Auto Parkour is a Minecraft Mini-Game which involves players running along a Parkour track. However, this map generatres a brand new course each playthrough, and can be completely configured! That not enough for you? How about we throw in a little... motivation. With the feature of the 'Death Cloud', players will be forced to run the course as fast as they can to avoid being eaten by the massive smoke monster! Think you have what it takes to beat your friends and conquer the Death Cloud?
- NOTE: Must be playing on Minecraft 1.8 or higher!
Game Features: • Randomly generated Parkour for each game • Ability to toggle "Death Cloud" • Timer and Victory Counter
Video:
Challenge: Think you're good at Parkour? How about you take this little challenge: - Set Time to Night
Send me a link to your video down below on you trying to complete this challenge, or even just any video you made of this!
Planned Implementations (Unofficial):
• Obstruction Meteors
• New Multiplayer Version
• Spectator Mode Improvements
• Customization on Cloud/Track textures
Changelog: - Version 1.5 • Death Cloud can now be seen from farther distances • Bug Fixes - Version 1.4 • Changed Parkour Blocks from Quartz to Diorite for better visibility • Removed name "aaronDAYTON" from the scoreboard (Whoops) • Bug fixes - Version 1.3 • Bug fixes - Version 1.2 • Added ability to change track size - Version 1.1 • Fixed bug from losing health in Zen Mode - Version 1.0 • Release Version
Hey, could you show me how your Timer works? I can't seem to find it in the MumboJumbo you have in the back....
The starts by displaying itself through a command block that sets the display sidebar to the Timer objective. The timer's score is controlled by an independent hopper clock in which is configured to go off every second, adding one score to the player "Seconds". When the game ends, a redstone block is placed on the hopper clock, freezing the timer, then eventually has the score for Seconds reset and the display for sidebar is set to the Victories objective. It seems really complicated, but honestly, it only took 10 command blocks and a hopper timer.
The starts by displaying itself through a command block that sets the display sidebar to the Timer objective. The timer's score is controlled by an independent hopper clock in which is configured to go off every second, adding one score to the player "Seconds". When the game ends, a redstone block is placed on the hopper clock, freezing the timer, then eventually has the score for Seconds reset and the display for sidebar is set to the Victories objective. It seems really complicated, but honestly, it only took 10 command blocks and a hopper timer.
I understood that part, I was just wondering where your hopper clock for that was in the back
I understood that part, I was just wondering where your hopper clock for that was in the back
The clock is located in the group of 3 in the back. The one you specifically want is the highest one of those three. If you wanted to know what TransferCooldown I used, it's 8 on both sides.
Welcome to Auto Parkour!
Auto Parkour is a Minecraft Mini-Game which involves players running along a Parkour track. However, this map generatres a brand new course each playthrough, and can be completely configured! That not enough for you? How about we throw in a little... motivation. With the feature of the 'Death Cloud', players will be forced to run the course as fast as they can to avoid being eaten by the massive smoke monster! Think you have what it takes to beat your friends and conquer the Death Cloud?
- NOTE: Must be playing on Minecraft 1.8 or higher!
Game Features:
• Randomly generated Parkour for each game
• Ability to toggle "Death Cloud"
• Timer and Victory Counter
Video:
Challenge:
Think you're good at Parkour? How about you take this little challenge:
- Set Time to Night
Send me a link to your video down below on you trying to complete this challenge, or even just any video you made of this!
Download:
Click Here!
Pictures:
Planned Implementations (Unofficial):
• Obstruction Meteors
• New Multiplayer Version
• Spectator Mode Improvements
• Customization on Cloud/Track textures
Changelog:
- Version 1.5
• Death Cloud can now be seen from farther distances
• Bug Fixes
- Version 1.4
• Changed Parkour Blocks from Quartz to Diorite for better visibility
• Removed name "aaronDAYTON" from the scoreboard (Whoops)
• Bug fixes
- Version 1.3
• Bug fixes
- Version 1.2
• Added ability to change track size
- Version 1.1
• Fixed bug from losing health in Zen Mode
- Version 1.0
• Release Version
The starts by displaying itself through a command block that sets the display sidebar to the Timer objective. The timer's score is controlled by an independent hopper clock in which is configured to go off every second, adding one score to the player "Seconds". When the game ends, a redstone block is placed on the hopper clock, freezing the timer, then eventually has the score for Seconds reset and the display for sidebar is set to the Victories objective. It seems really complicated, but honestly, it only took 10 command blocks and a hopper timer.
I understood that part, I was just wondering where your hopper clock for that was in the back