Dispenser Defense 2 is a tower defense game made in Minecraft where your goal is to prevent waves of zombies from entering your house.
Instructions/How to play: [spoiler] At the beginning you find yourself staring at a welcome message. Look behind you and you can see 4 entrances to different rooms, go inside the room nearest to you which is the Ammo Shop. Inside you can see four holes on the floor, at the left you can see a wall with instructions and info written in signs, and at the right you can see a cart that contains sand. Sand is used to buy essential items in the shop. The next 3 rooms are mini-game rooms, here you can play mini-games that reward you more sand when you win. Mini-games can only be played once before every round. Here are the instructions to every room:
Ammo Shop: [spoiler] In this room you use sand as currency to buy more ammo. To get your ammo. place sand inside hole 1. If you still have extra sand left, place another sand inside the next hole. Don't place sand in a hole if the hole before it is empty. For example, don't place a sand in hole 4 if hole 3 is empty. If all sand is in place, press the "TRADE" button and wait for your ammo to arrive. Note: Before you buy ammo, try getting more sand from mini-games for a higher ammount of ammo. Remember that mini-games can only be played once before every wave. Also every end of each round, a free cart arrives that contains sand. Destroy this cart to make way for other carts.
1 sand = 16 arrows and fire charges
2 sand = 32 arrows and fire charges
3 sand = 64 arrows and fire charges
4 sand = 128 arrows, 128 fire charges and something very neat!
[/spoiler]
Mini-game "Shoot the Zombies": [spoiler] In this mini-game, you must kill the zombies before they reach the fence. Zombies can be killed by just one hit from an arrow. To play, open the chest beside the button and take the arrow inside. After a second, 6 zombies spawn and head towards you. Kill the zombies using the bow, which you got from the free cart in the shop, before they step on the pressure plate behind the fence. If you succeed wait for a cart to arrive and take the sand. [/spoiler]
Mini-game "Wood Room Parkour": [spoiler] This room is a quick but challenging room. Your goal is to jump your way to the other side without falling to the ground because you only have 7 seconds to get to the other side. To play, step on one of the pressure plate then immediately jump to the other side. Once you reach that side, step on the rail and catch the falling cart that contains sand. [/spoiler]
Mini-game "Keep the Cart Away from Lava" [spoiler] In this mini-game, you need to keep the cart away from the lava pit by changing its course using a lever until it reaches the exit. To play, press the button then go to the lever and wait for the cart to appear. Change the course of the cart by using the lever. [/spoiler]
After you finish buying ammo, head to the tunnel(right side of the image on top) and jump down. Distribute the ammo into multiple dispensers then head back to the tunnel and use the elevator to go back up. After you loading the dispensers its time to start the first wave. To start a wave, press the button found near the spawn. Now watch the zombies come out of the cave and get killed by your dispensers! A wave lasts 5-6 minutes so even though all the zombies are dead, you still have to wait until the torch ,near the "Start Wave" button, is off. Repeat the process until you beat all 20 waves or until your bedroom explodes. One last note: destroy the storage carts to give way for other carts that will arrive later. [/spoiler]
New Features:
- added a 'trashcan' in the shop
- ammo tweaks
- a little change in "Wood Room Parkour" mini-game
- removed the bow dispenser in "Shoot the Zombies" mini-game. the bow is now found in the free sand cart in the shop
Rules:
- Never break blocks.
- Never place blocks except pumpkins. Sand can be used for shop only.
- Pumpkins can only be placed on top of iron blocks.
Features:
- 20 waves of increasing difficulty
- more dispensers than in Dispenser Defense 1
- mini-games
- ammo shop
Upcoming Features:
- in game manual
- a way to detect if no more zombies are in the path
- brewing your own splash potions
- lava buckets for dispensers. exclusively for Desert map style only.
--> Making a lava dispenser is harder than I thought. If you know a design that shoots twice when you step in a pressure plate please post in this topic.
- more map styles
Download Links: Classic 2.1 [spoiler] 750 Downloads! Thank you and I hope you enjoyed!
Download links(pick one): Dropbox (outdated - version 2.0) Mediafire
[/spoiler]
Nether 2.1[spoiler] 200 Downloads! Thank you and I hope you enjoyed!
Map style, pathing, and features [spoiler]
Features:
- Nether themed map
- sand is replaced with gravel to fit the theme
[/spoiler]
Desert [spoiler]
might not be able to work on this.
[/spoiler]
If you have any questions, problems,suggestions or requests regarding Dispenser Defense 2, just tell me.
Your replies are what keeps this thread alive so please tell me anything you think about my map!
Signature
If you think my map deserves more attention than it is getting, then you can help by using this as your signature Just copy the code below it.
Hi, let me present to you my first map in the forum! This map is called "Dispenser Defense". Its basically a tower defense using dispensers against zombies. At the beginning, you are given 32 arrows and 32 fire charges. Distribute them wisely on multiple dispersers to survive the wave. There are 15 waves, each wave adds two more zombies than the previous wave (2 x CurrentLevel = #of zombies). If they reach their destination, which is the bedroom where the villager is sleeping, you lose and you have to reinstall the map(sorry, I haven't thought of a resetting mechanism). Have fun!
1.1 Update:
+Added a cat standing near the tunnel for more protection against creepers.
+Entering the house is now possible.
+Added a "win" message when all 15 waves are cleared.
+More automatic dispensers.
Features:
*15 waves with increasing difficulty
*Ammo and other useful things rewarded after every wave
*67 empty dispensers that you fill up with ammo
*Zombies follow a path without the help of water
*A very cruel penalty when you lose
*Infinite player health (sorta... the player has a total of 16383.5 hearts)
*Iron Golem. Iron Blocks appear in carts but the pumpkin must be found
Instructions/How to play:
When you first play the map, you are on The Viewing Deck, this is where you view the action below. Now check the cart behind you to get your first ammo, destroy the cart to make way for other carts. Once you got the ammo, go inside the tunnel and jump down. After that, you should find yourself at the place I call The Play Field, this is where zombies follow a path filled with dispensers. Distribute the ammo you took from the cart into the dispensers. after you finish doing that, head back into the tunnel and use the elevator to go up. Now, run towards the other end of The Viewing Deck, there you will find a button, press it to start the wave and watch the zombies get killed by your dispensers. After the wave ends (torch off), take the contents of the cart and do the same process over again until you win or lose. Kill any mob that spawn outside the path. Even though all zombies are dead, the wave might still be running. One wave lasts at least a minute and wont go over two minutes.
Rule: Never break and place blocks until you finish all 15 waves. You may only place Iron Blocks and Pumpkins to create an Iron Golem. You may only use the Iron Blocks and Pumpkins to create an Iron Golem. Doors taken from the carts can also be placed anywhere you want.
You may not break the Pumpkin from the small farm in The Play Field, find a way how to get it without touching it.
I tested the map from start to finish and fixed all bugs that I encountered. I believe the map is 100% bug free! Sorry for the people who downloaded the map before. Now I will make new map styles like Nether, graveyard and more.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
no you must place the block not drop. The bow was supposed to break after 6 shots but sometimes they create a new bow that disappear when you right click at something
Dispenser Defense 2 is a tower defense game made in Minecraft where your goal is to prevent waves of zombies from entering your house.
Instructions/How to play: [spoiler] At the beginning you find yourself staring at a welcome message. Look behind you and you can see 4 entrances to different rooms, go inside the room nearest to you which is the Ammo Shop. Inside you can see four holes on the floor, at the left you can see a wall with instructions and info written in signs, and at the right you can see a cart that contains sand. Sand is used to buy essential items in the shop. The next 3 rooms are mini-game rooms, here you can play mini-games that reward you more sand when you win. Mini-games can only be played once before every round. Here are the instructions to every room:
Ammo Shop: [spoiler] In this room you use sand as currency to buy more ammo. To get your ammo. place sand inside hole 1. If you still have extra sand left, place another sand inside the next hole. Don't place sand in a hole if the hole before it is empty. For example, don't place a sand in hole 4 if hole 3 is empty. If all sand is in place, press the "TRADE" button and wait for your ammo to arrive. Note: Before you buy ammo, try getting more sand from mini-games for a higher ammount of ammo. Remember that mini-games can only be played once before every wave. Also every end of each round, a free cart arrives that contains sand. Destroy this cart to make way for other carts.
1 sand = 16 arrows and fire charges
2 sand = 32 arrows and fire charges
3 sand = 64 arrows and fire charges
4 sand = 128 arrows, 128 fire charges and something very neat!
[/spoiler]
Mini-game "Shoot the Zombies": [spoiler] In this mini-game, you must kill the zombies before they reach the fence. Zombies can be killed by just one hit from an arrow. To play, open the chest beside the button and take the arrow inside. After a second, 6 zombies spawn and head towards you. Kill the zombies using the bow, which you got from the free cart in the shop, before they step on the pressure plate behind the fence. If you succeed wait for a cart to arrive and take the sand. [/spoiler]
Mini-game "Wood Room Parkour": [spoiler] This room is a quick but challenging room. Your goal is to jump your way to the other side without falling to the ground because you only have 7 seconds to get to the other side. To play, step on one of the pressure plate then immediately jump to the other side. Once you reach that side, step on the rail and catch the falling cart that contains sand. [/spoiler]
Mini-game "Keep the Cart Away from Lava" [spoiler] In this mini-game, you need to keep the cart away from the lava pit by changing its course using a lever until it reaches the exit. To play, press the button then go to the lever and wait for the cart to appear. Change the course of the cart by using the lever. [/spoiler]
After you finish buying ammo, head to the tunnel(right side of the image on top) and jump down. Distribute the ammo into multiple dispensers then head back to the tunnel and use the elevator to go back up. After you loading the dispensers its time to start the first wave. To start a wave, press the button found near the spawn. Now watch the zombies come out of the cave and get killed by your dispensers! A wave lasts 5-6 minutes so even though all the zombies are dead, you still have to wait until the torch ,near the "Start Wave" button, is off. Repeat the process until you beat all 20 waves or until your bedroom explodes.
One last note: destroy the storage carts to give way for other carts that will arrive later. [/spoiler]
New Features:
- added a 'trashcan' in the shop
- ammo tweaks
- a little change in "Wood Room Parkour" mini-game
- removed the bow dispenser in "Shoot the Zombies" mini-game. the bow is now found in the free sand cart in the shop
Rules:
- Never break blocks.
- Never place blocks except pumpkins. Sand can be used for shop only.
- Pumpkins can only be placed on top of iron blocks.
Features:
- 20 waves of increasing difficulty
- more dispensers than in Dispenser Defense 1
- mini-games
- ammo shop
Upcoming Features:
- in game manual
- a way to detect if no more zombies are in the path
- brewing your own splash potions
-
lava buckets for dispensers. exclusively for Desert map style only.--> Making a lava dispenser is harder than I thought. If you know a design that shoots twice when you step in a pressure plate please post in this topic.
- more map styles
Download Links:
Classic 2.1 [spoiler]
750 Downloads! Thank you and I hope you enjoyed!
Download links(pick one):
Dropbox (outdated - version 2.0)
Mediafire
[/spoiler]
Nether 2.1[spoiler]
200 Downloads! Thank you and I hope you enjoyed!
Map style, pathing, and features [spoiler]
Features:
- Nether themed map
- sand is replaced with gravel to fit the theme
[/spoiler]
Download links(pick one):
Dropbox(outdated - unplayable)Mediafire
[/spoiler]
Desert [spoiler]
might not be able to work on this.
[/spoiler]
If you have any questions, problems,suggestions or requests regarding Dispenser Defense 2, just tell me.
Your replies are what keeps this thread alive so please tell me anything you think about my map!
Signature
If you think my map deserves more attention than it is getting, then you can help by using this as your signature Just copy the code below it.
Dispenser Defense 1 (deleted thread)
[spoiler]
Hi, let me present to you my first map in the forum! This map is called "Dispenser Defense". Its basically a tower defense using dispensers against zombies. At the beginning, you are given 32 arrows and 32 fire charges. Distribute them wisely on multiple dispersers to survive the wave. There are 15 waves, each wave adds two more zombies than the previous wave (2 x CurrentLevel = #of zombies). If they reach their destination, which is the bedroom where the villager is sleeping, you lose and you have to reinstall the map(sorry, I haven't thought of a resetting mechanism). Have fun!
1.1 Update:
+Added a cat standing near the tunnel for more protection against creepers.
+Entering the house is now possible.
+Added a "win" message when all 15 waves are cleared.
+More automatic dispensers.
Features:
*15 waves with increasing difficulty
*Ammo and other useful things rewarded after every wave
*67 empty dispensers that you fill up with ammo
*Zombies follow a path without the help of water
*A very cruel penalty when you lose
*Infinite player health (sorta... the player has a total of 16383.5 hearts)
*Iron Golem. Iron Blocks appear in carts but the pumpkin must be found
Instructions/How to play:
When you first play the map, you are on The Viewing Deck, this is where you view the action below. Now check the cart behind you to get your first ammo, destroy the cart to make way for other carts. Once you got the ammo, go inside the tunnel and jump down. After that, you should find yourself at the place I call The Play Field, this is where zombies follow a path filled with dispensers. Distribute the ammo you took from the cart into the dispensers. after you finish doing that, head back into the tunnel and use the elevator to go up. Now, run towards the other end of The Viewing Deck, there you will find a button, press it to start the wave and watch the zombies get killed by your dispensers. After the wave ends (torch off), take the contents of the cart and do the same process over again until you win or lose. Kill any mob that spawn outside the path. Even though all zombies are dead, the wave might still be running. One wave lasts at least a minute and wont go over two minutes.
Rule: Never break and place blocks until you finish all 15 waves. You may only place Iron Blocks and Pumpkins to create an Iron Golem. You may only use the Iron Blocks and Pumpkins to create an Iron Golem. Doors taken from the carts can also be placed anywhere you want.
You may not break the Pumpkin from the small farm in The Play Field, find a way how to get it without touching it.
Images:
[spoiler]
Before:
After:
[/spoiler]
Download and Enjoy!
If you have any questions or suggestions, don't hesitate to comment! Thanks!
[/spoiler]
the ammo from the shop? I will fix that asap.
orly?
Edit:now im getting another bug, my bow broke and now its invincible
no you must place the block not drop. The bow was supposed to break after 6 shots but sometimes they create a new bow that disappear when you right click at something
❒ Be efficient
that's good! I've been looking for someone to make a vid on this map.