The Meaning of Life, the Universe, and Everything.
Join Date:
8/2/2012
Posts:
422
Minecraft:
kirkorbot
Member Details
kp just suggestion. but good news i finally managed to get the 1.3.2 jar. so i can play clay soldiers when it updates. so yayz oh and cheezes and notches for you for the great ideas!
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Life if you give me one more batch of lemon i'm going to get a hammer beat them poor the juice into some water guns and squirt them in yours eyes.
Hey there Skybrigadier its me KauaianBoy808 from the CSM forums. I like your latest map, and I like the way you divided the Clay Soldiers based on the fantasy based things and the colors, well I have made a partnership with a guy named StanRadner, he actually uses a fake account, well he is pretty good with redstone, I am a good architectural artist, and well your a pretty good builder and detailer. Currently I am making a Steve like arena called Human Arena. The idea I have is that there would be white blood cells or antibodies (Soldiers XD) fighting an infection (Also Soldiers XD). If your interested in our partnership, I can add you to our little PM messages and we can start some type of server to build together.
I Also Make Arenas,Over A 1000 Downloads :D, Here is the Link: http://www.minecraftforum.net/topic/1370829-clay-soldier-battle-arenas-by-kauaianboy808/
I hope you accept, I would really like some people who understand the fun of building. I am done with 1 arena and I am almost done with the Human Arena.
Sounds interesting, but in addition to this project, I've also taken up a request for a Mann vs. Machine map which will be taking up my spare mapmaking time.
Very well, this map will be updated when Clay Soldiers and Wireless Redstone update. In the mean time, come up with suggestions to further the storyline.
Epic suggestions will be considered for placing into the mythology of the backstory.
Until then, no maps will be uploaded.
Will maps be uploaded soon? Because the Wireless Redstone is already updated (1.3.1 and 1.3.2 and compatible with each other because 1.3.2 is just hot fixes) and the Clay Soldier Mod, according to the Dev Blog, its more or less done, they are just bug testing it as of now, so we would probably see it soon.
I am simply deeply interested in your map. Also, to me it seems like, if you had posted this on the Yogscast forums you would have probably gotten more responses. Cause it "feels" like there is a more active community that is into Mod related stuff there.
Also here are some of my comments after playing through the demo maps
In General (Applies to All 3 Demo Maps):
1) Need clearer instructions (e.g. Does the player stay outside or inside of the arena? [because the piston only lets the clay soliders through] Are we controlling one side or both? [Fishing rod attracts both factions, maybe use dyes instead?])
2) Clay Soldiers Parkour out of the arena easily.
3) The two "spawns" could be closer to each other (cause some maps have stuff that blocks line of vision) to allow the clay soldiers to aggro each other faster maybe then fishing rods won't be needed.
4) Maybe have some "resource points" in the area to temporarily give the soldiers buffs? (like dispencers loaded with sugar,iron,occational diamond, redstone, slime balls, glowstone, pretty much any "buff" item that wont be shot out, such as fire charge, egg, and snowball)
5) There are ways to put a whole campaig for a faction into one map (you are probably doing this already, but I can't tell that from a demo, so its just my suggestion)
Demo Map 1:
1) Why have the chest of items if the soldiers are spawned through the nexus? They can't pick them up anyways.
2) Unless Goblins have a very large army, the constant spawning of Units through the nexus makes its relatively easy to win as long as your units don't parkour out of the map.
3) Goblins don't aggro nexus cause it is way too far from the goblin camp, and I don't think they can even hit it if if its suspended in the air.
4) Can't figure out what the wireless redstone recievers are for.
5) The lever with the trap door over it poses problems, such as clay soldiers falling into it if you don't close the trap door fast enough (basically with wireless redstone there could be much better or much more complicated wiring done to make the whole map experience smoother)
Demo Map 2:
1) Red stone doesn't work, there is no wiring.
Demo Map 3:
1) none Existent redstone
2) Though the arena is close enough where the clay soldiers would aggro each other, but the entrace to each other's base isn't wide enough for the nexus to be in the field of view for the soldiers to actually attack it.
3) I don't know is it intentional or not, there is no piston door on the Corrupted side.
1. I will put in clearer instructions in the next map.
2. I prefer fishing rods, though I will just use dyes next time.
3. It's supposed to be an RTS-type map, so yes you're going to need to guide soldiers around.
4. Resources....hm. Good idea. Implementing.
5.I know there is, but I'm not going to do that because I prefer to set them in different maps for completely different locations and to reduce player travel time.
6. >.< Working on that thing, they didn't parkour when I was testing.
Demo Map 1
1.Chest of items is for you to pick up and down for them. The fishing rod is there for guidance.
2. I'll set the Goblins to have a big army in other missions, I just made this for a demo, not for a serious game.
3.They aren't meant to aggro the nexus unless you've mucked up considerably.
4. I don't get what you mean.
5.Again, this is just a demo, I'll improve as I go on.
Demo Map 2
I'm pretty sure I DID put in wiring.
Demo Map 3
1. Again, I did put in wiring..
2. See Demo Map 1 answers, no.5.
3. Intentional.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/2/2012
Posts:
422
Minecraft:
kirkorbot
Member Details
hey sky good news theres pre releases for clay soldiers and i havnt seen any update demands in the past few posts.. not sure if you know already though.
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Life if you give me one more batch of lemon i'm going to get a hammer beat them poor the juice into some water guns and squirt them in yours eyes.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/2/2012
Posts:
422
Minecraft:
kirkorbot
Member Details
so sky youve got to people willing to do some skins for your map gonna except or not? besides it gives me a reason to work on mini me again but id have to redo him .who cares to people wanna make skins for yah you except?
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Life if you give me one more batch of lemon i'm going to get a hammer beat them poor the juice into some water guns and squirt them in yours eyes.
This project is sort of on hiatus while I work on a mod for an unrelated game. Sorry for those who liked the game out there.
Also, I believe the update borked the maps. Fudge.
Say hi to 682 for me.
ps VAMPIRES DONT SPARKLE! bye :3
Werewolves....well..there is going to be a dog-like faction already.
Say hi to 682 for me.
Say hi to 682 for me.
I Also Make Arenas,Over A 1000 Downloads :D, Here is the Link: http://www.minecraftforum.net/topic/1370829-clay-soldier-battle-arenas-by-kauaianboy808/
I hope you accept, I would really like some people who understand the fun of building. I am done with 1 arena and I am almost done with the Human Arena.
....Meh what the heck, I'll accept.
Say hi to 682 for me.
Will maps be uploaded soon? Because the Wireless Redstone is already updated (1.3.1 and 1.3.2 and compatible with each other because 1.3.2 is just hot fixes) and the Clay Soldier Mod, according to the Dev Blog, its more or less done, they are just bug testing it as of now, so we would probably see it soon.
I am simply deeply interested in your map. Also, to me it seems like, if you had posted this on the Yogscast forums you would have probably gotten more responses. Cause it "feels" like there is a more active community that is into Mod related stuff there.
Also here are some of my comments after playing through the demo maps
In General (Applies to All 3 Demo Maps):
1) Need clearer instructions (e.g. Does the player stay outside or inside of the arena? [because the piston only lets the clay soliders through] Are we controlling one side or both? [Fishing rod attracts both factions, maybe use dyes instead?])
2) Clay Soldiers Parkour out of the arena easily.
3) The two "spawns" could be closer to each other (cause some maps have stuff that blocks line of vision) to allow the clay soldiers to aggro each other faster maybe then fishing rods won't be needed.
4) Maybe have some "resource points" in the area to temporarily give the soldiers buffs? (like dispencers loaded with sugar,iron,occational diamond, redstone, slime balls, glowstone, pretty much any "buff" item that wont be shot out, such as fire charge, egg, and snowball)
5) There are ways to put a whole campaig for a faction into one map (you are probably doing this already, but I can't tell that from a demo, so its just my suggestion)
Demo Map 1:
1) Why have the chest of items if the soldiers are spawned through the nexus? They can't pick them up anyways.
2) Unless Goblins have a very large army, the constant spawning of Units through the nexus makes its relatively easy to win as long as your units don't parkour out of the map.
3) Goblins don't aggro nexus cause it is way too far from the goblin camp, and I don't think they can even hit it if if its suspended in the air.
4) Can't figure out what the wireless redstone recievers are for.
5) The lever with the trap door over it poses problems, such as clay soldiers falling into it if you don't close the trap door fast enough (basically with wireless redstone there could be much better or much more complicated wiring done to make the whole map experience smoother)
Demo Map 2:
1) Red stone doesn't work, there is no wiring.
Demo Map 3:
1) none Existent redstone
2) Though the arena is close enough where the clay soldiers would aggro each other, but the entrace to each other's base isn't wide enough for the nexus to be in the field of view for the soldiers to actually attack it.
3) I don't know is it intentional or not, there is no piston door on the Corrupted side.
1. I will put in clearer instructions in the next map.
2. I prefer fishing rods, though I will just use dyes next time.
3. It's supposed to be an RTS-type map, so yes you're going to need to guide soldiers around.
4. Resources....hm. Good idea. Implementing.
5.I know there is, but I'm not going to do that because I prefer to set them in different maps for completely different locations and to reduce player travel time.
6. >.< Working on that thing, they didn't parkour when I was testing.
Demo Map 1
1.Chest of items is for you to pick up and down for them. The fishing rod is there for guidance.
2. I'll set the Goblins to have a big army in other missions, I just made this for a demo, not for a serious game.
3.They aren't meant to aggro the nexus unless you've mucked up considerably.
4. I don't get what you mean.
5.Again, this is just a demo, I'll improve as I go on.
Demo Map 2
I'm pretty sure I DID put in wiring.
Demo Map 3
1. Again, I did put in wiring..
2. See Demo Map 1 answers, no.5.
3. Intentional.
Say hi to 682 for me.
Say hi to 682 for me.
Say hi to 682 for me.
BRO! ppl do care its because its not updated :/
Also, I believe the update borked the maps. Fudge.
Say hi to 682 for me.