I have created a third Race for the Wool track, and again coming to you guys to see if you like them. This track is the best of the three because I have finally saw what was wrong with my others... too dull or too short :/
But this is my current best and again if anything is missing please tell me... cannot improve unless you fix your mistakes
Rules
The map is divided into two identical lanes. Each team plays on a lane, and rushes to place colored wool blocks on their Victory Monument, the first team to place all the blocks wins.
Each team lane is 16 blocks wide, players are STRICTLY FORBIDDEN from leaving their lanes. At no point may players leave the 16 block width of their lane, and if they do, the other team may, at their discretion, claim victory and disqualify the offending team. Should an explosion or other game effect move a player off their lane involuntarily, the player must immediately fall into the void and die
However, players may, upon both teams consensus prior to the map starting, act upon each other with ranged techniques -- as long as the players stay within their area, they may shoot arrows, push blocks via pistons, and use TNT cannons, or other available techniques to harass and slow down the other team.
NOTE:
NO CRAFTING WOOL, AND NO DYING WOOLS
Run out of wool?
Before you begin the game, you must decide with all other players what will happen in case one of the wool chests becomes empty, in which case that team cannot complete the monument. This could be cause by too many tries, if one team sucks too much, and keeps dying with the wool in their inventory, sooner or later that wool chest is going to run out.
If the chest that runs out of wool is one of the team wools (a wool that is on a team lane), the team that has run out of wool has lost, and the other team has won by default.
I have created a third Race for the Wool track, and again coming to you guys to see if you like them. This track is the best of the three because I have finally saw what was wrong with my others... too dull or too short :/
But this is my current best and again if anything is missing please tell me... cannot improve unless you fix your mistakes
Rules
The map is divided into two identical lanes. Each team plays on a lane, and rushes to place colored wool blocks on their Victory Monument, the first team to place all the blocks wins.
Each team lane is 16 blocks wide, players are STRICTLY FORBIDDEN from leaving their lanes. At no point may players leave the 16 block width of their lane, and if they do, the other team may, at their discretion, claim victory and disqualify the offending team. Should an explosion or other game effect move a player off their lane involuntarily, the player must immediately fall into the void and die
However, players may, upon both teams consensus prior to the map starting, act upon each other with ranged techniques -- as long as the players stay within their area, they may shoot arrows, push blocks via pistons, and use TNT cannons, or other available techniques to harass and slow down the other team.
NOTE:
NO CRAFTING WOOL, AND NO DYING WOOLS
Run out of wool?
Before you begin the game, you must decide with all other players what will happen in case one of the wool chests becomes empty, in which case that team cannot complete the monument. This could be cause by too many tries, if one team sucks too much, and keeps dying with the wool in their inventory, sooner or later that wool chest is going to run out.
If the chest that runs out of wool is one of the team wools (a wool that is on a team lane), the team that has run out of wool has lost, and the other team has won by default.
Spawn Point
Drop point
Victory Monument
Pictures of what can be found on the lanes
Download
http://www.mediafire...p3z00nqfohjeqnf
Please comment about what you like or dislike about the map.