- Areas that look blatantly crappy is not an acquired taste, it means the area just looks blatantly crappy.
- Fix the area under the grave already T_T
- The nether area. Nothing can be said here. It's openly connected to vanilla Minecraft terrain which is like the holycrap#1donotdo, and it's naught but a reskinned fortress with spawners. It's awful.
Dragonsrule9, yup, I've played through the map, and I had no spawn issues in there. Honestly, if you're having too much mob trouble with a certain area, feel free to bridge it or tunnel through the wall. Nobody is stopping you.
However, I'll take a look back into that area and see what I can do. Thanks for the honest feedback, and I hope you pick the map up again at some point. (Also, if you're having trouble with one area, I'd recommend going to the Arid Lands. There's a lot of awesome loot in there.)
Tunneling might have helped, but the number of skellies coming from natural spawns renders bridging inane. If I'll be honest, it's bad design to assume that players will resort to tunneling or bridging to complete an area.
Between version 1.0 and 1.1, I added a new pair of enchanted iron boots at I2 and a lot of other new loot.
More loot =/= reduced difficulty. Adding more items for the player to pick up means that the player's inventory will be more full, but the issue of extreme numbers of mobs will still be there.
(Gawd, I hate adding my voice to the already numerous others that have criticisms for this map. It's really uncomfortable.)
Unfortunately, I'm getting max spawn problems in Crazy Cave Maze (Maze Cave? can't remember) and I have to admit it's damn irritating. I don't necessarily see that as your fault, though, Isaac, and I wish that people would remember that this is your first map, and that anything that goes wrong with this one will be fixed in the next. It's not as if you're claiming that everything in this is going to be perfect, and anyway, it goes without saying that someone is going to improve vastly at making maps the more they learn and the more maps they make, so I'm not too worried about silly things like not enough spawn traps etcetc. So far I am really enjoying this map, and understand that it could never be perfect - it's your first one. I don't want to stop playing it, even after hearing about people's criticisms of later parts. I'm sure even Vechs had problems creating maps when he started out. I'm sure everyone does.
This was a map made with 0 planning in under 3 weeks. It's a failure for many reasons, and that's one of them. You don't make games like that, you don't make maps like that. Whether you're a map maker or a map player, blindly running in won't do you any good.
Ok, I got a TEENY bit OCD...
I use the power miner that I got in the beginning to get rid of the leaves. It makes everything so much faster.
Also, there is sandstone under there because I sometimes get rid of it with said power miner.
Again, it's his first map. He'll learn from it. He probably just wanted to get one finished, and to prove to himself that he actually could. There are a lot of us who would love to have the patience to spend time and actually finish a project like this, and for that I still applaud him. Sure, it's a map, but it's also a hobby, as he said in the OP. All hobbies start out as learning processes. This map isn't a failure. Okay, I haven't played it all yet, but it functions as it's supposed to.
Check out 3_2's first map, or Amlup's. Generally, that's not a very powerful excuse.
I decided to look at the map from above, and guess what...
This is a horribly laid out map. Did you ever think about travel times? Someone actually playing the map would need to travel horribly far (there are no useful rail lines) to get between intersections. Here's what I mean (overhead map):
Let me guess, Hybran. You phrased it insultingly, and offered little constructive criticism, or what little you did offer was downplayed by rudeness or bluntness. This has happened before. It is deja vu. You have a valid point 99% of the time, and 99% of the time you are correct, but you fail to convey it politely/constructively, and thus it is taken as rudeness. I guess some things never change.
Easy? You say your first map is EASY? Good lord, easy maps don't include a huge fortress with two ghast spawners. By the way, i didn't like your power miner, so I cast it into the fiery bowels of Intersection One.
Heee hhee hee. 2 ghast spawners is easy. If Ghasts become a problem for you, the best way to avoid them is to either seek cover in a wall/underground/in the fortress, or just keep moving. Ghasts have bad aim.
Alrighty, time to download! I'll try it out once I get my Pantheon work done
Yes. Please finish Pantheon first, Fangride.
Now then. My brother is playing this map, and I played a lil' bit of it. I don't have the time to fully play it atm, but I probably will eventually. And I must say, Red is correct mostly. I was saying this all along, but no one listened to me. A longer map is not a good way to start. Shorter maps that have more attention to detail are better than big maps with little attention to detail. The obvious MCEditing is obvious.
While the map is still enjoyable, and is by no means bad, it COULD HAVE BEEN BETTER. That's the key. Some of the areas (that swamp, and the desert fortress) are awesome. I commend you on them, Isaac. Very well done, nice looking areas. Some of the areas though...are waayyy to sterile and bland. Some application of the erode tool...some reworking of other areas, etc. could make this map much, much better. It would take some work, but it is very possible.
For a first CTM map, this is pretty good, Isaac. Obviously it doesn't compare with UT or VF, but it is much better than the first efforts of other mapmakers. This is quite professional in relation to certain other "first" maps. I won't name the examples, but you know those maps as well as I. So take a step back, look at your map objectively, and do some fixing up. It can't hurt, and it will make you much more successful overall.
Sorry if this was a bit boring, and I know that everyone hates advice. Best of luck with mapping, Isaac! I'll be sure to play this map soon!
EDIT: Oh, moar people replied while I was writing my rant. Yeah, the main critiscm seems to be about aesthetics here, now. Honestly, as some of you know, I wasn't going to release this map, but I decided to anyway. I realize that the aesthetics are not up to par. I'm working very hard on my second map to make sure it looks and plays a lot better.
I'm not sure if it's just my view on the huuuge amount of critiscm coming my way on my maps, but it seems a lot of it is about aesthetics, not gameplay, since I already promised I'm going to make gameplay a lot better in v1.2.
Honestly, I don't know what more there is to say to the few people that keep saying "The aesthetics suck"-- I realize that, and I even say in the OP, "The aesthetics of this map are not up to standards of what my future maps will hopefully be". If you don't like the aesthetics, instead of saying "This looks like , this wuz made in MCedit" THEN TELL ME SPECIFICALLY, WHAT YOU DIDN'T LIKE ABOUT A CERTAIN AREA AND TELL ME HOW TO FIX IT. Otherwise, it's useless critiscm.
Also, I've noticed that the main core of people saying "lol dis sux" are the same few people, just sitting on my thread and saying the same thing over and over. Many of these people, like Red and Hybran, are my friends. Guize, I know you may feel like you're helping me make better maps or something, but discouraging me and saying "dis sux" isn't really helping. If you don't like the map, don't download it. Go away and wait until my next map, and download that and see if you like it, OK? Sitting here posting the same bad comments, but without telling me specific parts to make it better in, doesn't really help anything.
Alright, now it's my turn to do some slapping on this point.
It is abundantly obvious that this entire map was made in MCEdit, with no regard for how things might look. Aesthetics aren't the most important thing, but at a certain point... it's really important to take a step back and look at your map. Do you HONESTLY think that all your areas are well built, lacking in obvious brushes, and have good block combinations? Do you try to think about more creative names for... well, everything? At some point in the map you say you are putting in a generic area (ironically, this was one of the better ones) because you are just lazy. That is all I can really say about the map: It's made lazily. You did not work hard on it, and it took you only 3 weeks - a sure sign that you are rushing something. One of the wools was literly just a floating, reskinned nether fortress. Seriously? It would've taken you 15 minutes to make some custom parts and throw them together. Copying natural minecraft is 99% of the time a major no-no.
I didn't actually play the map (heard bad things about the aesthetics and went to check em out) but from what I have seen it looks... fairly well balanced. I can't be sure.
I'm going to go back to playing Legendary now. I wish you luck in improving this map, or making a better one.
I find it sad that 2 people gave this post rep. Really, I'm disappointed in you Delthyn and Hybran.
"It is abundantly obvious that this entire map was made in MCEdit" You gotta be kidding me at this point. Haven't you read the OP? Don't you see the part that says I use WorldEdit mostly to mapmake, and I made most of this map in WorldEdit? I only use MCedit for the basic hollowing out of areas.
"At some point in the map you say you are putting in a generic area (ironically, this was one of the better ones) because you are just lazy." Wat. Srsly wat. The name of this area is a JOKE. Get it? Ha ha ha? Many mapmakers put an area in their map that is a mining area, so I was making fun of that.
"That is all I can really say about the map: It's made lazily. You did not work hard on it, and it took you only 3 weeks - a sure sign that you are rushing something. One of the wools was literly just a floating, reskinned nether fortress. Seriously? It would've taken you 15 minutes to make some custom parts and throw them together. Copying natural minecraft is 99% of the time a major no-no." Yadda yadda, complaining... also you say "Yew took only three weeks that must meen u are bad!!!1!11!" Not sure if you realize this, but because of Hurricane Sandy, I was stuck inside all day the first week I was making it, so I was mapmaking for literally 12 hours a day.
"I didn't actually play the map" "I didn't actually play the map" ...
I'm sure the gameplay and stuff is fine. All I'm criticizing is the visuals and how things were thought out. For example, that tunnel area... That is atrocious. It isn't a choice of taste, that area is bad. Bad bad bad. If you spent a little more time to police these kinds of areas, your map would be much better. Here's the second point: you skimped on time. For example, that area in I5 with end stone and lava... Dafuq? There is no "taste" in design that will make this a good looking area. And your nether section... That is literally the nether, with blocks reskinned. It isn't even sealed off from natural terrain. In general, you simply rushed this map and did not bother to think too deeply about the areas you were about to publish - 3 weeks is just not enough time.
All I'm asking is that you're fair. A couple people told me they actually really liked the endstone area, and quite a few people told me the nether fortress was cool. It's connected to normal terrain on purpose, I liked the look of the flat wall of terrain stretching out.
And as I've said before, it clearly states in the OP that this isn't going to be indicative of the aesthetics of my future maps, hopefully. If you want to, think of this as a "practice map" that I made to get used to WorldEdit and MCedit, alright? If you don't like it, don't download it, and come back for my second map if you want and critique that one then.
I hope you think this is a fair response; if you have any further things to say PM me, as I don't want this thread to turn into an all-out flame war between the map-haters and the map-likers and me, that's all I ask of the people giving negative comments. If anyone really does have a constructive comment that is specific and that they think would help me be a better mapmaker, please PM me. Let's try and leave this thread for mostly players posting LPs and asking questions about the map. Thanks!
I realize that the aesthetics are not up to par. I'm working very hard on my second map to make sure it looks and plays a lot better.
Cool. Just remember how much people liked Thadiwyn's Blight Castle. Because Aesthetics. And SBC, because aesthetics. Shiny, pretty looking stuff counts.
Honestly, I don't know what more there is to say to the few people that keep saying "The aesthetics suck"-- I realize that, and I even say in the OP, "The aesthetics of this map are not up to standards of what my future maps will hopefully be".
Okedoke. Just realize that you are only hurting YOURSELF by having a not-up-to-par first map. And I did not say that the aesthetics suck. I said that they could be better.
I'll be playing more of the map sooner or later, and finishing it. Good luck, Mr. Bardin.
All I'm asking is that you're fair. A couple people told me they actually really liked the endstone area, and quite a few people told me the nether fortress was cool. It's connected to normal terrain on purpose, I liked the look of the flat wall of terrain stretching out.
And as I've said before, it clearly states in the OP that this isn't going to be indicative of the aesthetics of my future maps, hopefully. If you want to, think of this as a "practice map" that I made to get used to WorldEdit and MCedit, alright? If you don't like it, don't download it, and come back for my second map if you want and critique that one then.
I hope you think this is a fair response; if you have any further things to say PM me, as I don't want this thread to turn into an all-out flame war between the map-haters and the map-likers and me, that's all I ask of the people giving negative comments. If anyone really does have a constructive comment that is specific and that they think would help me be a better mapmaker, please PM me. Let's try and leave this thread for mostly players posting LPs and asking questions about the map. Thanks!
(firstly, sorry for that post - I realized I was being a bit overly mean and deleted it essentially right away, but apparently not quick enough)
I also realized my criticism is completely unorganized and all over the place. Ill make a full suggesting list and my reasons for disliking things soon.
Here, however, is some quick advice. This is the community's first view of you as a mapper - you want to appear good, don't you? Vechs ran into this problem with LOLamyr, which was also rather sloppy, probably worse than this one. I would hope that instead of just getting I out as fas as possible, you took your time to make it good. No matter how good your second map is going to be, I just won't be able to appreciate it as much any more. Being nice looking may not be the most important thing, but being up to par should at least be a personal requirement for yourself.
Edit: looks like you took my "didn't actually play it" a bit wrong. I downloaded it, looked at your loot you've and areas, and tried to think of things to say. I did not play the map in survival for two reasons:
- bias from people telling me it sucks
- its five intersections
I also did not criticize gameplay elements - I wouldn't try to do that without playing it.
Check out 3_2's first map, or Amlup's. Generally, that's not a very powerful excuse.
I decided to look at the map from above, and guess what...
This is a horribly laid out map. Did you ever think about travel times? Someone actually playing the map would need to travel horribly far (there are no useful rail lines) to get between intersections. Here's what I mean (overhead map):
[Picture]
C'mon, that's ridiculous. It's a line.
Stop ing and play the map if you want to complain. I'd call the rail line between the Cave maze and I2 useful. It's a line, but so what. I agree that some of the areas could be more lit up so stuff doesn't maxspawn, but please play the map if you want to .
Personally, I think it's a pretty good map so far.
Oh, and I got blue and yellow since the last update.
Rollback Post to RevisionRollBack
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
I don't have time to play the map myself, but after seeing the wars going on in the comments, I decided to fly through it in Creative and take a look at it myself.
Thoughts:
Sure, the first few areas don't look the best. In my opinion, though, the areas with poor aesthetics are matched by those with good ones. The grave area in IS2 and the Vault in IS5 both look awesome, as well as a few other areas I can't name off the top of my head. And while others seem to disagree, Intersection 2 itself is one of the coolest-looking areas I've ever encountered in a CTM map.
And also, I had a good laugh at the "obligatory explosion".
To sum it up: While the first map might not be the BEST (it's still not that bad IMO), I can tell your second map is going to be really, really good. I will keep a close eye on this thread.
The Meaning of Life, the Universe, and Everything.
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mattgeek314
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One thing. You said that you were unsure about releasing your map because of the feedback you were getting from your beta testers. The people who were your beta testers are stating on this thread what they didn't like about the map. You're responding with "I said it's not going to be good in that aspect" or "I added a pair of boots, no balance problem" or completely turning their criticisms down. They repeat it and try to reword it in a way to make you understand what they're saying, and you say "you said that already". Their criticism is VALID, and in fact very good. When I encouraged you on the ctm shop thread, I was saying that you either needed to see the point your testers were trying to make or find new testers. You didn't do either, you simply released it publicly, knowing that there was something wrong with it. I understand this negative feedback from so many people is disheartening, but you need to listen to it instead of saying it's not a problem. Because it is.
tl;dr, listen to beta testers, even if they're coming across as rude.
One thing. You said that you were unsure about releasing your map because of the feedback you were getting from your beta testers. The people who were your beta testers are stating on this thread what they didn't like about the map. You're responding with "I said it's not going to be good in that aspect" or "I added a pair of boots, no balance problem" or completely turning their criticisms down. They repeat it and try to reword it in a way to make you understand what they're saying, and you say "you said that already". Their criticism is VALID, and in fact very good. When I encouraged you on the ctm shop thread, I was saying that you either needed to see the point your testers were trying to make or find new testers. You didn't do either, you simply released it publicly, knowing that there was something wrong with it. I understand this negative feedback from so many people is disheartening, but you need to listen to it instead of saying it's not a problem. Because it is.
tl;dr, listen to beta testers, even if they're coming across as rude.
Matt, I have been listening to it. But have none of you critisizers been listening to me?
So far one of the concerns seems to be balance. I put in more armor in v1.1 because people said areas were too hard. I stated that you can tunnel or bridge whatever you want if it's too hard.
One of the other issues is travel time between places in the map, which I am going to be fixing in v1.2.
The other issue is aesthetics-- and without remaking the entire map, it's pretty hard to change this. I've stated many times that this map isn't aesthetically great, and my next map will be better.
What other solutions do people want?
Also, as I said before guize, if you have more critiscms, please contact me over PM to share your concerns. This is turning into an all-out "i hate dis map" thread, and I'd really like it to be a place for people to share their pictures and progress on my maps and talk about my maps. Thanks!
Just place your bonus block on the double stone slab.
And I am surprised that you found even one bonus block. 'o' They're hard to get.
Also guys, biiiiig news!
Having come to the realization that the people giving me so much critiscm on my map do it because they care for my image and my maps' image, I have bumped Humble Beginnings to the place of Map #0. Flying through it and giving each thing a closer look has really made me realize that I don't want it to give people an image for the rest of my maps. Therefore, I have included it as more of an introductory map (so that people who like it and do want to see it stay still can), but it's encouraged not for people to download it and instead download one of my newer maps.
The first of said newer maps should be released sometime in February 2013! I'm trying to give myself 4 months to complete it, which I think should be enough. Don't worry, if it feels like I'm rushing it, I will push back the release date. I am hoping for this map to really knock peoples' socks off. It's going to be called Lush Skies. I've been planning this map since before Humble Beginnings, and I'm really excited about making it. I think you guys are going to like it. I spent some time thinking of what I really want to do with it, and I have some good ideas.
As for people currently playing Humble Beginnings, you should probably keep playing it. Although it's not up to par with what my future maps will hopefully be, it really is a fun map if you can accept it for what it is.
And thanks to all the people who gave critiscm on HB, especially the ones who gave constructive critiscm (like mattgeek, who PMed me). In the end, you guys are the ones who push my standards higher, not the people who like my maps. <3
I take after Zisteau. His lava bucket is my Pepsi product.
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
- Areas that look blatantly crappy is not an acquired taste, it means the area just looks blatantly crappy.
- Fix the area under the grave already T_T
- The nether area. Nothing can be said here. It's openly connected to vanilla Minecraft terrain which is like the holycrap#1donotdo, and it's naught but a reskinned fortress with spawners. It's awful.
WHAT?!
Danger zone.
More loot =/= reduced difficulty. Adding more items for the player to pick up means that the player's inventory will be more full, but the issue of extreme numbers of mobs will still be there.
(Gawd, I hate adding my voice to the already numerous others that have criticisms for this map. It's really uncomfortable.)
This was a map made with 0 planning in under 3 weeks. It's a failure for many reasons, and that's one of them. You don't make games like that, you don't make maps like that. Whether you're a map maker or a map player, blindly running in won't do you any good.
WHAT?!
Danger zone.
I use the power miner that I got in the beginning to get rid of the leaves. It makes everything so much faster.
Also, there is sandstone under there because I sometimes get rid of it with said power miner.
Check out 3_2's first map, or Amlup's. Generally, that's not a very powerful excuse.
I decided to look at the map from above, and guess what...
This is a horribly laid out map. Did you ever think about travel times? Someone actually playing the map would need to travel horribly far (there are no useful rail lines) to get between intersections. Here's what I mean (overhead map):
C'mon, that's ridiculous. It's a line.
The maze thing was a bit unbalanced, but if you got the special loot from it, it wan't really a problem. Wools: White, Orange, Majenta
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
Let me guess, Hybran. You phrased it insultingly, and offered little constructive criticism, or what little you did offer was downplayed by rudeness or bluntness. This has happened before. It is deja vu. You have a valid point 99% of the time, and 99% of the time you are correct, but you fail to convey it politely/constructively, and thus it is taken as rudeness. I guess some things never change.
Heee hhee hee. 2 ghast spawners is easy. If Ghasts become a problem for you, the best way to avoid them is to either seek cover in a wall/underground/in the fortress, or just keep moving. Ghasts have bad aim.
Yes. Please finish Pantheon first, Fangride.
Now then. My brother is playing this map, and I played a lil' bit of it. I don't have the time to fully play it atm, but I probably will eventually. And I must say, Red is correct mostly. I was saying this all along, but no one listened to me. A longer map is not a good way to start. Shorter maps that have more attention to detail are better than big maps with little attention to detail. The obvious MCEditing is obvious.
While the map is still enjoyable, and is by no means bad, it COULD HAVE BEEN BETTER. That's the key. Some of the areas (that swamp, and the desert fortress) are awesome. I commend you on them, Isaac. Very well done, nice looking areas. Some of the areas though...are waayyy to sterile and bland. Some application of the erode tool...some reworking of other areas, etc. could make this map much, much better. It would take some work, but it is very possible.
For a first CTM map, this is pretty good, Isaac. Obviously it doesn't compare with UT or VF, but it is much better than the first efforts of other mapmakers. This is quite professional in relation to certain other "first" maps. I won't name the examples, but you know those maps as well as I. So take a step back, look at your map objectively, and do some fixing up. It can't hurt, and it will make you much more successful overall.
Sorry if this was a bit boring, and I know that everyone hates advice. Best of luck with mapping, Isaac! I'll be sure to play this map soon!
I'm not sure if it's just my view on the huuuge amount of critiscm coming my way on my maps, but it seems a lot of it is about aesthetics, not gameplay, since I already promised I'm going to make gameplay a lot better in v1.2.
Honestly, I don't know what more there is to say to the few people that keep saying "The aesthetics suck"-- I realize that, and I even say in the OP, "The aesthetics of this map are not up to standards of what my future maps will hopefully be". If you don't like the aesthetics, instead of saying "This looks like , this wuz made in MCedit" THEN TELL ME SPECIFICALLY, WHAT YOU DIDN'T LIKE ABOUT A CERTAIN AREA AND TELL ME HOW TO FIX IT. Otherwise, it's useless critiscm.
Also, I've noticed that the main core of people saying "lol dis sux" are the same few people, just sitting on my thread and saying the same thing over and over. Many of these people, like Red and Hybran, are my friends. Guize, I know you may feel like you're helping me make better maps or something, but discouraging me and saying "dis sux" isn't really helping. If you don't like the map, don't download it. Go away and wait until my next map, and download that and see if you like it, OK? Sitting here posting the same bad comments, but without telling me specific parts to make it better in, doesn't really help anything.
I find it sad that 2 people gave this post rep. Really, I'm disappointed in you Delthyn and Hybran.
"It is abundantly obvious that this entire map was made in MCEdit"
You gotta be kidding me at this point. Haven't you read the OP? Don't you see the part that says I use WorldEdit mostly to mapmake, and I made most of this map in WorldEdit? I only use MCedit for the basic hollowing out of areas.
"At some point in the map you say you are putting in a generic area (ironically, this was one of the better ones) because you are just lazy."
Wat. Srsly wat. The name of this area is a JOKE. Get it? Ha ha ha? Many mapmakers put an area in their map that is a mining area, so I was making fun of that.
"That is all I can really say about the map: It's made lazily. You did not work hard on it, and it took you only 3 weeks - a sure sign that you are rushing something. One of the wools was literly just a floating, reskinned nether fortress. Seriously? It would've taken you 15 minutes to make some custom parts and throw them together. Copying natural minecraft is 99% of the time a major no-no."
Yadda yadda, complaining... also you say "Yew took only three weeks that must meen u are bad!!!1!11!" Not sure if you realize this, but because of Hurricane Sandy, I was stuck inside all day the first week I was making it, so I was mapmaking for literally 12 hours a day.
"I didn't actually play the map"
"I didn't actually play the map"
...
...
Yeah.
Look. If you were unsure about releasing you should have spent longer on it, and tried to make it as good as possible.
All I'm asking is that you're fair. A couple people told me they actually really liked the endstone area, and quite a few people told me the nether fortress was cool. It's connected to normal terrain on purpose, I liked the look of the flat wall of terrain stretching out.
And as I've said before, it clearly states in the OP that this isn't going to be indicative of the aesthetics of my future maps, hopefully. If you want to, think of this as a "practice map" that I made to get used to WorldEdit and MCedit, alright? If you don't like it, don't download it, and come back for my second map if you want and critique that one then.
I hope you think this is a fair response; if you have any further things to say PM me, as I don't want this thread to turn into an all-out flame war between the map-haters and the map-likers and me, that's all I ask of the people giving negative comments. If anyone really does have a constructive comment that is specific and that they think would help me be a better mapmaker, please PM me. Let's try and leave this thread for mostly players posting LPs and asking questions about the map. Thanks!
Cool. Just remember how much people liked Thadiwyn's Blight Castle. Because Aesthetics. And SBC, because aesthetics. Shiny, pretty looking stuff counts.
Okedoke. Just realize that you are only hurting YOURSELF by having a not-up-to-par first map. And I did not say that the aesthetics suck. I said that they could be better.
I'll be playing more of the map sooner or later, and finishing it. Good luck, Mr. Bardin.
(firstly, sorry for that post - I realized I was being a bit overly mean and deleted it essentially right away, but apparently not quick enough)
I also realized my criticism is completely unorganized and all over the place. Ill make a full suggesting list and my reasons for disliking things soon.
Here, however, is some quick advice. This is the community's first view of you as a mapper - you want to appear good, don't you? Vechs ran into this problem with LOLamyr, which was also rather sloppy, probably worse than this one. I would hope that instead of just getting I out as fas as possible, you took your time to make it good. No matter how good your second map is going to be, I just won't be able to appreciate it as much any more. Being nice looking may not be the most important thing, but being up to par should at least be a personal requirement for yourself.
Edit: looks like you took my "didn't actually play it" a bit wrong. I downloaded it, looked at your loot you've and areas, and tried to think of things to say. I did not play the map in survival for two reasons:
- bias from people telling me it sucks
- its five intersections
I also did not criticize gameplay elements - I wouldn't try to do that without playing it.
Stop ing and play the map if you want to complain. I'd call the rail line between the Cave maze and I2 useful. It's a line, but so what. I agree that some of the areas could be more lit up so stuff doesn't maxspawn, but please play the map if you want to .
Personally, I think it's a pretty good map so far.
Oh, and I got blue and yellow since the last update.
CTM Maps beaten: SOF2, IS2, SI, SC, Rugged Horizons, From Ashes, Decent into Darkness Currently playing: Kaizo
Thoughts:
And also, I had a good laugh at the "obligatory explosion".
To sum it up: While the first map might not be the BEST (it's still not that bad IMO), I can tell your second map is going to be really, really good. I will keep a close eye on this thread.
tl;dr, listen to beta testers, even if they're coming across as rude.
Matt, I have been listening to it. But have none of you critisizers been listening to me?
So far one of the concerns seems to be balance. I put in more armor in v1.1 because people said areas were too hard. I stated that you can tunnel or bridge whatever you want if it's too hard.
One of the other issues is travel time between places in the map, which I am going to be fixing in v1.2.
The other issue is aesthetics-- and without remaking the entire map, it's pretty hard to change this. I've stated many times that this map isn't aesthetically great, and my next map will be better.
What other solutions do people want?
Also, as I said before guize, if you have more critiscms, please contact me over PM to share your concerns. This is turning into an all-out "i hate dis map" thread, and I'd really like it to be a place for people to share their pictures and progress on my maps and talk about my maps. Thanks!
And I am surprised that you found even one bonus block. 'o' They're hard to get.
Also guys, biiiiig news!
Having come to the realization that the people giving me so much critiscm on my map do it because they care for my image and my maps' image, I have bumped Humble Beginnings to the place of Map #0. Flying through it and giving each thing a closer look has really made me realize that I don't want it to give people an image for the rest of my maps. Therefore, I have included it as more of an introductory map (so that people who like it and do want to see it stay still can), but it's encouraged not for people to download it and instead download one of my newer maps.
The first of said newer maps should be released sometime in February 2013! I'm trying to give myself 4 months to complete it, which I think should be enough. Don't worry, if it feels like I'm rushing it, I will push back the release date.
I am hoping for this map to really knock peoples' socks off. It's going to be called Lush Skies. I've been planning this map since before Humble Beginnings, and I'm really excited about making it. I think you guys are going to like it. I spent some time thinking of what I really want to do with it, and I have some good ideas.
As for people currently playing Humble Beginnings, you should probably keep playing it. Although it's not up to par with what my future maps will hopefully be, it really is a fun map if you can accept it for what it is.
And thanks to all the people who gave critiscm on HB, especially the ones who gave constructive critiscm (like mattgeek, who PMed me). In the end, you guys are the ones who push my standards higher, not the people who like my maps. <3