Hey Sniper, I have been reclusive for quite a while due to personal reasons you probably don't care about. I restarted my area because I improved a lot from the hiatus so everything I built before it looked kinda terrible. This time I am not working in order. But plans have changed for my map designing, I am going a more progressive route, so no, the space area won't be a we-all-burn-like anymore. (Same layout, but some different planning. Even though more time has passed, I get more and more ambitious. Why? So that I can work on other ambitious things faster than normal, I gotta train my hopes. This stuff happens everytime I have to compose/learn music over a deadline, I get ambitious and go slow. But with this hiatus reset, I will be speeding up quite a bit.
Here's the story/layout:
Gray wool: (Generic bad team name) Armada > MAGNET/POLAR city.
The Armada:
After watching a lot of Extra credits, I came up with interesting things for my areas, but I won't explain what those things are because I am going to Chicago in 30 minutes (Typing as fast as I can).
You press the button for my area, you are in a generic transition tunnel. Suddenly, a ship lands in a skylight. You go investigate, and a mysterious person comes out asking you for help, his armada is being attacked by another one. You accept and go with him. He takes you to a space carrier where you will get some space-esque stuff. As soon as you step out to the enemies armada, the carrier is destroyed, no coming back (for now). So you run thru ship thru ships slaying space soldiers and aliens, destroying robots, turrets and exploding ships at really high speeds (There's speed and jump boosters to give you a fast paced journey). The mothership is defense heavy, so you sneak in from below. (There will be ships that contain Iron blocks).
As you progress inside the mothership you go into the lab below the main board and see a sleeping spaceworm (Think of it as a really disgusting purple Dune sandsworm). You ignore it and go up to the main board, there you see the commander, the guy who asked for help at his side, and all the remaining wool. It resulted to be a plan to get kill you and steal all your wool so they can complete their monument. So after he threatens you the spaceworm digs up thru the ship and devours the commander, the guy who asked for help starts to kneel and plead for mercy (He is an alien biologist).
Then you proceed to fight the spaceworm. While you are fighting it, the biologist sneaks around and activates an autodestruction sequence. He attempts to gather all the wool at the commander's room, but half the mothership tears apart and he only manages to get the Cyan and Gray wools. As you defeat the spaceworm, you notice the Gray wool on the ground and a capsule flying out of the armada, you grab the wool. You see another person, trying to escape, he notices you and tells you to follow him. You try to get to the capsules but they tear away just as you reach them. The person, ashamed, starts murmuring some words. Suddenly, a shield appears around you and you fly at the speed of light to another planet.
The person says he can't keep it up for too long and that there's someone he knows who could help you in his quest. You arrive to the boss fight area/transition, MAGNET City (The spaceworm is just a stronger animated mech).
MAGNET City / POLAR City, Viper fight/Cobra fight
This fight is inspired by many old-school games.
You arrive in a futuristic city, you can see 5 plates of land and a bright sphere connected by a magnetic field in the distant space. You see your friend unconscious on the ground and a sign that says "MAGNET - To bring the world back together!" You are asked to leave anything you can use to build in an ender chest (Would break the fight to trap the boss, I am strictly against it. Bosses are supposed to own their areas after all). Once you are ready a person (me) comes down from a skyscraper to challenge you.
The fight is composed of many phases to let you get used to boss fight combat (I have decided that I will add boss fights on any map I make). Viper will unintentionally give you hints to the combat thru his mocking. His combat is based on speed and poison. I made this by using teleportation, scoreboard dummies, stacked entities, and lead.
There's 5 phases:
1. You fight in the streets. He won't get damage, he will hint this by telling you that he can dodge anything you throw at him. After a certain time, he will go to either phase 2 or 3.
2. You climb a building and fight on top. In this phase, he will slow down and start using poison, here you can get some damage for the sole purpose of entering phase 4, if you don't get enough damage on him in this phase it will take you back to phase 1.
3. He will challenge you to a race, you will run thru the road, there will be holes that are connected by some sort of magnetic field (invisible charged creepers), these holes are to ensure car-only usage. But since your planet's gravity is higher than MAGNET's you can jump right over. To win the race you will have to take shortcuts and take speed boosters. Viper will occasionally splash poison as you get near him. You will then travel to a point of interest where there's 3 tunnels, you enter one and you will see animated F-zero-like cars from the end of the 2 tunnels.
After that you will see a portal, if Viper gets thru first, you will be teleported back to phase 1. If you get in first, you will get teleported to the City's main point of interest, you will revolve around this huge tower, and if you get to the top first, you can get to phase 4. If you don't, he will throw you off the tower to another portal that takes you to phase 1. Also, if you fall off the road, fail at skydiving to the portal, or get crashed by a car, you will die.
4. This is what I call the quick time event phase, if you meet certain requirements you will enter it. If you from phase 2, you will freerun to the top of a building (Don't worry, it's easy sprint parkour). Once on top, you will enter the quicktime event. From phase 3, this will happen on top of the City's main point of interest (let's call it the tower). You will be given slowness IV, and the enemy will approach you at a certain pattern using stacked entities, or lead (Haven't fully tested the control on lead yet). You will have to hit him before he hits you, if you hit him Viper will fall off the tower. Once you get 3 hits thru quick time event phases, you will proceed to phase 5.
5. This is the special attack phase, here he will spam a bunch of poison and damage potions at the ground and run around aimlessly. What you have to do, is get on top of a barrel, crate, car, or building and attack him mid-air, he will hint this by saying "It's my job to protect Earth and bring it together". Once you hit him, you will have defeated him.
Once defeated, Viper praises you for a good fight and he will give you a scroll of poison as a reward. Your friend wakes up, and Viper notices him and greets him. They know each other, so Viper offers you help. They take the wool to a lab and get a ship for you that has a radar for the remaining wools. Your friend offers to accompany you. Viper says he has something to take care off at POLAR city (optional end-game area where you will fight Cobra, to get here you are gonna need to get a ticket to take a train ride to the other side of the plate).
Intersection IV:
The turning point, time to explore the universe.
The ship will become your intersection, here all the friends that came with you will trade stuff. There will be 5 planets to go: Depending on which one will be the area transition, it will be the biggest, 'cause intersections 5 and 6 will be on the same planet, unless mirrorwolf decides to copy me. The areas are MAGNET City's plate (It's a destroyed planet after all), the starting planet (intersection 3 and below, you can't go back to the Armada), Arrakis (Cyan blue, based off Dune), and the remaining 2 planets will be up to the creators.
Cyan wool: Planet Arrakis
I wanted to finish this mini story of mine with a conclusion to the biologist. This area is directly from Dune, so I won't explain what it looks like (You should know). This area is more like other CTM maps when compared to the space odyssey, but it's still a little bit progressive, just not as much.
This area has no undead enemies other than important characters (boss, and friends). The enemy mobs will be sandtrouts. (Custom silverfish). Everything else will be a showcase of my animation abilities, there will be sandtrout (Coming out of spawners/queens). 3 kinds of sandworm (Dune, Star wars, Tremors), and sandworm queens.
The boss will be the biologist, You will fight him on top of a Sandworm queen (There will be an illusion to make it seem like it's moving). He has done experiments on himself, he now has the abilities of a sandworm and is recognized by them as one.
Phases:
1. Straight combat phase, he won't dodge or do any of that stuff. He will spawn silverfish and ocassionally do some magic
2. After a defeat on top of the Sandworm, he will fall into the sand. Misguided, the Sandworm queen will dig down, you brace the sandworm and end up unconcious. You wake up in a mineshaft by the biologist yelling "YOUR WOOL IS MINE!". His powers will be the same as phase 1, but the enviroment is tougher. There will be traps and more sandtrout.
3. After deafeat in the mineshaft, you will snatch his wool. And he whispers to you: "You will never get out... Alive" In his dying breath.
Then he starts trembling and screaming really loud, his head explodes and a sandworm appears, you will have to get out from the tunnel that the queen made ASAP or he will eat you...
4. Suddenly, if you survived, you see a person, he throws a bunch of water at the sandworm kills him, helps you escape, and blows up the
tunnel with explosives. He will go with you to the ship.
That's it, now a bunch of CTM elitists are gonna eat me and yell "BAWSSES? STORY? DIS IZNT AN ADVENTUR MEP" Well, you can still break and place block in the actual area, they are called bosses for a reason, and it still has the CTM structure, and it's also the first time I make something to the public. That's my plan, and that's what I want it to be, nothing wrong with it being different as any theme is allowed, so I assume that any themed mechanics/narratives are also allowed (Not rules, forced mechanics).
So I was 1:30 hours late, god I am such a slow typer. Well I will return next week, and I don't know if I can build my areas in the hotel.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/6/2012
Posts:
53
Member Details
Hey, I see that the Blue Wool is open, and I've love to be a part of this map! If it's still open, and you need somebody to make it, I would love to! You can take a look at my maps and PM me if it's a yes. Thanks!
It's probably too late but I would love to build something for this map. I am willing to do the blue wool if it is still available, or be a back-up if someone can't finish their area. Or just any other things you want to incorporate.
Edit: Sidenote: 300th reply, Page get!
Here's the story/layout:
The Armada:
After watching a lot of Extra credits, I came up with interesting things for my areas, but I won't explain what those things are because I am going to Chicago in 30 minutes (Typing as fast as I can).
You press the button for my area, you are in a generic transition tunnel. Suddenly, a ship lands in a skylight. You go investigate, and a mysterious person comes out asking you for help, his armada is being attacked by another one. You accept and go with him. He takes you to a space carrier where you will get some space-esque stuff. As soon as you step out to the enemies armada, the carrier is destroyed, no coming back (for now). So you run thru ship thru ships slaying space soldiers and aliens, destroying robots, turrets and exploding ships at really high speeds (There's speed and jump boosters to give you a fast paced journey). The mothership is defense heavy, so you sneak in from below. (There will be ships that contain Iron blocks).
As you progress inside the mothership you go into the lab below the main board and see a sleeping spaceworm (Think of it as a really disgusting purple Dune sandsworm). You ignore it and go up to the main board, there you see the commander, the guy who asked for help at his side, and all the remaining wool. It resulted to be a plan to get kill you and steal all your wool so they can complete their monument. So after he threatens you the spaceworm digs up thru the ship and devours the commander, the guy who asked for help starts to kneel and plead for mercy (He is an alien biologist).
Then you proceed to fight the spaceworm. While you are fighting it, the biologist sneaks around and activates an autodestruction sequence. He attempts to gather all the wool at the commander's room, but half the mothership tears apart and he only manages to get the Cyan and Gray wools. As you defeat the spaceworm, you notice the Gray wool on the ground and a capsule flying out of the armada, you grab the wool. You see another person, trying to escape, he notices you and tells you to follow him. You try to get to the capsules but they tear away just as you reach them. The person, ashamed, starts murmuring some words. Suddenly, a shield appears around you and you fly at the speed of light to another planet.
The person says he can't keep it up for too long and that there's someone he knows who could help you in his quest. You arrive to the boss fight area/transition, MAGNET City (The spaceworm is just a stronger animated mech).
MAGNET City / POLAR City, Viper fight/Cobra fight
This fight is inspired by many old-school games.
You arrive in a futuristic city, you can see 5 plates of land and a bright sphere connected by a magnetic field in the distant space. You see your friend unconscious on the ground and a sign that says "MAGNET - To bring the world back together!" You are asked to leave anything you can use to build in an ender chest (Would break the fight to trap the boss, I am strictly against it. Bosses are supposed to own their areas after all). Once you are ready a person (me) comes down from a skyscraper to challenge you.
The fight is composed of many phases to let you get used to boss fight combat (I have decided that I will add boss fights on any map I make). Viper will unintentionally give you hints to the combat thru his mocking. His combat is based on speed and poison. I made this by using teleportation, scoreboard dummies, stacked entities, and lead.
There's 5 phases:
1. You fight in the streets. He won't get damage, he will hint this by telling you that he can dodge anything you throw at him. After a certain time, he will go to either phase 2 or 3.
2. You climb a building and fight on top. In this phase, he will slow down and start using poison, here you can get some damage for the sole purpose of entering phase 4, if you don't get enough damage on him in this phase it will take you back to phase 1.
3. He will challenge you to a race, you will run thru the road, there will be holes that are connected by some sort of magnetic field (invisible charged creepers), these holes are to ensure car-only usage. But since your planet's gravity is higher than MAGNET's you can jump right over. To win the race you will have to take shortcuts and take speed boosters. Viper will occasionally splash poison as you get near him. You will then travel to a point of interest where there's 3 tunnels, you enter one and you will see animated F-zero-like cars from the end of the 2 tunnels.
After that you will see a portal, if Viper gets thru first, you will be teleported back to phase 1. If you get in first, you will get teleported to the City's main point of interest, you will revolve around this huge tower, and if you get to the top first, you can get to phase 4. If you don't, he will throw you off the tower to another portal that takes you to phase 1. Also, if you fall off the road, fail at skydiving to the portal, or get crashed by a car, you will die.
4. This is what I call the quick time event phase, if you meet certain requirements you will enter it. If you from phase 2, you will freerun to the top of a building (Don't worry, it's easy sprint parkour). Once on top, you will enter the quicktime event. From phase 3, this will happen on top of the City's main point of interest (let's call it the tower). You will be given slowness IV, and the enemy will approach you at a certain pattern using stacked entities, or lead (Haven't fully tested the control on lead yet). You will have to hit him before he hits you, if you hit him Viper will fall off the tower. Once you get 3 hits thru quick time event phases, you will proceed to phase 5.
5. This is the special attack phase, here he will spam a bunch of poison and damage potions at the ground and run around aimlessly. What you have to do, is get on top of a barrel, crate, car, or building and attack him mid-air, he will hint this by saying "It's my job to protect Earth and bring it together". Once you hit him, you will have defeated him.
Once defeated, Viper praises you for a good fight and he will give you a scroll of poison as a reward. Your friend wakes up, and Viper notices him and greets him. They know each other, so Viper offers you help. They take the wool to a lab and get a ship for you that has a radar for the remaining wools. Your friend offers to accompany you. Viper says he has something to take care off at POLAR city (optional end-game area where you will fight Cobra, to get here you are gonna need to get a ticket to take a train ride to the other side of the plate).
Intersection IV:
The turning point, time to explore the universe.
The ship will become your intersection, here all the friends that came with you will trade stuff. There will be 5 planets to go: Depending on which one will be the area transition, it will be the biggest, 'cause intersections 5 and 6 will be on the same planet, unless mirrorwolf decides to copy me. The areas are MAGNET City's plate (It's a destroyed planet after all), the starting planet (intersection 3 and below, you can't go back to the Armada), Arrakis (Cyan blue, based off Dune), and the remaining 2 planets will be up to the creators.
Cyan wool: Planet Arrakis
I wanted to finish this mini story of mine with a conclusion to the biologist. This area is directly from Dune, so I won't explain what it looks like (You should know). This area is more like other CTM maps when compared to the space odyssey, but it's still a little bit progressive, just not as much.
This area has no undead enemies other than important characters (boss, and friends). The enemy mobs will be sandtrouts. (Custom silverfish). Everything else will be a showcase of my animation abilities, there will be sandtrout (Coming out of spawners/queens). 3 kinds of sandworm (Dune, Star wars, Tremors), and sandworm queens.
The boss will be the biologist, You will fight him on top of a Sandworm queen (There will be an illusion to make it seem like it's moving). He has done experiments on himself, he now has the abilities of a sandworm and is recognized by them as one.
Phases:
1. Straight combat phase, he won't dodge or do any of that stuff. He will spawn silverfish and ocassionally do some magic
2. After a defeat on top of the Sandworm, he will fall into the sand. Misguided, the Sandworm queen will dig down, you brace the sandworm and end up unconcious. You wake up in a mineshaft by the biologist yelling "YOUR WOOL IS MINE!". His powers will be the same as phase 1, but the enviroment is tougher. There will be traps and more sandtrout.
3. After deafeat in the mineshaft, you will snatch his wool. And he whispers to you: "You will never get out... Alive" In his dying breath.
Then he starts trembling and screaming really loud, his head explodes and a sandworm appears, you will have to get out from the tunnel that the queen made ASAP or he will eat you...
4. Suddenly, if you survived, you see a person, he throws a bunch of water at the sandworm kills him, helps you escape, and blows up the
tunnel with explosives. He will go with you to the ship.
That's it, now a bunch of CTM elitists are gonna eat me and yell "BAWSSES? STORY? DIS IZNT AN ADVENTUR MEP" Well, you can still break and place block in the actual area, they are called bosses for a reason, and it still has the CTM structure, and it's also the first time I make something to the public. That's my plan, and that's what I want it to be, nothing wrong with it being different as any theme is allowed, so I assume that any themed mechanics/narratives are also allowed (Not rules, forced mechanics).
So I was 1:30 hours late, god I am such a slow typer. Well I will return next week, and I don't know if I can build my areas in the hotel.
Bai.