Love this map, definitely able to see real efforts on creating this map, especially the custom features like upgrades and recipe systems which I have never seen among all CTM maps I've played.
The only personal issue is I have to manually set mobGriefing and keepInventory to false and true respectively (I guess on every area where teleportation takes place), as I don't like seeing creepers grief your beautiful landscapes and in most cases I would rage quit if I lose all stuffs upon death...don't want to take all the trouble to gear up again or rush there just to take back stuffs with chance of getting die again.
Same here, I have cheated to get past rooms that are mostly full of lava, because if I die and lose all my stuff then I would probably break my computer.
I just beat the wither, grabbed my loot, and went for a second run just for fun, however, we killed each other at the same time and I died and got stuck in the arena in spectator mode. I fixed that, but by the time I figured out how, all my stuff had despawned from when i had died. The only thing i really cared about was the terra restore that I stupidly didn't take out of my inventory. Is there an easy way for me to get another?
I just beat the wither, grabbed my loot, and went for a second run just for fun, however, we killed each other at the same time and I died and got stuck in the arena in spectator mode. I fixed that, but by the time I figured out how, all my stuff had despawned from when i had died. The only thing i really cared about was the terra restore that I stupidly didn't take out of my inventory. Is there an easy way for me to get another?
When you find another Terra Restore do this:
1) Go into creative mode /gamemode creative
2) Ctrl+middle click the Terra Restore, you should now have a stack of 64 of them, toss out all the extras.
3) Go back into survival mode and enjoy ^^ /gamemode survival
So, We're stuck at the third boss, we got teleported into a little bedrock box with a tripwire and flowing water, but nothing is happening, we see text from the boss in the chat, but nothing is happening.
What should we do? We killed one of the players in our group and he just gets tp'ed back to us after a little bit.
So, We're stuck at the third boss, we got teleported into a little bedrock box with a tripwire and flowing water, but nothing is happening, we see text from the boss in the chat, but nothing is happening.
What should we do? We killed one of the players in our group and he just gets tp'ed back to us after a little bit.
If the boss spawned then do "/tp @a 3025 25 -1812". That's weird that you would get stuck in the player detector like that =/ I'm for sure going to have to update the player detectors in the next and hopefully last update to the map since they are not the most reliable thing when it comes to multiplayer.
Terra Restore 2 map development has finally begun! ^.^ It will be quite a while yet until it is finished but I might post an update every now and then.
1) Go into creative mode /gamemode creative
2) Ctrl+middle click the Terra Restore, you should now have a stack of 64 of them, toss out all the extras.
3) Go back into survival mode and enjoy ^^ /gamemode survival
Terra Restore 2 map development has finally begun! ^.^ It will be quite a while yet until it is finished but I might post an update every now and then.
Woah, a second one! Omg!
I just finished the Terra Restore, and, wow... what a map! I have never played a better map, this one is like in the old days where we had very cool maps that everyone talked about. I missed those days, but your map gave joy to my heart for those kinds of maps. I'd say this is more cool than when I played Kingdom of the Sky 1+2. I would very much recommend this to any friend. The only thing I wished there was, is even more stuff to do, because it was so fun I felt empty inside after completing it. Anyways this was a great map and you should definitely make more like this, the story was also very interesting and the boss fights were amazing. You could make custom models with armors stands and stuff to give the boss a unique look, but it does have performance issues with some.
10/10 Jonsterman
PS: I would love to help with the development of Terra Restore 2, so if there is anything I can do please let me know, but I understand if you don't want to !
We with friend have been playing terra restore map and Its amazing! However we have ran into one problem, in the ''War for the great barrier'' arena or whatever it is called even after destroying 4 beacons we get teleported out of fortress with 4 pillars telling us that we have not destroyed beacons yet. We duplicated save file and using creative gamemode found command block which had something written about beacons but destroying it didnt fix the problem.
Maybe you could help us out or give a hint if we're doing something wrong?
Thanks for great map!
The scoreboard objective for it probably got removed somehow. Try doing "/scoreboard objectives add beaconsDisabled dummy" and then also "/scoreboard players set TerraRestore beaconsDisabled 4" ^^ That should fix it.
Too bad, even after typing the commands we still can't access the fortress. Maybe we can somehow just bypass that area and go straight to the boss? Atleast we could continue to play the map.
Try doing "/tp @a 2626 97 -1406" then, that should work ^^
So far, the map is awesome! I love the originality and the cool areas, however i had a few things noted u may want to check out...
I have just completed the wither boss, well... kind of... I went for the hardest difficulty and after death, I clicked respawn and was put into noclip mode and my body was invisible except for my head, which was very feint. (not sure if the invisible thing is a part of noclip from recent updates, this is my first map since my 2 year break of religiously playing MC and making/playing ctm's ;D). Anyways, I put my gamemode to survival mode but parts of the HUD were missing, including the wither boss' health. I also could not hit him, so I went into creative and beat him in that... it is cheating, but this is a map in beta, instead of looking for a command to fix this I'd much rather report it to you so that you can hopefully brew up a patch for it.
In the Mines of Choa there was an area towards the end with falling sand everywhere, I found it a little annoying at first (I was being glitched into the sand) but further into that area it was basically unplayable. Not sure if this was part of the difficulty or if this is unintentional, just wanted to throw it out there just incase.
Can't wait to continue playing, it really is a nice welcome back to the ctm community!
Seems to be a bug at the first boss: it detects 4 people while I'm alone on the server. There have been people online on the server before so that may cause the bug. Currently in noclip/spectator mode and not sure what to do without breaking the map :(.
Care to give me a quick fix?
Try doing this:
1) Tp to the arena before the wool: /tp @p 762 88 -971
2) Set game mode back to survival: /gamemode survival
3) Enter the wool room to get to the difficulty selection room
4) Set amount of players to 1 if it says 2 or more again: /scoreboard players set @p arenaPlayersCnt 1
That should fix it ^^ You might have to set that scoreboard objective to 1 every time you try it.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/16/2013
Posts:
54
Minecraft:
Phatwick
Member Details
After spending a few hours with the map, I have to say that it is pretty awesome how you made it, especially the redstone mechanisms you've made. I just finished the purple wool area and the boss is quite difficult (even on normal) and that's how I like it. Instead of spamming my sword in a single area, I have to move around to not get killed. Luckily, I didn't die with the area before the boss (thanks for the pearls!). I also had to do the tp command because the fortress still bugged out on me. Switching to creative mode didn't help so I kinda ignored that, but I still wanna see what loot I missed in that area. Is there anything special in there?
Now, I'm going to the next area, which was hard to find because it was dark, and I was wondering if you have any tips to keep my death count at zero. So far, my gear's somewhat meh..., but I just realized now that you can combine the iron gear from the recipes that I unlocked with the ones that have enchantments while still keeping the attributes. I also liked that, with the weapon I had and a choice of potion, I could one hit kill any normal hostile mob, so a horde of zombies is fun to whack with.
And in case you're wondering, I got the sword from Zuvak and just renamed it and added unbreaking III...
Lastly, do you know of a way to farm the essences because it's kinda hard to get that much of essence to get all the possible unlocks. Now, onward to the blue wool!
I was loving the map so far, but now I've finally died once, and I'm stuck with this stupid little bit of death counter text on my screen. I never enable these things because just like f3 any text on the screen is just a pain in the eye. I don't know why it suddenly popped up. Please tell me I can get rid of it once and for all..
You can do "/scoreboard objectives remove Deaths" to remove it ^^
Alternatively if you want you could do "/scoreboard objectives setdisplay sidebar" to clear it from the side and "/scoreboard objectives setdisplay list Deaths" to see your death count when you hit tab instead.
Same here, I have cheated to get past rooms that are mostly full of lava, because if I die and lose all my stuff then I would probably break my computer.
When you find another Terra Restore do this:
1) Go into creative mode /gamemode creative
2) Ctrl+middle click the Terra Restore, you should now have a stack of 64 of them, toss out all the extras.
3) Go back into survival mode and enjoy ^^ /gamemode survival
What should we do? We killed one of the players in our group and he just gets tp'ed back to us after a little bit.
If the boss spawned then do "/tp @a 3025 25 -1812". That's weird that you would get stuck in the player detector like that =/ I'm for sure going to have to update the player detectors in the next and hopefully last update to the map since they are not the most reliable thing when it comes to multiplayer.
Perfect! Thank you very much.
Woah, a second one! Omg!
I just finished the Terra Restore, and, wow... what a map! I have never played a better map, this one is like in the old days where we had very cool maps that everyone talked about. I missed those days, but your map gave joy to my heart for those kinds of maps. I'd say this is more cool than when I played Kingdom of the Sky 1+2. I would very much recommend this to any friend. The only thing I wished there was, is even more stuff to do, because it was so fun I felt empty inside after completing it. Anyways this was a great map and you should definitely make more like this, the story was also very interesting and the boss fights were amazing. You could make custom models with armors stands and stuff to give the boss a unique look, but it does have performance issues with some.
10/10 Jonsterman
PS: I would love to help with the development of Terra Restore 2, so if there is anything I can do please let me know, but I understand if you don't want to !
The scoreboard objective for it probably got removed somehow. Try doing "/scoreboard objectives add beaconsDisabled dummy" and then also "/scoreboard players set TerraRestore beaconsDisabled 4" ^^ That should fix it.
Difficult, but not too difficult. (Or I'm just a noob.)
Anyways, I love the map!
Try doing "/tp @a 2626 97 -1406" then, that should work ^^
Try doing this:
1) Tp to the arena before the wool: /tp @p 762 88 -971
2) Set game mode back to survival: /gamemode survival
3) Enter the wool room to get to the difficulty selection room
4) Set amount of players to 1 if it says 2 or more again: /scoreboard players set @p arenaPlayersCnt 1
That should fix it ^^ You might have to set that scoreboard objective to 1 every time you try it.
Now, I'm going to the next area, which was hard to find because it was dark, and I was wondering if you have any tips to keep my death count at zero. So far, my gear's somewhat meh..., but I just realized now that you can combine the iron gear from the recipes that I unlocked with the ones that have enchantments while still keeping the attributes. I also liked that, with the weapon I had and a choice of potion, I could one hit kill any normal hostile mob, so a horde of zombies is fun to whack with.
And in case you're wondering, I got the sword from Zuvak and just renamed it and added unbreaking III...
Lastly, do you know of a way to farm the essences because it's kinda hard to get that much of essence to get all the possible unlocks. Now, onward to the blue wool!
You can do "/scoreboard objectives remove Deaths" to remove it ^^
Alternatively if you want you could do "/scoreboard objectives setdisplay sidebar" to clear it from the side and "/scoreboard objectives setdisplay list Deaths" to see your death count when you hit tab instead.