Hm, certainly not as great as I expected it to be :/ I mean, it wasn't terrible but... it was much too easy. Maybe upping the difficulty of it would help.
Made a playthrough, do you mind watching it? I found a bit of a problem being that i could pull the lever for the end when i had only finished the second level.
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown adequately
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality: 1.5
During the course of the custom map itself, i saw nothing interesting and new implemented that caught my eye. To put it blatantly, it was poor and felt like a step down from more popular puzzle maps. However, the last boss was a stroke of pure genius. For those who have not played the map, i will not spoil it for you. It established this sense of urgency and anticipation, which is something not many maps can successfully manifest. That helped to raise the score by a bit. However, one final boss fight cannot make up for a broken map. I would suggest adding something interesting or unexpected to ameliorate the custom map.
Architectural Detail/Effort: 2
Although there was no architecture whatsoever, i could see the creator did try his best to use a variety of blocks, and decorate the place subtly. However, there was nothing spectacular with the architecture. There was an adequate amount of effort shown, with the final boss and all the redstone wiring.
Gameplay: 1.5
The gameplay in the map was slightly poor. Although it was simple and straightforward, it did use many custom map cliches like a room full of pressure plates and telling you afterwards that there was no TNT being hooked up, that sort of thing. It just makes the map feel unprofessionally made, and there was nothing to enhance the levels itself.
Progression: 2.5
Progression was clearly shown in the map, and it was pretty decent. Firstly, the map sorted out its levels, and it was organised and one can easily distinguish one level from another. However, i would recommend to add some difficulty into the parkour. It just felt like a breeze. Adding a challenge factor could really enhance the custom map a lot more.
Storyline: 0.5
The storyline in the map was barely decipherable, it often contradicts itself, and overall it just leaves a bad aftertaste. Firstly, the information
given to you is barely sufficient to decipher the storyline itself. All i know is there is a villain named Ooogel, and you are striving to defeat him. However, there is so much more that you can add to the story, and i feel that this is a perfect case of misguided potential. Why are you captured in these tests? What motive does Ooogel have? So much more can be done with the story.
Changelog
--------------
Added New Time Limit Feature In 000GEL'S Lair
Made 000GEL'S Lair Taller
Made 000GEL'S Screen 12x12 instead of 10x7
Added New Details In 000GEL'S Lair
Added New Test
FIxed Bug In Parkour Part 2 - Thank You BeastliiGamer/CrissILL
Added New Spawn Area
Added New Scoring System - Thank You BeastliiGamer/CrissILL
Added Crusher Traps In A Long Walk
Added New Maze Solution
Added Secret Room
Added Diamond Armor
Removed Herobrine
--------------------------
Download Link (MediaFire)
http://www.mediafire...qx0mo3pckuho7rs
-----------------------------
Hm, certainly not as great as I expected it to be :/ I mean, it wasn't terrible but... it was much too easy. Maybe upping the difficulty of it would help.
Video Here:
but it was fun and i liked it
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown adequately
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality: 1.5
During the course of the custom map itself, i saw nothing interesting and new implemented that caught my eye. To put it blatantly, it was poor and felt like a step down from more popular puzzle maps. However, the last boss was a stroke of pure genius. For those who have not played the map, i will not spoil it for you. It established this sense of urgency and anticipation, which is something not many maps can successfully manifest. That helped to raise the score by a bit. However, one final boss fight cannot make up for a broken map. I would suggest adding something interesting or unexpected to ameliorate the custom map.
Architectural Detail/Effort: 2
Although there was no architecture whatsoever, i could see the creator did try his best to use a variety of blocks, and decorate the place subtly. However, there was nothing spectacular with the architecture. There was an adequate amount of effort shown, with the final boss and all the redstone wiring.
Gameplay: 1.5
The gameplay in the map was slightly poor. Although it was simple and straightforward, it did use many custom map cliches like a room full of pressure plates and telling you afterwards that there was no TNT being hooked up, that sort of thing. It just makes the map feel unprofessionally made, and there was nothing to enhance the levels itself.
Progression: 2.5
Progression was clearly shown in the map, and it was pretty decent. Firstly, the map sorted out its levels, and it was organised and one can easily distinguish one level from another. However, i would recommend to add some difficulty into the parkour. It just felt like a breeze. Adding a challenge factor could really enhance the custom map a lot more.
Storyline: 0.5
The storyline in the map was barely decipherable, it often contradicts itself, and overall it just leaves a bad aftertaste. Firstly, the information
given to you is barely sufficient to decipher the storyline itself. All i know is there is a villain named Ooogel, and you are striving to defeat him. However, there is so much more that you can add to the story, and i feel that this is a perfect case of misguided potential. Why are you captured in these tests? What motive does Ooogel have? So much more can be done with the story.
Total playtime: 0.5 hours
Total score: 8/20
http://www.minecraftforum.net/topic/1104369-125adv-castlevania-blood-moon-v13-adrenalin-pumping-combat-map-2100-downloads/