It's hard to imagine a map being less balanced than Pantheon... although I didn't exactly play it in the right version of Minecraft so my experience wasn't a great example of how it was supposed to play (dear gawd the silverfish) ;P
Looking forward to playing TR though... gahh the wait
Yeah, in it's original launch, it was quite "balanced", albeit absurdly punishing. Now it's basically broken
When your intersection 2 areas are harder than your intersection 5 areas, you have a problem. That was the case even in 1.5. :/
Eh, I disagree in most aspects there. Dormant Mines was actually quite playable at release, and Misty Deep had an entirely different zone in its spot that was a lot easier. Throne is still hard, and Amlup's area hadn't broken yet, and Three_Two's presented more difficulty.
Eh, I disagree in most aspects there. Dormant Mines was actually quite playable at release, and Misty Deep had an entirely different zone in its spot that was a lot easier. Throne is still hard, and Amlup's area hadn't broken yet, and Three_Two's presented more difficulty.
Well, whether or not I2 is harder than I5 (I'm leaving out Yggdrasil and Miner's Only Rule; they seem to be the exceptions), the areas of I2 are certainly much too long, with far too little reward.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
Just thought I throw this out there if anyone new has found this.
Released EP 65 today have up to EP 83 uploaded. New episode released every other day. We have 3 wool's, 1 flower, 1 diamond block, 7 record's left to complete the map. Check us out.
"and this project is way better managed and will hopefully meet expectations."
Well the first one blew my expectations out of the water, so that sounds good to me!
edit: I actually read my earlier posts and screenshots and would like to adjust that statement:
^-- (If it wasn't for that one zombie, I would have never made it past the first area)
If I am given a few more precious bits of mercy at the beginning of this one, and it doesn't have the same crash issues I had with Pantheon, I'm certain I'll love it. I'll keep this bookmarked and check up once in a while.
C:
Yeah, in it's original launch, it was quite "balanced", albeit absurdly punishing. Now it's basically broken
When your intersection 2 areas are harder than your intersection 5 areas, you have a problem. That was the case even in 1.5. :/
Eh, I disagree in most aspects there. Dormant Mines was actually quite playable at release, and Misty Deep had an entirely different zone in its spot that was a lot easier. Throne is still hard, and Amlup's area hadn't broken yet, and Three_Two's presented more difficulty.
Well, whether or not I2 is harder than I5 (I'm leaving out Yggdrasil and Miner's Only Rule; they seem to be the exceptions), the areas of I2 are certainly much too long, with far too little reward.
Released EP 65 today have up to EP 83 uploaded. New episode released every other day. We have 3 wool's, 1 flower, 1 diamond block, 7 record's left to complete the map. Check us out.
https://www.youtube.com/playlist?list=PLcivDeKepnsKH8cV3nuv0ERD_84ogbiXe
-- Doc
Let's Play: Pantheon (EP76) Maybe there is something on the roof?
Well the first one blew my expectations out of the water, so that sounds good to me!
edit: I actually read my earlier posts and screenshots and would like to adjust that statement:
^-- (If it wasn't for that one zombie, I would have never made it past the first area)
If I am given a few more precious bits of mercy at the beginning of this one, and it doesn't have the same crash issues I had with Pantheon, I'm certain I'll love it. I'll keep this bookmarked and check up once in a while.