Just finished recording and editing first part! This is hands down the best map I have ever played, and I have played Minecraft for years! Best looking map, awesome story and great immersion and ideas!!! NEVER STOP MAKING MAPS!!!!
Thank you! I'm glad you're enjoying the map! When your "let's play" is up, post a link to it here in the thread so we can all check it out.
As to the underwater map, here's what I'm tinkering with at the moment. The aesthetic is less "swampy bayou" and more "pearl diving over a sunken Los Angeles" but I'm just at the opening stages at the moment.
Rollback Post to RevisionRollBack
When I'm not writing, editing or publishing, I'm minecrafting.
Today I decided that my cities need more two story storefronts, so I built "The VOIT Building". (That's the only name I could think of that would work in the limited space.) Final version doesn't have the letters, just a bare front. Look for this baby in the underwater map.
Rollback Post to RevisionRollBack
When I'm not writing, editing or publishing, I'm minecrafting.
Wow you just finished a map and you instantly start a new one!
respect
Ha! Thank you. When inspiration knocks, I can't help but answer.
Of course, I decided to start this new map right as the wife and I are preparing to pack everything up and move to another state. Still making progress, but it's slow. I've got probably 70% of the streets laid out and about 30% of the structures plugged in. After that is the loot seeding, etc.
Rollback Post to RevisionRollBack
When I'm not writing, editing or publishing, I'm minecrafting.
It took me long to find this but ohmygod ill try it so much! Letters from a dead earth was THE BEST MAP I EVER PLAYED and my man that is not few thing. Thank you so much, i hope this one adds great things to the world (of LFaDE) .
Review Summary
For this review, I'll start off by admiring the visual, post-apocalyptic build (with required texture pack). In addition to the obligatory ruins, you can clearly see that people have scavenged and built shelters out of other things (planes, highways). Apart from that, this is basically an easy, open-world survival map. Materials are plentiful. Food can be scarce, but a fishing pole fixes that pretty quickly if you figure out where the water is. There's actually an interesting story here - but we found the lore books too few and far between. And while the 'end' is clever, I do feel it can be stumbled upon a bit too easily (based on where it's located). The open-world aspect is fairly well done; points of interest are spread out to be just within view of each other - not too close, not too far, and some are hidden with subtle clues to invoke discovery. Very few spawners are used, which felt odd because they didn't seem to be 'guarding' anything in particular - the rest of the challenge was random darkness spawns.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/13/2011
Posts:
63
Minecraft:
cheremenin
Member Details
Oh wow, a continuation of my absolute favourite Minecraft map of all time!
Really glad you made it, thanks a lot for the effort you're putting into your maps, looking forward for more massive post-apoc freeroam/exploration stuff.
Also, while it does seem somewhat smaller than the "original" map, I assume it's more focused on huge builds alone?
This way or another it's amazing nevertheless.
UPD:
Is it designed for 1.8 or 1.7?
I was going to play it with some friends using DNS Techpack or a similar modpack designed for 1.7.10.
UPD2:
Can you merge it with LFADE onto a single map to create an ultimate open-world post-apocalypse experience?
I love this map and the previous one. Please make another open, exploratory map sometime soon! Excluding the time for school, work, life...anyways, hop to it!
D341jerman, I doubt you'll ever see this, as you seem to have dropped off the face of the Earth, but I'm now part of a team trying to update The End is Extremely Nigh. This will make all maps using this pack obsolete, unless they're fixed. The biggest change is in roads, which are now compacted into a single block for the lines. Hoping to hear from you...
Thank you! I'm glad you're enjoying the map! When your "let's play" is up, post a link to it here in the thread so we can all check it out.
As to the underwater map, here's what I'm tinkering with at the moment. The aesthetic is less "swampy bayou" and more "pearl diving over a sunken Los Angeles" but I'm just at the opening stages at the moment.
When I'm not writing, editing or publishing, I'm minecrafting.
Very cool! That was fun to watch!
When I'm not writing, editing or publishing, I'm minecrafting.
Today I decided that my cities need more two story storefronts, so I built "The VOIT Building". (That's the only name I could think of that would work in the limited space.) Final version doesn't have the letters, just a bare front. Look for this baby in the underwater map.
When I'm not writing, editing or publishing, I'm minecrafting.
Here are some fun shots of the underwater map. One of the suburbs and one in the city.
When I'm not writing, editing or publishing, I'm minecrafting.
Ha! Thank you. When inspiration knocks, I can't help but answer.
Of course, I decided to start this new map right as the wife and I are preparing to pack everything up and move to another state. Still making progress, but it's slow. I've got probably 70% of the streets laid out and about 30% of the structures plugged in. After that is the loot seeding, etc.
When I'm not writing, editing or publishing, I'm minecrafting.
When I'm not writing, editing or publishing, I'm minecrafting.
It took me long to find this but ohmygod ill try it so much! Letters from a dead earth was THE BEST MAP I EVER PLAYED and my man that is not few thing. Thank you so much, i hope this one adds great things to the world (of LFaDE) .
For this review, I'll start off by admiring the visual, post-apocalyptic build (with required texture pack). In addition to the obligatory ruins, you can clearly see that people have scavenged and built shelters out of other things (planes, highways). Apart from that, this is basically an easy, open-world survival map. Materials are plentiful. Food can be scarce, but a fishing pole fixes that pretty quickly if you figure out where the water is. There's actually an interesting story here - but we found the lore books too few and far between. And while the 'end' is clever, I do feel it can be stumbled upon a bit too easily (based on where it's located). The open-world aspect is fairly well done; points of interest are spread out to be just within view of each other - not too close, not too far, and some are hidden with subtle clues to invoke discovery. Very few spawners are used, which felt odd because they didn't seem to be 'guarding' anything in particular - the rest of the challenge was random darkness spawns.
Total Rating: 14/20
Mechanics - 2
Detail - 4
Experience - 2
Challenge - 3
Progression - 3
Really glad you made it, thanks a lot for the effort you're putting into your maps, looking forward for more massive post-apoc freeroam/exploration stuff.
Also, while it does seem somewhat smaller than the "original" map, I assume it's more focused on huge builds alone?
This way or another it's amazing nevertheless.
UPD:
Is it designed for 1.8 or 1.7?
I was going to play it with some friends using DNS Techpack or a similar modpack designed for 1.7.10.
UPD2:
Can you merge it with LFADE onto a single map to create an ultimate open-world post-apocalypse experience?
[Removed]
How many books are supposed to be in this map, anyway? I've found seven, but the last one ends very abruptly...
D341jerman, I doubt you'll ever see this, as you seem to have dropped off the face of the Earth, but I'm now part of a team trying to update The End is Extremely Nigh. This will make all maps using this pack obsolete, unless they're fixed. The biggest change is in roads, which are now compacted into a single block for the lines. Hoping to hear from you...