side note: the more I think about it, the more I realize how great the name Vinyl Fantasy is for a map series of this sort. Is there any creative area in which you do not excel as a genius, three?
Programming. I wish I was better/had started earlier with learning programming. I got street smarts though, and that's enough to get by.
I've learnt my lesson with xycraft to never trust a word of what a dev says till I get proof. I agree with Eeriewolf
Unless I die an unexpected death, VFIII will be released. However, if there is no map, say in 6 months or so, I have most likely passed on, and you should press F to pay respects.
Heya three_two, been lurking on this thread for quite some time and just wanted to say thank you for having provided such excellent content for this game. Needless to say I can't wait for what's in store in VFIII. The teasers have been very intriguing so far.
I was wondering if you'd ever consider doing more Youtube-related content concerning the map, like the "post-mortems" you did with Brian a while ago (provided he LPs it of course) or any similar stuff on your own channel. I personally always enjoyed those immensely, though i totally understand if you're sick of minecraft videos at this point and just want to tie loose ends with this game, haha.
Regardless, thanks again for everything and hope all is well for you IRL. All the best man!
Heya three_two, been lurking on this thread for quite some time and just wanted to say thank you for having provided such excellent content for this game. Needless to say I can't wait for what's in store in VFIII. The teasers have been very intriguing so far.
I was wondering if you'd ever consider doing more Youtube-related content concerning the map, like the "post-mortems" you did with Brian a while ago (provided he LPs it of course) or any similar stuff on your own channel. I personally always enjoyed those immensely, though i totally understand if you're sick of minecraft videos at this point and just want to tie loose ends with this game, haha.
Regardless, thanks again for everything and hope all is well for you IRL. All the best man!
Thanks! I would be willing to do appearances to talk about the map as long as I know the LPer. I've known Brian forever, so if he LP's the map and would like to do something like the post mortem we did for VFII, I'd be happy to. As for myself, a dev commentary is in the back of my mind but, not sure it will happen. Since I quit doing youtube stuff, I've moved my office into my basement which is a large room with terrible accoustics compared to the tiny spare bedroom I used to record in. I would have to make some changes to my set-up for sure. Something I am planning on doing is recording my first alpha playthrough (without commentary) mostly for my own reference as to what fixes/changes need to be made before I hand it over to the beta testers. Currently I have really fast internet (I had really crappy internet the whole time I was an active youtuber) so, I may just upload the "silent" playthrough for anyone who is interested since it won't take 20hours per 1hour of footage to upload like it used to. So, at least there's that even if I don't do a dev comm.
I'm playing with the idea of spell books, spells that must be read (incantations) in order to cast. If you have any ideas for more attack spells or friendly/team buffs hit me.
What do you think of:
1. An early game spell in which you give mobs slowness, weakness and negative resistance?
2. Let creepers explode on the spot. (or a few seconds after the spell is cast, to have a chance that the creeper walks away.)
3. Healing other player/give them a boost. (give yourself too, for the people of singleplayer.)
4. Taking the weapon of an enemy and throw it on the ground. (like a bow of a skeleton)
5. Switch places of mobs around to make random formations of mobs easier to deal with.
These are just some random ideas. I didn't really think them through, but maybe you can make something out of this.
1. I have a "blizzard" spell that does something like this.
2. Not sure what you mean.
3. Definitely. Have to work on some player buffs
4. Really cool idea! A bit tricky, I can definitely take their weapons away, not sure about dropping them. Have to think on that.
5. I like this one too. Maybe a "gust of wind" or something like that.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/11/2012
Posts:
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Minecraft:
csarpaul
Member Details
So, I didn't know if I should post this here or on the strawberry jam thread, but I just played through your map for it and for being a 72 hour map, it was pretty fun! The dungeons were all enjoyable, it just got a bit stale running around on all that mycellium for too long :P. I recorded it, but not a mic, so I might throw some music over it or montage it and upload it when I get a spare minute.
Oh also, I could not figure out what was going on with those endermen with the tnt and why I kept getting hit by explosions.
Really enjoyed the Strawberry Jam map. Those dungeons were super fun and, unlike csarpaul over there ^, I had a lot of fun tracking down all the obelisks and navigating the terrain.
I will say that after two obelisks: I felt rather invincible and started playing incredibly recklessly. Didn't have a single death and never really came close to dying because of the insane amount of diamond and health pots that I happened upon.
For being made within 72 hours though, it is really good looking and a hell of a lot of fun.
So, I didn't know if I should post this here or on the strawberry jam thread, but I just played through your map for it and for being a 72 hour map, it was pretty fun! The dungeons were all enjoyable, it just got a bit stale running around on all that mycellium for too long :P. I recorded it, but not a mic, so I might throw some music over it or montage it and upload it when I get a spare minute.
Oh also, I could not figure out what was going on with those endermen with the tnt and why I kept getting hit by explosions.
Cool thanks Paul. Enderman had invis creepers on their head with a 1/2 second fuse time. I was sad that the enderman rarely placed the tnt so, spiced it up a bit
Really enjoyed the Strawberry Jam map. Those dungeons were super fun and, unlike csarpaul over there ^, I had a lot of fun tracking down all the obelisks and navigating the terrain.
I will say that after two obelisks: I felt rather invincible and started playing incredibly recklessly. Didn't have a single death and never really came close to dying because of the insane amount of diamond and health pots that I happened upon.
For being made within 72 hours though, it is really good looking and a hell of a lot of fun.
Thanks for the feedback. I was afraid the loot and diamond tier gear would be too much but, with the natural regent off I didn't want to crush people so, I went with the lootstravaganza route. Unfortunately I didn't have time for a playthrough before the map was due. I think I'll play through it tonight, and hopefully get some more feedback...then start working on a balance pass or two. Maybe lean more towards carefully selected and placed custom loot instead. I'd like this to be an official VF map at some point.
Another thing that's worth noting, the Skull Collectors don't trade the skulls for Blazes, Cave Spiders, Regularass Spiders, Ghasts, Magma Cubes and Pigmen. Villagers are really finicky with NBT data for items they trade, so I'm guessing something changed between the making the villagers and making the mobs that drop skulls. The standard skulls (Zombie, Skeleton and Wither Skeleton) all work fine though.
Rumor has it that if VF3 gets done, Zisteau might play it
I like minecraft.
I'm sure it'll get done. He seems awfully close to finishing it hence the changes to this thread and his responses recently.
I've learnt my lesson with xycraft to never trust a word of what a dev says till I get proof. I agree with Eeriewolf
Programming. I wish I was better/had started earlier with learning programming. I got street smarts though, and that's enough to get by.
Quote from THEminer72 jump
I've learnt my lesson with xycraft to never trust a word of what a dev says till I get proof. I agree with Eeriewolf
Unless I die an unexpected death, VFIII will be released. However, if there is no map, say in 6 months or so, I have most likely passed on, and you should press F to pay respects.
You should put up some sweet pictures
I like minecraft.
[quote=DigDugDag;../../../members/DigDugDag;1489847-three_twos-vinyl-fantasy-series-vf-iii-in-dev?comment=2086]
You should put up some sweet pictures
Alright, but this is it until I get closer to release. Then I will start the hype campaign.
full resolution here
Heya three_two, been lurking on this thread for quite some time and just wanted to say thank you for having provided such excellent content for this game. Needless to say I can't wait for what's in store in VFIII. The teasers have been very intriguing so far.
I was wondering if you'd ever consider doing more Youtube-related content concerning the map, like the "post-mortems" you did with Brian a while ago (provided he LPs it of course) or any similar stuff on your own channel. I personally always enjoyed those immensely, though i totally understand if you're sick of minecraft videos at this point and just want to tie loose ends with this game, haha.
Regardless, thanks again for everything and hope all is well for you IRL. All the best man!
Thanks! I would be willing to do appearances to talk about the map as long as I know the LPer. I've known Brian forever, so if he LP's the map and would like to do something like the post mortem we did for VFII, I'd be happy to. As for myself, a dev commentary is in the back of my mind but, not sure it will happen. Since I quit doing youtube stuff, I've moved my office into my basement which is a large room with terrible accoustics compared to the tiny spare bedroom I used to record in. I would have to make some changes to my set-up for sure. Something I am planning on doing is recording my first alpha playthrough (without commentary) mostly for my own reference as to what fixes/changes need to be made before I hand it over to the beta testers. Currently I have really fast internet (I had really crappy internet the whole time I was an active youtuber) so, I may just upload the "silent" playthrough for anyone who is interested since it won't take 20hours per 1hour of footage to upload like it used to. So, at least there's that even if I don't do a dev comm.
This area looks kinda strange.This is why I like it.
Wow. Great picture.
I don't care about the Xs. You can call me Navarog. Or Nava if you really want to be a hipster. It's fine.
I'm playing with the idea of spell books, spells that must be read (incantations) in order to cast. If you have any ideas for more attack spells or friendly/team buffs hit me.
1. I have a "blizzard" spell that does something like this.
2. Not sure what you mean.
3. Definitely. Have to work on some player buffs
4. Really cool idea! A bit tricky, I can definitely take their weapons away, not sure about dropping them. Have to think on that.
5. I like this one too. Maybe a "gust of wind" or something like that.
Thanks render!
That's pretty sick. Do you need beta testers three_two?
I like minecraft.
Eventually I will but, not atm. I'll probably take apps for a closed beta when I have the map ready. I'll definitely post on this thread for that.
So, I didn't know if I should post this here or on the strawberry jam thread, but I just played through your map for it and for being a 72 hour map, it was pretty fun! The dungeons were all enjoyable, it just got a bit stale running around on all that mycellium for too long :P. I recorded it, but not a mic, so I might throw some music over it or montage it and upload it when I get a spare minute.
Oh also, I could not figure out what was going on with those endermen with the tnt and why I kept getting hit by explosions.
Really enjoyed the Strawberry Jam map. Those dungeons were super fun and, unlike csarpaul over there ^, I had a lot of fun tracking down all the obelisks and navigating the terrain.
I will say that after two obelisks: I felt rather invincible and started playing incredibly recklessly. Didn't have a single death and never really came close to dying because of the insane amount of diamond and health pots that I happened upon.
For being made within 72 hours though, it is really good looking and a hell of a lot of fun.
Cool thanks Paul. Enderman had invis creepers on their head with a 1/2 second fuse time. I was sad that the enderman rarely placed the tnt so, spiced it up a bit
Thanks for the feedback. I was afraid the loot and diamond tier gear would be too much but, with the natural regent off I didn't want to crush people so, I went with the lootstravaganza route. Unfortunately I didn't have time for a playthrough before the map was due. I think I'll play through it tonight, and hopefully get some more feedback...then start working on a balance pass or two. Maybe lean more towards carefully selected and placed custom loot instead. I'd like this to be an official VF map at some point.
Yep. The loot was overkill. Health pots and golden apples were easy to get, and you had max gear from the get-go.
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
mhmm. Any other feedback / suggestions?
Another thing that's worth noting, the Skull Collectors don't trade the skulls for Blazes, Cave Spiders, Regularass Spiders, Ghasts, Magma Cubes and Pigmen. Villagers are really finicky with NBT data for items they trade, so I'm guessing something changed between the making the villagers and making the mobs that drop skulls. The standard skulls (Zombie, Skeleton and Wither Skeleton) all work fine though.