Well, the banners look great. I honestly think I didn't contribute much though... I was just referencing the code on my signature. I like the texture of the white background.
Also, don't link to my user page. Please?
Ah sorry, I didn't know you wouldn't want me to! I still think you deserve some credit for helping, or else I just wouldn't have done anything about it Apologies for the link to your page
What happens when you have lava at y level 200, and you create a giant hole in the ground? A room with lava pouring down all the sides of the room, and a huge tower to venture to the upper layer of the world...
I'd love to betatest when the you've got the beta ready. I could give some useful feedback, but I can't promise I'll finish the map, because if I don't absolutely love a map I tend to lose interest... I might be of some use though
Sure thing! I would hope you wouldn't lose interest though, have you played my first map?
And about the teleportation, I ended up scrapping the mob spawn detection because for some reason in 1.7 you can't spawn mobs with 0 hp And the scoreboard works really well, that way I can let the play toggle to see what areas they haven't gotten yet, plus add some bonuses to finding them (such as a total score, which could mean that I'll have block detectors for the monuments!
I have started playing it on both normal and hardcore several times but... I kept losing interest... I hate it but there are over 30 CTM maps I've played while I've only ever finished 2 or 3 :x Although now that I think of it I might try to continue with my hardcore file.
I'm trying to improve my first map cause I feel like I did rush a few things. Some of the areas though I really enjoyed making It's really hard to balance difficulty in these maps, especially at such a large scale, because I can't remember how much loot I'm giving the player
Well, one thing about Safe Haven that I didn't like was the ore placement. From the moment you started playing the map you had acces to quite large amounts of iron and even diamond if you search for a bit. Also, the terrain kind of reminds me of survival... I hate survival :x
That was one of the issues I was going to change, which is ore placement. However, I'm taking the "kind of reminds of survival" as a compliment. I guess I succeeded in making the map look "realistic", which is what I enjoy doing. I don't like making terrain that looks too edited, which is why I took so long to finish the map
Well I saw my inbox flooded with messages from this map, so I decided I might chime in if you don't mind. I remember playing this map from quite awhile ago (back in 1.1[still have that save too!]) Im going to go over my pro and cons. Pros: Great terrain, wasnt a push to get started as much of it was just to get prepared. Fair areas, nothing too hard to make you die many times, nothing to easy to rush it and beat it quickly. Wide range of tactics, not forced to go through an area your way only. Cons: Sloppy caves, Im going to be honest, some of the smaller caves just felt quite cramped and handmade. Exploring can significantly get you better gear, I remember running around the island first thing to find the sandy village and a lighthouse if I'm not mistaken. Some hints just wasn't that useful. Don't take my pros or cons to heart, they are just an opinion after all. Memorable feats: Burning down that big forest near the beginning(killed my fps, made me so happy though). The hourglass room, my lord was I impressed(saved up 2 stacks of ender pearls so I could cheat my way to look at the redstone behind it) Beating the library near the beginning(first area I took on) Exploring the clouds, loved doing that area(s)
I read about beta testing, if you want somebody to attempt to break the map, Im your guy. Well this took awhile to type, have a good day!
Rollback Post to RevisionRollBack
Yes I use bad grammar. Yes my spelling may be off. Yes my opinion may be different. Yes I can stir up some drama.
Oh I'm all about pros and cons, no matter what they are Great feedback, I'm really thankful for it! The reason they looked handmade was because they were I guess I should go into MCEdit more often and get larger areas done faster, and take advantage of the custom spawners. Plus, the exposed spawners made leveling so stupidly easy... Each one gives like 2 levels
I think my second map is going to outdo my first one... I'll definitely have to go back and fix the first one up. I've really learned new ways to create a map, I'm betting people will see the maturity in map design
I'm not sure, but someone (Sethbling / Trazlander) that I can't remember mentioned something like this:
Setting the radius to 65536 causes an integer overflow to 0, which works only on the block the coordinates are pointing to.
I don't recommend using this unless you've tested this in a creative superflat first. (Advice based on the time I hooked up a teleporter to a hopper clock without a detection radius)
My lady and I started playing this map, recording it, and posting the videos. We're nine videos in and still getting the hang of things (mostly because of internet problems that are finally being sorted out).
Here's a link to the playlist for anyone who is interested, we hope to continue putting out multiple videos a week until we completely finish the map. Thank you for giving us something fun and beautiful to experience, Domara.
My lady and I started playing this map, recording it, and posting the videos. We're nine videos in and still getting the hang of things (mostly because of internet problems that are finally being sorted out).
Here's a link to the playlist for anyone who is interested, we hope to continue putting out multiple videos a week until we completely finish the map. Thank you for giving us something fun and beautiful to experience, Domara.
On another note, I've been sorta side-tracked by an idea I've always wanted to do: make a completely full scale version of Zelda: Ocarina of Time in Minecraft. Everything is looking so amazing, perfectly to scale, and most of the game's interactions work in the minecraft version. For example, I have it so in the forest temple when you push the rotating middle piece (before the boss fight) you teleport to another version of the room that has been rotated one eighth. I'll be getting back to my second ctm map at some point soon
On another note, I've been sorta side-tracked by an idea I've always wanted to do: make a completely full scale version of Zelda: Ocarina of Time in Minecraft. Everything is looking so amazing, perfectly to scale, and most of the game's interactions work in the minecraft version. For example, I have it so in the forest temple when you push the rotating middle piece (before the boss fight) you teleport to another version of the room that has been rotated one eighth. I'll be getting back to my second ctm map at some point soon
You should make that a minimap or something. It would be an interesting concept.
You should make that a minimap or something. It would be an interesting concept.
Let's just say it will literally be an exact copy of them game. I'm copying the whole world as kid link, and pasting it in another location. That way, when you're a kid an grab the master sword, you flip over to the adult world where certain things exist and you can visit more areas
for some resone this map and only this map doesn't work on my computer like in this map only when i breck blocks they reappear like in a laggy multiplayer server.
for some resone this map and only this map doesn't work on my computer like in this map only when i breck blocks they reappear like in a laggy multiplayer server.
If it's really like a laggy multiplayer server then it's the internal server problem. Nothing to do with the map.
YES! Banners are done! I'm putting them on the forum post, and anyone who wants to put them as their banner and lets me know, I'll place their name up in the list of supporters
A lot of the new map is done, I'm also working on two side projects along with it. One is the Zelda recreation I spoke of before, and the other is an arena using command blocks that will allow extremely interactive teamplay, such as capture the flag (where the flag carrier can't carry weapons and moves slowly) and domination (where you must capture a pillar when it lowers). Should be lots of fun, already having a blast with 1v1 on it.
Ah sorry, I didn't know you wouldn't want me to! I still think you deserve some credit for helping, or else I just wouldn't have done anything about it Apologies for the link to your page
Sure thing! I would hope you wouldn't lose interest though, have you played my first map?
I'm trying to improve my first map cause I feel like I did rush a few things. Some of the areas though I really enjoyed making It's really hard to balance difficulty in these maps, especially at such a large scale, because I can't remember how much loot I'm giving the player
That was one of the issues I was going to change, which is ore placement. However, I'm taking the "kind of reminds of survival" as a compliment. I guess I succeeded in making the map look "realistic", which is what I enjoy doing. I don't like making terrain that looks too edited, which is why I took so long to finish the map
Pros: Great terrain, wasnt a push to get started as much of it was just to get prepared. Fair areas, nothing too hard to make you die many times, nothing to easy to rush it and beat it quickly. Wide range of tactics, not forced to go through an area your way only.
Cons: Sloppy caves, Im going to be honest, some of the smaller caves just felt quite cramped and handmade. Exploring can significantly get you better gear, I remember running around the island first thing to find the sandy village and a lighthouse if I'm not mistaken. Some hints just wasn't that useful.
Don't take my pros or cons to heart, they are just an opinion after all.
Memorable feats: Burning down that big forest near the beginning(killed my fps, made me so happy though). The hourglass room, my lord was I impressed(saved up 2 stacks of ender pearls so I could cheat my way to look at the redstone behind it) Beating the library near the beginning(first area I took on) Exploring the clouds, loved doing that area(s)
I read about beta testing, if you want somebody to attempt to break the map, Im your guy. Well this took awhile to type, have a good day!
Setting the radius to 65536 causes an integer overflow to 0, which works only on the block the coordinates are pointing to.
I don't recommend using this unless you've tested this in a creative superflat first. (Advice based on the time I hooked up a teleporter to a hopper clock without a detection radius)
Here's a link to the playlist for anyone who is interested, we hope to continue putting out multiple videos a week until we completely finish the map. Thank you for giving us something fun and beautiful to experience, Domara.
Wish You Were Here = Safe Haven on YouTube
No problem at all! I'm looking forward to more!
On another note, I've been sorta side-tracked by an idea I've always wanted to do: make a completely full scale version of Zelda: Ocarina of Time in Minecraft. Everything is looking so amazing, perfectly to scale, and most of the game's interactions work in the minecraft version. For example, I have it so in the forest temple when you push the rotating middle piece (before the boss fight) you teleport to another version of the room that has been rotated one eighth. I'll be getting back to my second ctm map at some point soon
You should make that a minimap or something. It would be an interesting concept.
Let's just say it will literally be an exact copy of them game. I'm copying the whole world as kid link, and pasting it in another location. That way, when you're a kid an grab the master sword, you flip over to the adult world where certain things exist and you can visit more areas
If it's really like a laggy multiplayer server then it's the internal server problem. Nothing to do with the map.
So I'll be referencing the code I put here in my previous post in an attempt to improve the banners.
Let's see, does this work?
This should make it link to the topic when you click on the picture.