You would either have to change the existing achievements which i think is tge eng_lang file (don't know where though), or make it come of a different seperate branch. By the way though, it is impossible to craft a stone pickaxe without making a wooden pickaxe.
It is possible, by the way, just explode a creeper near some stone.
I am also interested in ho to do that. I am fairly new to code, so if you show me how to do that, that would be great
I'm trying to create a mod that includes custom items and achievements when they are picked up. Nothing too complicated, but I'm using linkseyi's Mod Maker to create the items. I intend to include the mod with an adventure map.
This is my code:
public static final Achievement getLassiter = (new Achievement(1000, "getLassiter", 4, -4, Item.lassiter;
ModLoader.AddAchievementDesc(getLassiter, "Shiny!", "You found The Lassiter!");
public void OnItemPickup(EntityPlayer entityplayer, ItemStack itemstack)
if(itemstack.itemID == Item.Lassiter/Block.shiftedIndex/165)
I used Eclipse to create a .class file with the above, and included it in my mod, but nothing shows up in the achievements map, and nothing happens when I 'get' the item.
I admit to pretty much just feeling around in the dark, but I do kinda feel like I'm close. Can you help me?