original, as all of the quest items from the dated version are used in the new, as well as the addition of many, many more.
Also in the news, more shops and domain expansions are planned for the future.
This probably means more comprehensive exchange posts as well, to handle the trading of more items for currency! Woo!
In addition, some resource pack changes are occurring at an earlier date, just aesthetics, like raindrops and a few item textures.
Also, I'm looking for a team of 1-2 youtubers to do a let's play. If you are interested, please let me know!
Also also, feedback! I'm very interested in hearing about thoughts, constructive criticisms, bugs/issues, ideas, etc. Do not be hesitant to give your opinion! Thanks.
I'm happy about how photogenic and cinematic the map has turned out in places, even without the resource pack!
Today's tip:
Potions will help you get to places that would normally be inaccessible/dangerous. Some puzzles might not require potions but you'll find that some things are quite a bit easier with them.
Also coming: bug fixes! The next update will have the load game feature included, so you'll never lose your place again, even if I add more content!
Yes, this means that Escape of the Mind [new game+] is now completely modular. Content freaks, rejoice.
More info on that later! I'm pretty busy this week but I will dedicate a day this week to putting out the updates.
There are a couple things I find a little annoying about the series in general:
It rains a LOT, and the daylight cycle is not disabled.
Death basically spawns you at the start of the segment, meaning the player loses their items and may not be able to continue with the map.
Related, it takes a long time to walk from a checkpoint to where the player last died.
There are deliberate attempts to have the player die in the nether and end, which is a serious setback to any progress made in that dimension.
Suggestions:
Disable rain and set the time to always be day.
Enable keepInventory and add more checkpoints.
Perhaps put checkpoint hubs that are unlocked when the player reaches a certain point, so they can easily teleport to their last checkpoint. This is useful for the nether and end.
Also, you can bundle the resource pack within the map file.
There are a couple things I find a little annoying about the series in general:
It rains a LOT, and the daylight cycle is not disabled.
Death basically spawns you at the start of the segment, meaning the player loses their items and may not be able to continue with the map.
Related, it takes a long time to walk from a checkpoint to where the player last died.
There are deliberate attempts to have the player die in the nether and end, which is a serious setback to any progress made in that dimension.
Suggestions:
Disable rain and set the time to always be day.
Enable keepInventory and add more checkpoints.
Perhaps put checkpoint hubs that are unlocked when the player reaches a certain point, so they can easily teleport to their last checkpoint. This is useful for the nether and end.
Also, you can bundle the resource pack within the map file.
Thanks for the input! The rain is to add a gloomy atmosphere, but shouldn't be near-constant. I'll look into it.
The day/night cycle is necessary for some things, plus I want it to have the feel of a constantly changing environment. If I could make it snow randomly as well, I would.
In terms of checkpoints, are you referring to just the main castle? Because there are multiple checkpoints in every area, you just have to find them.
The ender chests are for inventory management, in case you die. There needs to be a penalty for dying. This is a hard map, after all.
Blocked Wing Basin now provides additional sands instead of just one, like it should
and
Origin (Ruin) loop works correctly now
and
Well of Mana's sudden wall works correctly now
There will be a new upload in a few days with the Load Feature completed, no more random updates that will cause you to lose all your stuff, woo! Simply jot down your inventory and use Load to acquire all your items!
Two things. First, in the maze, you block off the path you need to access the chest. It's at the top of the stairs, right before the big drop.
Second, do I have to restart the game if the basin doesn't work correctly?
Thanks for the response.
For the first maze, I assure you it is not blocked. I have redesigned the glass maze to be harder. If you need a hint though...
Keep your head down and watch for holes. You can avoid them entirely if you know where they are.
As far as updates go, if you want the basin to work and want it right now, then yes. Otherwise, in a few days there will be a release that will allow you to pick up where you left off by selecting the items you previously had in your inventory.
fivesix times its original size, with even more so in content. It boasts OVER6070 NEW ITEMS, SHOP SYSTEMS, WRITTEN BOOKS, COMMAND BLOCK EVENTS and MORE. Not only this, but the original puzzles are revamped, with added difficulties and many bug fixes and changes for some clarity. It also features its own (optional) resource pack and a soundtrack I put together myself, encompassing textural atmospheric sounds and looks for the ultimate unique experience. The textures themselves were meant to look similar to vanilla textures, but with some changes that imply a gloomy/surreal atmosphere.1.6 (current available pack)
1.7 (coming soon, pack available for testing at download section)
1.6
EotM v1.6 Changelist (The Temple Aquatic Update)
Added new items
-Added 10 new scavenger items, more currency
-Added new books
-Added new rare armors
Added NPCs
-Added one more shop & one exchange post
Added Puzzles/Areas
-Added one new domain, path to another (Which is inaccessible, for now. The next update will be the last large one for a while)
-Several new puzzles added, some puzzles changed a bit
Changed Game Rules/Bugfixes
-Fix in 1.8.1+ that prevents people from trading unless the tags are 100% the same has been worked with, sorry for the past inconvenience, should be good now
-New setspawns, inventory chests
-Some holes filled
EotM v1.5 Changelist (The Woven Fields Update)
Added new items
-Added 3 new scavenger items
-Added new quest items
Added NPCs
-Added one more shop
Added Puzzles/Areas
-Added one new domain, previous domains expanded
-Several new puzzles added, some puzzles changed
Changed Game Rules/Bugfixes
-Inventory now stays upon death (keepInventory True)
-Enderpearl deletion glitch should be fixed now
1.4.2
EotM v1.4.2 Changelist
Changed Game Rules/Bugfixes
-Added more features to LOAD GAME, including the ability to teleport to a specific location upon starting a fresh copy of the map
-Fixed a bug or two
-Added more save points
1.4.1
EotM v1.4.1 Changelist
Changed Game Rules/Bugfixes
-Added Primitive LOAD GAME Functionality
-Fixed several bugs
1.4
Added new items
-Added >50 scavenger items
-Added currency and shop items/systems
-Certain items can now be exchanged for currency
-Added potions
-Added rare/secret items
-Added new quest items
-Named everything
Added NPCs
-2 exchange posts
-3 item shops
Added Puzzles/Areas
-Sky Castle (Vestibule) area doubled in size
-Completely redecorated
-Two new domains added, previous domains expanded
-New optional quests/puzzles
-Signs added/changed
-Now in technicolor!
-At least one alternate ending added
-Spawn sets placed throughout worlds
-Some old puzzles updated, more fixed or clarified, stupid-resistant
-Ender chests added for inventory management and storage systems
-The Gate (Nether area), re-envisioned and redesigned
-New emphasis on exploration and finding secret areas/items
-Breaking puzzles now much harder, encouraged for bug fixing purposes and finding secrets
-Added Lost Soul Prevention (Breaking out of map/wandering will no longer strand you forever, instant teleportation when a certain distance from center of map)
-Hallway, End area, Ending changed
-Final fight completely changed
-Slew of bug fixes, redstone updates, command block use, lore additions and spelling corrections
known bugs
- A line off the bottom of one page in the book MANUAL is cut off, will be fixed
- Some people are having problems trading with villagers, I believe it is due to this bug in MC that prevents trading with custom named villagers after dying. Leaving the area and coming back should fix this problem, but I will probably just summon the villagers without custom names if this continues to be an issueShould be fixed in 1.6- If you are running an old version of the map, if you set your render distance very high, you may experience issues stemming from redstone in normally unloaded chunks, like your enderpearls randomly vaporizing. Keeping the render distance low (this game recommends 4 chunks anyway, just for fogginess)
- this game is meant for singleplayer and works most optimally this way. Will function ok in SMP. If hosting on a server, make sure to have command blocks enabled, otherwise some things will not work
- do not break blocks
- play on peaceful and 4 chunks render distance, 3 for a more difficult experience (recommended: headphones, dark room, moody lighting, resource pack enabled, max particles, max smoothing) Do not play with super high render distance or be prepared for bugs maybe
- no mods are allowed besides minimap mods
- read all books and signs. if you feel lost, look for signs or return to the place you last were
- explore, explore, explore! Most of the world will reveal itself to those who travel beyond the beaten path
- look for special items to exchange for currency, and shop owners to buy specialty items, potions, and more from
- overall, just have fun playing
- sands shift and you should too. Shift sands.
note: these downloads feature the 1.4-1.6 resource pack, which has some small differences from the upcoming 1.7 update.
BUNDLE HERE (direct)MAP ALONE HERE(direct)
RESOURCE PACK ALONE HERE (direct only)
1.7 RESOURCE PACK AVAILABLE FOR TESTING (direct only) - check out the new textures/soundtrack alterations before the update!
PLIGHTS:
thanks again to those who volunteered to die for all to see.
TurnAroundIDareYou Series COMPLETE completionist criteria pending (?/3 objectives complete)
NikNikamTV Series (Featuring yours truly) COMPLETE
SciFiGirlGamez Series INCOMPLETE
IsacMaster Series INCOMPLETE (svdk)
Ranos Series INCOMPLETE
Shawnna Plays Series COMPLETE
superguilleful Series INCOMPLETE (esp)
Tommy The Heist Series INCOMPLETE
HuskyMUDKIPZ Series INCOMPLETE
Forrestbono Series INCOMPLETE
Aura King Series INCOMPLETE
CthulhuToo Series INCOMPLETE semi-completionist: (1/3) out of 6 objectives complete
TheUndyingHero Series INCOMPLETE
TeddyToastyMC Series COMPLETE semi-completionist: (2/3) out of 6 objectives complete
I'm particularly interested in those who have recorded playthroughs of different paths or endings, since there are multiple besides the beaten bath!
COMPLETIONISM:
If you can post video proof in the form of an LP of you acquiring all the side quest items (Or even most of them! You may have gotten farther than anyone else has!), your name will get a special thanks in the intro room to the map! Current reigning champion and their channel/page/whatever will be put on a lovely pedestal for all to see. I can't accept screenshots cause of LOAD GAME and commands in general Completionist+ player heads will be in a future map of mine!
SEMI-COMPLETIONIST CRITERIA (warning: contains spoilers) must do 3
- find all of at least one kind of scavenging sand (Or half of each)
- talk to a severed head
- complete at least one ending
- find both challenge gates, complete one
- complete one back roads puzzle area (Either Farther Back or The Woven Fields)
- access the library
COMPLETIONIST CRITERIA (warning: contains spoilers) must do 5
COMPLETIONIST+ CRITERIA must do all
- find ALL scavenging sands
- access and complete all Back Roads puzzles, challenge gates and side quests
- complete 3 endings
- find all books, maps and equipment
- acquire 23 mind shards over the course of your gameplay OR end the game with 13
- Get to the Farthest Reaches, then beat the game
- Find all 6 shopkeepers (3 exchange, 6 market)
COMING SOON:
Planned changes:
-Minor bugfixes
-More fleshed out options for load game feature (Including a true Save/Load feature using strings parsed onto written books)
-More puzzles/areas in the works (T̞̥͝H̖̘͓̻̝̩͞E̼͘ ̱E͉̦͚̖̠Ṇ̳͇̮͕͘G̥̰̲̟̟̱̦͝IN͈̪̤̻͔͜ͅẸ̛̙͍͔͈̬ ̝̬̱͝ͅͅW̷̞̫̳R͔I̸͚̞̼̦T̗͉̜͚H̠̱̯̜ͅͅE̶̘̠S͖̬̦)
CAN'T GET ENOUGH EotM?
Check out the original, dated version of the map here, as well as the dated sequel here.
SOUNDTRACK CREDITS:
Balam Acab - "Fragile Hope"
Thrupence - "Stop Using Logic"
Tycho - "Adrift (Shigeto's Adrift A Dream Remix)"
Flica - "Mid"
Helios - "Vargtimme"
Boards of Canada - "White Cyclosa"
Brian Eno - "Failing Light"
Tycho - "The Disconnect"
Cthulhu - "Dead Pixels" (Thats me, ;D)
Arms and Sleepers - "Orly"
Akema - "All That Ever Was"
Epic45 - "The Stars in Autumn"
Thrupence - "Parlay"
Helios - "Samara"
Boards of Canada - "Olson"
Balmorhea - "The Winter"
Jon Hopkins - "Abandon Window"
Helios - "Two Mark"
Blackfilm - "Mahabharata"
The Album Leaf - "Window"
Eluvium - "Bending Dream"
Hammock - "The Whole Catastrophe"
Arms and Sleepers - "Better Living Thru Chemistry"
God is an Astronaut - "When Everything Dies"
Helios - "Nine Black Alps"
BILLITH'S OTHER WORKS ON MCFORUMS:
maps (pm me about wip maps, if there is any interest in any of them still, I could be persuaded to pick them back up!)
-[ BARREN ] (old) (adv) Stranded on the other side of the farlands yields a strange and twisting frozen terrain.
-[ NETWORK ] (old) (wip) (puz/adv) Incomplete spiritual successor to BARREN, taking place many years in the future.
-Billith's Amnesia (old) (wip) (adv/hor) incomplete replica of Brennenberg Castle from Amnesia: The Dark Descent.
-Billith's Horror of the Void (old) (puz/hor) mini puzzle map using void fog for a tense and claustrophobic time. Also, EotM fans, look familiar?
-Far Lands Survival and Chunks Exploration (old) (surv/casual) survive in extracted chunks of the farlands! Alternativeley, explore them in creative mode.
redstone
-Redstone Shops for Mapmakers (old)
-A Really Great Vending Machine (old)
publications
-Titanium/Rutile Mod Concept (old) (idea)
-Stronghold Guide (old)
Have some paintings, showcased with QMAGNETS Resource Pack Test Map
EDIT: Nevermind, Soon.Fixed. Some stuff was missing from chests... Not sure how that happened but it should be good to go.
As of now, there is one bug that I know of, but it is only related to a small side quest, I will fix and sneakily reupload later, once I am able.
Thanks again for all the support and enjoy!
Thanks! Hope you enjoy.
On another note, there will be a small update today, later probably. Considering adding an area from the beginning parts for acquiring quest items, in case someone wants to pick up where they left off on another copy of the map.
In other news, there's been an update! One small bug was fixed (Thanks for the tip, you know who you are). Now, in the very beginning area, there is a very primitive load room. It isn't running yet, but in a future update when I have time, you will be able to go there in a fresh copy of the map and get any items you had in a previous copy of the game, so you can just pick up where you left off.
Thanks all!
Downloading Now
.
Thanks! Enjoy!
So many downloads already! Wow, guys. At this rate I'll have to redo EotM2 as well
Ah, yes, the thread accidentally deleted some lines denoting which link is which. Odd, but fixed. Enjoy!
Oh yes, do that one too!
Putting the CENDENT back in transcendent!
One day! I need a break after this Plus is gives me time to work on another outlet... mainly my music!
Speaking of...
Banners:
New content is on its way, and one that I am most interested in showing is the LOAD GAME feature
Also in the news, more shops and domain expansions are planned for the future.
In addition, some resource pack changes are occurring at an earlier date, just aesthetics, like raindrops and a few item textures.
Also, I'm looking for a team of 1-2 youtubers to do a let's play. If you are interested, please let me know!
Also also, feedback! I'm very interested in hearing about thoughts, constructive criticisms, bugs/issues, ideas, etc. Do not be hesitant to give your opinion! Thanks.
I'm happy about how photogenic and cinematic the map has turned out in places, even without the resource pack!
Today's tip:
Potions will help you get to places that would normally be inaccessible/dangerous. Some puzzles might not require potions but you'll find that some things are quite a bit easier with them.
Also coming: bug fixes! The next update will have the load game feature included, so you'll never lose your place again, even if I add more content!
Yes, this means that Escape of the Mind [new game+] is now completely modular. Content freaks, rejoice.
More info on that later! I'm pretty busy this week but I will dedicate a day this week to putting out the updates.
Putting the CENDENT back in transcendent!
Thanks for the input! The rain is to add a gloomy atmosphere, but shouldn't be near-constant. I'll look into it.
The day/night cycle is necessary for some things, plus I want it to have the feel of a constantly changing environment. If I could make it snow randomly as well, I would.
In terms of checkpoints, are you referring to just the main castle? Because there are multiple checkpoints in every area, you just have to find them.
The ender chests are for inventory management, in case you die. There needs to be a penalty for dying. This is a hard map, after all.
Thanks for the feedback! I'll see what I can do.
Blocked Wing Basin now provides additional sands instead of just one, like it should
and
Origin (Ruin) loop works correctly now
and
Well of Mana's sudden wall works correctly now
There will be a new upload in a few days with the Load Feature completed, no more random updates that will cause you to lose all your stuff, woo! Simply jot down your inventory and use Load to acquire all your items!
Second, do I have to restart the game if the basin doesn't work correctly?
http://www.minecraftforum.net/topic/2114709-the-doom-of-the-doctor/
Thanks for the response.
For the first maze, I assure you it is not blocked. I have redesigned the glass maze to be harder. If you need a hint though...
Keep your head down and watch for holes. You can avoid them entirely if you know where they are.