SkyTable is the next version of SkyChest, for EquivalentExchange version 6. You get a transmutation tablet... and that's all. Well I gave you some bedrock but there's not really much point to that. Why? Hmm...
Oh yes, because it's in hardcore mode :tongue.gif:
Your challenge: make a complete Alchemy Lair and terraform the sky!
Have fun!
FAQ:
Q. Why did I spawn in mid-air?
A. Your minecraft installation mustn't have default IDs for EE items. If you make a new minecraft instance with just EE installed (EE and RP2 works fine too, and probably plenty of others) you should be fine.
Took me a while to figure out how to even get started but I think I got it:
To start producing blocks of any sort, that cactus block needs to grow, and with that you can go: 8 cactus -> 4 logs -> 1 sapling. With the latest Philosopher's Stone upgrades, you can call up a crafting grid anywhere, without a crafting table, so no need to create that!
So, 3 redstone -> 2 coal.
1 coal -> 1 cobblestone.
1 cobblestone -> 4 dirt.
1 dirt -> 1 sand. You now have 1 coal, 3 dirt and 1 sand.
Place the dirt alongside the existing sand, causing it to fall. Use the remaining dirt to make a little platform.
Place the sand on a dirt block, and the cactus on top.
Wait for it to grow (gonna be several long, dark nights...); save up 8 cactus.
8 cactus -> 4 logs -> 1 sapling
Plant the sapling and wait for it to grow.
Harvest the tree logs, gather dropped saplings, re-plant saplings
Repeat until you have 7 logs. 7 logs plus 1 coal (saved from first redstone conversion) = 7 charcoal.
7 charcoal -> 7 cobblestone -> 28 dirt
Expand platform, grow more trees, convert logs to charcoal to cobble.
Build a furnace, stock it with charcoal.
32 cobblestone -> 4 redstone ore -> 1 iron ore. Save up 96 cobblestone for 3 iron ore, smelt it into iron ingots and make a bucket.
2 charcoal -> 3 redstone, redstone + charcoal + bucket = lava bucket. cactus + bucket = water bucket. Now you can create a cobblestone generator and go from there!
EDIT: Equivalent Exchange conversion math was wrong...
Took me a while to figure out how to even get started but I think I got it:
To start producing blocks of any sort, that cactus block needs to grow, and with that you can go: 8 cactus -> 4 logs -> 1 sapling. With the latest Philosopher's Stone upgrades, you can call up a crafting grid anywhere, without a crafting table, so no need to create that!
So, 3 redstone -> 2 coal.
1 coal -> 1 cobblestone.
1 cobblestone -> 4 dirt.
1 dirt -> 1 sand. You now have 1 coal, 3 dirt and 1 sand.
Place the dirt alongside the existing sand, causing it to fall. Use the remaining dirt to make a little platform.
Place the sand on a dirt block, and the cactus on top.
Wait for it to grow (gonna be a dark night...); save up 8 cactus.
8 cactus -> 4 logs -> 1 sapling
plant the sapling and wait for it to grow.
Gather 7 logs. 7 logs plus 1 coal (saved from first redstone conversion) = 7 charcoal.
7 charcoal -> 7 cobblestone -> 28 dirt
Expand platform, grow more trees, convert logs to charcoal to cobble.
Build a furnace, stock it with charcoal.
24 cobblestone -> 3 iron ore. Smelt into iron ingots and make a bucket.
2 charcoal -> 3 redstone, redstone + charcoal + bucket = lava bucket. cactus + bucket = water bucket. Now you can create a cobblestone generator and go from there!
For those not familiar with the Equivalent Exchange options, check out the Recipes page on the EE wiki; nice visual graph and all the detailed conversions explained.
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Unlike the Noobcrew SkyBlock map, if you fall off, you respawn not back on top of the chest; I respawned over at 96,593, where some chunks started auto-generating:
But there were also some interesting fence, plank, and cobweb formations near bedrock out in the void area:
Any possibility of fixing the respawn to happen back on the chest?
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
I am in favour of doing the SkyBlock challenge in Iron Man mode, but it should be a possibility, not a requirement. I'm not sure how you've made your map, but with a map editor it's probably possible to set a spawn. MidnightLightning, did you destroy the chest?
Nope, still there. Though the latest version of MCEdit explains the reason: "You cannot have two air blocks at Y=63 and 64 in your spawn column [at least one of them has to be a solid block]". So while the spawn point is set above the chest, it's not honored when Minecraft tries to respawn you. The sand/chest/player/spawn stack needs to be shifted down such that the sand block is at Y=64, and then it works.
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
If you're having extraction problems, try 7zip. My apologies, I was messing around with the settings to try to compress it more and may have chosen something not to easily unzipped.
I may make an easier version where respawn is working (in the current one, it's basically hardcore, until you get a bed, I guess. Good luck!. Though I'll likely counteract that by putting the stick back so as many people will fail unless they read MidnightLightning's handy spoiler.
Unfortunately I'll be away from my minecrafting computer for a while so it won't be soon. Hopefully less than a day.
I should also point out that making the Rending Gale and flying to land is discouraged strongly. :tongue.gif:
I should also point out that making the Rending Gale and flying to land is discouraged strongly. :tongue.gif:
Idea: In addition to deleting all the chunks around the starting point, put up a bedrock wall all the way around it (giant hollow cylinder or square chimney of bedrock) that would prevent leaving the area? Unless the Gale allows you to fly higher than the build limit, which would let you pass right over it...
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"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Idea: In addition to deleting all the chunks around the starting point, put up a bedrock wall all the way around it (giant hollow cylinder or square chimney of bedrock) that would prevent leaving the area? Unless the Gale allows you to fly higher than the build limit, which would let you pass right over it...
Yeah I think you could fly over, so I didn't bother.
tis is my own map just easier, i made a survival map like this with equivelent exchange ages ago. nobodu has even completed the first few challenges without my help.
tis is my own map just easier, i made a survival map like this with equivelent exchange ages ago. nobodu has even completed the first few challenges without my help.
Cool! How many items do you give players? Could you give me a link to it?
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Thread Ninja. Call me ED.
Quote from Tali »
Sssssshepard, the Creepersssss are ~ASssssssssUMING DIRECT CONTROL
I'm off to a slow start but I know what i'm doing(I didn't look in the spoiler)
I also had to TMI the philosopher's stone in because I dropped it into the void
Anyway, here's how i'm doing so far
And an experiment with this code
Oh yes, because it's in hardcore mode :tongue.gif:
Inspired by Noobcrew's amazing SkyBlock maps. Kudos where it's due: http://www.minecraftforum.net/topic/600254-surv-skyblock/
Uses the incredibly awesome Equivalent Exchange mod by x3n0ph0b3, get it here: http://www.minecraftforum.net/topic/364525-equivalent-exchange-is-super-cool
______________________________________
Update: Zakhep is now maintaining this at http://www.minecraftforum.net/topic/1025653-ee138-surv-skytable/
______________________________________
Your challenge: make a complete Alchemy Lair and terraform the sky!
Have fun!
FAQ:
Q. Why did I spawn in mid-air?
A. Your minecraft installation mustn't have default IDs for EE items. If you make a new minecraft instance with just EE installed (EE and RP2 works fine too, and probably plenty of others) you should be fine.
Hey, I'm mrfishie. I make websites and lights do cool things.
GitHub.com/mrfishie | mrfishie.com
Equivalant exchange my friend
To start producing blocks of any sort, that cactus block needs to grow, and with that you can go: 8 cactus -> 4 logs -> 1 sapling. With the latest Philosopher's Stone upgrades, you can call up a crafting grid anywhere, without a crafting table, so no need to create that!
So, 3 redstone -> 2 coal.
1 coal -> 1 cobblestone.
1 cobblestone -> 4 dirt.
1 dirt -> 1 sand. You now have 1 coal, 3 dirt and 1 sand.
Place the dirt alongside the existing sand, causing it to fall. Use the remaining dirt to make a little platform.
Place the sand on a dirt block, and the cactus on top.
Wait for it to grow (gonna be several long, dark nights...); save up 8 cactus.
8 cactus -> 4 logs -> 1 sapling
Plant the sapling and wait for it to grow.
Harvest the tree logs, gather dropped saplings, re-plant saplings
Repeat until you have 7 logs. 7 logs plus 1 coal (saved from first redstone conversion) = 7 charcoal.
7 charcoal -> 7 cobblestone -> 28 dirt
Expand platform, grow more trees, convert logs to charcoal to cobble.
Build a furnace, stock it with charcoal.
32 cobblestone -> 4 redstone ore -> 1 iron ore. Save up 96 cobblestone for 3 iron ore, smelt it into iron ingots and make a bucket.
2 charcoal -> 3 redstone, redstone + charcoal + bucket = lava bucket. cactus + bucket = water bucket. Now you can create a cobblestone generator and go from there!
EDIT: Equivalent Exchange conversion math was wrong...
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
im gonna try it!
Works fine for me; try downloading again? Or use a different ZIP extractor?
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
But there were also some interesting fence, plank, and cobweb formations near bedrock out in the void area:
Any possibility of fixing the respawn to happen back on the chest?
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Nope, still there. Though the latest version of MCEdit explains the reason: "You cannot have two air blocks at Y=63 and 64 in your spawn column [at least one of them has to be a solid block]". So while the spawn point is set above the chest, it's not honored when Minecraft tries to respawn you. The sand/chest/player/spawn stack needs to be shifted down such that the sand block is at Y=64, and then it works.
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
I may make an easier version where respawn is working (in the current one, it's basically hardcore, until you get a bed, I guess. Good luck!. Though I'll likely counteract that by putting the stick back so as many people will fail unless they read MidnightLightning's handy spoiler.
Unfortunately I'll be away from my minecrafting computer for a while so it won't be soon. Hopefully less than a day.
I should also point out that making the Rending Gale and flying to land is discouraged strongly. :tongue.gif:
Idea: In addition to deleting all the chunks around the starting point, put up a bedrock wall all the way around it (giant hollow cylinder or square chimney of bedrock) that would prevent leaving the area? Unless the Gale allows you to fly higher than the build limit, which would let you pass right over it...
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
Thank you!
Thanks :biggrin.gif:
Nice map, ED. Good concent of challenge!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Sorry for the annoyance.
And yeah, there's a lot of cactus watching to be done! The same way you make a bucket without iron.
I also had to TMI the philosopher's stone in because I dropped it into the void
Anyway, here's how i'm doing so far
And an experiment with this code
Edit:and now to reverse it :biggrin.gif:
C