I have a few mods and tools for Minecraft Win10 I'd like to make a thread on, however, there doesn't appear to be any dedicated forum for mods or tools in the MCW10 forum. What forum should I post mods/tools in?
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As I understand it Minecraft on Windows 10 does not allow modifications, have you had to crack the game to be able to modify it, or are modifications now supported, or are your modifications things that don't modify the game but provide tools alongside the game?
I'm doing nothing that permanently modifies the game, i.e. no cracking or changing the original executable in any way. The mods I create use a launcher which launches the game and injects mods into the game before it is allowed to run, which is exactly how mods for MCPE on iOS and Android work (i.e. BlockLauncher for Android or MobileSubstrate based mods for jailbroken iOS). All modifications are done in RAM only, and no modifications are made to the original game assets/files stored on disk. On top of that, since MCPE and MCW10 are the same game using the same code, virtually any mod that exists for MCPE on Android or iOS can be ported to Win10.
For example, one mod lets users install texture packs, and works by hooking file loading from within the game. The launcher I made for this will launch the game using Windows API functions, then inject the mod as soon as it starts. The original assets and game binary remain untouched, and users can launch the game via normal means if they don't want to use the mod.
Some examples of a few mods:
Texture Packs in Win10:
Changing how saplings grow:
Changing block attributes:
Custom block shapes:
The ultimate goal is to create a modloader and modAPI for modders to use. Mods injected into the game inherit the game's strictly sandboxed environment, and I'd like to keep it that way to minimize the possibility of malicious mods. The ModAPI would allow modders to hook the same functions in the game without having to worry about interfering with other mods, and the modloader would look/work the same as modloaders that exist for MC:PC.
Rollback Post to RevisionRollBack
Did you know I make music? Just click my logo to listen to my awesome Electronic beats!
Any progress to report? I've been looking around online and haven't found much information about modding McW10E, just lots of the usual complaints and impatience. Few people even mention the possibility of the establishment of a mod API, and fewer still can present evidence or an account of even the rudiments of success.
Your post here gives me hope. Have you made any more progress, and is there some dark corner of the internet where the folks who are pursuing the dream of a moddable McW10e gather?
I have a few mods and tools for Minecraft Win10 I'd like to make a thread on, however, there doesn't appear to be any dedicated forum for mods or tools in the MCW10 forum. What forum should I post mods/tools in?
As I understand it Minecraft on Windows 10 does not allow modifications, have you had to crack the game to be able to modify it, or are modifications now supported, or are your modifications things that don't modify the game but provide tools alongside the game?
I'm doing nothing that permanently modifies the game, i.e. no cracking or changing the original executable in any way. The mods I create use a launcher which launches the game and injects mods into the game before it is allowed to run, which is exactly how mods for MCPE on iOS and Android work (i.e. BlockLauncher for Android or MobileSubstrate based mods for jailbroken iOS). All modifications are done in RAM only, and no modifications are made to the original game assets/files stored on disk. On top of that, since MCPE and MCW10 are the same game using the same code, virtually any mod that exists for MCPE on Android or iOS can be ported to Win10.
For example, one mod lets users install texture packs, and works by hooking file loading from within the game. The launcher I made for this will launch the game using Windows API functions, then inject the mod as soon as it starts. The original assets and game binary remain untouched, and users can launch the game via normal means if they don't want to use the mod.
Some examples of a few mods:
Texture Packs in Win10:
Changing how saplings grow:
Changing block attributes:
Custom block shapes:
The ultimate goal is to create a modloader and modAPI for modders to use. Mods injected into the game inherit the game's strictly sandboxed environment, and I'd like to keep it that way to minimize the possibility of malicious mods. The ModAPI would allow modders to hook the same functions in the game without having to worry about interfering with other mods, and the modloader would look/work the same as modloaders that exist for MC:PC.
Any progress to report? I've been looking around online and haven't found much information about modding McW10E, just lots of the usual complaints and impatience. Few people even mention the possibility of the establishment of a mod API, and fewer still can present evidence or an account of even the rudiments of success.
Your post here gives me hope. Have you made any more progress, and is there some dark corner of the internet where the folks who are pursuing the dream of a moddable McW10e gather?