Where the hell. Is that. Blue Wool. I have been searching for an hour, literally. I went through a diamond suit of armour, nearly through my epic sword and depleted my new Power III Infinity Bow. Oh yes, I got an Infinity bow. Level 21. *puts on sunglasses* Now, I'm assuming it's in the mountains as that is where the Green was...hmmm. They are all connected. White and Orange, maybe not so Magenta and Light Blue, uhhh, same with Lime and Yellow, but pink-wait a sec, OH! Gray and Light Gray are connected...so is Cyan and Purple...IDK about Blue and-Brown's a joke wool, so we cross that out...I know Red and Black are connected!
My thoughts: a map based on exploration is great, having one life with which to do it is not, especially with actual dungeons that are full of nasty stuff. It just doesn't really feel like hardcore fits with this type of map. If the goal was to try and balance out the respawn difficulties so that they weren't almost all easy, I think it would work better as a medium difficulty map. Keep some difficulty, but don't lose all of your work from the inevitable death due to the oodles of blazes and cave spiders who couldn't care less about your armor.
My thoughts: a map based on exploration is great, having one life with which to do it is not, especially with actual dungeons that are full of nasty stuff. It just doesn't really feel like hardcore fits with this type of map. If the goal was to try and balance out the respawn difficulties so that they weren't almost all easy, I think it would work better as a medium difficulty map. Keep some difficulty, but don't lose all of your work from the inevitable death due to the oodles of blazes and cave spiders who couldn't care less about your armor.
Strategy!
All you need is strategy! And speed potions! Which I don't have! Once you conquer one you can conquer them all! Except maybe the Black Wool dungeon. That's a bit different. Back to strategy! Cave spiders may be a nuisance, sure, but a few hits with an iron sword at long range and above them should do it. Blazes? Arrows exist! Just make a wall, block their fireballs and you can snipe 'em from any difference. In close quarters? Jump around like a maniac swingin' your sword!
All you need is strategy! And speed potions! Which I don't have! Once you conquer one you can conquer them all! Except maybe the Black Wool dungeon. That's a bit different. Back to strategy! Cave spiders may be a nuisance, sure, but a few hits with an iron sword at long range and above them should do it. Blazes? Arrows exist! Just make a wall, block their fireballs and you can snipe 'em from any difference. In close quarters? Jump around like a maniac swingin' your sword!
But that was the damn easiest damn wool in the ENTIRE DAMN MAP (bar, Green and Brown which are jokes) that had damn combat. I WON! Aren't I the first person in the thread to do it? WINRAR!
But that was the damn easiest damn wool in the ENTIRE DAMN MAP (bar, Green and Brown which are jokes) that had damn combat. I WON! Aren't I the first person in the thread to do it? WINRAR!
Pictures, full analysis coming soon!
ZOMG
Nice job! I think you are the first to finish and then post here.
Great. Can't wait to see full analysis.
-I really liked how I started on a ship. The lightning added a neat effect.
-Some useful items in the chests.
-I found a small cave with a non-flowing lava source block in it. I updated the source block and let the lava flow for some light. I heard some monsters swimming.
-Underground I found an ugly vanilla Minecraft underwater pool. Seriously?
-Next morning I explored and found a forest. Some skeletons took shelter in the shade of the trees, but they were no match for my stone sword.
-Next night I went back into my cave. I made charcoal with some wood and cooked some porkchops.
-During the night I conquered the water pool. There must be very few caves around, as there were a ton of mobs in a small dark area. I need to be careful and light everything well. This mob cap will be a pain.
-Beginning of third day I traveled into the desert. It was by far the most boring trip ever.
-I found a pyramid and entered inside. I found a dark staircase but no mobs. I seriously hate silence more than a million mobs. Silence freaks me out every time.
-Camped in the pyramid for the night. I made a chicken farm inside.
So far I think Lethamyr is an okay map. Resource-wise it is very easy as I was given plenty of supplies. Mob-wise it is somewhat easy despite the mob cap (I still have yet to see a spawner). The random loot chests are all very similar and a lot of the items are junk. The landscape is rather flat and everything is expected. What I've seen of a dungeon has been a super-uneventful boring passageway.
I think this map would be best in non-hardcore multiplayer. This map seems to be a combination of vanilla and CTM. I think Vechs should consider placing it under the Super Docile series.
I'm not trying to say that you shouldn't play Lethamyr, though. I'm just saying that it has much less adventure and challenge than all of the other Super Hostile maps. It is more focused on exploration, building and survival instead of adventure.
I will post more feedback once I get to the first wool.
This isn't my type of map at all, and so I agree with Foot's analysis, suggesting Vechs release a non-hardcore version, even though it was easy to convert. Whenever I come across a map like this my play-through quickly becomes a fly-through.
I considered if the terrain was cut down, but the dungeons, however average, really do suit the large style of map, and the mountain dungeon looked really cool.
That said, it's nice to see Vechs trying new things, and as it is big, it should keep the community set until Fallen Kingdom.
Brilliant. The map was an excellent innovation on the Super Hostile series, with a lone island as the predator...I shall go through my wacky wool recounts and-
wait, is that you...
Picturemobile?
You've come back?
There's something in my eye...
*sniff*
...picturemobile later. Here is my thoughts on the entire thing, start to finish.
The map was wonderful. With everyone saying it started out slow, for me it definitely did not. I went straight in from those loot chests able to get a bed set up and sleep out the rain. The forest is extremely big, as I see later on. The first wool I noticed was the Light Blue Wool in that treehouse. That is an easy wool to get, imo. Great to start on. The next wool I got was the easy Green one. I think it should have been guarded by some sort of Ghast or something. I see the Red Wool indication dungeon up ahead and go straight down into it. This is where it becomes INSANE even with iron armor. Getting to the bottom is a pain and then getting through the dungeon is even more of a pain. The diamonds were useful down below it but wasn't good enough for a diamond block D: So I went into the Black Wool Dungeon and this is where it became easy. Diamonds everywhere, too easy. Diamond Armor, enchanting table, black wool. Too easy now. I think the area should have been later on in the map to stop this however I still had heaps of fun.
The hardest wool besides those two was the Light Gray wool or Pink Wool. White was considerably easier than Light Gray for some reason even though I had the exact same equipment. Hmm. Anyway, the wool was fair and far between which made the exploration fun as well. However, the terrain needed more obstacles as I was finding myself high on food and no damage between the dungeons. Besides that, the open-worldedness was fresh...
I think the worst dungeon was the Blue one, even though it was my final one. The halfassed blaze spawner, castle in the middle of nowhere and two cave spider spawners only was just stupid. It took me ages to find (that may be MY error there) but I guess I had fun assaulting a fun dungeon.
Also, what was with the 4 Stone Axes? I had a whole stack of stacked up axes which was AWESOME and one of my goals for the map. I thought for me I could attempt a sidegoal of a stack of them and I got it on the second last dungeon I assaulted, Yellow Wool. Still, the loot wasn't half bad. I did however find it all over the ground due to creepers which was fairly annoying after I found the monument and my inventory was always clean.
The dungeon design was great! They were all varied except for Light Gray and White. I found myself in tough spots (magenta wool!) and in tight quarters with skeletons (ORANGE WOOL!). The randomization of spawners made it so you didn't know what trick was coming up ahead. Sometimes frustrating, too...
All in all I'd say if you did this without finding the Diamonds (and still WITH the diamonds it was a challenge) I'd say it would be above Sunburn Islands in difficulty but just below Sea of Flame. I rate it a 3 out of 5 in difficulty and a 4.5 out of 5 in fun.
Wool Recounts!
White: DAAAAAH THE BIG SCARY ROOMS SO EASY- Wait, is that a blaze? Blaze here. Ghast there. Whatever to the left. Easy wool.
Orange: MMMMMMPH I hate skeletons and creepers. I killed everything I saw and my sword nearly broke! Panic attack. I tanked som many creeper explosions my armor nearly broke. PANIC ATTACK! Ah, still hard for me eh?
Magenta: **** moves, creepers. Moss stone, creepers. The creepers, BLAZES, wool, Parkour from the tall platform with the blazes to the wool and back out. Like a boss.
Light Blue: I axed my way up. Fun! The treehouse was really relaxing btw...Would love to see it in Canopy Carnage II!
Lime: This is now my Underwater Enchanting Station. I love underwater stuff, reminds me of ol' DKC2 and the Lockjaw's Locker stage...ahhh, wish I could breathe underwater...damn monkeys.
Yellow: AH! AH! AH! SWEET MERCIFUL BATMAN BLAZES! THE DAMN ZOMBIE COUNT IS OVER 9000! BALLS TO THIS! ENDERMEN! CAVE SPIDERS! A relaxing canopy in the middle...ZOMBIES! WOOL! OUT!
Pink: Blazes. Blazes. Creepers. Awesome Sword Activation Process. Everything died infront of me but I still got down to 1 heart. The rugged design is wonderful and difficult as well.
Gray: Probably my favourite area. I loved the mushrooms and loot chest randomness...the Wool room was fairly easy but cool. That was my first Ghast in the entire map I think. Also, Picturemobile explains awesomeness.
Light Gray: 5 BLAZE SPAWNERS IN THE FINAL ****ING ROOM AND THEN 2 GHAST IN THE FINAL LAYER ENTRANCE??!?! I do not think that a god exists besides Vechs now. I tanked probably 100000 hits from Ghasts and then ninja'd all the blazes, but still got down to 3 hearts :L
Cyan: I hated this area as well. I had to tunnel to the wool because of how many mobs there were, but it was the middle of the day anyway. It looked familiar to that room in Home of the Swarm but eh.
Purple: Awesome. Breathtaking. The fall is a lie. You won't make it.
Blue: Meh. Too easy and half-baked for me.
Brown: It's like Lucky Break except right in the ****ing open infront of mountains. usrs?
Green: Is this a challenge?
Red: This is a challenge. I had to go down with only an iron helmet and boots, iron sword, stone sword, stone pick (then Iron pick) and heaps of food, Bow and 32 arrows AND EXPECT TO LIVE? Took me at least 50 minutes. But I made it and my hands hurt like hell after that. The randomization of the spawners was way against me in A.
Black: I LOVED THIS AREA. It looked cool, had a purpose and was hard. The diamonds in the ground with the random pools of lava and pillars made it seem so...human but natural...A perfect Black Wool, would play again 10/10. The added touch in the Fleecy Box was...sweet...hehe...
Iron: Red Wool dungeon.
Gold: Red Wool dungeon.
Diamond: TOO MANY, BLACK WOOL DUNGEON.
I'll leave you with this, Picturemobile coming up soon!
Oh man, are you ready for this? This hasn't been here in a long time, folks. Nightmare Realm was the last one, I'm pretty sure...and that map was AWESOME!
Picturemobile.
IT'S A SECRET TO EVERYBODY
The tower is amazing, so is sunsets above the clouds...
AWESOME SWORD: LEVEL 32!
EPIC BOW: LEVEL 21!
The Ultimate Goal: 64 Stone Axes
Victory! Thanks for the surprise, Vechs!
This Victory Monument Screencap Marathon was brought to you by C418's Stal, the one record I got in the map. And my favourite one at it.
Brilliant. The map was an excellent innovation on the Super Hostile series, with a lone island as the predator...I shall go through my wacky wool recounts and-
wait, is that you...
Picturemobile?
You've come back?
There's something in my eye...
*sniff*
...picturemobile later. Here is my thoughts on the entire thing, start to finish.
The map was wonderful. With everyone saying it started out slow, for me it definitely did not. I went straight in from those loot chests able to get a bed set up and sleep out the rain. The forest is extremely big, as I see later on. The first wool I noticed was the Light Blue Wool in that treehouse. That is an easy wool to get, imo. Great to start on. The next wool I got was the easy Green one. I think it should have been guarded by some sort of Ghast or something. I see the Red Wool indication dungeon up ahead and go straight down into it. This is where it becomes INSANE even with iron armor. Getting to the bottom is a pain and then getting through the dungeon is even more of a pain. The diamonds were useful down below it but wasn't good enough for a diamond block D: So I went into the Black Wool Dungeon and this is where it became easy. Diamonds everywhere, too easy. Diamond Armor, enchanting table, black wool. Too easy now. I think the area should have been later on in the map to stop this however I still had heaps of fun.
The hardest wool besides those two was the Light Gray wool or Pink Wool. White was considerably easier than Light Gray for some reason even though I had the exact same equipment. Hmm. Anyway, the wool was fair and far between which made the exploration fun as well. However, the terrain needed more obstacles as I was finding myself high on food and no damage between the dungeons. Besides that, the open-worldedness was fresh...
I think the worst dungeon was the Blue one, even though it was my final one. The halfassed blaze spawner, castle in the middle of nowhere and two cave spider spawners only was just stupid. It took me ages to find (that may be MY error there) but I guess I had fun assaulting a fun dungeon.
Also, what was with the 4 Stone Axes? I had a whole stack of stacked up axes which was AWESOME and one of my goals for the map. I thought for me I could attempt a sidegoal of a stack of them and I got it on the second last dungeon I assaulted, Yellow Wool. Still, the loot wasn't half bad. I did however find it all over the ground due to creepers which was fairly annoying after I found the monument and my inventory was always clean.
The dungeon design was great! They were all varied except for Light Gray and White. I found myself in tough spots (magenta wool!) and in tight quarters with skeletons (ORANGE WOOL!). The randomization of spawners made it so you didn't know what trick was coming up ahead. Sometimes frustrating, too...
All in all I'd say if you did this without finding the Diamonds (and still WITH the diamonds it was a challenge) I'd say it would be above Sunburn Islands in difficulty but just below Sea of Flame. I rate it a 3 out of 5 in difficulty and a 4.5 out of 5 in fun.
Wool Recounts!
White: DAAAAAH THE BIG SCARY ROOMS SO EASY- Wait, is that a blaze? Blaze here. Ghast there. Whatever to the left. Easy wool.
Orange: MMMMMMPH I hate skeletons and creepers. I killed everything I saw and my sword nearly broke! Panic attack. I tanked som many creeper explosions my armor nearly broke. PANIC ATTACK! Ah, still hard for me eh?
Magenta: **** moves, creepers. Moss stone, creepers. The creepers, BLAZES, wool, Parkour from the tall platform with the blazes to the wool and back out. Like a boss.
Light Blue: I axed my way up. Fun! The treehouse was really relaxing btw...Would love to see it in Canopy Carnage II!
Lime: This is now my Underwater Enchanting Station. I love underwater stuff, reminds me of ol' DKC2 and the Lockjaw's Locker stage...ahhh, wish I could breathe underwater...damn monkeys.
Yellow: AH! AH! AH! SWEET MERCIFUL BATMAN BLAZES! THE DAMN ZOMBIE COUNT IS OVER 9000! BALLS TO THIS! ENDERMEN! CAVE SPIDERS! A relaxing canopy in the middle...ZOMBIES! WOOL! OUT!
Pink: Blazes. Blazes. Creepers. Awesome Sword Activation Process. Everything died infront of me but I still got down to 1 heart. The rugged design is wonderful and difficult as well.
Gray: Probably my favourite area. I loved the mushrooms and loot chest randomness...the Wool room was fairly easy but cool. That was my first Ghast in the entire map I think. Also, Picturemobile explains awesomeness.
Light Gray: 5 BLAZE SPAWNERS IN THE FINAL ****ING ROOM AND THEN 2 GHAST IN THE FINAL LAYER ENTRANCE??!?! I do not think that a god exists besides Vechs now. I tanked probably 100000 hits from Ghasts and then ninja'd all the blazes, but still got down to 3 hearts :L
Cyan: I hated this area as well. I had to tunnel to the wool because of how many mobs there were, but it was the middle of the day anyway. It looked familiar to that room in Home of the Swarm but eh.
Purple: Awesome. Breathtaking. The fall is a lie. You won't make it.
Blue: Meh. Too easy and half-baked for me.
Brown: It's like Lucky Break except right in the ****ing open infront of mountains. usrs?
Green: Is this a challenge?
Red: This is a challenge. I had to go down with only an iron helmet and boots, iron sword, stone sword, stone pick (then Iron pick) and heaps of food, Bow and 32 arrows AND EXPECT TO LIVE? Took me at least 50 minutes. But I made it and my hands hurt like hell after that. The randomization of the spawners was way against me in A.
Black: I LOVED THIS AREA. It looked cool, had a purpose and was hard. The diamonds in the ground with the random pools of lava and pillars made it seem so...human but natural...A perfect Black Wool, would play again 10/10. The added touch in the Fleecy Box was...sweet...hehe...
Iron: Red Wool dungeon.
Gold: Red Wool dungeon.
Diamond: TOO MANY, BLACK WOOL DUNGEON.
I'll leave you with this, Picturemobile coming up soon!
Oh man, are you ready for this? This hasn't been here in a long time, folks. Nightmare Realm was the last one, I'm pretty sure...and that map was AWESOME!
Picturemobile.
IT'S A SECRET TO EVERYBODY
The tower is amazing, so is sunsets above the clouds...
AWESOME SWORD: LEVEL 32!
EPIC BOW: LEVEL 21!
The Ultimate Goal: 64 Stone Axes
Victory! Thanks for the surprise, Vechs!
This Victory Monument Screencap Marathon was brought to you by C418's Stal, the one record I got in the map. And my favourite one at it.
Brilliant. The map was an excellent innovation on the Super Hostile series, with a lone island as the predator...I shall go through my wacky wool recounts and-
wait, is that you...
Picturemobile?
You've come back?
There's something in my eye...
*sniff*
...picturemobile later. Here is my thoughts on the entire thing, start to finish.
The map was wonderful. With everyone saying it started out slow, for me it definitely did not. I went straight in from those loot chests able to get a bed set up and sleep out the rain. The forest is extremely big, as I see later on. The first wool I noticed was the Light Blue Wool in that treehouse. That is an easy wool to get, imo. Great to start on. The next wool I got was the easy Green one. I think it should have been guarded by some sort of Ghast or something. I see the Red Wool indication dungeon up ahead and go straight down into it. This is where it becomes INSANE even with iron armor. Getting to the bottom is a pain and then getting through the dungeon is even more of a pain. The diamonds were useful down below it but wasn't good enough for a diamond block D: So I went into the Black Wool Dungeon and this is where it became easy. Diamonds everywhere, too easy. Diamond Armor, enchanting table, black wool. Too easy now. I think the area should have been later on in the map to stop this however I still had heaps of fun.
The hardest wool besides those two was the Light Gray wool or Pink Wool. White was considerably easier than Light Gray for some reason even though I had the exact same equipment. Hmm. Anyway, the wool was fair and far between which made the exploration fun as well. However, the terrain needed more obstacles as I was finding myself high on food and no damage between the dungeons. Besides that, the open-worldedness was fresh...
I think the worst dungeon was the Blue one, even though it was my final one. The halfassed blaze spawner, castle in the middle of nowhere and two cave spider spawners only was just stupid. It took me ages to find (that may be MY error there) but I guess I had fun assaulting a fun dungeon.
Also, what was with the 4 Stone Axes? I had a whole stack of stacked up axes which was AWESOME and one of my goals for the map. I thought for me I could attempt a sidegoal of a stack of them and I got it on the second last dungeon I assaulted, Yellow Wool. Still, the loot wasn't half bad. I did however find it all over the ground due to creepers which was fairly annoying after I found the monument and my inventory was always clean.
The dungeon design was great! They were all varied except for Light Gray and White. I found myself in tough spots (magenta wool!) and in tight quarters with skeletons (ORANGE WOOL!). The randomization of spawners made it so you didn't know what trick was coming up ahead. Sometimes frustrating, too...
All in all I'd say if you did this without finding the Diamonds (and still WITH the diamonds it was a challenge) I'd say it would be above Sunburn Islands in difficulty but just below Sea of Flame. I rate it a 3 out of 5 in difficulty and a 4.5 out of 5 in fun.
Wool Recounts!
White: DAAAAAH THE BIG SCARY ROOMS SO EASY- Wait, is that a blaze? Blaze here. Ghast there. Whatever to the left. Easy wool.
Orange: MMMMMMPH I hate skeletons and creepers. I killed everything I saw and my sword nearly broke! Panic attack. I tanked som many creeper explosions my armor nearly broke. PANIC ATTACK! Ah, still hard for me eh?
Magenta: **** moves, creepers. Moss stone, creepers. The creepers, BLAZES, wool, Parkour from the tall platform with the blazes to the wool and back out. Like a boss.
Light Blue: I axed my way up. Fun! The treehouse was really relaxing btw...Would love to see it in Canopy Carnage II!
Lime: This is now my Underwater Enchanting Station. I love underwater stuff, reminds me of ol' DKC2 and the Lockjaw's Locker stage...ahhh, wish I could breathe underwater...damn monkeys.
Yellow: AH! AH! AH! SWEET MERCIFUL BATMAN BLAZES! THE DAMN ZOMBIE COUNT IS OVER 9000! BALLS TO THIS! ENDERMEN! CAVE SPIDERS! A relaxing canopy in the middle...ZOMBIES! WOOL! OUT!
Pink: Blazes. Blazes. Creepers. Awesome Sword Activation Process. Everything died infront of me but I still got down to 1 heart. The rugged design is wonderful and difficult as well.
Gray: Probably my favourite area. I loved the mushrooms and loot chest randomness...the Wool room was fairly easy but cool. That was my first Ghast in the entire map I think. Also, Picturemobile explains awesomeness.
Light Gray: 5 BLAZE SPAWNERS IN THE FINAL ****ING ROOM AND THEN 2 GHAST IN THE FINAL LAYER ENTRANCE??!?! I do not think that a god exists besides Vechs now. I tanked probably 100000 hits from Ghasts and then ninja'd all the blazes, but still got down to 3 hearts :L
Cyan: I hated this area as well. I had to tunnel to the wool because of how many mobs there were, but it was the middle of the day anyway. It looked familiar to that room in Home of the Swarm but eh.
Purple: Awesome. Breathtaking. The fall is a lie. You won't make it.
Blue: Meh. Too easy and half-baked for me.
Brown: It's like Lucky Break except right in the ****ing open infront of mountains. usrs?
Green: Is this a challenge?
Red: This is a challenge. I had to go down with only an iron helmet and boots, iron sword, stone sword, stone pick (then Iron pick) and heaps of food, Bow and 32 arrows AND EXPECT TO LIVE? Took me at least 50 minutes. But I made it and my hands hurt like hell after that. The randomization of the spawners was way against me in A.
Black: I LOVED THIS AREA. It looked cool, had a purpose and was hard. The diamonds in the ground with the random pools of lava and pillars made it seem so...human but natural...A perfect Black Wool, would play again 10/10. The added touch in the Fleecy Box was...sweet...hehe...
Iron: Red Wool dungeon.
Gold: Red Wool dungeon.
Diamond: TOO MANY, BLACK WOOL DUNGEON.
I'll leave you with this, Picturemobile coming up soon!
Oh man, are you ready for this? This hasn't been here in a long time, folks. Nightmare Realm was the last one, I'm pretty sure...and that map was AWESOME!
Picturemobile.
IT'S A SECRET TO EVERYBODY
The tower is amazing, so is sunsets above the clouds...
AWESOME SWORD: LEVEL 32!
EPIC BOW: LEVEL 21!
The Ultimate Goal: 64 Stone Axes
Victory! Thanks for the surprise, Vechs!
This Victory Monument Screencap Marathon was brought to you by C418's Stal, the one record I got in the map. And my favourite one at it.
Well, congrats. I must say that although I am over here fuming that I'm not done with the map yet and you are.
Annndddd.... the picturemobile... *sniff... I missed it. It even has the Isaac-repellent texture pack! That brings a tear to my eye, in more ways than one aw I'm so mean to Hybran about his texturepack.
Well, I know this style of map will not be for everyone. Some people won't like it -- that's fine. They don't have to play it. Of course, his complaints with Lethamyr apply to vanilla Minecraft as well. Lethamyr is basically vanilla Minecraft, but on a huge island, and with a long term goal to work towards. Oh, and there are dungeons full of random loot and random spawners. So I think anyone who doesn't like this map, also probably doesn't like Minecraft. *shrugs* Nothing I can do about that.
Anyone who doesn't like this map also doesn't like Minecraft? Baw, don't say that. =3
It's all about style, as you said. Open world maps like that, based in exploration, are just not my thing. I love vanilla Minecraft, but sometimes I feel the need of a more rushed, linear objective - why, that's the main reason I got hooked up on Super Hostile maps.
Also, I must add that the randomizing detail was amazing. Giving a different game experience to each variant is genius, and I think you should use that again sometime. I'm sure for those who like the style, the map will be great. Based on the feedback I'm reading, even I'm thinking about actually giving it a try after kaizo Caverns.
Your maps are always awesome, Vechs. :>
Just don't say people who don't like open world CTM don't like Minecraft too, that hurt my heart. ;A;
Sorry mate, but I'm going to give you honest feedback unlike many of the sycophants on here. It just doesn't work.
(i) A map with a focus on exploring doesn't really make sense when it's set as hardcore. Being an explorer type in MC may well involve deaths (even in regular seeds) and the idea that you then have to go riiiiiight back to the beginning will just put most of those types off. I could poll some SMP explorer types if you like, but I will promise that they will say exactly the same and just wouldn't bother.
(ii) The areas are huge, but have a samey autistic feel to them - the different areas feel featureless, dull and there's little there to make you feel like you want to go "oh what's over that ridge" like you do with any old random seed
(iii) I can't get with the randomised chest contents at all - I know what you're trying to do (and Kudos for doing so), but they quickly turn into another load of not terribly useful items and irrelevant to where you're at. Perhaps if people died and needed said items then it would be different..but the map is on hardcore!
(iv) The proper dungeons I saw just seemed uninspired - particularly the one next to the forest / plains / desert..cubes of silverfish blocks with spawners..not even the usual variation of blocks..just all plain stone bricks.
I would completely get it if this was a kinda 'hey I'm experimenting with something, try this out for me' kinda map, but as a SH series map...noooooooo.
Well, as much as I am loving SH #11 so far, I do sorta have to agree with Foot and the huge tide of people that don't like the new map.
The fact that it's in Hardcore mode makes it certainly a challenge, and therefore it also feels like you've accomplished more after you put the last wool on the monument. However, if you happen to die at any point in the map, starting the map over, farming resources over again and doing all the things you had already done over again isn't challenging, it's just plain tedious. Most of the other criticsms of the map have already been posted in this thead, so I will just post one more, echoing Foot:
This map felt very rushed and not very well thought-out to me, from what I've played of it so far. I know Vechs said it's just supposed to be a little thing to tide us over until Fallen Kingdom, but why didn't he make it not a Hardcore map and put in Super Docile? When I heard that this map was in the main, actual, Super Hostile series, I was a little bit surprised. This map doesn't feel like a traditional Vechs CTM map we have come to know and love. Sure, I know Vechs is trying something different with this, but it doesn't feel like a Super Hostile map.
However, I'm not trying to flame Vechs, just trying to provide helpful critism. I know it must be a lot of work for him to make these maps for us, and I don't want to pressure him or make him angry at us, the community, when we think something is wrong with his maps.
Well, congrats. I must say that although I am over here fuming that I'm not done with the map yet and you are.
Annndddd.... the picturemobile... *sniff... I missed it. It even has the Isaac-repellent texture pack! That brings a tear to my eye, in more ways than one aw I'm so mean to Hybran about his texturepack.
Well, as much as I am loving SH #11 so far, I do sorta have to agree with Foot and the huge tide of people that don't like the new map.
The fact that it's in Hardcore mode makes it certainly a challenge, and therefore it also feels like you've accomplished more after you put the last wool on the monument. However, if you happen to die at any point in the map, starting the map over, farming resources over again and doing all the things you had already done over again isn't challenging, it's just plain tedious. Most of the other criticsms of the map have already been posted in this thead, so I will just post one more, echoing Foot:
This map felt very rushed and not very well thought-out to me, from what I've played of it so far. I know Vechs said it's just supposed to be a little thing to tide us over until Fallen Kingdom, but why didn't he make it not a Hardcore map and put in Super Docile? When I heard that this map was in the main, actual, Super Hostile series, I was a little bit surprised. This map doesn't feel like a traditional Vechs CTM map we have come to know and love. Sure, I know Vechs is trying something different with this, but it doesn't feel like a Super Hostile map.
However, I'm not trying to flame Vechs, just trying to provide helpful critism. I know it must be a lot of work for him to make these maps for us, and I don't want to pressure him or make him angry at us, the community, when we think something is wrong with his maps.
Yeah, it is sorta easy and very docile in the terrain. The dungeons are extremely fun and somewhat hard though. It's heaps of fun when you get into it!
Also, congrats on 666 posts, *******. You deserve them.
Yeah, it is sorta easy and very docile in the terrain. The dungeons are extremely fun and somewhat hard though. It's heaps of fun when you get into it!
Also, congrats on 666 posts, *******. You deserve them.
Blue Wool.
Where the hell. Is that. Blue Wool. I have been searching for an hour, literally. I went through a diamond suit of armour, nearly through my epic sword and depleted my new Power III Infinity Bow. Oh yes, I got an Infinity bow. Level 21. *puts on sunglasses* Now, I'm assuming it's in the mountains as that is where the Green was...hmmm. They are all connected. White and Orange, maybe not so Magenta and Light Blue, uhhh, same with Lime and Yellow, but pink-wait a sec, OH! Gray and Light Gray are connected...so is Cyan and Purple...IDK about Blue and-Brown's a joke wool, so we cross that out...I know Red and Black are connected!
Yep, everything's TOTALLY connected!
Strategy!
All you need is strategy! And speed potions! Which I don't have! Once you conquer one you can conquer them all! Except maybe the Black Wool dungeon. That's a bit different. Back to strategy! Cave spiders may be a nuisance, sure, but a few hits with an iron sword at long range and above them should do it. Blazes? Arrows exist! Just make a wall, block their fireballs and you can snipe 'em from any difference. In close quarters? Jump around like a maniac swingin' your sword!
Also, where's the damned Blue Wool?
You are a true fan of SH!
Indeed I bloody am!
I still can't find the Blue Wool!
Hope these spoiler tags work.
Yay!
I'm at the VM now, going to find my damned way there, damned if I know it is the damned blue wool. GODDAMNIT.
Damn diggity damn damn damn!
GODDAMNIT HE WAS DAMN RIGHT
But that was the damn easiest damn wool in the ENTIRE DAMN MAP (bar, Green and Brown which are jokes) that had damn combat. I WON! Aren't I the first person in the thread to do it? WINRAR!
Pictures, full analysis coming soon!
ZOMG
Nice job! I think you are the first to finish and then post here.
Great. Can't wait to see full analysis.
SPOILERS!
-Some useful items in the chests.
-I found a small cave with a non-flowing lava source block in it. I updated the source block and let the lava flow for some light. I heard some monsters swimming.
-Underground I found an ugly vanilla Minecraft underwater pool. Seriously?
-Next morning I explored and found a forest. Some skeletons took shelter in the shade of the trees, but they were no match for my stone sword.
-Next night I went back into my cave. I made charcoal with some wood and cooked some porkchops.
-During the night I conquered the water pool. There must be very few caves around, as there were a ton of mobs in a small dark area. I need to be careful and light everything well. This mob cap will be a pain.
-Beginning of third day I traveled into the desert. It was by far the most boring trip ever.
-I found a pyramid and entered inside. I found a dark staircase but no mobs. I seriously hate silence more than a million mobs. Silence freaks me out every time.
-Camped in the pyramid for the night. I made a chicken farm inside.
So far I think Lethamyr is an okay map. Resource-wise it is very easy as I was given plenty of supplies. Mob-wise it is somewhat easy despite the mob cap (I still have yet to see a spawner). The random loot chests are all very similar and a lot of the items are junk. The landscape is rather flat and everything is expected. What I've seen of a dungeon has been a super-uneventful boring passageway.
I think this map would be best in non-hardcore multiplayer. This map seems to be a combination of vanilla and CTM. I think Vechs should consider placing it under the Super Docile series.
I'm not trying to say that you shouldn't play Lethamyr, though. I'm just saying that it has much less adventure and challenge than all of the other Super Hostile maps. It is more focused on exploration, building and survival instead of adventure.
I will post more feedback once I get to the first wool.
-CFG
My Minecraft Maps: coldfusionmaps.com
This isn't my type of map at all, and so I agree with Foot's analysis, suggesting Vechs release a non-hardcore version, even though it was easy to convert. Whenever I come across a map like this my play-through quickly becomes a fly-through.
I considered if the terrain was cut down, but the dungeons, however average, really do suit the large style of map, and the mountain dungeon looked really cool.
That said, it's nice to see Vechs trying new things, and as it is big, it should keep the community set until Fallen Kingdom.
Brilliant. The map was an excellent innovation on the Super Hostile series, with a lone island as the predator...I shall go through my wacky wool recounts and-
wait, is that you...
Picturemobile?
You've come back?
There's something in my eye...
*sniff*
...picturemobile later. Here is my thoughts on the entire thing, start to finish.
The hardest wool besides those two was the Light Gray wool or Pink Wool. White was considerably easier than Light Gray for some reason even though I had the exact same equipment. Hmm. Anyway, the wool was fair and far between which made the exploration fun as well. However, the terrain needed more obstacles as I was finding myself high on food and no damage between the dungeons. Besides that, the open-worldedness was fresh...
I think the worst dungeon was the Blue one, even though it was my final one. The halfassed blaze spawner, castle in the middle of nowhere and two cave spider spawners only was just stupid. It took me ages to find (that may be MY error there) but I guess I had fun assaulting a fun dungeon.
Also, what was with the 4 Stone Axes? I had a whole stack of stacked up axes which was AWESOME and one of my goals for the map. I thought for me I could attempt a sidegoal of a stack of them and I got it on the second last dungeon I assaulted, Yellow Wool. Still, the loot wasn't half bad. I did however find it all over the ground due to creepers which was fairly annoying after I found the monument and my inventory was always clean.
The dungeon design was great! They were all varied except for Light Gray and White. I found myself in tough spots (magenta wool!) and in tight quarters with skeletons (ORANGE WOOL!). The randomization of spawners made it so you didn't know what trick was coming up ahead. Sometimes frustrating, too...
All in all I'd say if you did this without finding the Diamonds (and still WITH the diamonds it was a challenge) I'd say it would be above Sunburn Islands in difficulty but just below Sea of Flame. I rate it a 3 out of 5 in difficulty and a 4.5 out of 5 in fun.
Wool Recounts!
Orange: MMMMMMPH I hate skeletons and creepers. I killed everything I saw and my sword nearly broke! Panic attack. I tanked som many creeper explosions my armor nearly broke. PANIC ATTACK! Ah, still hard for me eh?
Magenta: **** moves, creepers. Moss stone, creepers. The creepers, BLAZES, wool, Parkour from the tall platform with the blazes to the wool and back out. Like a boss.
Light Blue: I axed my way up. Fun! The treehouse was really relaxing btw...Would love to see it in Canopy Carnage II!
Lime: This is now my Underwater Enchanting Station. I love underwater stuff, reminds me of ol' DKC2 and the Lockjaw's Locker stage...ahhh, wish I could breathe underwater...damn monkeys.
Yellow: AH! AH! AH! SWEET MERCIFUL BATMAN BLAZES! THE DAMN ZOMBIE COUNT IS OVER 9000! BALLS TO THIS! ENDERMEN! CAVE SPIDERS! A relaxing canopy in the middle...ZOMBIES! WOOL! OUT!
Pink: Blazes. Blazes. Creepers. Awesome Sword Activation Process. Everything died infront of me but I still got down to 1 heart. The rugged design is wonderful and difficult as well.
Gray: Probably my favourite area. I loved the mushrooms and loot chest randomness...the Wool room was fairly easy but cool. That was my first Ghast in the entire map I think. Also, Picturemobile explains awesomeness.
Light Gray: 5 BLAZE SPAWNERS IN THE FINAL ****ING ROOM AND THEN 2 GHAST IN THE FINAL LAYER ENTRANCE??!?! I do not think that a god exists besides Vechs now. I tanked probably 100000 hits from Ghasts and then ninja'd all the blazes, but still got down to 3 hearts :L
Cyan: I hated this area as well. I had to tunnel to the wool because of how many mobs there were, but it was the middle of the day anyway. It looked familiar to that room in Home of the Swarm but eh.
Purple: Awesome. Breathtaking. The fall is a lie. You won't make it.
Blue: Meh. Too easy and half-baked for me.
Brown: It's like Lucky Break except right in the ****ing open infront of mountains. usrs?
Green: Is this a challenge?
Red: This is a challenge. I had to go down with only an iron helmet and boots, iron sword, stone sword, stone pick (then Iron pick) and heaps of food, Bow and 32 arrows AND EXPECT TO LIVE? Took me at least 50 minutes. But I made it and my hands hurt like hell after that. The randomization of the spawners was way against me in A.
Black: I LOVED THIS AREA. It looked cool, had a purpose and was hard. The diamonds in the ground with the random pools of lava and pillars made it seem so...human but natural...A perfect Black Wool, would play again 10/10. The added touch in the Fleecy Box was...sweet...hehe...
Iron: Red Wool dungeon.
Gold: Red Wool dungeon.
Diamond: TOO MANY, BLACK WOOL DUNGEON.
I'll leave you with this, Picturemobile coming up soon!
Oh man, are you ready for this? This hasn't been here in a long time, folks. Nightmare Realm was the last one, I'm pretty sure...and that map was AWESOME!
Picturemobile.
The tower is amazing, so is sunsets above the clouds...
AWESOME SWORD: LEVEL 32!
EPIC BOW: LEVEL 21!
The Ultimate Goal: 64 Stone Axes
Victory! Thanks for the surprise, Vechs!
This Victory Monument Screencap Marathon was brought to you by C418's Stal, the one record I got in the map. And my favourite one at it.
Thanks for the map, Vechs!
How do you know what level an item is?
Would you be happy to share some with me?
Well, congrats. I must say that although I am over here fuming that I'm not done with the map yet and you are.
Annndddd.... the picturemobile... *sniff... I missed it. It even has the Isaac-repellent texture pack! That brings a tear to my eye, in more ways than one aw I'm so mean to Hybran about his texturepack.
Anyone who doesn't like this map also doesn't like Minecraft? Baw, don't say that. =3
It's all about style, as you said. Open world maps like that, based in exploration, are just not my thing. I love vanilla Minecraft, but sometimes I feel the need of a more rushed, linear objective - why, that's the main reason I got hooked up on Super Hostile maps.
Also, I must add that the randomizing detail was amazing. Giving a different game experience to each variant is genius, and I think you should use that again sometime. I'm sure for those who like the style, the map will be great. Based on the feedback I'm reading, even I'm thinking about actually giving it a try after kaizo Caverns.
Your maps are always awesome, Vechs. :>
Just don't say people who don't like open world CTM don't like Minecraft too, that hurt my heart. ;A;
Well, as much as I am loving SH #11 so far, I do sorta have to agree with Foot and the huge tide of people that don't like the new map.
The fact that it's in Hardcore mode makes it certainly a challenge, and therefore it also feels like you've accomplished more after you put the last wool on the monument. However, if you happen to die at any point in the map, starting the map over, farming resources over again and doing all the things you had already done over again isn't challenging, it's just plain tedious. Most of the other criticsms of the map have already been posted in this thead, so I will just post one more, echoing Foot:
This map felt very rushed and not very well thought-out to me, from what I've played of it so far. I know Vechs said it's just supposed to be a little thing to tide us over until Fallen Kingdom, but why didn't he make it not a Hardcore map and put in Super Docile? When I heard that this map was in the main, actual, Super Hostile series, I was a little bit surprised. This map doesn't feel like a traditional Vechs CTM map we have come to know and love. Sure, I know Vechs is trying something different with this, but it doesn't feel like a Super Hostile map.
However, I'm not trying to flame Vechs, just trying to provide helpful critism. I know it must be a lot of work for him to make these maps for us, and I don't want to pressure him or make him angry at us, the community, when we think something is wrong with his maps.
dawwww poor isaac
poor poor isaac
u jelly
u dat jelly
I'm so mean to isaac about his map disabilities.
Yeah, it is sorta easy and very docile in the terrain. The dungeons are extremely fun and somewhat hard though. It's heaps of fun when you get into it!
Also, congrats on 666 posts, *******. You deserve them.
How do you know what level an item is?