A new wave of Zombies is coming. The continuation of the amazingly popular map Graveyard Defense, comes Graveyard Defense 2!
Updated for 1.5!
There are 13 rounds. In the first 12 rounds, zombies of increasing difficulty will come out of graves. On the 13th round, all previous zombies will spawn, plus 1 extra difficult Super Zombie. If you pass all 13 rounds, you win. After every round you get 2 Currency, or credits. You can use these to buy upgrades in the shop. Throughout the game you can also trade in zombie drops for special items at the trading station. At the end of the game you can press new game to reset it. The game is 100% resettable.
Updated with tons of new features and bug fixes!
PLAYTHROUGH BY ANTVENOM AND CAVEMANFILMS:
Dev Commentary/Playthrough:
Rules:
Don't Break blocks.
Play on at least easy difficulty.
Don't abuse bugs in the game.
Have fun.
Challenges:
Cannibal: Eat only Zombie Flesh
Simplistic: Use no upgrades.
Sniper: Use only bows and fists.
Insane: Use only fists.
Videos:
Pics:
Updated! Changes: -Gave Zombies names -Buffed Super Zombie -Added Scoreboard to track stats -Fixed tons of bugs -Added half-slab over chest -Added trash can -Added rule/info book -Fixed Shop bug -Changed starting gm to adventure mode -Fixed enchanting room -Labeled villagers
-Zombies will no longer be drawn towards trading villagers
-Added/Changed villager trades
-Fixed round 13 scoreboard
This was fun! my gosh, the baby zomberts were insane! Thanks
Couple of issues:
1) initial spawn was on a glass platform way above the tripwire platform that sent us into the map...we had to break through that and fall to death to get transported to the spawn room
2) after level 12, the next level showed level 9, then the level board went out, but as we hit the button zombles kept coming
3) are the zombles supposed to have wool on their heads? We kept picking it up, so i'm sure it was not just bad texturing.
i ran this on craftbukkit-1.4.5 beta r0.2 fyi
but overall we had great fun! Good job! Thank you!
This was fun! my gosh, the baby zomberts were insane! Thanks
Couple of issues:
1) initial spawn was on a glass platform way above the tripwire platform that sent us into the map...we had to break through that and fall to death to get transported to the spawn room
2) after level 12, the next level showed level 9, then the level board went out, but as we hit the button zombles kept coming
3) are the zombles supposed to have wool on their heads? We kept picking it up, so i'm sure it was not just bad texturing.
i ran this on craftbukkit-1.4.5 beta r0.2 fyi
but overall we had great fun! Good job! Thank you!
Thank you very much! As for the issues:
1) Weird, will fix that.
2) Oops, I thought I fixed that, will re-upload soon.
3) Yes they are supposed to be there, just for fun. I think I will add a use for the dropped wool soon though. (Like trading)
i'm curious if this is multiplayer friendly at all? (specifically the way the currency works?) chances are we'l play it regardless but its always worth asking
It is actually multiplayer friendly, though you will still only get 2 currency each round. You just have to decide how you want to divide it up. Thanks for the question!
awsome map, dude. had a ton of fun. after realising i couldn't throw the fire charges, i set them on the ground and kited the zombies behind the graves where i have set the fire, ton of damage. also, splash potions of health really helped. i haven't found any bugs, exept my computer lags when the redstone does it's work(like anyother map) so, 9/10. if you could fix the redstone lag then 10/10. bye!
Wow just saw your comment right now, thanks for the review! If I could fix the redstone lag, i would, but unfortunately that's not up to me, it is minecraft that makes it lag :/
The Meaning of Life, the Universe, and Everything.
Join Date:
10/5/2012
Posts:
62
Minecraft:
Earthbound93
Member Details
its a blast, i got to level 6 before i died and that was because of my own stupidity. but i noticed what i think is a bug. if a zombie comes in the respawn room i couldnt even damage it and it just killed me every time i respawned so had to reinstall the map
Updated for 1.5!
There are 13 rounds. In the first 12 rounds, zombies of increasing difficulty will come out of graves. On the 13th round, all previous zombies will spawn, plus 1 extra difficult Super Zombie. If you pass all 13 rounds, you win. After every round you get 2 Currency, or credits. You can use these to buy upgrades in the shop. Throughout the game you can also trade in zombie drops for special items at the trading station. At the end of the game you can press new game to reset it. The game is 100% resettable.
Updated with tons of new features and bug fixes!
PLAYTHROUGH BY ANTVENOM AND CAVEMANFILMS:
Dev Commentary/Playthrough:
Rules:
Challenges:
Pics:
Updated!
Changes:
-Gave Zombies names
-Buffed Super Zombie
-Added Scoreboard to track stats
-Fixed tons of bugs
-Added half-slab over chest
-Added trash can
-Added rule/info book
-Fixed Shop bug
-Changed starting gm to adventure mode
-Fixed enchanting room
-Labeled villagers
-Zombies will no longer be drawn towards trading villagers
-Added/Changed villager trades
-Fixed round 13 scoreboard
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Download
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Also check out the original Graveyard Defense!
http://www.minecraft...rd-defense-v30/
It's quite fun. Enchanted Diamond armor, enchanted diamond sword, and 50 health points.
How did it not work?
Couple of issues:
1) initial spawn was on a glass platform way above the tripwire platform that sent us into the map...we had to break through that and fall to death to get transported to the spawn room
2) after level 12, the next level showed level 9, then the level board went out, but as we hit the button zombles kept coming
3) are the zombles supposed to have wool on their heads? We kept picking it up, so i'm sure it was not just bad texturing.
i ran this on craftbukkit-1.4.5 beta r0.2 fyi
but overall we had great fun! Good job! Thank you!
Thank you very much! As for the issues:
1) Weird, will fix that.
2) Oops, I thought I fixed that, will re-upload soon.
3) Yes they are supposed to be there, just for fun. I think I will add a use for the dropped wool soon though. (Like trading)
Thanks!
It is actually multiplayer friendly, though you will still only get 2 currency each round. You just have to decide how you want to divide it up. Thanks for the question!
Thank you so much! I worked very very hard on improving it from the first!
Funny guy
Right click on the ground to light a fire and burn zombies!
Wow just saw your comment right now, thanks for the review! If I could fix the redstone lag, i would, but unfortunately that's not up to me, it is minecraft that makes it lag :/