Do you hate all that "parkour" and "find your way through the maze" ********? Do you want to play a map that's intellectually challenging? Well, you should play:
Link Removed
(Download also works for MC Beta 1.8!)
ABOUT
Duneveil Sewers is a linear puzzle map. It requires no mods to run and is totally lag-free. First play-throughs take approximately fifteen to twenty minutes to complete.
STORY
Far off in the desert in the lands of Atrius lies Duneveil, the Mirage City. With its beautiful sandstone walls and majestic palace, Duneveil is one of the most beautiful cities in the whole world. The densely populated city is run by the illustrious Queen Kriptini, who controls the wealthiest bank in all of Atrius. For years, Duneveil has been in a state of peace... but all of that has changed.
Recently, a letter was delivered to the Queen by an unknown messenger. Queen Kriptini opened the envelope and was shocked at what she saw:
Queen Kriptini,
We have planted a giant bomb beneath the palace. You have two options: surrender your city, or watch it go up in flames.
There was no name at the end of the message, and the messenger promptly disappeared as soon as the letter was delivered. Not wanting to surrender her glorious city, the Queen has asked you, as one of her most trusted citizens, to brave the old sewer system beneath the palace and diffuse the bomb. With a slight hesitation, you enter through the old steel gateway to the sewers... which promptly lock themselves behind you.
SCREENSHOTS
RULES
Do not break or place any blocks except for Redstone Torches.
Do not use any mods or cheating devices.
You may "drop" items as you wish.
Play on Peaceful difficulty.
Some puzzles can't reset when you fail them, and you will have to reload the map.
RECCOMENDED TEXTURE PACK
Link Removed
(Uses Xenocontendi textures except for SMP Revival paintings and gold armor.)
JOIN THE MULTIPLAYER SERVER!
Did you like this map? Join the HalfCraft multiplayer server! We use plugins such as Towny, Heroes, Falsebook, and many more! You can also become a citizen of the real Duneveil!
Changelog
1.2
Minor art tweaks
Fixed inaccurate ending sign text
1.1 (November 7 2011):
Ending puzzle changed!
1.1:
Repainted a few ceilings that didn't match the art scheme.
Piston-based doors opened by wooden pressure plate item triggers will no longer close. Ever.
Changed the ending so it didn't suck as much.
Moved back the dispensers in the final room so that players can't just right-click them to receive their items.
Added a wooden door in the final puzzle room to make the objective a bit more obvious.
1.0:
Initial release.
Kriptini's Maps
[PORTAL] Aperture Depths Chell must escape from Aperture a third time, but the facility seems more empty than usual... (Featuring custom and fully voice-acted GLaDOS dialogue!)
[ADV] Bitterwind Sanctum An ancient barbarian treasure hold has been discovered buried among the snow of a far-off mountain. Brave the danger of the Sanctum and claim your treasure!
I would love to do a multiplayer Let's Play on this, but I have no idea where we are supposed to spawn on the server. Could you give me the coordinates for where we are supposed to spawn?
I would love to do a multiplayer Let's Play on this, but I have no idea where we are supposed to spawn on the server. Could you give me the coordinates for where we are supposed to spawn?
PassionThinker,
I don't think that the map has a spawn point set for multiplayer. The spawn is at 110, 61, 173. (It's underground, so I'd suggest getting to the 110, 173 before digging down to the 61.)
I don't think that the map has a spawn point set for multiplayer. The spawn is at 110, 61, 173. (It's underground, so I'd suggest getting to the 110, 173 before digging down to the 61.)
Thanks! We did eventually manage to figure it out by playing in single player first...We're near the end right now, and there appeared to be a bug somewhere. After some inspection, I found that some crucial redstone was missing in front of an inverter in the wall. Once fixed, we were able to proceed.
Thanks! We did eventually manage to figure it out by playing in single player first...We're near the end right now, and there appeared to be a bug somewhere. After some inspection, I found that some crucial redstone was missing in front of an inverter in the wall. Once fixed, we were able to proceed.
This may be an issue with single-player to multiplayer conversion; the wiring is EXTREMELY touchy (some of the wiring is toggled to a permanent on state by automatically destroying earlier parts of the trail after certain puzzles are completed, etc.) and maps generally screw up when converted from single to multiplayer anyways. It should be totally fine for single players. =)
Great map lots of fun hope that we'll get events like this on the server but first I want the server back, 1.8 and 1.9 I curse thee for your drastic changes to biome code...
Great map lots of fun hope that we'll get events like this on the server but first I want the server back, 1.8 and 1.9 I curse thee for your drastic changes to biome code...
Hopefully we'll be able to work something out where a portal to this world can be made as like an "instance." I can always modify it to allow for mobs, and I could spend some more time on the last room to make it not suck. =P
I would love to do a multiplayer Let's Play on this, but I have no idea where we are supposed to spawn on the server. Could you give me the coordinates for where we are supposed to spawn?
look around near by there is a square hole in the sand, just break one of the sandstone at the bottom of the hole to get in
average :/ really confusing and short, and after activating water gate 2 its near impossible to get through the piston doors, and Water gate 3 doesn't even do anything :huh.gif:
average :/ really confusing and short, and after activating water gate 2 its near impossible to get through the piston doors, and Water gate 3 doesn't even do anything :huh.gif:
Daryan,
I'm not sure what you're referring to. Water Gate 3 activates the water directly behind you, and there aren't really "piston doors" that you need to go through, unless you mean the passage previously occupied by the piston doors, in which case I assure you it is much easier than impossible.
I'd also like to know in what ways you think it's confusing. I thought I spread plenty of hints throughout the map.
Link Removed
(Download also works for MC Beta 1.8!)
ABOUT
Duneveil Sewers is a linear puzzle map. It requires no mods to run and is totally lag-free. First play-throughs take approximately fifteen to twenty minutes to complete.
STORY
Far off in the desert in the lands of Atrius lies Duneveil, the Mirage City. With its beautiful sandstone walls and majestic palace, Duneveil is one of the most beautiful cities in the whole world. The densely populated city is run by the illustrious Queen Kriptini, who controls the wealthiest bank in all of Atrius. For years, Duneveil has been in a state of peace... but all of that has changed.
Recently, a letter was delivered to the Queen by an unknown messenger. Queen Kriptini opened the envelope and was shocked at what she saw:
There was no name at the end of the message, and the messenger promptly disappeared as soon as the letter was delivered. Not wanting to surrender her glorious city, the Queen has asked you, as one of her most trusted citizens, to brave the old sewer system beneath the palace and diffuse the bomb. With a slight hesitation, you enter through the old steel gateway to the sewers... which promptly lock themselves behind you.
SCREENSHOTS
RULES
RECCOMENDED TEXTURE PACK
Link Removed
(Uses Xenocontendi textures except for SMP Revival paintings and gold armor.)
JOIN THE MULTIPLAYER SERVER!
Did you like this map? Join the HalfCraft multiplayer server! We use plugins such as Towny, Heroes, Falsebook, and many more! You can also become a citizen of the real Duneveil!
Changelog
1.2
1.1 (November 7 2011):
1.1:
1.0:
Kriptini's Maps
[ADV] Bitterwind Sanctum An ancient barbarian treasure hold has been discovered buried among the snow of a far-off mountain. Brave the danger of the Sanctum and claim your treasure!
I would love to do a multiplayer Let's Play on this, but I have no idea where we are supposed to spawn on the server. Could you give me the coordinates for where we are supposed to spawn?
PassionThinker,
I don't think that the map has a spawn point set for multiplayer. The spawn is at 110, 61, 173. (It's underground, so I'd suggest getting to the 110, 173 before digging down to the 61.)
Thanks! We did eventually manage to figure it out by playing in single player first...We're near the end right now, and there appeared to be a bug somewhere. After some inspection, I found that some crucial redstone was missing in front of an inverter in the wall. Once fixed, we were able to proceed.
This may be an issue with single-player to multiplayer conversion; the wiring is EXTREMELY touchy (some of the wiring is toggled to a permanent on state by automatically destroying earlier parts of the trail after certain puzzles are completed, etc.) and maps generally screw up when converted from single to multiplayer anyways. It should be totally fine for single players. =)
I'm hoping it'll be ported onto our multiplayer server if we get the instance plugin running. =3
Hopefully we'll be able to work something out where a portal to this world can be made as like an "instance." I can always modify it to allow for mobs, and I could spend some more time on the last room to make it not suck. =P
look around near by there is a square hole in the sand, just break one of the sandstone at the bottom of the hole to get in
Daryan,
I'm not sure what you're referring to. Water Gate 3 activates the water directly behind you, and there aren't really "piston doors" that you need to go through, unless you mean the passage previously occupied by the piston doors, in which case I assure you it is much easier than impossible.
I'd also like to know in what ways you think it's confusing. I thought I spread plenty of hints throughout the map.
Signs says
"Can your eyes deceive you?"
"Can illusion be reality?"
Take the torch and backtrack to the main sewer.