Personally, i do not like the spawning room as it can be looted for materials. From what I see of it (just the picture) all they need is a wooden pickaxe.
Personally, i do not like the spawning room as it can be looted for materials. From what I see of it (just the picture) all they need is a wooden pickaxe.
Well unless you cheat, you can't get a wooden pickaxe within the spawning room and here is a little secret...
Even if you loot the place...such as taking the wool or lighting...when you hit the button to start surviving on the island...It will wipe your inventory before you are given your bed.
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Wisemen say forgiveness is divine, but never pay full price for late pizza.
Well unless you cheat, you can't get a wooden pickaxe within the spawning room and here is a little secret...
Even if you loot the place...such as taking the wool or lighting...when you hit the button to start surviving on the island...It will wipe your inventory before you are given your bed.
Nothing stopping them using blocks to go over top and back the way they came.
Nothing stopping them using blocks to go over top and back the way they came.
Its quite a long ways away...If I really wanted to keep anyone from getting back into the spawn room I could do 1 of 3 things...
1) make a glass roof and a redstone clock that would constantly replace it if broken.
2) use a redstone clock that would keep players out by using a /tp command when someone reaches the top of the spawn room.
3) use some command blocks to remove the spawn room entirely when someone hits the Start button. (although it could create some major lag on older computers)
I really think that these options weren't really needed as the spawn room is quite far away. And the materials in the room aren't really essential for survival.
I won't remove the spawn room, but if any of you really think I should do one of these 3 options to keep players from getting back to the spawn room...But honestly going back to the spawn room just to raid the materials is like playing an adventure map and breaking blocks when told not to...The spawn room was merely to fix the issues with "spawn protection" (which prevents mobs from spawning within a certain radius of the world spawn), and to keep players from spawning on the ocean floor if you wanted to play the map with friends!
Nothing stopping them using blocks to go over top and back the way they came.
All I see in the screenshot is bedrock, stone brick and wool. I guess it could be carpet with glowstone underneath, that might be of some use.
As for the other resources, you can't make stone tools or a furnace with stone brick, and except maybe for getting a whole bunch of wool for villager trades, I can't see how any resources in the spawning room would be of much help on this map.
By the time you have enough resources to platform over and pillar up, you might as well just use those blocks to build out your island.
All I see in the screenshot is bedrock, stone brick and wool. I guess it could be carpet with glowstone underneath, that might be of some use.
As for the other resources, you can't make stone tools or a furnace with stone brick, and except maybe for getting a whole bunch of wool for villager trades, I can't see how any resources in the spawning room would be of much help on this map.
By the time you have enough resources to platform over and pillar up, you might as well just use those blocks to build out your island.
Actually it is carpet with glowstone underneath...didn't want the spawn room to get dark for if it became nighttime while someone was doing a Let's Play or waiting for their friends to log in. It also serves a double purpose of keeping mobs from spawning. Also, although there is redstone behind the wall...breaking it would kind of break the map, and the general rule of custom maps is to not do something that would break the map. The command blocks would be useless as you can't use them if you're in survival. Used carpets as there is no villager trade that uses it so it would be useless beyond decoration.
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Wisemen say forgiveness is divine, but never pay full price for late pizza.
I'm feeling generous today, so I'll give everyone a free piece of advice...As some (or even all of you) may know, witches can spawn naturally among every other mob, so having a good mob farm will be even more useful in 5.0 then it was in previous versions! so in addition to getting random pieces of damaged armor, swords, shovels, and tons of rotten flesh, bones, arrows, and gunpowder...lots more goodies will come from that!
free glowstone dust and redstone! Although this method is sort of unreliable, but would you expect from minimal effort! And think of it this way, redstone is now renewable and you won't have to worry about having to deal with some of those greedy villagers!
I started to record a lets play on this one, but it is so hard I'm not doing very well, don't know if I'll actually upload it or not.
Character is about to starve to death leading me to some random acts of desperation not to mention an inability to count when calculating recources needed.
Started out with the best of intentions on keeping it looking pretty but it didn't work out according to plan.
One quick question though,....it's not against the rules to look for more recources on the ovcean floor is it?
Also : is there any food down there?
I started to record a lets play on this one, but it is so hard I'm not doing very well, don't know if I'll actually upload it or not.
Character is about to starve to death leading me to some random acts of desperation not to mention an inability to count when calculating recources needed.
Started out with the best of intentions on keeping it looking pretty but it didn't work out according to plan.
One quick question though,....it's not against the rules to look for more recources on the ovcean floor is it?
Also : is there any food down there?
going to the ocean floor is recommended...and actually required if you plan on going to the nether...but there is no food down there...you'll have to rely on Apples from oak trees until you make a mob farm to get bones to turn into bonemeal, and carrots/potatoes from zombies. If you weren't supposed to go to the ocean floor, then there wouldn't be anything down there at all...lol
But I would recommend that you not go back to the spawning room...its quite far away and not worth the trip...
I started to record a lets play on this one, but it is so hard I'm not doing very well, don't know if I'll actually upload it or not.
Character is about to starve to death leading me to some random acts of desperation not to mention an inability to count when calculating recources needed.
Started out with the best of intentions on keeping it looking pretty but it didn't work out according to plan.
One quick question though,....it's not against the rules to look for more recources on the ovcean floor is it?
Also : is there any food down there?
Best tip I can give - plant five or six oak trees. If you are limited on space, you can store the other saplings in your chest until you have room for them. And be sure to plant them at least six blocks apart (five blocks between) - you don't want the foliage to grow together to get the maximum amount of leaf blocks. This will improve your chances of getting enough apples to live on. Be sure to make a large enough wooden platform to catch all the drops. And put a torch next to each tree to maximize the light it gets - it will grow faster if you do. Also, if you convert your wood into half-slabs and place them in the lower position, mobs won't spawn on them sop you can save your torches for other areas. Plus, the wood will go twice as far. Just don't make your "village" out of half slabs - villagers can glitch through half slabs and drown.
Best tip I can give - plant five or six oak trees. If you are limited on space, you can store the other saplings in your chest until you have room for them. And be sure to plant them at least six blocks apart (five blocks between) - you don't want the foliage to grow together to get the maximum amount of leaf blocks. This will improve your chances of getting enough apples to live on. Be sure to make a large enough wooden platform to catch all the drops. And put a torch next to each tree to maximize the light it gets - it will grow faster if you do. Also, if you convert your wood into half-slabs and place them in the lower position, mobs won't spawn on them sop you can save your torches for other areas. Plus, the wood will go twice as far. Just don't make your "village" out of half slabs - villagers can glitch through half slabs and drown.
Ya great advice, I do that in my own map...its actually what prevented me from starving early on until I finished my mob farm and could get crops growing!
I still think that one of the best ways to live early on is reliant upon fishing - getting string is the tricky part though! Thanks for the map update Sly I'll have to try it out (hopefully in a MP fashion but we'll see).
I still think that one of the best ways to live early on is reliant upon fishing - getting string is the tricky part though! Thanks for the map update Sly I'll have to try it out (hopefully in a MP fashion but we'll see).
Np hillhome. I was glad to get this awesome map updated to 1.7, and with the spawning mechanics I implemented, the map is totally MP friendly!
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Wisemen say forgiveness is divine, but never pay full price for late pizza.
Okay, I'm an idiot to biomes it seems. Could someone explain to me which are included, and where they are? I've spread grass all over, and based on the color of the grass, it looks like there's five biomes, one in each corner, and one in the middle, is that right? Anyway, as far as I can tell, the north-west one is taiga, the south-west one is swamp, and with all the Ocelots spawning, I'm guessing north-east is jungle. If I'm right, what are the remaining two?
That's it, thanks in advance!
Okay, I'm an idiot to biomes it seems. Could someone explain to me which are included, and where they are? I've spread grass all over, and based on the color of the grass, it looks like there's five biomes, one in each corner, and one in the middle, is that right? Anyway, as far as I can tell, the north-west one is taiga, the south-west one is swamp, and with all the Ocelots spawning, I'm guessing north-east is jungle. If I'm right, what are the remaining two?
That's it, thanks in advance!
yes you have 3 of the 5 biomes correct.
Taiga Jungle
Flower
Forest
Swamp Mushroom
Island
This is a rough overview of the biomes...and everything outside these 5 biomes is a plains biome.
To get a better idea of how big each of the biomes are, press F3, and it'll tell you the name of the biome the current block you are standing on is in. If you look under the X, Y, and Z coords, you see the name of the biome ("b: Plains" for example)
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Wisemen say forgiveness is divine, but never pay full price for late pizza.
To get a better idea of how big each of the biomes are, press F3, and it'll tell you the name of the biome the current block you are standing on is in. If you look under the X, Y, and Z coords, you see the name of the biome ("b: Plains" for example)
Hey, that's pretty useful, thanks.
Seems to me that ProfessorRook is right that some of the biome-areas are not as pretty as they should be. Mushroom and Taiga are missing almost three lines of blocks on their south- and north-side, respectively.
EDIT: I have re-uploaded the map, please let me know if you spawn in the spawning room now...
1) make a glass roof and a redstone clock that would constantly replace it if broken.
2) use a redstone clock that would keep players out by using a /tp command when someone reaches the top of the spawn room.
3) use some command blocks to remove the spawn room entirely when someone hits the Start button. (although it could create some major lag on older computers)
I really think that these options weren't really needed as the spawn room is quite far away. And the materials in the room aren't really essential for survival.
I won't remove the spawn room, but if any of you really think I should do one of these 3 options to keep players from getting back to the spawn room...But honestly going back to the spawn room just to raid the materials is like playing an adventure map and breaking blocks when told not to...The spawn room was merely to fix the issues with "spawn protection" (which prevents mobs from spawning within a certain radius of the world spawn), and to keep players from spawning on the ocean floor if you wanted to play the map with friends!
All I see in the screenshot is bedrock, stone brick and wool. I guess it could be carpet with glowstone underneath, that might be of some use.
As for the other resources, you can't make stone tools or a furnace with stone brick, and except maybe for getting a whole bunch of wool for villager trades, I can't see how any resources in the spawning room would be of much help on this map.
By the time you have enough resources to platform over and pillar up, you might as well just use those blocks to build out your island.
Character is about to starve to death leading me to some random acts of desperation not to mention an inability to count when calculating recources needed.
Started out with the best of intentions on keeping it looking pretty but it didn't work out according to plan.
One quick question though,....it's not against the rules to look for more recources on the ovcean floor is it?
Also : is there any food down there?
But I would recommend that you not go back to the spawning room...its quite far away and not worth the trip...
Best tip I can give - plant five or six oak trees. If you are limited on space, you can store the other saplings in your chest until you have room for them. And be sure to plant them at least six blocks apart (five blocks between) - you don't want the foliage to grow together to get the maximum amount of leaf blocks. This will improve your chances of getting enough apples to live on. Be sure to make a large enough wooden platform to catch all the drops. And put a torch next to each tree to maximize the light it gets - it will grow faster if you do. Also, if you convert your wood into half-slabs and place them in the lower position, mobs won't spawn on them sop you can save your torches for other areas. Plus, the wood will go twice as far. Just don't make your "village" out of half slabs - villagers can glitch through half slabs and drown.
Actually, you don't have to even for that - you can trade for one with a villager once they start breeding.
Ya great advice, I do that in my own map...its actually what prevented me from starving early on until I finished my mob farm and could get crops growing!
I know, but sometimes you get really unlucky and not get that trade...which is why there is the stuff on the ocean floor to help get to the nether!
Np hillhome. I was glad to get this awesome map updated to 1.7, and with the spawning mechanics I implemented, the map is totally MP friendly!
That's it, thanks in advance!
yes you have 3 of the 5 biomes correct.
Taiga Jungle
Flower
Forest
Swamp Mushroom
Island
This is a rough overview of the biomes...and everything outside these 5 biomes is a plains biome.
To get a better idea of how big each of the biomes are, press F3, and it'll tell you the name of the biome the current block you are standing on is in. If you look under the X, Y, and Z coords, you see the name of the biome ("b: Plains" for example)
Here It Is
Hey, that's pretty useful, thanks.
Seems to me that ProfessorRook is right that some of the biome-areas are not as pretty as they should be. Mushroom and Taiga are missing almost three lines of blocks on their south- and north-side, respectively.