I would say either Myriad or Corona. Depends on whaty you are looking for as well. Myriad is pretty massive and difficult and focuses partly on resource starving. It's also open-world so you can go quite a few ways. Corona is more linear, easier and smaller. I would say give Corona a whirl if you haven't played too many CTM's before.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/3/2012
Posts:
57
Member Details
Alright, fair warning ahead of time that this post is going to be very lengthy, because I have a lot I want to say about the map.
I've been playing Minecraft since 2012, and my first map I played was 'Canopy Carnage' by Vechs. All the way back in beta 1.7. Since then I've played maps from Amlup's 'Uncharted Territory' series. So I've been around the block for a while. That being said, Corona Trials was the best CTM I've ever played, and I was blown away by so many areas. I'm going to get into my opinions on each area, maybe you could use as feedback for future maps (I understand if you just skim through it.) however I'm mostly going to be reminiscing about my time playing. But first I want to highlight my deaths.
DEATHS 1-3: Chillblast Pit (Swarmed by spiders after falling to the bottom obsidian layer)
DEATH 4: Bog
DEATH 5: Chillblast Pit (Creeper from above)
DEATH 6: Primeval Woods (Failed water bucket drop)
DEATH 7: Corona Chamber (Dumbass skeleton shot a Zombie Pigman and got me killed)
WARNING: SPOILS IN CASE YOU HAVEN'T PLAYED THE MAP YET
Winterbound:
I felt this was a perfect starting area. It flowed nicely and the loot felt balanced. I remember finding that small dirt patch, to make myself bread to get started on my journey. My highlight would have to be flooding the tunnels with all the ice melting.
Monument:
Really gave a sense of safety and tranquility. Loved the fireworks when completing a wool. One thing that bothered me was that I was trying to start a wheat farm outside the premade area you provided and the damn seeds kept coming out for no reason. Highlight would have to be learning that every waterfall in the entire map would have to be checked at the waters source.
Aurora Valley:
Just a personal preference, but I prefer the more structured dungeons over an open area. This is because I feel obligated to check every nook and cranny, so it took a while. As far as finding emeralds, after searching for almost 2 hours I had to pull up a let's play on YouTube to find 2 of the 3 that I missed. Highlight would have to be recognizing the sand/creeper trap next to the potato farms. This made me happy because I fell for just about every other trap on the map.
Chillblast Mines/Pit:
Oh boy, this area was fun for sure. The mines portion didn't challenge me too much. I liked that it was linear and that it was very clear on where to go. For the pit... Oh boy. This is where the majority of my deaths were. The very first was getting knocked to the bottom of the pit where dozens of spiders came right at me. I died two other times at the bottom, in a hopeless attempt to retrieve the items I lost. My highlight was causing havoc with the Valkyrie sword.
Laminar Labs:
I loved this area. Just loved it. I got Super Mario vibes with all the green pipes around me, and it was this area was the first time I had to adjust to advancing smartly rather than just rushing in swinging my sword. At one point I was knocked off and fell to the slime trampoline below. As I fell I thought I was going to be screwed the same way twice. Highlight is getting the Redstone block through mass murder of witches.
Gemlight Bog:
I am confident in saying that this was my least favorite area in the map. The area seemed to drag on too long without change. Through my perspective it was just a pain in the ass running around the large area placing torches everywhere and breaking slime spawners. Area seemed repetitive, and I had a difficult time finding the emerald that was underwater. Highlight would have to be dying to a creeper while searching for that emerald. I dug upwards in the only place in the map where I missed a spawner. Needless to say, I didn't get my shield up in time.
Rotten Gorge:
Yay! Potions! I don't have too much to say about this area but getting potion materials was great. The record disc in this area was also my primary weapon for a long time. Highlight would have to be fighting the first Ghast I would kill. **** was getting real.
Primeval Woods:
As I mentioned earlier I'm not a fan of big open areas, but I can proudly say that I found all the emeralds without outside help. I had nostalgia back to when I played Canopy Carnage. Highlight of this area is probably the best moment throughout the entire map, so I'll share a quick story... 'I had no idea parrots were in the game, so I was excited to befriend one. So around 5 minutes after I'm hanging out with my new buddy I'm exploring the top of trees looking for loot chests. This is when my parrot mimics a creeper sound, and even though the parrot has done it several times already I got scaredf and fell off the tree... I didn't have Feather Falling on my boots yet, so this was a valuble lesson.' Also, I WANT MY TACOS AND CORN DOGS!
Corona Chamber:
This area was beautiful, and I'm glad I brewed plenty of fire resistance potions. It was a great relief that after I died in the area, I was able to reclaim my items without losing them to fire or lava. Also, diamonds! The hallway upwards to the next area was awesome, as I felt I was in a bunch of boss fights.
Highlight would have to be the volcano eruption. I was admiring it for so long to the point that lava started to surround me.
Crying Crystal Redux:
This area was awesome. I love all the custom mobs you had in this area. The spikes of all the ores looked amazing and were fun to climb. One funny experience I had was finding a chest with 16 normal apples in them. I mined a ton of gold blocks hoping to make super apples, but I assume you had the recipe disabled. These gold blocks went on to be the standard building block through the final area. Highlight is the nervousness I felt while collecting diamonds. First time in the map I was truly scared.
SIDENOTE: Intersection 3 had my jaw dropping.
The Kraken Storm:
Holy hell, this area was great. It was so immersive and I really had the feeling that there was a Kraken trying to gobble me up. I have the most vivid memories of, as I went to destroy the super spawner while the ship burned below me. Highlight is being an idiot and throwing the obsidian shield into a creeper explosion. I'm a really good player.
The Solar Citadel:
This area was a joy. Hopping from planet to planet was fun. If I had the chance to add anything to the area it would be areas where the levitation effect is applied to you. Also, I wonder how it would look if the shell was Black concrete instead of obsidian. Highlight is traveling to the the core of the sun, and burning. Lots of burning.
The Deepest, Darkest, Dungeon:
As far as structure, this area was the best. As I mentioned earlier I'm a fan of more traditional dungeons, and this area fit the bill. Highlight is tunneling through the middle of the skeleton sniper towers, and whacking their feet. So satisfying!
The Black Wool:
The final trial. This area had everything that makes an area good: custom mobs, traps, and it was just plain beautiful. Loved how you exploded the Ghast spawners with the end crystal things. Reminded me of the final trial in vanilla Minecraft. I'm most proud of not dying in this area, no matter how many mobs you threw at me.
Okey Dokey, this took me almost an hour to write to I'm going to wrap things up. I had a great time. For the most part I play multiplayer online games, so after I downloaded the map I prioritized playing this over hanging with my buddies. My brain feels like it is starting to melt and I'm having a hard time thinking of any other notes I want to include.
QUESTIONS FOR YOU!:
-Which area took the longest to complete?
-Which area are you the most proud of?
-Which area do you wish you did a better job on?
-What map in your collection would be a good follow up?
-When will I get my tacos and corndogs?
Lastly, I feel like I found something that may or may not bother you. Either way I have an eagle eye.
-What map in your collection would be a good follow up?
-When will I get my tacos and corndogs?
-The longest to complete was Primeval Woods. I got stuck for a few weeks on the idea of the volcano and how one would enter it. I was also not too happy with the different trees I created at first so I redid them. This map actually didn't take that much time to make compared to my other maps. (this one took 3 months)
-I would say the Nebula Citadel. I've had the idea of the nebula citadel for a while, but the problem was that if I have an idea for a long time I start to iterate on it more and more and it becomes grander. I basically set the quality bar really high for myself. It turned out really well compared to the ideas I had.
-Probably The Deep Dark Dungeon, its just a really generic mossy dungeon, but that was kinda the idea of it. I could have made a more creative lay-out as it is just simple rooms and hallways. (except for the iron bar room, that one was kinda interesting for gameplay)
-Myriad Caves is a good follow up, but beware, the map is massive and pretty difficult. My first two maps are ok (I would recommend Goliath after you try Myriad), but they show that they are my first maps.
-The Tacos and Corndogs are mine! All hidden in my lair! >:D
Hi render. Just wanted to say thanks for the maps - I'm loving Corona Trials. Three episodes in! Thanks for doing such a great job - I always admire the effort map makings go to!
hey there, i played both myriad caves and corona trials and got pretty far in the former, i loved them both! since losing my old pc, i decided to start up myriad caves again, but the hunger system you implemented keeps bugging out for some reason. is there a way to disable it and just go back to regular hunger system? i dont think it will bother me that much once i get a decent farm going
hey there, i played both myriad caves and corona trials and got pretty far in the former, i loved them both! since losing my old pc, i decided to start up myriad caves again, but the hunger system you implemented keeps bugging out for some reason. is there a way to disable it and just go back to regular hunger system? i dont think it will bother me that much once i get a decent farm going
If you really want to disable it, you can break the command blocks looking for certain eat_ scores and giving effects. You also need to break the command blocks that give saturation and hunger. All of these are found under the lobby/spawn, but there are some others in there as well so it might take some time. Also run the command /gamerule NaturalRegeneration true, so that the vanilla regen is enabled again.
I would like to make an announcement! Yesterday the 6th of December my maps turned 3 years old!
To celebrate this I am announcing my next map: Untold Stories 5 Calamity Canyon!
I originally had a different map planned for spot 5, but I have been working on a smaller map as I don't want to just wait for 1.13 while doing nothing. So the original Untold Stories 5 will be moved to Untold Stories 6. Calamity Canyon is almost done as I only need to finish the final dungeon and then test it a bit for fine tuning. Its an open-world map with a scarcity of resources, so it kinda plays more like a hard survival map than other of my maps do.
I would like to make an announcement! Yesterday the 6th of December my maps turned 3 years old!
To celebrate this I am announcing my next map: Untold Stories 5 Calamity Canyon!
I originally had a different map planned for spot 5, but I have been working on a smaller map as I don't want to just wait for 1.13 while doing nothing. So the original Untold Stories 5 will be moved to Untold Stories 6. Calamity Canyon is almost done as I only need to finish the final dungeon and then test it a bit for fine tuning. Its an open-world map with a scarcity of resources, so it kinda plays more like a hard survival map than other of my maps do.
Just finished a 2 player play-through of Corona Trials, and this is one amazing map! Really enjoyed the themeing of each area, it was a Wow moment almost every time we found somewhere new. The added challenge of the emeralds was quite well judged, we found most of them during each area, only the side one in the Primeval woods really foxed us. My only criticism is that the teleport for the taco trap teleport us both, even though only I had purposely jumped in (having recognised it for what it was). Overall, an amazing map for getting a taste of CTM
We're looking to play Untold Stories 3 next, will it work OK on 1.12, or is it best to stick with 1.10? (I can really think of any big changes between the two versions that would affect it.)
Greetings people of the internet! I would like to announce my new map Untold Stories 5: Calamity Canyon! It will be out on 2 Feb 2018 as an open-world map containing 12 objectives with a difficulty that ramps up. The main focus of the map lies more on exploration and survival in a hostile environment while utilizing new fancy features like advancements! Hope you are excited!
Calamity Canyon is now live! Just a small reminder that apart from my testing the map hasn't been tested much, so feedback on improvement is appreciated! I would like to upload it to Realms
So...In Calamity Canyon, what's with the blue lightning instead of the hunger bar? I'm guessing that it's stamina, but it doesn't seem to be explained.
hmmm yeah I didn't explain it yet, but it comes apparent in some of the later areas of the map. I might release a quick update so people don't get confused about that. You don't have to worry about it, as long as you don't see any soul sand.
(edit: It should now be explained in the most recent version)
Just completed the Untold Stories V map, with my girlfriend, we had 4 deaths each at the end, mainly because we threw creepers at each other with knockback weapons XD (We never died at the last two areas).
Difficulty: Normal
Emeralds: 12 (Never used elytra to find those, however let me admit, I used /gamemode 3 a few times to find out the way to the next dungeon when I was clueless about its location)
Special loot discovered: 5 flint and steels ("Advanced Infernizers"), 4 shulker boxes, 2 diamond spades called "Spade of Power", eggs (we had made a cake), a lot of "Mending" books which really saved our armour, etc
NB1: The TNT blocks in the castle at the last area easened cleaning it up tbh. One of us had a flame bow.
NB2: Never died to any of your traps, also I liked the "logical" one where you had to pick a chest with loot out of 4 of them
What map is the ultimate you created?
I would say either Myriad or Corona. Depends on whaty you are looking for as well. Myriad is pretty massive and difficult and focuses partly on resource starving. It's also open-world so you can go quite a few ways. Corona is more linear, easier and smaller. I would say give Corona a whirl if you haven't played too many CTM's before.
Alright, fair warning ahead of time that this post is going to be very lengthy, because I have a lot I want to say about the map.
I've been playing Minecraft since 2012, and my first map I played was 'Canopy Carnage' by Vechs. All the way back in beta 1.7. Since then I've played maps from Amlup's 'Uncharted Territory' series. So I've been around the block for a while. That being said, Corona Trials was the best CTM I've ever played, and I was blown away by so many areas. I'm going to get into my opinions on each area, maybe you could use as feedback for future maps (I understand if you just skim through it.) however I'm mostly going to be reminiscing about my time playing. But first I want to highlight my deaths.
DEATHS 1-3: Chillblast Pit (Swarmed by spiders after falling to the bottom obsidian layer)
DEATH 4: Bog
DEATH 5: Chillblast Pit (Creeper from above)
DEATH 6: Primeval Woods (Failed water bucket drop)
DEATH 7: Corona Chamber (Dumbass skeleton shot a Zombie Pigman and got me killed)
WARNING: SPOILS IN CASE YOU HAVEN'T PLAYED THE MAP YET
Winterbound:
I felt this was a perfect starting area. It flowed nicely and the loot felt balanced. I remember finding that small dirt patch, to make myself bread to get started on my journey. My highlight would have to be flooding the tunnels with all the ice melting.
Monument:
Really gave a sense of safety and tranquility. Loved the fireworks when completing a wool. One thing that bothered me was that I was trying to start a wheat farm outside the premade area you provided and the damn seeds kept coming out for no reason. Highlight would have to be learning that every waterfall in the entire map would have to be checked at the waters source.
Aurora Valley:
Just a personal preference, but I prefer the more structured dungeons over an open area. This is because I feel obligated to check every nook and cranny, so it took a while. As far as finding emeralds, after searching for almost 2 hours I had to pull up a let's play on YouTube to find 2 of the 3 that I missed. Highlight would have to be recognizing the sand/creeper trap next to the potato farms. This made me happy because I fell for just about every other trap on the map.
Chillblast Mines/Pit:
Oh boy, this area was fun for sure. The mines portion didn't challenge me too much. I liked that it was linear and that it was very clear on where to go. For the pit... Oh boy. This is where the majority of my deaths were. The very first was getting knocked to the bottom of the pit where dozens of spiders came right at me. I died two other times at the bottom, in a hopeless attempt to retrieve the items I lost. My highlight was causing havoc with the Valkyrie sword.
Laminar Labs:
I loved this area. Just loved it. I got Super Mario vibes with all the green pipes around me, and it was this area was the first time I had to adjust to advancing smartly rather than just rushing in swinging my sword. At one point I was knocked off and fell to the slime trampoline below. As I fell I thought I was going to be screwed the same way twice. Highlight is getting the Redstone block through mass murder of witches.
Gemlight Bog:
I am confident in saying that this was my least favorite area in the map. The area seemed to drag on too long without change. Through my perspective it was just a pain in the ass running around the large area placing torches everywhere and breaking slime spawners. Area seemed repetitive, and I had a difficult time finding the emerald that was underwater. Highlight would have to be dying to a creeper while searching for that emerald. I dug upwards in the only place in the map where I missed a spawner. Needless to say, I didn't get my shield up in time.
Rotten Gorge:
Yay! Potions! I don't have too much to say about this area but getting potion materials was great. The record disc in this area was also my primary weapon for a long time. Highlight would have to be fighting the first Ghast I would kill. **** was getting real.
Primeval Woods:
As I mentioned earlier I'm not a fan of big open areas, but I can proudly say that I found all the emeralds without outside help. I had nostalgia back to when I played Canopy Carnage. Highlight of this area is probably the best moment throughout the entire map, so I'll share a quick story... 'I had no idea parrots were in the game, so I was excited to befriend one. So around 5 minutes after I'm hanging out with my new buddy I'm exploring the top of trees looking for loot chests. This is when my parrot mimics a creeper sound, and even though the parrot has done it several times already I got scaredf and fell off the tree... I didn't have Feather Falling on my boots yet, so this was a valuble lesson.' Also, I WANT MY TACOS AND CORN DOGS!
Corona Chamber:
This area was beautiful, and I'm glad I brewed plenty of fire resistance potions. It was a great relief that after I died in the area, I was able to reclaim my items without losing them to fire or lava. Also, diamonds! The hallway upwards to the next area was awesome, as I felt I was in a bunch of boss fights.
Highlight would have to be the volcano eruption. I was admiring it for so long to the point that lava started to surround me.
Crying Crystal Redux:
This area was awesome. I love all the custom mobs you had in this area. The spikes of all the ores looked amazing and were fun to climb. One funny experience I had was finding a chest with 16 normal apples in them. I mined a ton of gold blocks hoping to make super apples, but I assume you had the recipe disabled. These gold blocks went on to be the standard building block through the final area. Highlight is the nervousness I felt while collecting diamonds. First time in the map I was truly scared.
SIDENOTE: Intersection 3 had my jaw dropping.
The Kraken Storm:
Holy hell, this area was great. It was so immersive and I really had the feeling that there was a Kraken trying to gobble me up. I have the most vivid memories of, as I went to destroy the super spawner while the ship burned below me. Highlight is being an idiot and throwing the obsidian shield into a creeper explosion. I'm a really good player.
The Solar Citadel:
This area was a joy. Hopping from planet to planet was fun. If I had the chance to add anything to the area it would be areas where the levitation effect is applied to you. Also, I wonder how it would look if the shell was Black concrete instead of obsidian. Highlight is traveling to the the core of the sun, and burning. Lots of burning.
The Deepest, Darkest, Dungeon:
As far as structure, this area was the best. As I mentioned earlier I'm a fan of more traditional dungeons, and this area fit the bill. Highlight is tunneling through the middle of the skeleton sniper towers, and whacking their feet. So satisfying!
The Black Wool:
The final trial. This area had everything that makes an area good: custom mobs, traps, and it was just plain beautiful. Loved how you exploded the Ghast spawners with the end crystal things. Reminded me of the final trial in vanilla Minecraft. I'm most proud of not dying in this area, no matter how many mobs you threw at me.
Okey Dokey, this took me almost an hour to write to I'm going to wrap things up. I had a great time. For the most part I play multiplayer online games, so after I downloaded the map I prioritized playing this over hanging with my buddies. My brain feels like it is starting to melt and I'm having a hard time thinking of any other notes I want to include.
QUESTIONS FOR YOU!:
-Which area took the longest to complete?
-Which area are you the most proud of?
-Which area do you wish you did a better job on?
-What map in your collection would be a good follow up?
-When will I get my tacos and corndogs?
Lastly, I feel like I found something that may or may not bother you. Either way I have an eagle eye.
-The longest to complete was Primeval Woods. I got stuck for a few weeks on the idea of the volcano and how one would enter it. I was also not too happy with the different trees I created at first so I redid them. This map actually didn't take that much time to make compared to my other maps. (this one took 3 months)
-I would say the Nebula Citadel. I've had the idea of the nebula citadel for a while, but the problem was that if I have an idea for a long time I start to iterate on it more and more and it becomes grander. I basically set the quality bar really high for myself. It turned out really well compared to the ideas I had.
-Probably The Deep Dark Dungeon, its just a really generic mossy dungeon, but that was kinda the idea of it. I could have made a more creative lay-out as it is just simple rooms and hallways. (except for the iron bar room, that one was kinda interesting for gameplay)
-Myriad Caves is a good follow up, but beware, the map is massive and pretty difficult. My first two maps are ok (I would recommend Goliath after you try Myriad), but they show that they are my first maps.
-The Tacos and Corndogs are mine! All hidden in my lair! >:D
Thanks for replying! I can't wait to get started on the next map.
Hi render. Just wanted to say thanks for the maps - I'm loving Corona Trials. Three episodes in! Thanks for doing such a great job - I always admire the effort map makings go to!
(Shameless lets play plug in spoilers...)
hey there, i played both myriad caves and corona trials and got pretty far in the former, i loved them both! since losing my old pc, i decided to start up myriad caves again, but the hunger system you implemented keeps bugging out for some reason. is there a way to disable it and just go back to regular hunger system? i dont think it will bother me that much once i get a decent farm going
If you really want to disable it, you can break the command blocks looking for certain eat_ scores and giving effects. You also need to break the command blocks that give saturation and hunger. All of these are found under the lobby/spawn, but there are some others in there as well so it might take some time. Also run the command /gamerule NaturalRegeneration true, so that the vanilla regen is enabled again.
I would like to make an announcement! Yesterday the 6th of December my maps turned 3 years old!
To celebrate this I am announcing my next map: Untold Stories 5 Calamity Canyon!
I originally had a different map planned for spot 5, but I have been working on a smaller map as I don't want to just wait for 1.13 while doing nothing. So the original Untold Stories 5 will be moved to Untold Stories 6. Calamity Canyon is almost done as I only need to finish the final dungeon and then test it a bit for fine tuning. Its an open-world map with a scarcity of resources, so it kinda plays more like a hard survival map than other of my maps do.
Hype!
USS i need it in my life
Just finished a 2 player play-through of Corona Trials, and this is one amazing map! Really enjoyed the themeing of each area, it was a Wow moment almost every time we found somewhere new. The added challenge of the emeralds was quite well judged, we found most of them during each area, only the side one in the Primeval woods really foxed us. My only criticism is that the teleport for the taco trap teleport us both, even though only I had purposely jumped in (having recognised it for what it was). Overall, an amazing map for getting a taste of CTM
We're looking to play Untold Stories 3 next, will it work OK on 1.12, or is it best to stick with 1.10? (I can really think of any big changes between the two versions that would affect it.)
Scoti Garbidis and I will be streaming our start of Untold Stories 4 1/7/18 (tomorrow) at 10:30pm us eastern over on Mixer:
https://mixer.com/basketmc
Also, we recently finished Untold Stories 3 if you'd like to watch our playthrough:
CTM Series:
http://www.youtube.com/basketmc1
All the links:
http://basketmc.com
Greetings people of the internet! I would like to announce my new map Untold Stories 5: Calamity Canyon! It will be out on 2 Feb 2018 as an open-world map containing 12 objectives with a difficulty that ramps up. The main focus of the map lies more on exploration and survival in a hostile environment while utilizing new fancy features like advancements! Hope you are excited!
Calamity Canyon is now live! Just a small reminder that apart from my testing the map hasn't been tested much, so feedback on improvement is appreciated! I would like to upload it to Realms
So...In Calamity Canyon, what's with the blue lightning instead of the hunger bar? I'm guessing that it's stamina, but it doesn't seem to be explained.
hmmm yeah I didn't explain it yet, but it comes apparent in some of the later areas of the map. I might release a quick update so people don't get confused about that. You don't have to worry about it, as long as you don't see any soul sand.
(edit: It should now be explained in the most recent version)
I've started playing Calamity Canyon and am having a lot of fun! If you enjoy watching a careful/methodical playthrough, check out my playlist here: https://www.youtube.com/playlist?list=PLHYAYMSbpcvtJeB5Z1nWcMX46z7y9Mxhk
Just completed the Untold Stories V map, with my girlfriend, we had 4 deaths each at the end, mainly because we threw creepers at each other with knockback weapons XD (We never died at the last two areas).
Difficulty: Normal
Emeralds: 12 (Never used elytra to find those, however let me admit, I used /gamemode 3 a few times to find out the way to the next dungeon when I was clueless about its location)
Special loot discovered: 5 flint and steels ("Advanced Infernizers"), 4 shulker boxes, 2 diamond spades called "Spade of Power", eggs (we had made a cake), a lot of "Mending" books which really saved our armour, etc
NB1: The TNT blocks in the castle at the last area easened cleaning it up tbh. One of us had a flame bow.
NB2: Never died to any of your traps, also I liked the "logical" one where you had to pick a chest with loot out of 4 of them
unique, thanks for sharing
https://www.planetminecraft.com/member/crafterboiii/