excuse me. I have made a beginning to portal 2 that I think you might find a little better than yours*edit* sorry didn't see post. I built a beginning that you might like. */edit* All you would need to do is add in the sound and sensor blocks. If you are interested email me and i will give you the world. email me at [email protected]
suggestions and improvements:
-----try re-skining lava to look like the acid then use lava instead of water on test chamber 6
-----blacklist coal, bricks, glowstone, and wooden planks
-----put a block at both ends of the middle faith plate in test chamber 5 to stop the cube from moveing forwards
-----lock movement while on faithplates (in portalgun.properties)
excuse me. I have made a beginning to portal 2 that I think you might find a little better than yours*edit* sorry didn't see post. I built a beginning that you might like. */edit* All you would need to do is add in the sound and sensor blocks. If you are interested email me and i will give you the world. email me at [email protected]
suggestions and improvements:
-----try re-skining lava to look like the acid then use lava instead of water on test chamber 6
-----blacklist coal, bricks, glowstone, and wooden planks
-----put a block at both ends of the middle faith plate in test chamber 5 to stop the cube from moveing forwards
-----lock movement while on faithplates (in portalgun.properties)
Lava: Big NONO
Portal is not a game that revolves around punishing a player for failure. While there is goop that will kill the player in the game, the physics and controls are much more suited to giving the player more control over their own movement. Minecraft on the other hand, tends to be much more tedious, since the game wasn't designed to accommodate portals and their physics. I created the texture pack with map-makers in mind, but not necessarily just for Portal Gun mod users. So I appreciate the input, but this is already something I have considered since the creation of the texture pack.
Blacklist: I already set this up, and tested this extensively prior to even releasing the map. If you were able to place portals on non-portal surfaces, then something went wrong during installation.
Chamber 05: Sorry, but I'm not sure I understand what you mean. Could you maybe post a video explaining and showing this, as well as what the effects of this would be?
Lock Movement: Thank you! I didn't know this feature existed, so I'm glad you mentioned it. On another note though, is there a way to include the mod settings with the texture pack? I know that if you create a "portalgun" folder in a texture pack, the game will automatically load these over the default one's, but is there a way to do this with the mod settings file?
Lava: Big NONO
Portal is not a game that revolves around punishing a player for failure. While there is goop that will kill the player in the game, the physics and controls are much more suited to giving the player more control over their own movement. Minecraft on the other hand, tends to be much more tedious, since the game wasn't designed to accommodate portals and their physics. I created the texture pack with map-makers in mind, but not necessarily just for Portal Gun mod users. So I appreciate the input, but this is already something I have considered since the creation of the texture pack.
Blacklist: I already set this up, and tested this extensively prior to even releasing the map. If you were able to place portals on non-portal surfaces, then something went wrong during installation.
Chamber 05: Sorry, but I'm not sure I understand what you mean. Could you maybe post a video explaining and showing this, as well as what the effects of this would be?
Lock Movement: Thank you! I didn't know this feature existed, so I'm glad you mentioned it. On another note though, is there a way to include the mod settings with the texture pack? I know that if you create a "portalgun" folder in a texture pack, the game will automatically load these over the default one's, but is there a way to do this with the mod settings file?
i think it's in portal gun.properties... i'm not sure though. If it is then you can just change it like blacklisting (btw i realized after that i forgot to use updated portalgun file... woops) and it's at the bottom. I know what you mean about lava, but at least re-skin the water to look like goop. again, I have built a beginning so if your interested just tell me. about the vid, I realized what i said won't work; you can't grab a cube while your in the air for some reason...
i think it's in portal gun.properties... i'm not sure though. If it is then you can just change it like blacklisting (btw i realized after that i forgot to use updated portalgun file... woops) and it's at the bottom. I know what you mean about lava, but at least re-skin the water to look like goop. again, I have built a beginning so if your interested just tell me. about the vid, I realized what i said won't work; you can't grab a cube while your in the air for some reason...
Well actually, the water HAS been goop since the very beginning. I'm guessing you didn't use an HD fix or MCPatcher since that's currently the only way to use custom water/lava animations.
Well actually, the water HAS been goop since the very beginning. I'm guessing you didn't use an HD fix or MCPatcher since that's currently the only way to use custom water/lava animations.
oh... I didn't know that. thank you for enlightening me
Is there a download for this? It seems that some people were commenting on the testing chambers, but I couldn't find a download link. Will the map only be released when it's finished, or will it be put out uncompleted as a WIP?
Is there a download for this? It seems that some people were commenting on the testing chambers, but I couldn't find a download link. Will the map only be released when it's finished, or will it be put out uncompleted as a WIP?
How are you going to make the Excursion Funnels from Chapters 8 and 9? Or the light bridges from later on in the game (from chapter 2 to chapter 4)?
Rollback Post to RevisionRollBack
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
that I think you might find a little better than yours*edit* sorry didn't see post. I built a beginning that you might like. */edit* All you would need to do is add in the sound and sensor blocks. If you are interested email me and i will give you the world. email me at [email protected]suggestions and improvements:
-----try re-skining lava to look like the acid then use lava instead of water on test chamber 6
-----blacklist coal, bricks, glowstone, and wooden planks
-----put a block at both ends of the middle faith plate in test chamber 5 to stop the cube from moveing forwards
-----lock movement while on faithplates (in portalgun.properties)
just you
Lava: Big NONO
Portal is not a game that revolves around punishing a player for failure. While there is goop that will kill the player in the game, the physics and controls are much more suited to giving the player more control over their own movement. Minecraft on the other hand, tends to be much more tedious, since the game wasn't designed to accommodate portals and their physics. I created the texture pack with map-makers in mind, but not necessarily just for Portal Gun mod users. So I appreciate the input, but this is already something I have considered since the creation of the texture pack.
Blacklist: I already set this up, and tested this extensively prior to even releasing the map. If you were able to place portals on non-portal surfaces, then something went wrong during installation.
Chamber 05: Sorry, but I'm not sure I understand what you mean. Could you maybe post a video explaining and showing this, as well as what the effects of this would be?
Lock Movement: Thank you! I didn't know this feature existed, so I'm glad you mentioned it. On another note though, is there a way to include the mod settings with the texture pack? I know that if you create a "portalgun" folder in a texture pack, the game will automatically load these over the default one's, but is there a way to do this with the mod settings file?
Steam Profile: http://steamcommunity.com/id/Umbre/
i think it's in portal gun.properties... i'm not sure though. If it is then you can just change it like blacklisting (btw i realized after that i forgot to use updated portalgun file... woops) and it's at the bottom. I know what you mean about lava, but at least re-skin the water to look like goop. again, I have built a beginning so if your interested just tell me. about the vid, I realized what i said won't work; you can't grab a cube while your in the air for some reason...
Well actually, the water HAS been goop since the very beginning. I'm guessing you didn't use an HD fix or MCPatcher since that's currently the only way to use custom water/lava animations.
Steam Profile: http://steamcommunity.com/id/Umbre/
oh... I didn't know that. thank you for enlightening me
I still have that beginning if you want it.
ya there is it's on planet minecraft
Here's a link: http://www.planetminecraft.com/project/portal-2-recreation/
Steam Profile: http://steamcommunity.com/id/Umbre/
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
She's not making the map anymore.