So I am currently in the process of making a fully functional TranZit remake in Minecraft and I have run into a problem. I am tyring to make a round system that is like cod zombies rond system.
What I did was I used a testfor command that tested for zombies with a name of Z, but that didn't work because once you get far enough the zombie will automatically die. I need help coming up with a new round system that will summon zombies where the players are and also won't start the next wave till the last zombie is killed. it's also worth noting that TranZit is a big map and there will have to be a system that testfor where the player is at and will summon zombies relative to that location.
So I am currently in the process of making a fully functional TranZit remake in Minecraft and I have run into a problem. I am tyring to make a round system that is like cod zombies rond system.
What I did was I used a testfor command that tested for zombies with a name of Z, but that didn't work because once you get far enough the zombie will automatically die. I need help coming up with a new round system that will summon zombies where the players are and also won't start the next wave till the last zombie is killed. it's also worth noting that TranZit is a big map and there will have to be a system that testfor where the player is at and will summon zombies relative to that location.
1.13 Commands:
Summon:
(Run once per zombie summoned)
Detect If There are no zombies left:
How would I hook this up?
run
in an impulse command block and
in a chain one, each time you run those two commands it will summon 1 zombie relative to the player.
and run
in a repeating command block.
P.S. replace '<Command to start next wave>' with the command you use to start the next wave.