Infernal Sky II 1.0 progress.
Reclaiming the ghost town.
God are those clouds annoying. After my success with the Grand Armada I went to start on the Ghost Town. And I have to say, I love the design. Having to fight through building by building and sometimes street through street makes it feel great. Loved the shoutouts in the colloseum and the treasures in the vault...wow. I am not gonna use the blocks of gold there for the VM, instead I'm gonna use the gold ingots there for the block of gold. Collected pretty much everything in there. Along with the block of gold, I collected three wools: Lime (Near the entrance under a building where the fountains are), yellow (On top of the large office-like building) and gray (In the town vault). I am still not done yet, though. I still have to fight through and light up a few more buildings and a large area under a cloud. but I'm gonna wait until tomorrow.
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Rollback Post to RevisionRollBack
I hate hate hate hate hate hate hate hate hate HATE skeletons!
i will never ever watch anything of this man again.
one slightly critcizing comment on a video and he blocked me... such a *****.
Yeah, I'll agree about Husky acting a certain way quite often (It could be one reason why he has 50,000 subscribers but only about 4K-7K watch each video--the other being that he uploads a lot of short videos, and another being that perhaps people only come to watch his demolition movies, for which he is famous).
I posted the link nevertheless because 1. He's a well-subscribed Youtuber, and 2-He appears to be playing legitimate (moreso than Pbat did [or was it slyfox? I get those two confused sometimes--and of the well-subscribed youtubers Pbat previously came the closest to playing a Vechs map legitimately [Pbat used a sprint mod...but Notch is adding something like that into the game; but sadly, he didn't find the VM and he dyed a few wools] (please correct me if I am wrong), and 3-Husky took the time to actually link to Vechs...more than UberHaxorNova did.)
On another note: EthosLab, a builder with 38,000 subscribers is playing Canopy Carnage on a quest for adventure:
My fellow adventurers! I have an announcement. I have just beaten canopy carnage. Why is this so special? It was the last super hostile I had to beat. That's right, every single one of them including the current version of endless deep has been conquered.
I kept telling myself that I wouldn't do canopy carnage because it looked too annoying. And now here I am.... I guess that's all there is to say.
Didn't even know there was a trap contest... oh well!
Anyway, two traps idea, just for fun (that I've actually tested and they are funtionnal):
1rst: Hallway of Doom: Build relativelly long strait corridor (lets say 50 blocks). At the end have something like 10 blocks that are removable by pistons. Wire all the pistons together, so they retract at the same time.
13-14 blocks above the center of the removable section, place a pressure plate on a grass block, light above and pig spawners around, then encase in bedrock. Wire down the pressure plate to the pistons, and voila!
The way spawners work is that they start spawning things when the player in within a 16 blocks radius, so when the player steps on the removable section, it goes off... without them touching anything
Nice things about this one:
-Surprise
-slimes cant set it off because of the height
Bad things:
-Kinda unfair...
2nd: Fest Hall: This one is psychological. Using the same player detector than above to detect the player aproach and then... give them free porckshop (or diamond sword, or whatever) via a dispenser in the roof.
The thing is, the porckshops falls on (wood) pressure plates, that are wired to a system that make the wole room explode (or be flooded by lava, or whatever) if it receive current and then stop receiving it (super-simple with pistons).
So yeah, the players see free things... and die if they take it (Mine looked like a table, so it was a dinning hall)
Good things about this one is that it is the player fault if he dies...
I can post a savefile if someone wants to see more exactly how it work.
PS: Note about pig-powered player detector: throught my testing, it never start itself off because:
1-Animals don't seem to spawn on pressure plates without a spawner
and 2- I placed them to high for the slimes
OK so I beat Map's one and two. ( And with the Yogbox to boot)
Map One. Took me about 4 days, And look like a confusing Train Track something cant put it in words. But it was fun. NO I did not Cheat. Beside Even if I tryed Yogbox would not allow it or something.
Map Two. OMG the map was confusing at first. But once I found the Ruins like place where I got like 5 or 6 Wool's/iron/Gold/Diamonds in every chest. But then it made to the White Wool. I died like 80+ time looking for it. And the funny part is The wool was looking at me in the face AS I sit inside the captains Room of the underwater Ship. With the White wool right in my face. Then again not even thing hey I should check this wool out. I when and got the Obsidain and When to the Nether. Thinking ok I got like 128 of these things and I found these two BIG Chests with well a Warrior's heaven for Weapons,Armor,ect. And Thinking the White Wool was the hardest one here to get. Well I died for the 100+ time and it Hit's me The White Wool is on the Ship.Other then that it was a easy map.Also fun but has it 5 mins before going mad with dieing.
Hi I want to try to make a CTM map, but what do I do with the files in the folder (SCHEMATIC and INV)Sorry not that good with the types of files and stuff :/
EDIT: do I need to add the schematic files to
Hi I want to try to make a CTM map, but what do I do with the files in the folder (SCHEMATIC and INV)Sorry not that good with the types of files and stuff :/
EDIT: do I need to add the schematic files to
Wow I'm dumb, I responded to a post from April. See this is what happens when you click on the thread title and it teleports you to a random page, I assumed it was the last. Silly me.
in the sea of flames II, i cant find the wool in the Nether.
Go it the nether and take the door to your Right. And just walk up ahead of you. And you'll see it in a tower of Ice. ( Note you will have a hard time climbing. I died like 500+ times do to not being abit to use a bow ( Thanks to Yogbox and a Bow Bug.) But if normal then I said about 200+ times you'll die ( Given if your not cheating)
Vechs, I hope #8* the other romhack hard map* is actually romhack hard. I mean it was certainly challenging, but after playing kaizo mario and ALMOST beating it, there just wasn't enough dickhead moves. In reality you were being kind.
except at the end that black wool was taunting and probably made you all nervous and stuff inside, but still there should of been more traps around the wool
Was doing Infernal Sky II with a friend, he quit because he was carrying his entire inventory and he fell off into the void. It was because of lag, according to him. Gotta get better internet I guess. BUT WHO CARRIES THEIR ENTIRE INVENTORY WHILE MAKING BRIDGES OVER THE VOID.
Was doing Infernal Sky II with a friend, he quit because he was carrying his entire inventory and he fell off into the void. It was because of lag, according to him. Gotta get better internet I guess. BUT WHO CARRIES THEIR ENTIRE INVENTORY WHILE MAKING BRIDGES OVER THE VOID.
Infernal Sky II is one of the easiest maps I've ever made. Your friend is a baddie.
Vechs, I hope #8* the other romhack hard map* is actually romhack hard. I mean it was certainly challenging, but after playing kaizo mario and ALMOST beating it, there just wasn't enough dickhead moves. In reality you were being kind.
except at the end that black wool was taunting and probably made you all nervous and stuff inside, but still there should of been more traps around the wool
Challenge accepted.
I'll be sure to put a sign somewhere letting everyone know that Liewer wanted it to be harder on them.
Reclaiming the ghost town.
I hate hate hate hate hate hate hate hate hate HATE skeletons!
Yeah hes a ****ing d-bag
Yeah, I'll agree about Husky acting a certain way quite often (It could be one reason why he has 50,000 subscribers but only about 4K-7K watch each video--the other being that he uploads a lot of short videos, and another being that perhaps people only come to watch his demolition movies, for which he is famous).
I posted the link nevertheless because 1. He's a well-subscribed Youtuber, and 2-He appears to be playing legitimate (moreso than Pbat did [or was it slyfox? I get those two confused sometimes--and of the well-subscribed youtubers Pbat previously came the closest to playing a Vechs map legitimately [Pbat used a sprint mod...but Notch is adding something like that into the game; but sadly, he didn't find the VM and he dyed a few wools] (please correct me if I am wrong), and 3-Husky took the time to actually link to Vechs...more than UberHaxorNova did.)
On another note: EthosLab, a builder with 38,000 subscribers is playing Canopy Carnage on a quest for adventure:
He is very confused why the rain does not end.
I kept telling myself that I wouldn't do canopy carnage because it looked too annoying. And now here I am.... I guess that's all there is to say.
Anyway, two traps idea, just for fun (that I've actually tested and they are funtionnal):
1rst: Hallway of Doom: Build relativelly long strait corridor (lets say 50 blocks). At the end have something like 10 blocks that are removable by pistons. Wire all the pistons together, so they retract at the same time.
13-14 blocks above the center of the removable section, place a pressure plate on a grass block, light above and pig spawners around, then encase in bedrock. Wire down the pressure plate to the pistons, and voila!
The way spawners work is that they start spawning things when the player in within a 16 blocks radius, so when the player steps on the removable section, it goes off... without them touching anything
Nice things about this one:
-Surprise
-slimes cant set it off because of the height
Bad things:
-Kinda unfair...
2nd: Fest Hall: This one is psychological. Using the same player detector than above to detect the player aproach and then... give them free porckshop (or diamond sword, or whatever) via a dispenser in the roof.
The thing is, the porckshops falls on (wood) pressure plates, that are wired to a system that make the wole room explode (or be flooded by lava, or whatever) if it receive current and then stop receiving it (super-simple with pistons).
So yeah, the players see free things... and die if they take it (Mine looked like a table, so it was a dinning hall)
Good things about this one is that it is the player fault if he dies...
I can post a savefile if someone wants to see more exactly how it work.
PS: Note about pig-powered player detector: throught my testing, it never start itself off because:
1-Animals don't seem to spawn on pressure plates without a spawner
and 2- I placed them to high for the slimes
Map One. Took me about 4 days, And look like a confusing Train Track something cant put it in words. But it was fun. NO I did not Cheat. Beside Even if I tryed Yogbox would not allow it or something.
Map Two. OMG the map was confusing at first. But once I found the Ruins like place where I got like 5 or 6 Wool's/iron/Gold/Diamonds in every chest. But then it made to the White Wool. I died like 80+ time looking for it. And the funny part is The wool was looking at me in the face AS I sit inside the captains Room of the underwater Ship. With the White wool right in my face. Then again not even thing hey I should check this wool out. I when and got the Obsidain and When to the Nether. Thinking ok I got like 128 of these things and I found these two BIG Chests with well a Warrior's heaven for Weapons,Armor,ect. And Thinking the White Wool was the hardest one here to get. Well I died for the 100+ time and it Hit's me The White Wool is on the Ship.Other then that it was a easy map.Also fun but has it 5 mins before going mad with dieing.
EDIT: do I need to add the schematic files to ?
https://discord.gg/0kvhqyfryyjfO7qY
Yep. :smile.gif:
INV files will be imported as chests.
Thanks :smile.gif: Im trying to make a map, I dont know how good it will turn out, mc edit on my computer is really slow and lagy :/
Try turning the view distance down to 2 or 4.
WHAT?!
Danger zone.
Go it the nether and take the door to your Right. And just walk up ahead of you. And you'll see it in a tower of Ice. ( Note you will have a hard time climbing. I died like 500+ times do to not being abit to use a bow ( Thanks to Yogbox and a Bow Bug.) But if normal then I said about 200+ times you'll die ( Given if your not cheating)
Episode 23 of Sea of Flame II Co-Op
Infernal Sky II is one of the easiest maps I've ever made. Your friend is a baddie.
:smile.gif:
Challenge accepted.
I'll be sure to put a sign somewhere letting everyone know that Liewer wanted it to be harder on them.
I too would like it to be harder. Add my name to that sign and I shall smite any who oppose my wishes.