Terra Incognita is a medieval adventure/parkour map. It revolves around the myth of an unknown and forgotten land. You may play with 1-3 or more players. (Playing with more than 3 is not recommended)
Since I just released this map, there may be some bugs in the map. If you find any, send me a message or post it on this thread and I'll fix it!
If you spawn in the incorrect area, teleport to:
-1041, 96, 145
TRAILER:
SCREENSHOTS:
DOWNLOADS
Click HERE to download the required resource pack (credits to MonsterFisher)
Love the grappling hook parkour system and the rest of the map!Keep up the good work
-MCMan132
I'm glad Sky send me here, because this is just an incredible map, the builds are magnificent and there's so much detail, keep up your good work, I love it!
-CrazyCreeper
I will admit, first time finding a decent parkour/adventure map.
-FreezieG
Um dude I found a bug- This Map is to awesome
-MineDaBling
Greatest map ever!
-Watwut123
CHANGELOG
Sept 1 2013 - Fixed glitched grappling hooks
Sept 1 2013 - Changed texture pack to Conquest
Sept 2 2013 - Fixed problem where Ass Clapper wasn't spawning, removed random clay, fixed sign that said "mod" and fixed one more grappling hook issue
Sept 4 2013 - Fixed the random ghast death sound when exiting the tower at the beginning
Sept 5 2013 - Added music, new checkpoints, and a few more diamonds and hidden chests
Sept 7 2013 - Added two signs
VIDEOS
MinecraftUniverse:
SkyDoesMinecraft:
ProGameBot:
MissWinChii:
Sushix:
Post your video and I may add it here!
Credits:
Hyater (me)
MonsterFisher (for the texture pack)
Quarkyproton (helped build the map)
Stevenasaurus (helped build the map)
Make sure to check out MonsterFisher's awesome resource pack!
(Thanks for letting me modify your resource pack for this map!)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/24/2011
Posts:
42
Member Details
Looks cool! Trying it out now I'll edit this post when I finish. Also, I like the usage of Latin in the title. Taking Latin I now.
Edit #1: CommandBlockOutut? Nope.
Edit #2: I love how it says stuff as you interact with chests and things. Maybe you could use Block Update Detectors in the future?
Edit #3: Shaders makes it so dark! xD
Edit #4: Super Secret Sign? lol. Also, at this part, I have NO IDEA where to go! THere are no signs or anything!
Edit #5: Found the training camp. You should say something like "I see a training camp on the other side of the forest!" outside the exit from the cave.
Edit #6: Jump is not a valid number. (The ID for jump boost is 8) I'm currently wondering, do you guys thoroughly test your maps? If not, you certainly should.
Edit #7: Skipping all grappling hook parkour. It's all bugged.
Looks cool! Trying it out now I'll edit this post when I finish. Also, I like the usage of Latin in the title. Taking Latin I now.
Edit #1: CommandBlockOutut? Nope.
Lol, did i make a typo in the command block? I'll have to check...
Edit: hmmm I just realized that the grappling hook part in the city might not work... gotta fix that.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/24/2011
Posts:
42
Member Details
Just finished the map. Great job! I see you've learned some things since SR1. But there is one thing you should really change imho. As you may know, a player can spawn in a 20x20 area near the actual spawn. That poses a problem. In order to make it look like spawn is set to a single point, you should set up a tripwire trap then have that tp the player to specific coordinates. You could also have it set the gamerules automatically.
Just finished the map. Great job! I see you've learned some things since SR1. But there is one thing you should really change imho. As you may know, a player can spawn in a 20x20 area near the actual spawn. That poses a problem. In order to make it look like spawn is set to a single point, you should set up a tripwire trap then have that tp the player to specific coordinates. You could also have it set the gamerules automatically.
Thanks for the feedback! I didn't know you played SR1 too
I'll make sure to do that tripwire thing in my next map, and I'll update Terra Incognita for that too. I also noticed I typed "Make sure you are using the correct resource pack for this MOD" instead of "Map"... I'll need to change that.
-MCMan132
I'm glad Sky send me here, because this is just an incredible map, the builds are magnificent and there's so much detail, keep up your good work, I love it!
-CrazyCreeper
I will admit, first time finding a decent parkour/adventure map.
-FreezieG
Um dude I found a bug- This Map is to awesome
-MineDaBling
Greatest map ever!
-Watwut123
Sept 1 2013 - Changed texture pack to Conquest
Sept 2 2013 - Fixed problem where Ass Clapper wasn't spawning, removed random clay, fixed sign that said "mod" and fixed one more grappling hook issue
Sept 4 2013 - Fixed the random ghast death sound when exiting the tower at the beginning
Sept 5 2013 - Added music, new checkpoints, and a few more diamonds and hidden chests
Sept 7 2013 - Added two signs
Edit #1: CommandBlockOutut? Nope.
Edit #2: I love how it says stuff as you interact with chests and things. Maybe you could use Block Update Detectors in the future?
Edit #3: Shaders makes it so dark! xD
Edit #4: Super Secret Sign? lol. Also, at this part, I have NO IDEA where to go! THere are no signs or anything!
Edit #5: Found the training camp. You should say something like "I see a training camp on the other side of the forest!" outside the exit from the cave.
Edit #6: Jump is not a valid number. (The ID for jump boost is 8) I'm currently wondering, do you guys thoroughly test your maps? If not, you certainly should.
Edit #7: Skipping all grappling hook parkour. It's all bugged.
Lol, did i make a typo in the command block? I'll have to check...
Edit: hmmm I just realized that the grappling hook part in the city might not work... gotta fix that.
Hmmm, good idea, I think I'll do that for my next map. Thanks for the idea.
Yeah, I know. I forgot to change that. We built this map and tested it on a bukkit server and "jump" was a valid effect id.
But the mountain grappling part near the end of the map should be fine since I typed the ID number instead of "jump"
I had to think of an intimidating name lol
Thanks for the feedback! I didn't know you played SR1 too
I'll make sure to do that tripwire thing in my next map, and I'll update Terra Incognita for that too. I also noticed I typed "Make sure you are using the correct resource pack for this MOD" instead of "Map"... I'll need to change that.
Thanks, hope you enjoy the map.
Wow, I'm glad you liked the map. Bold font and everything too!
I think like, 60-90 diamonds are in this map
I thought it would take 2 weeks, but it took a month to make.
Clay sticks out like a sore thumb in the texture pack and I was stuck at that part, didn't know where to go.
I actually don't even know where that sign is
I think quarkyproton put it there...