A couple years ago, in a day like this, I stumbled across an intriguing-looking adventure map while I searched for Castlevania texturepacks
It was in February 20th, 2011, when I found, downloaded and played Criswelvania for the first time.
Getting dem shivers just thinking about the new version being released :3
I'm eager to hear back from Criswell on the research I did on how to make non-euclidean spaces. I've actually played a bit with it since then, and have messed with getting the "it's bigger on the inside" effect running smoothly.
Just an idea, but what about some really deep underground cave with slowly rising water (using something like this: ) that you've got to try to escape in time.
And Criswell, I'm sure you probably saw this. I thought of you specifically when I saw decorative beds that you can't sleep in and the idea of leaves that decay when a player has triggered something.
I re-downloaded the old versions of Criswelvania (1.3.0, VRC2 Gold and 2.5 Return) and I downgraded my minecraft to 1.7.3 to play v1.3.0. It feels like finding an old cartridge for NES and the console in a garage and setting them up to have some good ol' school nostalgia
Hmm, I can imagine that the 2D trick could be used for specific dungeons to break up monotony and give a fun gimmick to a particular place. Perhaps it could be as simple as you going inside a painting.
Side note: did you happen to look in to my concept world yet? I was waiting for a reply for a while, and suddenly this thread, the beta thread, and all discussion kind of went dead. If you haven't, I can go ahead and post the later version of it, but I won't bother unless you find it promising enough to justify the massive gobs of command blocks required to pull off my later designs.
Owl, I did have some questions about your world but haven't had time in the past few of weeks to be involved on the forums, sorry to leave you hanging. I will catch up with you first thing after I square away some urgent work, and get back to Minecrafting.
Owl, I did have some questions about your world but haven't had time in the past few of weeks to be involved on the forums, sorry to leave you hanging. I will catch up with you first thing after I square away some urgent work, and get back to Minecrafting.
I probably did a crummy job of explaining things with signs. If there's anything systemic that you don't understand (the scoreboard progression mechanic I used, for example), I can clear that up a lot better here on the forums than I could with a handful of characters per sign.
That said, I'll be busy this weekend, too. I'm headed to Nashville and won't be back for about 4 days.
hmm the wall of text when you start could it all be put into a book? Or have you though of that already? Forgive me I'm new here...
(Well to this topic anyway)
I've played this map before when it was fairly new and I gotta say I've had more fun here then on most of the highest rated maps out there! ( No offense to them...) I think It's the freedom of what you can do/go that keeps me coming back and I am very excited about this upcoming update especially if you plan on messing with command blacks to spawn special mods with there own Name, Armor, and Weapons.
It was in February 20th, 2011, when I found, downloaded and played Criswelvania for the first time.
?
No, not him!
(It's me. The answer is me.)
I'd like to see what he thinks he can do with it.
Just an idea, but what about some really deep underground cave with slowly rising water (using something like this: ) that you've got to try to escape in time.
Side note: did you happen to look in to my concept world yet? I was waiting for a reply for a while, and suddenly this thread, the beta thread, and all discussion kind of went dead. If you haven't, I can go ahead and post the later version of it, but I won't bother unless you find it promising enough to justify the massive gobs of command blocks required to pull off my later designs.
That said, I'll be busy this weekend, too. I'm headed to Nashville and won't be back for about 4 days.
*Pushes Hype Train*
(Well to this topic anyway)