Turn down the difficulty dial! I Tried this map but couldn't get past the second dungeon due to it being TOO ING HARD, and that early in the map, ing ridiculous...
This map has a lot of good potential, but its ruined by its impassively high difficulty curve. Please make the next version more BALANCED, with an Average difficulty Curve. Not all of us are hardcore enough for the extreme difficulty curve of this map.
Turn down the difficulty dial! I Tried this map but couldn't get past the second dungeon due to it being TOO ING HARD, and that early in the map, ing ridiculous...
This map has a lot of good potential, but its ruined by its impassively high difficulty curve. Please make the next version more BALANCED, with an Average difficulty Curve. Not all of us are hardcore enough for the extreme difficulty curve of this map.
well what's too hard? I haven't gotten that complain really, minus people hating parkour. Don't quit too soon because it's really not as hard as you think. I've beaten it hundreds of times with only dying once or twice. Same with some of my beta testers. Let me know what's too hard and I'll see what I can do. But if it's only hard because of your skill i'm sorry but there's nothing I can do without making it too easy for other players.
well what's too hard? I haven't gotten that complain really, minus people hating parkour. Don't quit too soon because it's really not as hard as you think. I've beaten it hundreds of times with only dying once or twice. Same with some of my beta testers. Let me know what's too hard and I'll see what I can do. But if it's only hard because of your skill i'm sorry but there's nothing I can do without making it too easy for other players.
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Well you could start by either reducing or removing the lava wall maze section, as that maze is a little too hard. Secondly, The parkour sections could be done a little better. The jumps needed are WAY too precise, which makes sprint jumping nearly impossible, even though its needed.
Also, another issue i found is a lack of storage options for the player, yes the Enderchest helps, but it gets full quickly with all the items you find, as does the players inventory. My advice: Add some normal chests in the checkpoint room.
Well you could start by either reducing or removing the lava wall maze section, as that maze is a little too hard. Secondly, The parkour sections could be done a little better. The jumps needed are WAY too precise, which makes sprint jumping nearly impossible, even though its needed.
Also, another issue i found is a lack of storage options for the player, yes the Enderchest helps, but it gets full quickly with all the items you find, as does the players inventory. My advice: Add some normal chests in the checkpoint room.
The lava wall is pretty easy. You just gotta watch your step lol. I can fix the parkour, and the storage thing isn't an issue. In the house there is a double chest and a small. That's 81 extra spots lol
EDIT: even though we're arguing, I really appreciate all your comments
Well, one thing I have to say is the water temple, when you have to go under the water, you should use some glowstone, because is very difficult to find some ways.
One thing you can use is to set spawn point at the start of each temple.
And when you passed any temple, you should change the difficulty to peacefull for mob despawning and quickly change difficulty to easy for example
I'll answer everything in the order you said.
1) You can get a potion of night vision. Makes it perfectly visible. If you didn't get it, you didn't look hard enough! lol
2) Why do that when i have a perfectly set up Checkpoint system that does basically the EXACT same thing..
3) mobs don't spawn unless I want them too. So that basically does nothing.
4) Setting it to easy versus peaceful doesn't really make a difference. If you want NO MOBS period, switch to peaceful. There will be no creepers or anything where they shouldn't be. Everything is there for a reason except an occasional chicken or 2.
Not to mention sometimes with Command Blocks it says "your bed has be obstructed or move" and it spawns you in the middle of no where. You have 1 spawn, and that's all you need because all the options to get to the temples are right there.
Downloaded it and beat it in about 3 hours. Great map! A little confusing at times, but I got through it! My final score was 2223.(143 Emeralds, 112 Redstone, 104 Lapis Lazuli, 19 Diamonds, and 2 Nether Stars.)
Downloaded it and beat it in about 3 hours. Great map! A little confusing at times, but I got through it! My final score was 2223.(143 Emeralds, 112 Redstone, 104 Lapis Lazuli, 19 Diamonds, and 2 Nether Stars.)
A Challenge Box that is Eternally Dark!
thank you! what did you enjoy most about this map?
Turn down the difficulty dial! I Tried this map but couldn't get past the second dungeon due to it being TOO ING HARD, and that early in the map, ing ridiculous...
This map has a lot of good potential, but its ruined by its impassively high difficulty curve. Please make the next version more BALANCED, with an Average difficulty Curve. Not all of us are hardcore enough for the extreme difficulty curve of this map.
well what's too hard? I haven't gotten that complain really, minus people hating parkour. Don't quit too soon because it's really not as hard as you think. I've beaten it hundreds of times with only dying once or twice. Same with some of my beta testers. Let me know what's too hard and I'll see what I can do. But if it's only hard because of your skill i'm sorry but there's nothing I can do without making it too easy for other players.
:\
Well you could start by either reducing or removing the lava wall maze section, as that maze is a little too hard. Secondly, The parkour sections could be done a little better. The jumps needed are WAY too precise, which makes sprint jumping nearly impossible, even though its needed.
Also, another issue i found is a lack of storage options for the player, yes the Enderchest helps, but it gets full quickly with all the items you find, as does the players inventory. My advice: Add some normal chests in the checkpoint room.
The lava wall is pretty easy. You just gotta watch your step lol. I can fix the parkour, and the storage thing isn't an issue. In the house there is a double chest and a small. That's 81 extra spots lol
EDIT: even though we're arguing, I really appreciate all your comments
thank you! what did you like the most out of the map
I'll answer everything in the order you said.
1) You can get a potion of night vision. Makes it perfectly visible. If you didn't get it, you didn't look hard enough! lol
2) Why do that when i have a perfectly set up Checkpoint system that does basically the EXACT same thing..
3) mobs don't spawn unless I want them too. So that basically does nothing.
4) Setting it to easy versus peaceful doesn't really make a difference. If you want NO MOBS period, switch to peaceful. There will be no creepers or anything where they shouldn't be. Everything is there for a reason except an occasional chicken or 2.
Not to mention sometimes with Command Blocks it says "your bed has be obstructed or move" and it spawns you in the middle of no where. You have 1 spawn, and that's all you need because all the options to get to the temples are right there.
then what are you waiting for! Download it!
Looks good! It's in the forum page now! Post more!
thanks!
you mean the 2nd boss battle?
just break the piston door then, no biggie
great! what was confusing?