Well, I just finished Sad Panda Adventures, and I have to say that I really enjoyed the map! The only thing is, I felt like some things and secrets were too obscure. I replayed most of the levels a lot of times and I couldn't truly find everything. Still, very enjoyable map!
Hmm. I have only done the first 2 levels but I still haven't found the epic or legendary items. I have tried the levels multiple times and even tried gamemode 3 but still no items.
EDIT: I did level 3 and then replayed it with the winged panda and got both of the epics! Yay
Grrrr, I still can't find the Iron Armor of the Pouncing Kitty (the
ultimate Kitty armor). I'm suspecting a creeper blew up the chest, or
something. Bad thing is, I can't be arsed to go watch my old videos of
the lab (I suspect that's where it is). So I might have to admit defeat
on that recipe. I did find the other one I was missing, and the spot for
the sticks and string, so at least I can get 99% of everything for my
playthrough...right?
Rollback Post to RevisionRollBack
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
I've been working on this last Terra Restore 2 area for around 4-5 days now and it's almost done as far as the environment/detail goes. It's a fairly large area compared to most other areas in the map and I'm sure you all will enjoy it quite a bit. After that is done I need to work on the command blocks for the area which might take a few days, then add in spawners and loot and then that area should be set. After that all I need to do is add in the terra restorations for the wools, test the entire map, fix any remaining issues, and then the map should be good to go! So more than likely the first release of it will be out in 1-2 weeks.
After that is done I have a fairly large amount of possible projects lined up that I can do. I'm still trying to decide on which ones I'm going to be doing, but working on my YouTube channel more is of course going to be a for sure thing. I will also be updating Terra Restore 1 and posting it on the Minecraftmaps site.
Here is where things get a bit interesting though, I'm for sure adding in a casual mode to Terra Restore 1, which is one of the main reasons I've yet to upload the map to that site. However one of the possible projects that I might try and do is take 3 weeks and update the whole map to 1.9 while enhancing it a fair amount. Such a project will involve going into the map and:
Getting rid of all the current chests and spawners
Going through each area and throwing in extra visual details where I feel is needed
Then redoing all the spawners and chests and making the items more similar to the Terra Restore 2 system. (Unbreakable, more rare to find, etc.)
Then redoing the bosses as they will probably be broken and enhancing/rebalancing them in general.
From there depending on how much time I want to spend (again probably want to only spend like 3 weeks on this) I might also:
Add in more story elements through out the map as there are basically none in the first 1/2 of the map outside of the intro
Add in more "life" to the monument area in terms of NPC's popping up
Add in some form of events for extra loot
Add a couple of minigames to Niraton
In general add more fancy command block stuff
My current plan if things go good is to upload videos of the update process too so you all can give feedback/suggestions and see a bit of how I go about doing things.
Another project I for sure wanna do up at some point is an up to date map making tutorial series which goes over the basics like installing and using MCEdit along with some recommended filters, to more advanced things like environment design, using 1.9 command blocks, monster/boss creation, etc. Such a project of course will require a great deal of organizing and planning and would probably be a fairly long series.
Another project I for sure wanna do up at some point is a survival vanilla mod (using command blocks) which will greatly enhance Minecraft survival mode. I can't really say too much about it other then the fact that I've had ideas for it for quite a while now and been organizing things a bit as of late. It will add way more to progression, feeling, danger, exploration, and all of that without spoiling too much.
Another project that I might do at some point is work on a 2nd Sad Panda Adventures map as the first one has been actually receiving quite a lot of attention over having it on the Minecraftmaps site. (In 3 days alone it's become my most popular mini-map) So I might at some point spend 2 weeks making up another one which improves upon the map a lot more and continues the story.
Another project that I might get in the habit of doing is the return of a boss fight map series. So basically Tales of Nira again but with a different name as it's both been a year since that map has been out and because the name isn't all that descriptive. The goal of such a project would be to take 1-2 days randomly whenever I feel like it and create a single high-quality boss map for people to enjoy.
Another project that I'd like to do at some point is an adventure map of some sorts. I've noticed that while a number of my maps are very adventure like, they are more so focused on pve more than anything. Adventure maps are also by far the most popular type of map out there.
On top of all that I have a tooonnnn of other map ideas floating around in my head but these other projects take priority over them, so yeah, lots of projects. xD I also of course want to start making videos of me working on projects as I do them up and maybe even behind the scene ones. In other news too I also should be getting a way better headset very soon which will enhance my microphone quality.
So yeah, tons of potential projects opening up in the future, just a matter of deciding on which ones I want to do first. I hopefully shouldn't be on break from working on Terra Restore 2 for too long but we will see. ^^
Take as much time as you need Mithey, you definitely deserve it! Sad Panda Adventures was great and I can't wait to play the third episode of Terra Restore 2. Can't wait to see what you can do in the future!
Decided to throw up another poll for Terra Restore 2 there on what do you think the primary genre of Terra Restore 2 is. My brain has been bugging me lately thinking about it is all. Well that and also are CTMs really a genre anymore?
My reasoning/thinking behind those things is that if you get rid of the CTM elements of Terra Restore 2 - the monument and wool blocks, is Terra Restore 2 suddenly a different map? In all honestly not really at all, you'd still collect these Terra Restore objects to restore the land and you'd still have a general sense of how you're progressing through the map through multiple means. If you removed either the adventure or survival or PvE genre elements of the map though then you'd suddenly have a vastly different experience.
Some of my thoughts on "are CTMs really a genre anymore" include, well, when CTMs first started they were basically one thing and you knew what to expect - generally a number of dungeons linked together, (with super obvious looking intersections) mostly in caves, with generally no story what so ever outside of the general setting, and were generally quite difficult. Then over time more CTM genres started to pop up - pvp ones, parkour ones, minigame ones, adventure ones. Over time they started evolving even more too with there being even more outdoor areas, with intersections feeling more natural or even town like, with there being a ton more RPG elements from skills to minigames, with there being story and dialogue, with there being a ton of command block stuff in general involved. Not to mention over time the iconic "obtain wools and place them on a monument" changed with some maps having you collect animals, music discs, mob heads, or other things entirely. Even some CTM maps now adays don't have one of their primary focuses on difficulty which used to be one of the key traits. Now a days practically any type of map can be a CTM map.
Now there are so many variations of what a CTM could be to me it's almost lost it's meaning to the point where you can no longer really call a map a "CTM" alone without confusing some people. Those who have played Minecraft for longer will assume a map that is labeled as only "CTM" will think it's like one of the original CTM maps, where as those who haven't been around for as long will probably get confused due to the amount of variations out there. (that and also they might not even know what CTM stands for which isn't all that obvious unlike the other genres)
CTMs are basically just an generic objective now to me, you go out into dungeons and you find items in there and then you place them back on your monument. Survival maps usually do the same thing, they usually have a list of objectives like bridge out to the sky island to the north and collect an object there for you to use back at your base. Games all the time use the same style of objective too - Legend of Zelda Ocarina of Time includes you going into 3 different dungeons, getting the jewels from them, and then placing them on the monument thing to unlock the master sword, and then you have to rinse and repeat and this time to unlock a rainbow bridge to Ganondorf's Castle. So you could basically consider Legend of Zelda to be a "CTM" map there too.
This is more so me overthinking but I almost have to wonder if calling Terra Restore 2 a CTM is doing more harm than good with CTM maps kind of being on the decline in terms of popularity compared to the other genres. That and also having the map in a "CTM" framework could be potentially limiting me. Like if the map's story takes longer than expected to wrap up I don't want to be forced into wrapping it up within 16 areas. (although I could just add more items to the monument) I also must say that the iron/gold/diamond block portion of the monument is pretty pointless right now and doesn't fit the setting at all. I've noticed some people even kind of shy away from a map when they realize it's a CTM because they expect it to be really difficult, or <insert random trait of earlier CTMs here>, or not like the other genres that they are more familiar and comfortable playing with when in reality it could be.
The main two things that the map benefits from for having the wool blocks and monument is familiarity for those who have played CTMs before (and I suppose potentially confusion for those who haven't xD) and another way for a player to visually see their progress. Makes me wonder if I should just get rid of the wool/monument all together and turn the Terra Restores into a custom cool looking object which you give to Vuco who restores part of the land~ could maybe even have a cool Legend of Zelda like animation there where the Terra Restore slowly rises from the ground and spins around while more and more particles emit from it and then part of the land restores. It honestly kind of makes me wonder now if the whole monument and wool thing is kind of out place in terms of the story, setting, and main genre of the map. xD
By the way, you will notice in this next episode that the newest 2 areas (and most likely all the rest of the areas in the map) are even more on the adventure side of things when compared to most of the other areas. I think one of the reasons why the Magma Legion Base was such a popular area was because not only did it have mini bosses, but it also really felt like it belonged there, and because there was some pretty heavy character interaction and what not. I might just go back and add some of those elements to previous areas, even just throwing in a villager that got lost in the woods in the Undergrowth Depths area that you have to save could really enhance that area imo.
Here is the poll results for those interested btw -
What were your favorite dungeon areas in Terra Restore 2?
The Secret Vale 21.7% of Users - 5 votes
The Gentle Riverside 26.1% of Users - 6 votes
Ruins of Old 26.1% of Users - 6 votes
Undergrowth Depths 17.4% of Users - 4 votes
Abandoned Storage 34.8% of Users - 8 votes
Emberence Magma Caverns 30.4% of Users - 7 votes
Magma Legion Base 60.9% of Users - 14 votes
I think your post would actually make for some interesting discussion on the CTM community thread!
The thing is, though, I feel like trying to define your map as one specific genre is simplifying things too much. CTMs aren't just about the objective-adventure maps have objectives too, some quite similar to CTMs (where you have to collect items/macguffins/whatever). The main defining difference between CTMs and Adventure maps is the level of freedom and exploration. Adventure maps tend towards linearity while CTM maps tend to give you more than one way to solve problems, due to the ability to place/break blocks.
And Terra Restore 2 has both. There are a lot of places where your block-breaking abilities are taken away, but the bulk of the areas has you smashing stuff like normal. Terra Restore has always come off to me as more of a "true" adventure/CTM hybrid, because it has both and does them well.
I think the poll results are interesting! The Magma Legion Base certainly shines, but there aren't really any areas that everyone just HATED.
Also, I'm definitely excited for the updates to Terra Restore 1. One thing that bugged me about the map is that until Niraton, the map pretty much forgot its own story. I'm happy it was loaded onto the back end though, and not the front end. I've seen maps have a good story in the first half of the map, and then basically don't conclude it in the second half (Looking at you, BTV4!).
When the updates come out, I might just replay Terra Restore, because now that Ragecraft III is done and gone, the CTM community is in a state of "good map shortage". Except for Titan's Revolt, we don't have any releases looking super-forthcoming and good.
I personally still enjoy the rigidly structured CTMs as CTMs. I definitely consider Terra Restore to be a huuuge adventure map more than a CTM.
I think that CTMs may not be your thing...and that's not a bad thing. You enjoy different mechanics (that may not be CTM appropriate), story, cutscenes, boss battles, and casual-friendly experiences. I do believe that trying to shove these things into a CTM will restrict your creativity eventually.
CTMs came around in a time when Minecraft map making was very young. The player and map maker agree to certain rules written out in books or signs. CTMs were basically as good as we could get back then.
Now, with command blocks, map makers can start looking beyond these "agreements" and actually enforce their rules upon the player. As such, there does not need to be ANY text from the map maker to the player and the map maker can start conveying ideas and mechanics purely through design.
With the power of command blocks, we don't need linear maps anymore (though I still love to play "pure" CTMs from time to time) and we can replicate things like Bioshock, Zelda, you name it.
I play the 3 Tales of Nira Map and is so fun! The music is also awesome too! Btw i have an idea of boss, don't mind if i tell you?
You can go ahead and suggest anything really ^^ No guarantees that anything will happen though, especially with the amount of projects I have in planning right now. xD
I think your post would actually make for some interesting discussion on the CTM community thread!
The thing is, though, I feel like trying to define your map as one specific genre is simplifying things too much. CTMs aren't just about the objective-adventure maps have objectives too, some quite similar to CTMs (where you have to collect items/macguffins/whatever). The main defining difference between CTMs and Adventure maps is the level of freedom and exploration. Adventure maps tend towards linearity while CTM maps tend to give you more than one way to solve problems, due to the ability to place/break blocks.
And Terra Restore 2 has both. There are a lot of places where your block-breaking abilities are taken away, but the bulk of the areas has you smashing stuff like normal. Terra Restore has always come off to me as more of a "true" adventure/CTM hybrid, because it has both and does them well.
I think the poll results are interesting! The Magma Legion Base certainly shines, but there aren't really any areas that everyone just HATED.
Also, I'm definitely excited for the updates to Terra Restore 1. One thing that bugged me about the map is that until Niraton, the map pretty much forgot its own story. I'm happy it was loaded onto the back end though, and not the front end. I've seen maps have a good story in the first half of the map, and then basically don't conclude it in the second half (Looking at you, BTV4!).
When the updates come out, I might just replay Terra Restore, because now that Ragecraft III is done and gone, the CTM community is in a state of "good map shortage". Except for Titan's Revolt, we don't have any releases looking super-forthcoming and good.
Yeah I was considering doing up a post like that over there. And that is also true in terms of freedom, at times when I play adventure maps I get annoyed that I can't break spawners or place blocks. xD The more freedom a player has though of course the more ways they can cheese things, 90% of boss fights can be trivialized if the player has the ability to place blocks. Similarly at times when a player doesn't like the difficulty of an area in a CTM they can most of the time just bridge over all the monsters or tunnel through walls. Also of course with survival mode you get the ability to create farms and all of that.
I definitely love the mix of adventure and survival game modes in the map and I suppose calling it an adventure/CTM hybrid is probably still best.
I personally still enjoy the rigidly structured CTMs as CTMs. I definitely consider Terra Restore to be a huuuge adventure map more than a CTM.
I think that CTMs may not be your thing...and that's not a bad thing. You enjoy different mechanics (that may not be CTM appropriate), story, cutscenes, boss battles, and casual-friendly experiences. I do believe that trying to shove these things into a CTM will restrict your creativity eventually.
CTMs came around in a time when Minecraft map making was very young. The player and map maker agree to certain rules written out in books or signs. CTMs were basically as good as we could get back then.
Now, with command blocks, map makers can start looking beyond these "agreements" and actually enforce their rules upon the player. As such, there does not need to be ANY text from the map maker to the player and the map maker can start conveying ideas and mechanics purely through design.
With the power of command blocks, we don't need linear maps anymore (though I still love to play "pure" CTMs from time to time) and we can replicate things like Bioshock, Zelda, you name it.
The structure of CTMs can be nice for sure, and in a sense fits the theme of Minecraft because in a lot of games you don't have the ability to obtain/place blocks. CTMs and map making in general really has come a long way in the past few Minecraft major versions. I'm so used to using these new command blocks in 1.9 now that I don't ever want to make another 1.8 map, I despise the thought of using /fill clocks and a bunch of comparators. xD
I think my enjoyment of CTMs is more of a nostalgia thing, both for CTMs and for "basic" Minecraft.
While command blocks opens a wide world of possibilities for map makers, a lot of adventure maps aren't really "Minecraft-y". This isn't a problem, though, it's just an expectation that needs to be managed. It's the reason why CTMs and fancy dancy adventure maps can co-exist without treading on any toes.
Mithey, is it possible for in the future you could add a guide to finding all the blue etc items in Terra Restore 2? ( and Terra Restore 1 since you said you're gonna make the items similar to 2. ) I always have trouble finding them, even if i have enough to do well in the next area..
Mithey, is it possible for in the future you could add a guide to finding all the blue etc items in Terra Restore 2? ( and Terra Restore 1 since you said you're gonna make the items similar to 2. ) I always have trouble finding them, even if i have enough to do well in the next area..
I was actually considering making a strategy guide or something like that for Terra Restore 2 when I completed it. xD But yeah, we will see. I was also considering adding in a system similar to that of the Sad Panda Adventures map I made in that it shows you how many of the treasures you got when you leave the area instead of having to somehow remember it yourself.
Hey Mithey, I was wondering, how do you put mobs on different teams to make them fight each other? I know I've asked this question before, but what commands do you specifically use to assign them to different teams? I was wondering, because I might end up using the concept in a map of my own. Maybe.
Hey Mithey, I was wondering, how do you put mobs on different teams to make them fight each other? I know I've asked this question before, but what commands do you specifically use to assign them to different teams? I was wondering, because I might end up using the concept in a map of my own. Maybe.
It can get complicated to get mobs to fight each other:
/summon Skeleton ~ ~ ~ {UUIDLeast:0l,UUIDMost:0l} <-Needs to be unique number for every skeleton
/summon Zombie ~ ~ ~
/scoreboard teams add SkeleTeam
/scoreboard teams join SkeleTeam @e[type=Skeleton]
/scoreboard teams add ZombieTeam
/scoreboard teams join ZombieTeam @e[type=Zombie]
execute @e[type=Zombie] ~ ~ ~ summon Snowball ~ ~4.5f ~ {ownerName:"00000000-0000-0000-0000-000000000000",Motion:[0d,-1d,0d]} <-ownerName needs to be the UUID pair of the mob's UUIDLeast and UUIDMost
A mob also needs to be near the enemy mob when they get hit by a snowball for it to do anything. Increasing the follow range of the mob can help with that but can also cause more lag, especially if it's a zombie I have found.
Intriguing...
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Well, I just finished Sad Panda Adventures, and I have to say that I really enjoyed the map! The only thing is, I felt like some things and secrets were too obscure. I replayed most of the levels a lot of times and I couldn't truly find everything. Still, very enjoyable map!
Check out my bad CTM map reviews here.
Hmm. I have only done the first 2 levels but I still haven't found the epic or legendary items. I have tried the levels multiple times and even tried gamemode 3 but still no items.
EDIT: I did level 3 and then replayed it with the winged panda and got both of the epics! Yay
(RE: Terra Restore 1)
POSSIBLE SPOILERS... maybe
Grrrr, I still can't find the Iron Armor of the Pouncing Kitty (the
ultimate Kitty armor). I'm suspecting a creeper blew up the chest, or
something. Bad thing is, I can't be arsed to go watch my old videos of
the lab (I suspect that's where it is). So I might have to admit defeat
on that recipe. I did find the other one I was missing, and the spot for
the sticks and string, so at least I can get 99% of everything for my
playthrough...right?
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Never mind, I found it.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
here's my lets play of "sad panda adventures"
I've been working on this last Terra Restore 2 area for around 4-5 days now and it's almost done as far as the environment/detail goes. It's a fairly large area compared to most other areas in the map and I'm sure you all will enjoy it quite a bit. After that is done I need to work on the command blocks for the area which might take a few days, then add in spawners and loot and then that area should be set. After that all I need to do is add in the terra restorations for the wools, test the entire map, fix any remaining issues, and then the map should be good to go! So more than likely the first release of it will be out in 1-2 weeks.
After that is done I have a fairly large amount of possible projects lined up that I can do. I'm still trying to decide on which ones I'm going to be doing, but working on my YouTube channel more is of course going to be a for sure thing. I will also be updating Terra Restore 1 and posting it on the Minecraftmaps site.
Here is where things get a bit interesting though, I'm for sure adding in a casual mode to Terra Restore 1, which is one of the main reasons I've yet to upload the map to that site. However one of the possible projects that I might try and do is take 3 weeks and update the whole map to 1.9 while enhancing it a fair amount. Such a project will involve going into the map and:
From there depending on how much time I want to spend (again probably want to only spend like 3 weeks on this) I might also:
My current plan if things go good is to upload videos of the update process too so you all can give feedback/suggestions and see a bit of how I go about doing things.
Another project I for sure wanna do up at some point is an up to date map making tutorial series which goes over the basics like installing and using MCEdit along with some recommended filters, to more advanced things like environment design, using 1.9 command blocks, monster/boss creation, etc. Such a project of course will require a great deal of organizing and planning and would probably be a fairly long series.
Another project I for sure wanna do up at some point is a survival vanilla mod (using command blocks) which will greatly enhance Minecraft survival mode. I can't really say too much about it other then the fact that I've had ideas for it for quite a while now and been organizing things a bit as of late. It will add way more to progression, feeling, danger, exploration, and all of that without spoiling too much.
Another project that I might do at some point is work on a 2nd Sad Panda Adventures map as the first one has been actually receiving quite a lot of attention over having it on the Minecraftmaps site. (In 3 days alone it's become my most popular mini-map) So I might at some point spend 2 weeks making up another one which improves upon the map a lot more and continues the story.
Another project that I might get in the habit of doing is the return of a boss fight map series. So basically Tales of Nira again but with a different name as it's both been a year since that map has been out and because the name isn't all that descriptive. The goal of such a project would be to take 1-2 days randomly whenever I feel like it and create a single high-quality boss map for people to enjoy.
Another project that I'd like to do at some point is an adventure map of some sorts. I've noticed that while a number of my maps are very adventure like, they are more so focused on pve more than anything. Adventure maps are also by far the most popular type of map out there.
On top of all that I have a tooonnnn of other map ideas floating around in my head but these other projects take priority over them, so yeah, lots of projects. xD I also of course want to start making videos of me working on projects as I do them up and maybe even behind the scene ones. In other news too I also should be getting a way better headset very soon which will enhance my microphone quality.
So yeah, tons of potential projects opening up in the future, just a matter of deciding on which ones I want to do first. I hopefully shouldn't be on break from working on Terra Restore 2 for too long but we will see. ^^
Take as much time as you need Mithey, you definitely deserve it! Sad Panda Adventures was great and I can't wait to play the third episode of Terra Restore 2. Can't wait to see what you can do in the future!
Decided to throw up another poll for Terra Restore 2 there on what do you think the primary genre of Terra Restore 2 is. My brain has been bugging me lately thinking about it is all. Well that and also are CTMs really a genre anymore?
My reasoning/thinking behind those things is that if you get rid of the CTM elements of Terra Restore 2 - the monument and wool blocks, is Terra Restore 2 suddenly a different map? In all honestly not really at all, you'd still collect these Terra Restore objects to restore the land and you'd still have a general sense of how you're progressing through the map through multiple means. If you removed either the adventure or survival or PvE genre elements of the map though then you'd suddenly have a vastly different experience.
Some of my thoughts on "are CTMs really a genre anymore" include, well, when CTMs first started they were basically one thing and you knew what to expect - generally a number of dungeons linked together, (with super obvious looking intersections) mostly in caves, with generally no story what so ever outside of the general setting, and were generally quite difficult. Then over time more CTM genres started to pop up - pvp ones, parkour ones, minigame ones, adventure ones. Over time they started evolving even more too with there being even more outdoor areas, with intersections feeling more natural or even town like, with there being a ton more RPG elements from skills to minigames, with there being story and dialogue, with there being a ton of command block stuff in general involved. Not to mention over time the iconic "obtain wools and place them on a monument" changed with some maps having you collect animals, music discs, mob heads, or other things entirely. Even some CTM maps now adays don't have one of their primary focuses on difficulty which used to be one of the key traits. Now a days practically any type of map can be a CTM map.
Now there are so many variations of what a CTM could be to me it's almost lost it's meaning to the point where you can no longer really call a map a "CTM" alone without confusing some people. Those who have played Minecraft for longer will assume a map that is labeled as only "CTM" will think it's like one of the original CTM maps, where as those who haven't been around for as long will probably get confused due to the amount of variations out there. (that and also they might not even know what CTM stands for which isn't all that obvious unlike the other genres)
CTMs are basically just an generic objective now to me, you go out into dungeons and you find items in there and then you place them back on your monument. Survival maps usually do the same thing, they usually have a list of objectives like bridge out to the sky island to the north and collect an object there for you to use back at your base. Games all the time use the same style of objective too - Legend of Zelda Ocarina of Time includes you going into 3 different dungeons, getting the jewels from them, and then placing them on the monument thing to unlock the master sword, and then you have to rinse and repeat and this time to unlock a rainbow bridge to Ganondorf's Castle. So you could basically consider Legend of Zelda to be a "CTM" map there too.
This is more so me overthinking but I almost have to wonder if calling Terra Restore 2 a CTM is doing more harm than good with CTM maps kind of being on the decline in terms of popularity compared to the other genres. That and also having the map in a "CTM" framework could be potentially limiting me. Like if the map's story takes longer than expected to wrap up I don't want to be forced into wrapping it up within 16 areas. (although I could just add more items to the monument) I also must say that the iron/gold/diamond block portion of the monument is pretty pointless right now and doesn't fit the setting at all. I've noticed some people even kind of shy away from a map when they realize it's a CTM because they expect it to be really difficult, or <insert random trait of earlier CTMs here>, or not like the other genres that they are more familiar and comfortable playing with when in reality it could be.
The main two things that the map benefits from for having the wool blocks and monument is familiarity for those who have played CTMs before (and I suppose potentially confusion for those who haven't xD) and another way for a player to visually see their progress. Makes me wonder if I should just get rid of the wool/monument all together and turn the Terra Restores into a custom cool looking object which you give to Vuco who restores part of the land~ could maybe even have a cool Legend of Zelda like animation there where the Terra Restore slowly rises from the ground and spins around while more and more particles emit from it and then part of the land restores. It honestly kind of makes me wonder now if the whole monument and wool thing is kind of out place in terms of the story, setting, and main genre of the map. xD
By the way, you will notice in this next episode that the newest 2 areas (and most likely all the rest of the areas in the map) are even more on the adventure side of things when compared to most of the other areas. I think one of the reasons why the Magma Legion Base was such a popular area was because not only did it have mini bosses, but it also really felt like it belonged there, and because there was some pretty heavy character interaction and what not. I might just go back and add some of those elements to previous areas, even just throwing in a villager that got lost in the woods in the Undergrowth Depths area that you have to save could really enhance that area imo.
Here is the poll results for those interested btw -
What were your favorite dungeon areas in Terra Restore 2?
The Secret Vale 21.7% of Users - 5 votes
The Gentle Riverside 26.1% of Users - 6 votes
Ruins of Old 26.1% of Users - 6 votes
Undergrowth Depths 17.4% of Users - 4 votes
Abandoned Storage 34.8% of Users - 8 votes
Emberence Magma Caverns 30.4% of Users - 7 votes
Magma Legion Base 60.9% of Users - 14 votes
Too much to think about argh! xD
I play the 3 Tales of Nira Map and is so fun! The music is also awesome too! Btw i have an idea of boss, don't mind if i tell you?
I think your post would actually make for some interesting discussion on the CTM community thread!
The thing is, though, I feel like trying to define your map as one specific genre is simplifying things too much. CTMs aren't just about the objective-adventure maps have objectives too, some quite similar to CTMs (where you have to collect items/macguffins/whatever). The main defining difference between CTMs and Adventure maps is the level of freedom and exploration. Adventure maps tend towards linearity while CTM maps tend to give you more than one way to solve problems, due to the ability to place/break blocks.
And Terra Restore 2 has both. There are a lot of places where your block-breaking abilities are taken away, but the bulk of the areas has you smashing stuff like normal. Terra Restore has always come off to me as more of a "true" adventure/CTM hybrid, because it has both and does them well.
I think the poll results are interesting! The Magma Legion Base certainly shines, but there aren't really any areas that everyone just HATED.
Also, I'm definitely excited for the updates to Terra Restore 1. One thing that bugged me about the map is that until Niraton, the map pretty much forgot its own story. I'm happy it was loaded onto the back end though, and not the front end. I've seen maps have a good story in the first half of the map, and then basically don't conclude it in the second half (Looking at you, BTV4!).
When the updates come out, I might just replay Terra Restore, because now that Ragecraft III is done and gone, the CTM community is in a state of "good map shortage". Except for Titan's Revolt, we don't have any releases looking super-forthcoming and good.
Check out my bad CTM map reviews here.
I personally still enjoy the rigidly structured CTMs as CTMs. I definitely consider Terra Restore to be a huuuge adventure map more than a CTM.
I think that CTMs may not be your thing...and that's not a bad thing. You enjoy different mechanics (that may not be CTM appropriate), story, cutscenes, boss battles, and casual-friendly experiences. I do believe that trying to shove these things into a CTM will restrict your creativity eventually.
CTMs came around in a time when Minecraft map making was very young. The player and map maker agree to certain rules written out in books or signs. CTMs were basically as good as we could get back then.
Now, with command blocks, map makers can start looking beyond these "agreements" and actually enforce their rules upon the player. As such, there does not need to be ANY text from the map maker to the player and the map maker can start conveying ideas and mechanics purely through design.
With the power of command blocks, we don't need linear maps anymore (though I still love to play "pure" CTMs from time to time) and we can replicate things like Bioshock, Zelda, you name it.
Follow me on Youtube! http://www.youtube.com/MrScaryMuffin
And Twitter! @MrScaryMuffin
You can go ahead and suggest anything really ^^ No guarantees that anything will happen though, especially with the amount of projects I have in planning right now. xD
Yeah I was considering doing up a post like that over there. And that is also true in terms of freedom, at times when I play adventure maps I get annoyed that I can't break spawners or place blocks. xD The more freedom a player has though of course the more ways they can cheese things, 90% of boss fights can be trivialized if the player has the ability to place blocks. Similarly at times when a player doesn't like the difficulty of an area in a CTM they can most of the time just bridge over all the monsters or tunnel through walls. Also of course with survival mode you get the ability to create farms and all of that.
I definitely love the mix of adventure and survival game modes in the map and I suppose calling it an adventure/CTM hybrid is probably still best.
The structure of CTMs can be nice for sure, and in a sense fits the theme of Minecraft because in a lot of games you don't have the ability to obtain/place blocks. CTMs and map making in general really has come a long way in the past few Minecraft major versions. I'm so used to using these new command blocks in 1.9 now that I don't ever want to make another 1.8 map, I despise the thought of using /fill clocks and a bunch of comparators. xD
I think my enjoyment of CTMs is more of a nostalgia thing, both for CTMs and for "basic" Minecraft.
While command blocks opens a wide world of possibilities for map makers, a lot of adventure maps aren't really "Minecraft-y". This isn't a problem, though, it's just an expectation that needs to be managed. It's the reason why CTMs and fancy dancy adventure maps can co-exist without treading on any toes.
Follow me on Youtube! http://www.youtube.com/MrScaryMuffin
And Twitter! @MrScaryMuffin
Mithey, is it possible for in the future you could add a guide to finding all the blue etc items in Terra Restore 2? ( and Terra Restore 1 since you said you're gonna make the items similar to 2. ) I always have trouble finding them, even if i have enough to do well in the next area..
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
I just played Sad Panda Adventures and it was so sweet and it made me so happy that I almost have tears in my eyes. Thank you!
I was actually considering making a strategy guide or something like that for Terra Restore 2 when I completed it. xD But yeah, we will see. I was also considering adding in a system similar to that of the Sad Panda Adventures map I made in that it shows you how many of the treasures you got when you leave the area instead of having to somehow remember it yourself.
I'm glad you enjoyed it!
Yeah I noticed a bunch of pretty big YouTubers did videos on the map ^^ This one has over 1 million views which is pretty nuts. xD
Hey Mithey, I was wondering, how do you put mobs on different teams to make them fight each other? I know I've asked this question before, but what commands do you specifically use to assign them to different teams? I was wondering, because I might end up using the concept in a map of my own. Maybe.
Check out my bad CTM map reviews here.
It can get complicated to get mobs to fight each other:
/summon Skeleton ~ ~ ~ {UUIDLeast:0l,UUIDMost:0l} <-Needs to be unique number for every skeleton
/summon Zombie ~ ~ ~
/scoreboard teams add SkeleTeam
/scoreboard teams join SkeleTeam @e[type=Skeleton]
/scoreboard teams add ZombieTeam
/scoreboard teams join ZombieTeam @e[type=Zombie]
execute @e[type=Zombie] ~ ~ ~ summon Snowball ~ ~4.5f ~ {ownerName:"00000000-0000-0000-0000-000000000000",Motion:[0d,-1d,0d]} <-ownerName needs to be the UUID pair of the mob's UUIDLeast and UUIDMost
A mob also needs to be near the enemy mob when they get hit by a snowball for it to do anything. Increasing the follow range of the mob can help with that but can also cause more lag, especially if it's a zombie I have found.
I went ahead and changed the texture for certain types of chests, the ones with random loot and the ones at the end of each challenge-
I might do very small changes to other blocks in the future too, maybe even with blocks that I never use so I actually use them. xD