Hellow there! I have a question for you: is it really hard to update the mod`s libraries (for example, to use it with another ver. of minecraft)? And how to do this thing?
What I mean is that I am working on a mod, and now I am working on an extension for it, and I need the extension to run the newest version of the main mod or else it won't work.
Hi, I want to create Tinkers add-on which adds new materials (TBH lets say 4 new materials). I haven't gotten in compact modding yet and I am doing this for my own pack. If anyone can do it, please tell me a video tutorial URL or make tutorial on how to do it ;-; I really want to know.
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Set what to require a specific version?
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Hellow there! I have a question for you: is it really hard to update the mod`s libraries (for example, to use it with another ver. of minecraft)? And how to do this thing?
What I mean is that I am working on a mod, and now I am working on an extension for it, and I need the extension to run the newest version of the main mod or else it won't work.
Can you have cross-mod integration even if the other mod doesn't have a dev or deobf file?
Yes, but that requires using ASM and other forms of hackery that I strongly recommend against unless you know what you're doing.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Hi, I want to create Tinkers add-on which adds new materials (TBH lets say 4 new materials). I haven't gotten in compact modding yet and I am doing this for my own pack. If anyone can do it, please tell me a video tutorial URL or make tutorial on how to do it ;-; I really want to know.
can you give an example of how to use @Optional.Method for stuff like crafting recipes?